8BitPoipole
Ghosts and Fairies are kinda my jam
- Joined
- Aug 1, 2010
- Messages
- 367
- Reaction score
- 64
It's a given that SM will have gimmicky features throughout the game. I can safely bet money on cafés/restaurants where you can battle trainers of varying levels depending on progress.
But, XY and ORAS were lacking in post-game content. I mean, yeah, Emerald's features bar the Battle Frontier were thrown into the Delta Episode, but I'm talking optional expanded areas.
Despite being an 11 year old game, I'd still put Emerald down as my favourite in terms of post-game content purely because of the Safari Zone expansion and the Battle Frontier, and strangely we've not had anything to that scale since then.
This brings me to the topic, 5 post-game ideas for SM.
Let's get straight to it.
1. Safari Zone/Friend Safari
Whether it's one or the other or both, the last time a Pokémon game had a Safari Zone was Platinum, since then they've been gimmicky and weird.
HGSS had some fun features but they took away from the fun of a Safari Zone. How about implementing HGSS' Safari Zone features into a new Friend Safari and/or having a real Safari Zone that's expanded after you finish the game? Maybe even including 7th Gen Pokémon that can only be found in the expanded Safari Zone (but that might be pushing it).
2. Secret Base/Underground
I very much doubt that either of these features specifically will return, but how about some sort of equivalent?
ORAS' Secret Bases had potential, so how about a complete expansion of the concept? How about a Secret Island?
You'd go to the inevitable port town, and choose which friend's island you want to visit, and on that island would be a customised natural area with a "base" type of area, with your trainer at the end of it as if it's your own gym or hideout. To make it better, why not include wild Pokémon on your island? Choose up to 12 wild Pokémon for each type of terrain you can choose from, and for balance restrict it to only non-legendary Pokémon you've already caught.
It's a big idea that probably sounds unrealistic, but I bet in Gen V the idea of Mega evolving and customising your trainer sounded ludicrous, right?
3. A Second Region
Whether it's Kalos for the story (which I'm 99% certain will happen) or a completely new area, I think a second region is a must.
Post-game areas have never really been enough. The second half of Unova was ok, but thanks to a lack of story it seemed smaller than it could have. I also wasn't keen on Sevii Islands purely because the wild Pokémon were tragically low leveled.
So, either a set of islands or a completely new region I think seems fair and realistic, especially considering the next point I'm going to make.
4. Gym and Elite Four Rematches
Oh, XY... Why do this to me...
No gym OR E4 rematches? Insanity. I say bring the main game level creep down a touch and up the post-game level creep to 80-83, like the challenge mode in White 2.
Give the same treatment to gym leaders too, because rematching gym leaders is just cool.
Also, finally, make it so the post-game region levels provide sufficient training for said rematches.
5. BATTLE FRONTIER
To be honest, after the tragedy that was ORAS' post-game and XY's existence, I think we all need a Battle Frontier, especially with all the gimmicks we have now.
Keep the single and double options that we're used to, and have facilities for Rotation, Triple and Inverse battles. That leaves maybe four more new facility ideas (I'm expecting 7 because 8 is too much and 5 isn't enough). Let's say the standard Battle Tower stays, and we have 3 left for something new and cool, or maybe even for recycled ideas like the Battle Pike, Battle Dome or Battle Castle.
I even have specific ideas (included in the spoiler tag)
Lastly, on this whole Frontier thing, I'd really love it if in the Battle Tower, you randomly fought your friends.
That is all, what ideas do you have?
But, XY and ORAS were lacking in post-game content. I mean, yeah, Emerald's features bar the Battle Frontier were thrown into the Delta Episode, but I'm talking optional expanded areas.
Despite being an 11 year old game, I'd still put Emerald down as my favourite in terms of post-game content purely because of the Safari Zone expansion and the Battle Frontier, and strangely we've not had anything to that scale since then.
This brings me to the topic, 5 post-game ideas for SM.
Let's get straight to it.
1. Safari Zone/Friend Safari
Whether it's one or the other or both, the last time a Pokémon game had a Safari Zone was Platinum, since then they've been gimmicky and weird.
HGSS had some fun features but they took away from the fun of a Safari Zone. How about implementing HGSS' Safari Zone features into a new Friend Safari and/or having a real Safari Zone that's expanded after you finish the game? Maybe even including 7th Gen Pokémon that can only be found in the expanded Safari Zone (but that might be pushing it).
2. Secret Base/Underground
I very much doubt that either of these features specifically will return, but how about some sort of equivalent?
ORAS' Secret Bases had potential, so how about a complete expansion of the concept? How about a Secret Island?
You'd go to the inevitable port town, and choose which friend's island you want to visit, and on that island would be a customised natural area with a "base" type of area, with your trainer at the end of it as if it's your own gym or hideout. To make it better, why not include wild Pokémon on your island? Choose up to 12 wild Pokémon for each type of terrain you can choose from, and for balance restrict it to only non-legendary Pokémon you've already caught.
It's a big idea that probably sounds unrealistic, but I bet in Gen V the idea of Mega evolving and customising your trainer sounded ludicrous, right?
3. A Second Region
Whether it's Kalos for the story (which I'm 99% certain will happen) or a completely new area, I think a second region is a must.
Post-game areas have never really been enough. The second half of Unova was ok, but thanks to a lack of story it seemed smaller than it could have. I also wasn't keen on Sevii Islands purely because the wild Pokémon were tragically low leveled.
So, either a set of islands or a completely new region I think seems fair and realistic, especially considering the next point I'm going to make.
4. Gym and Elite Four Rematches
Oh, XY... Why do this to me...
No gym OR E4 rematches? Insanity. I say bring the main game level creep down a touch and up the post-game level creep to 80-83, like the challenge mode in White 2.
Give the same treatment to gym leaders too, because rematching gym leaders is just cool.
Also, finally, make it so the post-game region levels provide sufficient training for said rematches.
5. BATTLE FRONTIER
To be honest, after the tragedy that was ORAS' post-game and XY's existence, I think we all need a Battle Frontier, especially with all the gimmicks we have now.
Keep the single and double options that we're used to, and have facilities for Rotation, Triple and Inverse battles. That leaves maybe four more new facility ideas (I'm expecting 7 because 8 is too much and 5 isn't enough). Let's say the standard Battle Tower stays, and we have 3 left for something new and cool, or maybe even for recycled ideas like the Battle Pike, Battle Dome or Battle Castle.
I even have specific ideas (included in the spoiler tag)
Battle Tower
-Single/Double/Multi battles in sets of 7 until you get past milestones of 21, 50 and 100
Battle Garden
-Choose one Pokémon to accompany you at first, this Pokémon follows you in the overworld of the facility
-Similar to the Battle Pyramid, but you can catch and use the wild Pokémon only within the facility and store them for next time.
-Wild Pokémon randomize every time to enter
-Beat each area to get to the "floor leader", battle Frontier Brain after 3 floor leaders
Battle Casino
-Single, double, triple or rotation battles
-Spin two wheels to decide what trainer you fight next and what effect activates when the match starts
Battle Circus
-SIngle inverse battles only
-Chooses 3 Pokémon in your team of 6 based on a dice roll
Battle Dojo
-Battles take place on a variety of fields, each field affects the Pokémon in play
-If you win, you choose the next field, but if you loose the opponent choose next
Battle Arena
-Emerald's Battle Arena revamped
Battle Factory
-Emerald's Battle Factory revamped
-Optionally, use Factory Coins (earn 3 from each battle, permanently stored everytime you use the facility) to rent items for your Pokémon or status inflictions for the opponent
-Single/Double/Multi battles in sets of 7 until you get past milestones of 21, 50 and 100
Battle Garden
-Choose one Pokémon to accompany you at first, this Pokémon follows you in the overworld of the facility
-Similar to the Battle Pyramid, but you can catch and use the wild Pokémon only within the facility and store them for next time.
-Wild Pokémon randomize every time to enter
-Beat each area to get to the "floor leader", battle Frontier Brain after 3 floor leaders
Battle Casino
-Single, double, triple or rotation battles
-Spin two wheels to decide what trainer you fight next and what effect activates when the match starts
Battle Circus
-SIngle inverse battles only
-Chooses 3 Pokémon in your team of 6 based on a dice roll
Battle Dojo
-Battles take place on a variety of fields, each field affects the Pokémon in play
-If you win, you choose the next field, but if you loose the opponent choose next
Battle Arena
-Emerald's Battle Arena revamped
Battle Factory
-Emerald's Battle Factory revamped
-Optionally, use Factory Coins (earn 3 from each battle, permanently stored everytime you use the facility) to rent items for your Pokémon or status inflictions for the opponent
That is all, what ideas do you have?
Last edited: