SharKing
I won't bite... much.
- Joined
- Jan 2, 2009
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Yes, I'm bringing in another OU team. I made this largely on a whim, and I haven't tested it just yet. Without further ado...
The Team As A Whole
The team is largely composed of some of my favorites from the OU tier, as well as the BL Porygon-Z. Gyarados and Blissey are mostly the team's offensive and defensive cores, respectively. Blissey spreads Paralysis around, making it easier for the rest of my team to KO the foe's Pokemon. When I see a safe opportunity, I set up with Gyarados to claim the win. The rest of my team is for eliminating threats and setting up the rest of the foe's team for a watery grave.
YouDie.com the Porygon-Z
Modest / Choice Scarf / Adaptability
Tri Attack
Trick
Thunderbolt
Ice Beam
252 Sp. Attack / 252 Speed / 6 HP
This is my lead. Well, anti-lead. If I spot a slower, but bulkier lead, such as Swampert, I Trick a Scarf on it. The Speed boost won't matter much on their abysmal Speed, and the lack of move freedom really hurts. I also like to Scarf those Aerodactyl. Giving the foe the Speed to outpace my whole team seems worrying, but Forretress walls lead Aerodactyl, seeing that absolutely none of them carry Fire Fang. Against other fast leads, like Azelf, I just try to beat them down. They'll only get one move in, often Stealth Rock, which I can Spin away later. If it still has its Scarf, it can use similar tactics to keep me on the winner's side later in the game. I've Scarfed a lot of Suicune before, and they were all fated to die.
I went for a Modest nature because Porygon-Z is fast enough when Scarfed. It also needs to hit as hard as possible. Besides, I'll try to paralyze anything that comes across Blissey, so that if they come across P-Z later, they're dead.
Nightblade the Weavile
Jolly / Choice Band / Pressure
Night Slash
Ice Shard
Pursuit
Brick Break
252 Attack / 252 Speed / 6 HP
Basically, the physical eliminator of this team. It's actually quite a revenge-killer, especially with Pursuit, enforced by STAB and that Band-enforced Attack. This move is the bane of all Gengar that don't have Choice Scarf or an active Substitute. Whether or not they switch, they're hopelessly dead. Ice Shard slaughters the Dragons (bar Kingdra), especially when their most prized move (Outrage) keeps them from escaping Weavile's icy wrath. Night Slash hurts Dusknoir and Celebi (among others) severely, and destroys Starmie.
Some of you are thinking: "Why not Low Kick?" Brick Break KOs Tyranitar just the same, and actually does more to Blissey than Low Kick ever could. I don't have much else that can hurt Blissey like that, so it's valuable.
イカリボリ (Ikaribori) the Gyarados
Adamant / Leftovers / Intimidate
Waterfall
Dragon Dance
Earthquake
Stone Edge
252 Attack / 252 Speed / 6 HP
This is the main sweeper. After two Dragon Dances (quite possible if I get the parahax), it's nearly unstoppable; you'd need a Scarfed Gengar or Starmie to beat it, and I usually try to take them out with the other guys first before attempting a sweep. Waterfall is obviously there for STAB. Earthquake is great help, tearing down Elecric-types like Jolteon and Magnezone, as well as the Fire-type Infernape and Heatran. Other Steel-types suffer a lot. Stone Edge rounds out the set, and beats down Flying-types and Ice-types. It's a little risky, though, with only 80% accuracy.
Why Leftovers? I tried Life Orb before, and while the power boost was welcome, my Gyarados died way too fast, especially before completing sweeps. Besides, Lefties also keep Sandstorm from wearing it down.
ツメゴン (Tsumegon) the Salamence
Naive / Life Orb / Intimidate
Dragon Claw
Draco Meteor
Earthquake
Fire Blast
18 Attack / 240 Sp. Attack / 252 Speed
The mixed attacker. Works well against paralyzed enemies. I decided to use this because I was attracted to the brute force behind Draco Meteor. Dragon Claw gives it physical STAB. Earthquake and Fire Blast hit those ever-annoying Steel-types for super-effective damage, rounding out the set.
Why not Outrage? Because if I get locked into it, and the foe brings in a Steel-type, bye-bye Salamence. Besides, Gyarados is the sweeper on this team. I'd rather have Dragon Claw to pick off foes and be able to switch if necessary.
マモルシ (Mamorushi) the Forretress
Relaxed / Shed Shell / Sturdy
Gyro Ball
Rapid Spin
Pain Split
Stealth Rock
252 HP / 252 Defense / 6 Attack
The physical wall, and my "trapmaster", as I like to call it. Part of its purpose is to eliminate the foe's traps with Rapid Spin, and lays some Rocks. Pain Split keeps it alive a little longer, at the expense of the foe. Gyro Ball is there to keep Forretress somewhat useful in the face of Taunt. I gave it Shed Shell to keep Magnezone from destroying it.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
Seismic Toss
Thunder Wave
Aromatherapy
Softboiled
252 HP / 252 Defense / 6 Sp. Defense
The Special wall and supporter. You could also call it the main wall. This one helps the team by crippling otherwise threatening Pokemon with Thunder Wave, opening them for a KO. Aromatherapy also helps rid the team of status problems. I finally decided to go through a lot of hardness to get Seismic Toss on a Blissey, and for good reason. A set-damage move is quite reliable on a wall. Gengar walls it, but it can be paralyzed (unless it has a Sub) and killed by something else, namely Weavile. Softboiled immediately sustains Blissey's HP without taking an additional, vital moveslot for Protect. (Yes, Wish, I'm lookin' at you.)
I believe you all know what to do.
The Team As A Whole
The team is largely composed of some of my favorites from the OU tier, as well as the BL Porygon-Z. Gyarados and Blissey are mostly the team's offensive and defensive cores, respectively. Blissey spreads Paralysis around, making it easier for the rest of my team to KO the foe's Pokemon. When I see a safe opportunity, I set up with Gyarados to claim the win. The rest of my team is for eliminating threats and setting up the rest of the foe's team for a watery grave.
YouDie.com the Porygon-Z
Modest / Choice Scarf / Adaptability
Tri Attack
Trick
Thunderbolt
Ice Beam
252 Sp. Attack / 252 Speed / 6 HP
This is my lead. Well, anti-lead. If I spot a slower, but bulkier lead, such as Swampert, I Trick a Scarf on it. The Speed boost won't matter much on their abysmal Speed, and the lack of move freedom really hurts. I also like to Scarf those Aerodactyl. Giving the foe the Speed to outpace my whole team seems worrying, but Forretress walls lead Aerodactyl, seeing that absolutely none of them carry Fire Fang. Against other fast leads, like Azelf, I just try to beat them down. They'll only get one move in, often Stealth Rock, which I can Spin away later. If it still has its Scarf, it can use similar tactics to keep me on the winner's side later in the game. I've Scarfed a lot of Suicune before, and they were all fated to die.
I went for a Modest nature because Porygon-Z is fast enough when Scarfed. It also needs to hit as hard as possible. Besides, I'll try to paralyze anything that comes across Blissey, so that if they come across P-Z later, they're dead.
Nightblade the Weavile
Jolly / Choice Band / Pressure
Night Slash
Ice Shard
Pursuit
Brick Break
252 Attack / 252 Speed / 6 HP
Basically, the physical eliminator of this team. It's actually quite a revenge-killer, especially with Pursuit, enforced by STAB and that Band-enforced Attack. This move is the bane of all Gengar that don't have Choice Scarf or an active Substitute. Whether or not they switch, they're hopelessly dead. Ice Shard slaughters the Dragons (bar Kingdra), especially when their most prized move (Outrage) keeps them from escaping Weavile's icy wrath. Night Slash hurts Dusknoir and Celebi (among others) severely, and destroys Starmie.
Some of you are thinking: "Why not Low Kick?" Brick Break KOs Tyranitar just the same, and actually does more to Blissey than Low Kick ever could. I don't have much else that can hurt Blissey like that, so it's valuable.
イカリボリ (Ikaribori) the Gyarados
Adamant / Leftovers / Intimidate
Waterfall
Dragon Dance
Earthquake
Stone Edge
252 Attack / 252 Speed / 6 HP
This is the main sweeper. After two Dragon Dances (quite possible if I get the parahax), it's nearly unstoppable; you'd need a Scarfed Gengar or Starmie to beat it, and I usually try to take them out with the other guys first before attempting a sweep. Waterfall is obviously there for STAB. Earthquake is great help, tearing down Elecric-types like Jolteon and Magnezone, as well as the Fire-type Infernape and Heatran. Other Steel-types suffer a lot. Stone Edge rounds out the set, and beats down Flying-types and Ice-types. It's a little risky, though, with only 80% accuracy.
Why Leftovers? I tried Life Orb before, and while the power boost was welcome, my Gyarados died way too fast, especially before completing sweeps. Besides, Lefties also keep Sandstorm from wearing it down.
ツメゴン (Tsumegon) the Salamence
Naive / Life Orb / Intimidate
Dragon Claw
Draco Meteor
Earthquake
Fire Blast
18 Attack / 240 Sp. Attack / 252 Speed
The mixed attacker. Works well against paralyzed enemies. I decided to use this because I was attracted to the brute force behind Draco Meteor. Dragon Claw gives it physical STAB. Earthquake and Fire Blast hit those ever-annoying Steel-types for super-effective damage, rounding out the set.
Why not Outrage? Because if I get locked into it, and the foe brings in a Steel-type, bye-bye Salamence. Besides, Gyarados is the sweeper on this team. I'd rather have Dragon Claw to pick off foes and be able to switch if necessary.
マモルシ (Mamorushi) the Forretress
Relaxed / Shed Shell / Sturdy
Gyro Ball
Rapid Spin
Pain Split
Stealth Rock
252 HP / 252 Defense / 6 Attack
The physical wall, and my "trapmaster", as I like to call it. Part of its purpose is to eliminate the foe's traps with Rapid Spin, and lays some Rocks. Pain Split keeps it alive a little longer, at the expense of the foe. Gyro Ball is there to keep Forretress somewhat useful in the face of Taunt. I gave it Shed Shell to keep Magnezone from destroying it.
Kyousachi the Blissey
Bold / Leftovers / Natural Cure
Seismic Toss
Thunder Wave
Aromatherapy
Softboiled
252 HP / 252 Defense / 6 Sp. Defense
The Special wall and supporter. You could also call it the main wall. This one helps the team by crippling otherwise threatening Pokemon with Thunder Wave, opening them for a KO. Aromatherapy also helps rid the team of status problems. I finally decided to go through a lot of hardness to get Seismic Toss on a Blissey, and for good reason. A set-damage move is quite reliable on a wall. Gengar walls it, but it can be paralyzed (unless it has a Sub) and killed by something else, namely Weavile. Softboiled immediately sustains Blissey's HP without taking an additional, vital moveslot for Protect. (Yes, Wish, I'm lookin' at you.)
I believe you all know what to do.