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1v1 Metagame thread

Badal

What the deuce?
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1 v 1 Metagame

What is "1v1"?
1v1 is exactly as it sounds like, each player only brings 1 pokemon into the battle. This offers quick, entertaining, and interesting matches with a whole new outlook on pokemon.


What does this change from the Standard OU Metagame?

1. Focus Sash - Focus Sash seems way too broken for this Metagame and would probably be on every pokemon, therefore it will be banned. This may be reconsidered later, but upon first look it is deemed to dangerous.
2. Entry Hazards - Because players are unable to switch their pokemon out, there is no use for any entry hazards.
3. Phazing - With only 1 pokemon, moves like Roar and Whirlwind are completely useless. As a result, +Stat moves cannot be phazed except for Haze and Mist. This could make +Stat moves very popular, but they are still incredibly risky.
4. -Stat Moves - Without the ability to switch out to restore Stats, -Stat moves actually are completely viable within this metagame. A whole new way to look at movepools. Also, they could easily help counter +Stat moves. Because they work the same as +Evasion moves, -Accuracy moves (Flash, Kinesis, Sand-attack, or Smokescreen) will be banned.
5. Choice Items - Because players cannot switch out to counters for your pokemon, Choice Items can be extremely useful.
6. Perish Song - Without the ability to switch, this limit the battle to 3 turns. While it can be very possible that the battles won't take that long, it is also forces a draw within that time. For this reason it will be added into the "Self KO Clause".

Proposed Clauses

* Hax Items Clause: Bright Powder, Focus Band, Quick Claw, Lax Incense, King's Rock, Razor Fang, Scope Lens, and Razor Claw cannot be held by your pokemon.
* Focus Sash Clause: Focus Sash cannot be held by your pokemon.
* Evasion Clause: A pokemon may not use Double Team or Minimize.
* Accuracy Clause: A pokemon may not use Flash, Kinesis, Sand-attack, or Smokescreen.
* OHKO Clause: A pokemon may not use Horn Drill, Sheer Cold, Guillotine,or Fissure.
* Self KO Clause: A pokemon may not use Destiny Bond, Explosion, Perish Song, or Selfdestruct.
* Uber Clause: Players cannot use Arceus, Darkrai, Deoxys, Deoxys-A, Deoxys-D, Deoxys-S Dialga, Garchomp, Giratina, Giratina-O, Groudon, Ho-oh, Kyogre, Latias, Latios, Lugia, Manaphy, Mew, Mewtwo, Palkia, Rayquaza, Shaymin-S, Wobbuffet, Wynaut.

Playing 1v1
While there is a huge amount of luck within 1v1, there is a lot strategy within the preparation. There are times that your opponent will have a pokemon that you can do nothing too, but this can happen to any metagame. Because of this, it may be one of the hardest metagames to prepare for. With 1 pokemon you have to counter a total of 481 different pokemon (including different forms). Do not let this discourage you though, for your opponent also has to do that.



Feel free to post possible moveset ideas in here. Those that look promising will be added to the following list. Please use the following format.

Code:
Pokemon Name: 
Set Name:
Ability: 
Nature: 
EVs: 
Item: 
Move 1:
Move 2: 
Move 3: 
Move 4: 
Description:
Thank You
 
I like the 1 vs 1 Metagame. It looks quite fun.

However, I won't post up my ideas because of the tournament coming up.

Also, you need to add Sala to the Ubers list now.
 
Won't Infernape rule this metagame pretty quickly (untill everyone uses infernape) because of it's wide moveset, high speed and attack?
 
Won't Infernape rule this metagame pretty quickly because of it's wide moveset, high speed and attack?

Actually I doubt it. I think it's counters would try. I'm expecting a few CalmCunes tbh. Oh and the noobs will all use Charizard with Hyper Beam, Blast Burn, Ember and Fly lol.
 
I see Choice reigning supreme here. Either something really fast with Band or Specs or something with high Atk/Sp. Atk and Scarf. Priority users could probably do pretty well too, especially Scizor.

Scizor
Technician
Adamant
248 HP / 252 Atk / 8 Spe
Choice Band
~ U-Turn
~ Bullet Punch
~ Superpower
~ Quick Attack
Bullet Punch on anything that doesn't resist it (Fire, Water, Electric, and Steel). STAB+Technician+Choice Band does a pretty heavy amount of damage. Quick Attack is the priority move to use on Fire, Water, and Electric-types while Superpower is there to handle Steel-types. Technician U-Turn is better than X-Scissor (though you'll have to use X-Scissor if you're doing 1vs1 on Shoddy).

Rotom is probably the biggest counter for this. You could always switch Quick Attack for Pursuit, I guess. Many bulky Water-types could probably take a few hits from this and just about any Fire-type could OHKO it with Flamethrower/Fire Punch.
 
I see Choice reigning supreme here. Either something really fast with Band or Specs or something with high Atk/Sp. Atk and Scarf. Priority users could probably do pretty well too, especially Scizor.

Scizor
Technician
Adamant
248 HP / 252 Atk / 8 Spe
Choice Band
~ U-Turn
~ Bullet Punch
~ Superpower
~ Quick Attack
Bullet Punch on anything that doesn't resist it (Fire, Water, Electric, and Steel). STAB+Technician+Choice Band does a pretty heavy amount of damage. Quick Attack is the priority move to use on Fire, Water, and Electric-types while Superpower is there to handle Steel-types. Technician U-Turn is better than X-Scissor (though you'll have to use X-Scissor if you're doing 1vs1 on Shoddy).

Rotom is probably the biggest counter for this. You could always switch Quick Attack for Pursuit, I guess. Many bulky Water-types could probably take a few hits from this and just about any Fire-type could OHKO it with Flamethrower/Fire Punch.

Bug Bite over U-Turn. And Machamp will be pretty common,
 
I can see things with like Endure+Endevor just fucking everything up left and right, unless the opponent has a priority move.

So Mamoswine or Clefable could be very dominant in this, unless you will bring something like CB Scizor.
 
Machamp as a lead always frustrates me to no end. I fail to see how it can be beaten one-on-one...
 
Oh, come on! It's bulky, it can't be statused immediately (because it always has Lum Berry), and it confuses with DynamicPunch! Azelf may have a chance with Psychic, but that one falls to many other leads due to its frailty.
 
Alakazam is reasonably versatile and fast--it'd dominate Machamp and Primeape. I think matchups are too essential for a real metagame to develop.
 
Oh, come on! It's bulky, it can't be statused immediately (because it always has Lum Berry), and it confuses with DynamicPunch! Azelf may have a chance with Psychic, but that one falls to many other leads due to its frailty.

Alakazam(like Evkl mentioned), Jirachi, Azelf, Moltres, Starapdor, Crobat, Aerodactyl, Starmie, Dragonite, etc.

See I can keep going...there are plenty of things that can OHKO him, although he can OHKO all of those as well...but it all depends on what moveset you and your opponent are using, what items are held, what the EV spread is, etc etc etc. I'm saying they CAN OHKO him, I never said people are always going to have the moveset, ev spread, etc that will OHKO him.
 
Alakazam is reasonably versatile and fast--it'd dominate Machamp and Primeape. I think matchups are too essential for a real metagame to develop.

Couldn't agree more. There is always a counter for something no matter how wonderful its move set. I don't even like 3 vs 3 that much (random PBR). I know I'd hate 1 vs 1.
 
Nice copy/paste job.

Also, I am expecting r1 people to spam flinch hax Jirachi and perhaps Yache berry Dnite to oppose it

Also Lum Berry Machamp

You're welcome, I just exposed what 80% of people will run
 
It's still a lot of luck getting a favorable match-up though. Even if a bunch of people do end up using it, the survivors will end up using counters to it, and then the cycle goes on and on.

And that's the beauty of 1v1, I suppose.
 
True, I was just making a point about the tournament. Naturally people will start running counters to threats they come to expect.

Also, if anyone's short of ideas, run CB Gallade. You outrun and OHKO Machamp with Psycho Cut and you will always win against non-scarfed Jirachi due to Steadfast as EQ OHKOs variants that run no HP. You have a 60% chance of losing to Scarf variants, a bit less if you run max HP and survive two turns of Iron Head (Jolly does 45.9% - 54.1% to max HP Gallade). For everything else, you have CC coming off 574 Attack and Shadow Sneak for priority which does major damage to fast, frail things. Possibly fast, frail things weak to Ghost, like Gengar, Starmie, and Azelf.

You could also use the elemental punches if you're paranoid of certain things but there are relatively few physical threats that will severely threaten you. For everything else, there's that mighty base 115 SpD.

Scarf could also work for it, but I have yet to run calcs and I'm too lazy to.
 
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