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A Gen. V OU Team

SharKing

I won't bite... much.
Joined
Jan 2, 2009
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I decided to get back into the Gen. V metagame after taking a break because of all the crazy-broken things that hadn't been banned yet. I even decided to make a new team, so here it is, ready for ratin'. You know what to do.

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YouDie.com the Porygon-Z
Modest / Choice Scarf / Adaptability
- Tri Attack
- Trick
- Thunderbolt
- Ice Beam
6 HP / 252 Sp. Attack / 252 Speed

What can I say? I love Porygon-Z too much to not use it, and I'm personally satisfied with its performance as a Trick Lead. If it doesn't Trick right away, it can do so later to cripple walls, but not always before it uses the Speed itself to pick things off with its powerful Tri Attack and the coverage of BoltBeam.

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Coca-Cola the Scizor
Adamant / Choice Band / Technician
- Bullet Punch
- U-turn
- Superpower
- Pursuit
252 HP / 252 Attack / 6 Speed

Yeah, I know. Original name, right? Original Pokemon, right? Well, Scizor does its job, and that's what matters. It picks things off with Bullet Punch, scouts while hitting hard with U-turn, crushes Blissey, Tyranitar, and Steel-types with Superpower, and catches fleeing Ghosts with Pursuit. It's a sort of glue for the team.

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SharKing the Sharpedo
Mild / Life Orb / Speed Boost
- Hydro Pump
- Crunch
- Ice Beam
- Protect
58 Attack / 252 Sp. Attack / 200 Speed

Because I always have to use my mascot, LOL. I decided to abuse its new Speed Boost with a mixed set I created some time ago. Hydro Pump is for STAB and hitting as hard as possible, Crunch is for secondary STAB and the death of Ghosts like Jellicent, and Ice Beam is for coverage and Dragon-killing (since Dragons rampage all over the tier once again). Protect is for obvious Speed Boost spammage. The EVs are more finely tuned than I usually make them; it has just enough Speed to outpace Adamant Sand Rush Excadrill after two turns.

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Nickname Pending the Salamence
Naive / Leftovers / Intimidate
- Dragon Claw
- Dragon Dance
- Earthquake
- Fire Blast
240 Attack / 18 Sp. Attack / 252 Speed

I know I've made it a policy not to use potential suspects, but I don't believe Salamence is a potential suspect; you know how long it took to be Uber-fied last gen, and it got almost nothing new to catch up to the power creep. Anyway, this is the classic Dragon Dance mix set with my own conservative touches; I aim to get two Dragon Dances if possible to really sweep the foe, I don't want to be locked into Outrage against something like Ferrothorn, and I don't want to die early to Life Orb, especially with a Stealth Rock weakness.

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フルインビ (Furuinbi) the Claydol
Sassy / Leftovers / Levitate
- Earthquake
- Rapid Spin
- Reflect
- Stealth Rock
252 HP / 6 Defense / 252 Sp. Defense

My trusty Claydol from back in the Gen. IV days. I found that it fits in to this team quite well, and Rapid Spin is certainly appreciated. Earthquake's there to not be Taunt bait (and maybe kill Excadrill), Reflect add some temporary physical bulk that Reuniclus can abuse, and Stealth Rock's obvious.

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Nickname Pending the Reuniclus
Bold / Leftovers / Magic Guard
- Shadow Ball
- Focus Blast
- Calm Mind
- Recover
252 HP / 252 Defense / 6 Sp. Defense

I needed something else to make my team more resistant to Fighting, so I recycled my Reuniclus set from my Battle Subway team. Hey, the blob-bear's great at what it does. It sets up Calm Mind in front of walls that find themselves unable to cripple it because of Magic Guard. This godly Ability shuts out Sandstorm, Toxic, Leech Seed, and so much more! Recover makes sure it stays in longer, and with two slots left for attacks, I saw it fit to forgo its STAB (which doesn't have a lot to say for itself) and go the perfect-coverage route. Besides, most Conkeldurr are actually faster than Reuniclus, so there's no need to kill them right away when I can Calm Mind on them and Recover off the damage from their unboosted Payback. This is especially true at first when I still have Claydol's Reflect; just set up two or three Calm Minds, and throw a Focus Blast the carnie's way before Reflect dies. Shadow Ball destroys Jellicent, and Focus Blast makes Excadrill cry.

Any major issues I haven't addressed? Or is this team all good to rampage? You decide!
 
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CB Scizor seems like it could damage this team quite a bit. Swords Dance Scizor too, what do you do when you face it?
 
Well, I guess my best answer to opposing Scizor is Salamence, thanks to Intimidate and Fire Blast. Of course, that also means it probably won't sweep in that particular game.

Also, an update: After some PO testing, I decided to add a little more Speed to my shark to outrun Adamant Sand Rush Excadrill.
 
Well, I guess my best answer to opposing Scizor is Salamence, thanks to Intimidate and Fire Blast. Of course, that also means it probably won't sweep in that particular game.

Also, an update: After some PO testing, I decided to add a little more Speed to my shark to outrun Adamant Sand Rush Excadrill.

Is there any set of EV's where you can outspeed Jolly Excadrill?
 
Um writing this quickly as I'm about to leave for school so forgive any errors.

I could see maybe Thundurus being a problem since it can Thunder Wave and Taunt before you can do anything, and Thunderbolt and Hidden Power Ice could do some real damage.

Also how do you deal with Scarf Chomp's Outrage?
 
I could see maybe Thundurus being a problem since it can Thunder Wave and Taunt before you can do anything, and Thunderbolt and Hidden Power Ice could do some real damage.

Thundurus is usually a lead, and Porygon-Z handles it just fine; because I know it has Taunt, I always Ice Beam first.

Also how do you deal with Scarf Chomp's Outrage?

That's the power of Scizor, man.

Is there any set of EV's where you can outspeed Jolly Excadrill?

If it goes all the way, no. Jolly Excadrill reaches 302 Speed, and Mild Sharpedo hits 289.
 
Thundurus is usually a lead, and Porygon-Z handles it just fine; because I know it has Taunt, I always Ice Beam first.
Thundurus is usually used as a sweeper in the higher rankings, and a powerful one on that. If you see it ahead of time, you might just save Porygon-Z for when it comes out.

That's the power of Scizor, man.

How fast does your team deconstruct? If you lose one pokemon and it hasn't checked the pokemon it was supposed, what do you do?
 
Yeah, with the amount of dragons in the metagame (lati@s, dnite, chomp, etc), and other attacks which scizor must absord, its seems like its going down pretty quickly. After that DDnite or SD chomp can take the team down.

Im sorry to say, but sharpedo doesnt hit hard enough to abuse speed boost. Its kinda like trying to use CB ninjask, except with the ability to switch moves. But at -1 speed to start.

So reniculus doesnt qualify as "suspect"? Much more broken than mence imo and should be banned. That being said, I encourage you to use it.

Excadrill gives you problems. If it gets off an SD it screws you over after a little team weakening. xscissor ko's half your team, and rockslide deals with mence. Scizor and p-z arent stopping it. The only real way of stopping him is intimidate with mence, but mence cant take a hit on the switch in, and then take another rock slide afterwards. Then the other player can switch out and wait for the next chance to set up. Claydol fairs even worse against balloon drill, since it has to rapid spin to pop the balloon.
 
quick rate: Claydol doesn't need to have a Sassy Nature unless you REALLY want it to be slow. Either:

Make it Impish Nature, as that lowers SpATK, which you don't use
or give it 0 speed IV's (just put that next to EV's or something)

also - claydol may want a light clay to boost the time of reflect. I run a Dualscreens support Claydol that is almost Identical (little EV tweak for balanced defences, and light screen > EQ)

Full rate: soon to come
 
My main concern with this team is a weakness to rain dance teams, you can handle the walls such as hydration vaporeon, but when sweepers come in and set up, such as kingdra, ludicolo, there is no seriously defensive pokemon to stop them. especially special kingdra with dragon pulse, hydro pump and ice beam.
If i was you i'd bring in a pokemon that was much more defensivly orientated instead of claydol. The metagame has moved on a bit from claydol's era as a screener, if i had a rain dance team i'd just bring in a sweeper and use endless dragon dances/swords dances. If you really need a rapid spinner, a Tenacruel may be a good choice, helps with fighters and water sweepers, and lures earthquakes for mence to come in on and set up.
Either that or a wall that i feel is incredibly underated, bronzong. Max his defence and HP, give him calm mind, hidden power ice, charge beam and explosion, and he'll take care of any outraging or earthquaking dragons with ease, enjoy their futile atempts to hurt you wth outrage while you calm mind, and you can then KO with hp ice, hurt anything that comes in to set up such as gyarados, then explode when you feel the need. You loose rapid spin but only one member of your team is weak, and as salamence is more of a set up sweeper he won't be switched in and out that much :)

anyway hope this helps, other than the slight defensive weakness to rain i'd say an awsome looking team, i like your lead a lot :)
 
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