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Arcánum (Non-Pokémon)

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Yun

Our World Is Worth Fighting For
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This RP is the reboot of a past RP that I GM'd a while ago, which died sadly due to slight inactivity. Now, it is back. I would like to re-introduce...

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For those who were a part of Arcanum beforehand, you will remember the story.

In the remote parts of a distant world, there lies a flourishing country; topped upon multiple seas of torrential waters. This continent, large in size; carries itself in a manner unseen in most other worlds.

The country of Aegia. Said to have been wrought by a thousand volcanoes and geysers. The country's land is rich, made up of precious stone and minerals. Throughout this world, the country serves as the leading example of wealth and prosperity. From the outside, all one could see was a country protected by blockades and walls. It was almost a mainstream stereotype to believe that beyond the country's borders was a paradise wrought only for those who live within their walls. An exclusive eternal pleasure only awarded to those of specific blood.

Oh, how ignorant the outside masses were.

Within these walls, the country's wealthiness is much more than any could possibly comprehend. A stunning mix between middle- and extensively high-class, very few ever living in adverse poverty. The land prospered as a leading power on its native planet.

However, the people were not as joyous.

For you see, the country of Aegia is something of a Disposable Monarchy. The countries are ruled by rulers who possess the strength, dexterity, and cunning to rule over the land. A land where magic is an inborn ability.

Arcánum en Deus Ex Machina, or simply shortened to Arcánum, is the ethereal essence of all of those with magical energy. This existence transcends all understanding, all forms of comprehension. It's widely believed that the power of Arcánum is infinite. An incomprehensible force, governing all while only existing.

This is exactly what drives man to commit heinous acts of defiance. Their goal? The complete and utter desolation of Arcánum itself.

Within a Disposable Monarchy, one must murder the previous ruler. An empire wrought through the blood of war. The latest rulers, the Council of Four, have decided that usurping their rule is unacceptable. They have ordered a blockade to be built around the country, preventing all from entering or leaving the country. This is the first step in their campaign to maintain eternal control.

You play a character, trapped within the country's borders after the blockade was erected, preventing all from entering and leaving the country. As the country slowly descends into war, you all control the fate of the country itself. Will the war tear this world and all life upon it asunder, or will you be able to save it?

Will you choose to better the country? Or will you rule it with an iron fist?

All is completely up to you.​

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Gameplay
Within the world of Arcánum, one must begin at a designated location on the map. All locations, available for starting and otherwise, are able to be traversed and interacted with. The characters in this world are capable of being almost anything, the only restrictions being creatures and deities. From any age range, any walk of life, occupation, etc.; your character may embody it. However, there is one key element to this.

Your character's choices can range from any type of level of importance. Whatever your character does to affect the world around them can have helpful or adverse results. It is also good to note that characters can, indeed, die. If they are killed, one may use another character they've signed up.

When travelling, a character must spend a certain amount of time within a place to travel to the end. Depending on their methods of travel, location, and obstacles; the time will be different.

When using magic, your player not only has access to your character's ability; but also has control over the elements: Fire, Water, Earth, Wind, Ice, Lightning, Light, and Darkness. When using spells, understand magic limitations in your stats. If you're not magically proficient, you should not be capable of using it to cover entire battlefields. The key when using Magic is to be creative while staying within boundaries. Cast barriers to protect yourself, using them in combinations. The moderators will be there to make sure it all runs smoothly.

The RP's story is not only about survival and choices, but also about growth. Make your character stronger, faster, better. A stat-system must be kept on your sign up at all times. There will be designated members, alongside myself, who will govern over these stats. Your stats, while important, are also relative. A character with lower stats will not be effective with taking on very powerful enemies; while those with higher ones have a much better chance. The judgments will be made by players who wish to be NPC controllers.

The RP follows a real-time system. Day and night is completely dependent on the time of day in real time (i.e: if it is 8 o'clock where you are, it is 8 o'clock in a time zone that corresponds with it). Each time zone will be recorded on the map. Depending on the time of day and night, certain things may happen; certain encounters and occurences can be experienced with the time of day.

Map
AegiaCountry-1.png

Map Locations
There are multiple locations within the land of Aegia. All of these locations are different in their own way. When creating your profile, you may live in a created settlement/city within the locations.

  • Aymaria: A large country located in Aegia. The Soldiers of the Council have the highest authority in these parts, most of their bases of operations here. It is the single largest country on the continent. Available Starting Point
  • Nalian Steppe: A large steppe located to the southwest of Aymaria. Here in the steppe, the army trains militarized creatures native of the Steppe. There are multiple locations where they send the animals to be tested on, turning them into mutated bio-weapons. Available Starting Point
  • Kolokian Desert: An extensively large, barren wasteland extending for nearly 1000 miles. Small settlements litter the landscape, spread out far between each other. Crossing this deadly terrain is not wise unless one has sufficient water and weapons; as the harsh temperatures and wild beasts will do away with those wholly unprepared. Available Starting Point
  • ZenTar'ii Islands: Islands located across the sea of the Kolokian Desert. These islands are settled by those wishing to live by the waters. The Navy makes their stations here. The people of the ZenTar'ii Islands have been known to feud with those of the Jai'Kol Peninsula; due to their opposing sides in the wars. Available Starting Point
  • Jai'Kol Peninsula: A Peninsula located to the East of the ZenTar'ii Islands. They live within a blockaded wall, under constant fear of the wars spreading to their shores; which had been left untouched by the warfare for centuries. Available Starting Point
  • Novius Gongari: A rainforest located to the far East of the continent. The people here, much like the Kolokian Desert, live in solitude. The wars, while having spread to their soil, does not seem to worry them. They live in harmony with the beasts of nature. Available Starting Point
  • Verian Heatlands: A volcanic triple island, two of which located to the south and southeast of the Novius Gongari. The heatlands are, because of their tropical weather, heavily populated. The only exception being the parts of the main island drifted beyond the Dusk Grand Boundary... Available Starting Point
  • Djangon Archipelago: A rocky and mountainous archipelago south of the Kolokian Desert. The Archipelago is almost completely uninhabitable, no available farm land and reliable weather in it whatsoever. The climate fluctuates wildly, though always retains a slight chill to it. Unavailable Starting Point
  • Bastion Falls: A large area, predominately featuring the largest falls in all of the world. The rivers govern this small country, with water commerce being its main importation and exportation tool. Available Starting Point
  • Lilia Exodus: A mysterious landmass, said to have ground of rich minerals. A strange power emanates from the country itself, with only the strongest allowed to pass. Unavailable Starting Point
  • Borian Islands: An island featuring large mountains that tower to the sky. Upon these mountains are strange keystones; said to bear the power to unlock the Dusk Grand Boundary. Largely uninhabited, the islands are very distilling; as the wails of the damned can be heard echoing from its vastness. Unavailable Starting Point
  • Dusk Grand Boundary: The Dusk Grand Boundary is a mysterious barrier, erected by magic, blocking entrance to the shores of the mighty Dusk Forest. Only those with a powerful resolve may pass, whether that resolve is for the betterment or destruction of the world. Unavailable Starting Point
  • Dusk Forest: A colossal forest located at the southernmost portion of Aegia. The forest, wild and completely untamed for a millenia, is home to monsters of the most varying of sizes, shapes, and power. The locations within the Dusk Forest are unknown, only capable of being reached by those possessing a will greater than its impressive expanse. Unavailable Starting Point

Stat Spreads
Within Arcánum, characters use stats as the relative measurements of their strength. Low stat characters are expected to only win against low stat characters. Higher stat characters are capable of winning lower and high stat characters. Gaining experience and power as you go along is key to becoming stronger in Arcánum.

Starting Profiles
Starter Profiles gain a starting point spread of 80. When creating your profiles for the first time, spread your stats however you wish; all having to equate to 80. All stats, however, must have at least ten. An example:

Strength: 30
Defense: 20
Magic: 10
Speed: 20


Gaining Stats
Gaining stats has been remastered for the reboot.

When you complete important tasks, the GM will increase the amount of EXP in your gross amounts in the character portion. You must PM the GM to input however much you want in your amount, so long as it does not exceed your gross amounts.

RP Rules
  • Follow all BMGf rules. Including the more obvious ones like spamming or flaming.
  • Respect your fellow RPers. We are all here to have fun; don't belittle someone if they are doing worse than you.
  • Respect the Mods and GM. I and the mods are here to ensure that the game runs smoothly.
  • No God-Modding. Your character cannot easily win fights. Make sure to let enemies have some chance to attack. Solving every problem instantly makes for an extremely boring RP.
  • Keep OOC to a minimum. Keep all major discussions within this thread.
  • Do not control other character's players. Proper procedure in any RP.
  • Be Descriptive. Short posts make for a very boring RP. Go for three sentences to a paragraph, please.

Character Sign-Up
Name: (Name of your character?)
Age: (Your character's age?)
Gender: (Your character's gender?)
Sexuality: (What is your sexual orientation? Heterosexual, Homosexual, Bisexual, etc.? No one will judge you for these.)

Appearance: (Detail is needed. What does your character look like, what is their attire? Provide a picture if needed [keep in Spoiler tag is using picture].)
Personality: (Detail needed.)
History: (Detail is needed. What is your character's background?)
Place of Birth: Please use one of the locations on the map, and add your own territory/city/settlement. i.e: <insert town name>, Aymaria. Describe the place, how they function, their standing in the wars, etc.

Occupation: (What is your character's job? Soldier, chef, librarian, citizen, rebel, beast-tamer, etc? Don't be afraid to be creative.)
Goals: (What does your character want to get out of life?)

Ability: (What ability does your character have that seperates them from the rest? Name two advantages [check if acceptable] and two disadvantages [necessary].)
Fighting Style: (How does your character fight? What does your character do? Swordsman, hand-to-hand, magic fighting, etc? Again, creativity is good.)
Weapon: (Your character's weapon. Provide a description or even a picture. [keep in Spoiler tag if using picture].)

Strength: (What is your character's strength?)
Defense: (What is your character's defense?)
Magic: (What is your character's magic stat?)
Speed: (What is your character's speed stat?)
NOTE: When in a starting profile, follow the directions of the 'Stat Spread' spoiler tag! Cut this message out when done.

Characters
Winter Veriia
Strength: 15
Magic: 20
Defense: 20
Speed: 25

For questions or clarifications, contact Yun via PM.
 
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Posting my sign up, and resurrecting an oldie.
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Name: Winter Veriia
Age: 20
Gender: Female
Sexuality: Bisexual

Appearance: Winter is a young woman of 5'7". She has sandy blonde hair, cropped to the base of her neck; long bangs extending to her shoulder that frame her face. Her eyes are an oceanic blue, somewhat piercing from her constant glaring. She is almost always seen with different colored shirts with bike shorts on; as she hates wearing things that will restrict her movement. Her trademark footwear are always her brown buckled boots.

Personality: Winter is a very determined and straightforward individual, focusing only on the goals she deems important. Because of her background, she is very interested in all types of firearms, having extensive knowledge of the weaponry of Aegia. She is also straight to the point and blunt to the point of rudeness. This, coupled with her somewhat negative outlook on people, give people a impression of a coldness and standoffish aloofness from her. She is very serious about camaraderie, putting her friends and loved ones before everyone. Extremely short-tempered in times of intense pressure or distress, she tends to falter when in situations where her control of herself slips.

History: As a child, Winter was a very quiet young girl. In her family, she was always taught to stay silent and speak only when spoken to. Her father was a famous Merchant of Destruction, being a Weapons Crafter; while her mother worked in her father's company. Born into a family of mercenaries, Winter's elder brother was set to take over the company upon their father's passing. He was called down to his father's lab a lot, the man set on teaching his son the art of weapons. Winter, being the second child, was not to take over the company; but merely work for it. Growing up, her mother was the only one who took interest in her; as Winter was not allowed to be anywhere near her aloof father. Her mother began teaching her various forms of magic to supplement her lack of training in weaponry. Often forgetting her birthday and many other days, her father spent the majority of his time with his son. Once Winter turned 14, her father was sent to create weapons for the Emperor of Aegia at the time. Caught by rebels, her father was killed. As she grew, Winter was taught by her brother to create and use weaponry. Their mother died when Winter was 16, leaving the entire company to her and her brother. As she grew, Winter began to perfect the magic she was taught.

Place of Birth: Viola, Zen'Tarii Island; a city located near the ocean where the navy's weaponry was being created by her father. Her father's company, "Nova Weaponry" is the most most well-known of weapon's crafting businesses.

Occupation: Nova Weaponry Vice President, Firearms Expert.
Goals: She wants to live her life the way she wants.

Ability
Magical Manipulation: As a result of training with magic early in her childhood, Winter is capable of molding and using magic well. Lightning is her preferred element.
Firearms Proficiency: Winter is capable of using firearms well, the most proficient being her dual pistols.
  • Despite her proficiency at magic and firearms, Winter is a less than powerful close-range fighter; due to her only training with firearms and magic.
    [*]Winter is very short-tempered. When someone pushes her buttons enough, she tends to become very volatile and angry; losing control of herself.

Fighting Style: Winter is quite the utilitarian, being capable of infusing her magic into bullets as well as using them normally. She has proficiency over the use of Rune Magic, or magic elemental fields. She has a survival knife and a Gunfighter belt that she keeps around her waste.

Weapon
Dual Pistols
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Survival Knife + Belt
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Gunfighter%20Belt%202.jpg

Strength: 15
Defense: 20
Magic: 20
Speed: 25
 
Reserve me a spot, please. Are we still using that system where every twenty points in a stat, we get a new technique?
 
Yeah, I am. And reserved.
 
Can you save me a spot and explain about the beasts in Nalian Steppe like can a beast master control them if he/she could like a normal beast or not?
 
@zachery;

No problem. Reserved.

As for the beasts in the Nalian Steppe, yes; a beast master can tame them. However, you must have some type of drawback with your attempts to do so. For beast masters, the Nalian Steppe is essentially a great place for them to be.
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And @Grit;

I've decided that attempting to do a technique every 20 stats would be... overzealous. Therefore, I guess we'll have to rely on the trust system for now. But, new strong techniques will be available.
 
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We need so more people for this. Don't be shy in joining, guys.
 
It seems so complicated to me ;-; I try to refrain from being in too much rp's at once. I tend to get a bit stressed,and whatnot,but I'll think about joining.
 
@Chowdah;

It's... not that complicated. The stats are going to be easy to follow, you simply have to tell me when you want to apply them and such.
 
Eeeh... Reserve me a spot please?I might actually make an effort to post this time around :p.
 
Alright, then. Reserved.
 
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