GhostFingers
Total Melon
- Joined
- Dec 14, 2013
- Messages
- 639
- Reaction score
- 30
I'm really reflecting on the series as a whole here. Gen1: there are 50 TMs and 5 HMs. Then Gen 2 comes along and changes loads of the TMs to incorporate new moves. This basically set the trend for each gen (except 4) changing the TMs. The numbering system seems completely arbitrary (whereas in gen 1 you can see definite patterns). Many good moves got replaced - some have since re-emerged as tutor moves, but not all.
Basically, what i want is for my pokemon to have access to learn as many moves as possible, so i can decide which four are most fitting.
Examples: TM48 in gens 3&4 was Skill swap (an unusual and useful-in-the-right-situation move) - gen 5 changed it to Round (another blah normal sound-based move in the same gen that gave us echoed voice).
Steel wing. Gens 2-4 it was TM47. Gen 5 replaced it for Low Sweep, with no tutor options at all. Skarmory was the only poke to learn it through level up. Then in Gen 6 it returns as TM51 replacing Ally switch (which replaced Roost). And although Roost is back it's confusing to say the least.
Don't even get me started on Rock smash. It's a TM, then a HM, then a TM again (albeit a different number), then a HM again because this game's a remake of when it was a HM the first time.
Couldn't GF just simplify things a little, and instead of changing all these moves, maybe add more TMs? It would leave room for the move tutors to have even more moves to teach. It would mean replacing a lot less data (meaning hilarious mistakes like Beheeyem learning steel wing wouldn't occur). Or just remove the REALLY crappy moves (like water gun - yes in gen 1 it was a TM) and leave just the good ones (like TM01: focus punch, hone claws, dynamic punch AND mega punch together in one game).
Basically, what i want is for my pokemon to have access to learn as many moves as possible, so i can decide which four are most fitting.
Examples: TM48 in gens 3&4 was Skill swap (an unusual and useful-in-the-right-situation move) - gen 5 changed it to Round (another blah normal sound-based move in the same gen that gave us echoed voice).
Steel wing. Gens 2-4 it was TM47. Gen 5 replaced it for Low Sweep, with no tutor options at all. Skarmory was the only poke to learn it through level up. Then in Gen 6 it returns as TM51 replacing Ally switch (which replaced Roost). And although Roost is back it's confusing to say the least.
Don't even get me started on Rock smash. It's a TM, then a HM, then a TM again (albeit a different number), then a HM again because this game's a remake of when it was a HM the first time.
Couldn't GF just simplify things a little, and instead of changing all these moves, maybe add more TMs? It would leave room for the move tutors to have even more moves to teach. It would mean replacing a lot less data (meaning hilarious mistakes like Beheeyem learning steel wing wouldn't occur). Or just remove the REALLY crappy moves (like water gun - yes in gen 1 it was a TM) and leave just the good ones (like TM01: focus punch, hone claws, dynamic punch AND mega punch together in one game).