tachimegun
ばか
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Hello guys, this is my current Gen 5 OU team I am using in PO.
I think the main problem with my team is about dealing with Fighting types. 50% of my team (Ferrothorn, Snorlax, Magnezone) is weak to Fighting attacks, while another 50% resists. Those who resist don't have any super effective attack against Fighting. In instance, Pokemon such as Machamp, Conkeldurr and Breloom are usually hard to deal with.
Besides Fighting, Electric and Fire may also be a problem. At least this is not as bad as Fighting weaknesses, since the Pokemon involved are the same, so they can cancel each other: Tentacruel and Gyarados are weak to Electric and resist Fire, while Ferrothorn and Magnezone are weak to Fire and resist Electric. Another problem is when the enemy has a Fire and Electric move in one Pokemon, e.g. Genesect with Flamethrower and Thunderbolt.
Thanks for reading! Any good and harsh words are appreciated!
Main Team
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Standard + Lead
Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 132 Def / 124 SDef
IV: 0 Spd
Relaxed Nature (+Def, -Spd)
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Set up Stealth Rock and Leech Seed, if possible. If the Pokemon you face gonna use Taunt, attack with either Gyro Ball or Power Whip. Fire attacks can be absorbed by either Snorlax or Tentacruel, or even Gyarados. I've never seen this guy being OHKOed by any unboosted attack. Minimum speed is needed for maximum Gyro Ball power.
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CurseLax
Snorlax (F) @ Leftovers
Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Rest
- Curse
With its special bulk, it can safely switch into a special attacker such as Starmie or Volcarona (even more Fire or Ice attacks, thanks to Thick Fat), then Curse as many as possible until you are in danger. Then do either Rest or attack the enemy. 30% Body Slam paralyze chance is very helpful, considering the fact that this Snorlax is involved in a stall war occasionally. Fighting Pokemon have always been a problem, especially if you don't have the time to Curse more. Liquid Ooze Tentacruel is there to take Drain Punches from Pokemon like Conkeldurr. Spiritomb can also take Fighting attacks freely.
On its offensive side, with only Body Slam and Crunch, Snorlax may have a tough time to remove Steel types. Magnezone has the duty to kill those steels.
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Toxic Spikes
Tentacruel (M) @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Venoshock
Set up Toxic Spikes and removes any hazards that have been set up. It has a good enough bulk to absorb Fighting or Fire attacks. Liquid Ooze is to punish Drain Puncher and Leech Seeder. Surf as a main STAB. Venoshock works quite well with Toxic Spikes, if Tentacruel can stay longer.
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Steel Killer
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Magnezone traps and kills Skarmory, Forretress, Scizor, even Ferrothorn and they other friends. Thunderbolt as a main STAB, Hidden Power Fire is for Bug/Steel Pokemon such as Scizor. Flash Cannon as a secondary STAB for anyone else.
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Choice Band + Trick
Spiritomb (M) @ Choice Band
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Shadow Sneak
- Sucker Punch
- Trick
Spiritomb absorbs Fighting attacks. Each of its moves have its own role, and you will need some predictions in using its move. Note that it is choiced for more power. Pursuit if your enemy is running away. Otherwise, Sucker Punch if the enemy is attacking (in the other word, to revenge kill), or Shadow Sneak if it is not. Three of those moves, if you can predict correctly, ignores Speed so we don't need to invest Speed EVs. Alternatively, Trick can be used to render a staller or an annoyer useless.
It can also absorb the less used Psychic attacks. However it will be more often used to pursue Psychic and Ghost types such as Reuniclus and Gengar.
The bad point is that the move set has a very poor coverage. Even it should do a not very effective Pursuit to pursue the Fighting Pokemon it is occasionally switch into.
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Offensive Dragon Dance
Gyarados (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
Main sweeper. Switch into an attack it can take (e.g. Fighting and Fire attacks are both usually being targeted to Ferrothorn), and dance while the enemyis panicswitches. One or two Dragon Dances are enough to sweep 2-4 Pokemon, if you're lucky enough not to face any physical wall, or until it dies because of its Life Orb. Moxie helps to make your sweeping smoother.
Substitutes
These substitutes are mainly to replace Spiritomb and sponge Fighting attacks.
Sigilyph (F) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 Spd
Timid Nature (+Spd, -Atk)
- Cosmic Power
- Psycho Shift
- Stored Power
- Roost
Switch into a fighting attack and Cosmic Power while the foe is switching out, or Psycho Shift to burn it. Stored Power works very well with Cosmic Power, increasing its power by 40 for every Cosmic Power.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Dragon Pulse
- Recover
- Calm Mind
Switch into a fighting attack and Calm Mind while the foe is switching out. Psyshock is useful since it can hit special wall like Blissey.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Acrobatics
- Fling
Poison yourself and activate Poison Heal, fling the Toxic Orb since you don't need it anymore and poison the opponent while doubling Acrobatics power. Protect once in two turns to get more Poison Heal healing while the opponent suffers its poison even more.
I think the main problem with my team is about dealing with Fighting types. 50% of my team (Ferrothorn, Snorlax, Magnezone) is weak to Fighting attacks, while another 50% resists. Those who resist don't have any super effective attack against Fighting. In instance, Pokemon such as Machamp, Conkeldurr and Breloom are usually hard to deal with.
Besides Fighting, Electric and Fire may also be a problem. At least this is not as bad as Fighting weaknesses, since the Pokemon involved are the same, so they can cancel each other: Tentacruel and Gyarados are weak to Electric and resist Fire, while Ferrothorn and Magnezone are weak to Fire and resist Electric. Another problem is when the enemy has a Fire and Electric move in one Pokemon, e.g. Genesect with Flamethrower and Thunderbolt.
Thanks for reading! Any good and harsh words are appreciated!
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