The Master Duh
Master of Masters
- Joined
- Apr 8, 2010
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Not sure if this is the right forum...
But I devised a new way to play the TCG: :idea:
I call it, the 'Full Hand Deck'.
What you do, is shuffle your deck, then set down 8 Prize Cards (they go quick). Then, look at your deck, and separate the Pokemon from the Trainers and the Energies. (don't show them to your opponent!) After that is finished, I like to organize mine by stage. Then you lay your Basic Pokemon down. If you have a semi-normal deck, it is impossible to get a mulligan. Play proceeds as normal, except for drawing a card at the beginning of the turn. So, you cannot be decked, either. The only way to lose is to run out of Basic Pokemon or taking the Prize Cards. (I have run out of Basic Pokemon before, but they got the prize cards before they were all dead)
This makes for a very even match, considering most of the TCG relies on luck. (what you get on your first draw, etc.)
Now, some of the Trainer cards and a few of the attack/'Abilities' can be difficult. What I do, is whenever it says 'Deck', I typically discuss with the opponent if we will ignore it or call the Discard Pile the deck, as well as the DP. More often than not, we agree to ignore it.
There are some cards that I ban when I play, such as Lookers Investigation, because it can completely demolish your opponents hand. Not to mention, a certain Gengar can do absolute havoc with it's Poltergeist move.
I also ignore all effects of Rainbow and other special Energy Cards, especially Double Colorless.
This is how I test my decks, and it can be very fun to play this way. However, some battles can be VERY long (once I had one that went for 2 hours). I also use the Double Battle format, where you can attach 2 energies per turn.
But I devised a new way to play the TCG: :idea:
I call it, the 'Full Hand Deck'.
What you do, is shuffle your deck, then set down 8 Prize Cards (they go quick). Then, look at your deck, and separate the Pokemon from the Trainers and the Energies. (don't show them to your opponent!) After that is finished, I like to organize mine by stage. Then you lay your Basic Pokemon down. If you have a semi-normal deck, it is impossible to get a mulligan. Play proceeds as normal, except for drawing a card at the beginning of the turn. So, you cannot be decked, either. The only way to lose is to run out of Basic Pokemon or taking the Prize Cards. (I have run out of Basic Pokemon before, but they got the prize cards before they were all dead)
This makes for a very even match, considering most of the TCG relies on luck. (what you get on your first draw, etc.)
Now, some of the Trainer cards and a few of the attack/'Abilities' can be difficult. What I do, is whenever it says 'Deck', I typically discuss with the opponent if we will ignore it or call the Discard Pile the deck, as well as the DP. More often than not, we agree to ignore it.
There are some cards that I ban when I play, such as Lookers Investigation, because it can completely demolish your opponents hand. Not to mention, a certain Gengar can do absolute havoc with it's Poltergeist move.
I also ignore all effects of Rainbow and other special Energy Cards, especially Double Colorless.
This is how I test my decks, and it can be very fun to play this way. However, some battles can be VERY long (once I had one that went for 2 hours). I also use the Double Battle format, where you can attach 2 energies per turn.