Lol, I'm so punny. But seriously- I am creating a whole new region, Zacre, from scratch. It's been a long and hard process but I think I've got it mostly figured out. Any thoughts, opinions, whatever will be greatly appreciated. 
Alrighty, so here's a the Table of Contents, so to speak. I wrote this like it was an article on Bulbagarden.
Zacre
Etymology-
‘Zacre’ is derived from ‘Nacre’, pronounced [zay-ker]. But it’s not the only name. Zacre is the name of the island region as a whole but the region is divided into two halves both geographically and socially. Much like the United States, only the respective people believe themselves as ‘Iowans’, ‘Texans’ or ‘Californians’ or whatever first and foremost. The two ‘states’ are Novara and Avali.
Design Concept
The region is an island that is broken up by a wide river, splitting it up geographically into a southeastern part and a northwestern part. The shapes of the two islands are modeled after the yin-yang symbol as sort of play on words. Er… Not words… Um, Well. It’s a joke. The two parts really don’t get along. I based the basic culture off renaissance Italy/Victorian era and India respectively. The Italian part wears the more renaissance/Victorian clothes but there’s sort of a modern flair to it. They are a very advanced people but still lend back to the manual labor of older times. Kinda like a steam punk society, with lots of parties, balls, and social gatherings, which steam punk is mostly from the Victorian era. They are also very big on the arts, much like the Renaissance.
On the other hand, we have the Indian society. They aren’t barbarians, absolutely not. They have the same basic technology that their counterpart has, but the desert sand effects how it’s set up. Just differences engineering, not capability. Their clothing is obviously geared towards desert weather, not fashion. And they are a more serious culture that focuses on work and physical ability than trivial matters of dances and arts. Because of this, they are, generally speaking, better trainers and fighters. Not all the people live in cities. There are settlements of semi-grounded nomads around any decent oasis.
I am not trying to represent these ideas perfectly- just take some of the basics and fill in the gaps. Thus, the goal is to not offend anyone.
Alrighty, so here's a the Table of Contents, so to speak. I wrote this like it was an article on Bulbagarden.
Zacre
Etymology-
‘Zacre’ is derived from ‘Nacre’, pronounced [zay-ker]. But it’s not the only name. Zacre is the name of the island region as a whole but the region is divided into two halves both geographically and socially. Much like the United States, only the respective people believe themselves as ‘Iowans’, ‘Texans’ or ‘Californians’ or whatever first and foremost. The two ‘states’ are Novara and Avali.
Design Concept
The region is an island that is broken up by a wide river, splitting it up geographically into a southeastern part and a northwestern part. The shapes of the two islands are modeled after the yin-yang symbol as sort of play on words. Er… Not words… Um, Well. It’s a joke. The two parts really don’t get along. I based the basic culture off renaissance Italy/Victorian era and India respectively. The Italian part wears the more renaissance/Victorian clothes but there’s sort of a modern flair to it. They are a very advanced people but still lend back to the manual labor of older times. Kinda like a steam punk society, with lots of parties, balls, and social gatherings, which steam punk is mostly from the Victorian era. They are also very big on the arts, much like the Renaissance.
On the other hand, we have the Indian society. They aren’t barbarians, absolutely not. They have the same basic technology that their counterpart has, but the desert sand effects how it’s set up. Just differences engineering, not capability. Their clothing is obviously geared towards desert weather, not fashion. And they are a more serious culture that focuses on work and physical ability than trivial matters of dances and arts. Because of this, they are, generally speaking, better trainers and fighters. Not all the people live in cities. There are settlements of semi-grounded nomads around any decent oasis.
I am not trying to represent these ideas perfectly- just take some of the basics and fill in the gaps. Thus, the goal is to not offend anyone.
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