Still Probably Modio
generally on hiatus now
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- Aug 14, 2010
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Listen again, friends, to the story of Aerdona. In the time before war, there were the guilds. Each Guild had a Guildmaster, who was in effect a King. There was no war, and the country was at ease with itself. But, alas, like all Garden of Edens, there was a snake set to poison this- a man wrought by greed and hate. His name was Barinos. He was unhappy with the fairness of how everyone was treated- and the fact that there was no excitement. He wished to become High King of the Land, and to do this, he sought for an army.
He found a book. This book was of old times, when the Titans walked our world. In it, there were many curses and hexes. One of them summoned a box. At first, all it released were negative feelings- hate, greed, fear- many of which Barinos was the only to expirience until this point. But soon, other things started to be released-creatures, monsters sealed in Tartarus. Barinos was overcome by the powers he released, and was killed by them.
Now, the world was plunged into war, and brother fought brother, and monsters attacked women and children. Eventually, the Guildmasters teamed up, and summoned a spell that, though it wiped out a vast majority of monsters, and helped clear the minds of most people, it neither finished the job, nor left any one of the Guildmasters alive.
A thousand years have passed since then. Monster attacks are few, and corrupt men and women are a minority, but they are still there. Of course, as long as there is the slightest margin of chance, it could happen at any moment.
He found a book. This book was of old times, when the Titans walked our world. In it, there were many curses and hexes. One of them summoned a box. At first, all it released were negative feelings- hate, greed, fear- many of which Barinos was the only to expirience until this point. But soon, other things started to be released-creatures, monsters sealed in Tartarus. Barinos was overcome by the powers he released, and was killed by them.
Now, the world was plunged into war, and brother fought brother, and monsters attacked women and children. Eventually, the Guildmasters teamed up, and summoned a spell that, though it wiped out a vast majority of monsters, and helped clear the minds of most people, it neither finished the job, nor left any one of the Guildmasters alive.
A thousand years have passed since then. Monster attacks are few, and corrupt men and women are a minority, but they are still there. Of course, as long as there is the slightest margin of chance, it could happen at any moment.
Welcome to Aerdona! If you played the Rogues Gallery, and enjoy the Fantasy Genre, then this is the RP for you! The Gameplay of this is simple- There are still corrupt men in Aerdona. Some may wish to do petty crimes- Murder someone, steal something from the local jewler- and some will want to do widespread Havoc on the Country, such as summoning ancient evils, re-animating graveyards, etcetera. A Referee (Chosen at Random Person who acts as a dugeon master) will select a team of three characters. They will have to make their way through whatever the Referee throws at them, before winning/losing the plot. Of course, if your character loses all his/her Health, which a Referee will decide via using Damadge Generators and your character's stats, then s/he will end up being rendered unconcious. You will not be able to post till you are given medicine, or the plot ends. Enjoy!
Rules
- General Bulbagarden Rules Apply
- Referee's Word is Final
- Keep Swears Fantastic- Instead of F*ck, use something like "Troll Droppings".
- Don't make a character totally unsuited to this- there are no freaking bazookas, nor are there witches from Reaperland whose only weakness is having her underpants touched.
- No Sex. Mmkay?
- If you read this, you must say in your characters signup that Once, s/he was viciously mauled by a lama, and barely survived this harrowing event.
Species
There are many races in Aerdona. The following is a list of sentient species.
Human
Dwarves
Taorik
Cat Folk
Lizard Folk
Elves
Angles
Human
The Most Widespread race. They are, in essence, Jack of All Trades, Master of None. I have literally no idea what they look like. They are eligible to diseases such as Vampirism or Lychantrophy.
Dwarves
All Dwarves are the same. Short, Bearded, Proud Wearer of Helmets, Weilder off Pickaxes and Love alchahol and Gold. They are totally fireproof.
Taorik
The Taorik are an obscure and rare race. They resemble steel men wearing Tiki masks. They have large amounts of magical powers.
Cat Folk
An Agile Race, these resemble humans with fur, tails and cat features in general. They developed from a race of early lycanthropic humans.
Lizard Folk
Lizard Folk are close cousins of Cat Folk, except with reptilian features. They are immune to extreme heat.
Elves
Elves are tall, thin, and come in two varieties - High Elf, the Elves which live in Marble cities and are total snobs, and Forest Elves, the much more humble race given the nickname Leprechauns. Suspect to Vampirism.
Angles
Angles are the newest race, and look like humans with wings. They come in two varieties - The Laid-back, Carefree and mildly jerk-like White-Wings, and The much more mature, and grave Black Wings.
Guilds
There are 9 Guilds to choose from. Each Guild has a Guildmaster. The first person to Sign Up for a certain Guild is elected as the Guildmaster. If someone were to wish to become a Guildmaster, they would contact a GM and request a challenge match. During a Challange Match, there is a one on one fight between Guildmaster and Challenger. And now, for choosing your character's Guild.
SCIENTIST
MAGICIAN
SAILOR
FLIER
DWARVEN MINER
ELVEN CRAFTER
THIEF
BARBARIAN
REAPER
SCIENTIST
A typical Steampunk Scientist. They have no magic, and instead try figuring out the world by means of brass inventions. More often than not, they are human.
MAGICIAN
A wizard or witch. These have the most magic, and can do things such as cast spells, bend elements, and use potions. These are the most multi-special Guild, though there are next to no dwarves.
SAILOR
A man or woman of the seven seas. Their navigation is amazing, they are very street wise, and more often than not they look somewhat pirate-esque. These have a wide variety of species, but Cat-Folk and Dwarves dislike the sea.
FLIER
Any Angel worth his or her feathers is part of this Guild. The Fliers are the Guild which governs the air, and compromise soley of Angels.
DWARVEN MINER
A Dwarven Miner cannot be anything but a Dwarf. These are the men that mine, build, and do anything that involves hard work.
ELVEN CRAFTER
Eleven Crafters are the most dignified guild. They create anything beautiful in SAerdona, from Statues to Crossbows. They compromise soley of Elves.
THIEF
Thieves are frowned upon by most Guilds. They dress like Assassins, carry daggers and bows, but they have a code. Always be polite and efficient. Leave money behind after stealing. They are mostly Human, Cat Folk, Lizard Folk or Angels.
BARBARIAN
An anarchist society, Barbarians are the Strongest of the Guilds. They wear horned helmets, and carry many destructive weapons. They compromise mostly of Dwarves and Humans.
REAPER
Possibly the most depressing guild, they are Aerdona's Undertakers. Dressed in black hoods and white collars, they travel in search of the dead, to pass on their souls. They are mostly elven, Human or Angle.
Sign Up Sheet
Username-
Name-
Guild-
Species-
Appearance -
Personality-
History-
Equipment- Maximum 2 Weapons, 3 Gear and one Guild Object (Magician's Wand, Miner's Pick, Etcetera)
Stats - You have 100 points, and an additional ten for every victory. Distribute Wisely.
Name-
Guild-
Species-
Appearance -
Personality-
History-
Equipment- Maximum 2 Weapons, 3 Gear and one Guild Object (Magician's Wand, Miner's Pick, Etcetera)
Stats - You have 100 points, and an additional ten for every victory. Distribute Wisely.
- Health- How much HP your character has.
- Physical Strenght- How much damage your character deals with physical attacks.
- Magic- (Only for Magicians, Thieves and Reapers)- How strong your character's magic is.
- Speed-.How fast your character can attack/run
- Intelligence- How clever your character is, how quickly you cop on to using a new spell/gear
Characters
-
Scientists
Magicians
Fliers
Dwarven Miners
Thieves
Elven Crafters
Sailors
Barbarians
Reapers
Scientists
Archibald Scanlan Geannon
Username- @Steamodio;
Name- Archibald Scanlan Geannon
Guild- Scientist Guildmaster
Species Human
Appearance - Archibald is tall, with long enough brown hair. He has green eyes, and wears a coat over a white shirt. On his neck is a cravat, and on top of his head is a tophat with a gear in the Brim.
Personality- Archibald is a man who wishes for a world where even those without magic can make a difference. He is highly intelligent, and an intrepid inventor. He has never liked the explanation of how magic works ("It Just Does") and tries to figure it out for himself.
History- Archibald is a direct descendant from the First Scientist Guildmaster, Phelistote. However, ever since he was a child, he has thought different to his ancestor's theories- Perhaps the Sun is not rotating the World? Maybe there are lands beyond our own? Once, however, he was attacked by a lama, and barely survived the harrowing event.
He only became Guildmaster recently, but so far he has changed how people look at the world, and is attempting to recruit more and more Scientists to the Guild.
Equipment- Sword, Steampunk Pistol, Scientist Guildmaster Staff, Compass, Foldout Craft Table
Stats - Health- 30
Strength - 15
Magic- 0
Intelligence - 40
Speed-. 15
Name- Archibald Scanlan Geannon
Guild- Scientist Guildmaster
Species Human
Appearance - Archibald is tall, with long enough brown hair. He has green eyes, and wears a coat over a white shirt. On his neck is a cravat, and on top of his head is a tophat with a gear in the Brim.
Personality- Archibald is a man who wishes for a world where even those without magic can make a difference. He is highly intelligent, and an intrepid inventor. He has never liked the explanation of how magic works ("It Just Does") and tries to figure it out for himself.
History- Archibald is a direct descendant from the First Scientist Guildmaster, Phelistote. However, ever since he was a child, he has thought different to his ancestor's theories- Perhaps the Sun is not rotating the World? Maybe there are lands beyond our own? Once, however, he was attacked by a lama, and barely survived the harrowing event.
He only became Guildmaster recently, but so far he has changed how people look at the world, and is attempting to recruit more and more Scientists to the Guild.
Equipment- Sword, Steampunk Pistol, Scientist Guildmaster Staff, Compass, Foldout Craft Table
Stats - Health- 30
Strength - 15
Magic- 0
Intelligence - 40
Speed-. 15
Fliers
Dwarven Miners
Thieves
Elven Crafters
Sailors
Natasia Todd
Username: @The Invincinble Jam Scone;
Name: Natasia Todd
Guild: Sailors Guildmaster
Species: Human
Appearance: Short, curly blonde hair that ends at her shoulders, bright green eyes. Very, very pale. Rather small, standing at only about 4'9, making her light. Wears a white tunic and white gloves. Also wears black trousers and sand-coloured sandals. Wears a black clip in her hair.
Personality: Shy and nervous on the outside, but playful and boisterious on the inside. Likes keeping herself to herself, but opens up to people who offer her food. Doesn't care much for being called "cute", and realllllllly hates Elves.
History-Natasia was raised in a somewhat well-off family, with her father being a respected man. However, on her 13th birthday, her father died in a crash and she was left with her step-mother and step-brother, who both (while loving her) didn't talk to her very much. Feeling alone, Natasia would often go off into the woods to hunt, until she ventured to the local ports and began living on boats, fishing, and navigating. Her step-family barely even notice she's gone half of the time.
Equipment: A short bow with arrows with seagull feathers on the back, and a small dagger she carries around her belt. Also carries a small pouch on her belt which she mainly keeps food and money in.
Stats :
•Health-30
•Physical Strength- 10
•Magic- N/A
•Speed-40
•Intelligence- 20
Other: THE LLAMA WAS SO CRUEL... SO VICIOUS...
Name: Natasia Todd
Guild: Sailors Guildmaster
Species: Human
Appearance: Short, curly blonde hair that ends at her shoulders, bright green eyes. Very, very pale. Rather small, standing at only about 4'9, making her light. Wears a white tunic and white gloves. Also wears black trousers and sand-coloured sandals. Wears a black clip in her hair.
Personality: Shy and nervous on the outside, but playful and boisterious on the inside. Likes keeping herself to herself, but opens up to people who offer her food. Doesn't care much for being called "cute", and realllllllly hates Elves.
History-Natasia was raised in a somewhat well-off family, with her father being a respected man. However, on her 13th birthday, her father died in a crash and she was left with her step-mother and step-brother, who both (while loving her) didn't talk to her very much. Feeling alone, Natasia would often go off into the woods to hunt, until she ventured to the local ports and began living on boats, fishing, and navigating. Her step-family barely even notice she's gone half of the time.
Equipment: A short bow with arrows with seagull feathers on the back, and a small dagger she carries around her belt. Also carries a small pouch on her belt which she mainly keeps food and money in.
Stats :
•Health-30
•Physical Strength- 10
•Magic- N/A
•Speed-40
•Intelligence- 20
Other: THE LLAMA WAS SO CRUEL... SO VICIOUS...
Reapers
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