Are you satisfied with the current amount of POSTGAME CONTENT in Pokemon games?

How do you rate the amount of postgame activities available in OR/AS?

  • It is very good. Im satisfied with the amount of postgame activities

    Votes: 6 11.3%
  • It is ok.

    Votes: 20 37.7%
  • I'm not satisfied with it

    Votes: 27 50.9%

  • Total voters
    53

Boss1708

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While I was reading interviews from Masuda and Ohmori the other day, I was especially interested in a few interviews where both developers are specifically asked by the interviewers: "Players were disappointed with the amount of postgame content present in XY. Is this somthing you have focused on improving in OR/AS and can players look forward to OR/AS in this regard?"

And the answer from both of them is a clear yes. They say they dedicated A LOT of time to improve the amount of quantity and quality of the postgame content in OR/AS.

So my question is: how did you find the postgame in ORAS? Do you think there isn't ´t enough content? Do you think there is just enough content? Or do you thing there indeed is a lot of content in ORAS´s postgame?

This question arises because they clearly stated several times that ORAS was definitely a game that especially cared to have players busy in the postgame. I would even say ORAS is probably the current standard of "a lot of postgame" in GF´s eyes, so what is your opinion? Are you satisfied with this amount of postgame content for future games? How do you compare it to the content in past games?

My personal opinion is that OR/AS has a very good postgame. But that people don´t know how to squeeze it from the games.

It has: Delta Episode, Mirage Spot islands, Contest Spectaculars (including Lisia, Wallace and Chaz as rivals), Battle Resort, Super Secret Bases (including become a Gym Leader mode and plenty of secret base battles), Trainer eye rematches around the whole region, Food Court battles, Dex Nav hunting, and enhanced Pokemon League rematches. I think this is more than a solid postgame.

I do miss the Gym Leader rematch feature (which was even present in XY´s Chateau) and the BF of course. However, I think the postgame features make it up for those 2 absences.

I would rank ORAS´s post game content only behind B2W2 and the Johto Remakes, as those 2 are clearly the most content loaded games. But I think ORAS easily makes it to the top 3 along with Platinum as biggest postgames.

But if this is going to be the standard amount of Postgame for future remakes/sequels/ third version games, how do you find it?

Edit 1: This question includes ALL content with replay value during the post-game, not just the content unlocked during the postgame.

Edit 2: I added a Poll.

The first option is if you are satisfied with the amount of postgame activities.
The second option is if you think it is just ok.
The 3rd option is if the postgame is not enough for you.
 
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Re: How do you like the current amount of POSTGAME CONTENT in Pokemon games?

I find ORAS' post game satisfactory in it's content but not as good as HGSS and BW2. I think the next games should evolve on their content as the DS games did. The amount of post game content on 3DS games should reach the amount in HGSS and BW2 in the future. Give us alternative choices for post game battle facilities, BW2 had 3 (4 if you count black tower and white treehollow as 2 different ones), enhanced gym leader rematches and more big projects to put effort into like the customizable safari zone in HGSS or Join Ave in BW2.
 
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Re: How do you like the current amount of POSTGAME CONTENT in Pokemon games?

It had some postgame content, but none of them were intriguing enough to me to keep me playing it for a while, making ORAS's postgame grow quickly stale.
 
Re: How do you like the current amount of POSTGAME CONTENT in Pokemon games?

Its...Small.

Now I can say that I've gotten a-lot of replay value from being able to raise a vast number of my favorite Pokemon with the new mechanics...And things like Super Secret Bases, custom avatars, Pokemon~Amie, and of course the online experience adds to that even further for me. I actually maxed out my play time earlier this year.

But most of that isn't quite specific to post-game unlocks or activities (You can do Contests, Secret Bases, Join Ave, etc. prior to finishing the game if you want to. Its just that we all save it for later). In the past we'd actually unlock entirely dedicated sections of a game with new things to do or explore, on top of those sidequests that were already there waiting for us. Like Kanto, the Battle Zone, Sevii Islands, or Eastern Unova.

Gen 6 is weak in this regard. Not to say that there's nothing to do.
 
Re: How do you like the current amount of POSTGAME CONTENT in Pokemon games?

Its...Small.

Now I can say that I've gotten a-lot of replay value from being able to raise a vast number of my favorite Pokemon with the new mechanics...And things like Super Secret Bases, custom avatars, Pokemon~Amie, and of course the online experience adds to that even further for me. I actually maxed out my play time earlier this year.

But most of that isn't quite specific to post-game unlocks or activities (You can do Contests, Secret Bases, Join Ave, etc. prior to finishing the game if you want to. Its just that we all save it for later). In the past we'd actually unlock entirely dedicated sections of a game with new things to do or explore, on top of those sidequests that were already there waiting for us. Like Kanto, the Battle Zone, Sevii Islands, or Eastern Unova.

Gen 6 is weak in this regard. Not to say that there's nothing to do.

Actually, my question includes any kind of postgame activities, includind those unlocked before the actual main- game ends.So, all the features with replay value in the games are included in my question.
 
XY's postgame was definitely barebones. OR/AS was an improvement, but just barely. Nothing will ever compare to HG/SS's postgame (which was an additional region), but at least give us Platinum post-game. Tons of new legendaries to explore, a mini-region to travel through and tons of gym leader rematches and team ups with characters.
 
XY's postgame was definitely barebones. OR/AS was an improvement, but just barely. Nothing will ever compare to HG/SS's postgame (which was an additional region), but at least give us Platinum post-game. Tons of new legendaries to explore, a mini-region to travel through and tons of gym leader rematches and team ups with characters.
You know, black and white 2's has everything you said from platinum.
 
i feel like oras was a big improvement on xy, however i still want more from the post game having the battle frontier would have added a lot imo, but i agree that the best post games are when you get a whole additional region or just somewhere new to explore. oras made improvements and had the right idea with the delta epsiode and mirage spots but these things can actually be completed quite quickly so in the next game i would like an improvement in the post game
 
XY's postgame was definitely barebones. OR/AS was an improvement, but just barely. Nothing will ever compare to HG/SS's postgame (which was an additional region), but at least give us Platinum post-game. Tons of new legendaries to explore, a mini-region to travel through and tons of gym leader rematches and team ups with characters.
You know, black and white 2's has everything you said from platinum.

No it doesn't. All it has is the PWT for post-game. I'm talking about actual exploration and plot. All B2W2 has for post-game is "Hey, go battle N in the ruins of his castle!"
 
XY was definitely the bare minimum in terms of post-game content, but ORAS was a major step up from there. It left a bit to be desired, but it still had quite a bit to offer, such as Mirage Spots, Delta Episode, Battle Maison, updated E4, and so on. Nothing can really compare to Platinum post-game, such as BF, Gym Leader rematches, Stark Mountain, and so on (I don't count what happens after the first run in the E4 in HGSS as "post-game", seeing it more as a second half to the story vs. an actual post-game, as it is, more or less, required to complete the game and not really "bonus" content). While I yearn for more post-game stuff, I'm glad that GF did give ORAS quite a bit of post-adventure activities, even if having a BF would've been more pleasing. So if they're willing to give us at least what was in ORAS in terms of post-game content, then I'm satisfied enough (though treatment like what Platinum offered would be stellar, but that's getting a bit too hopeful).
 
No it doesn't. All it has is the PWT for post-game. I'm talking about actual exploration and plot. All B2W2 has for post-game is "Hey, go battle N in the ruins of his castle!"
Southeastern Unova is reserved for B2W2's post-game, as are Icirrus City, Twist Mountain, Moor of Icirrus and Clay Tunnel. I'd say that's more content than DPPt's Battle Zone and Route 224, but it suffers from the repetition factor (which is arguably worse in Platinum's case). I found all of these "quests" pretty tame.
 
Not at all. One of the biggest things that's missing is new areas that unlock in post game, I think if XY and ORAS had that much I'd at least be satisfied with their content even if it wouldn't be an ideal amount. Beyond that, they're also a little lacking on extra features.

No it doesn't. All it has is the PWT for post-game. I'm talking about actual exploration and plot. All B2W2 has for post-game is "Hey, go battle N in the ruins of his castle!"
Southeastern Unova is reserved for B2W2's post-game, as are Icirrus City, Twist Mountain, Moor of Icirrus and Clay Tunnel. I'd say that's more content than DPPt's Battle Zone and Route 224, but it suffers from the repetition factor (which is arguably worse in Platinum's case). I found all of these "quests" pretty tame.

Not to mention Rt. 15 and Black City/White Forest. BW2 is fine on post game areas, it's XY and ORAS that are lacking.
 
There hasn't been anything awesome postgame since Gold/Silver/Crystal sending you off to Kanto. THAT was amazing, and I am not even the biggest fan of Gen II.

While I wouldn't want a game where you can visit every single region (that's just a little bit too much Pokemon game for me to tolerate), I wouldn't mind a game where you can visit a previous region in the postgame. That, or have something similar to what FireRed/LeafGreen and Black/White offered with more region to explore. Gen VI tried, and they had something going with ORAS, but it still wasn't anything to write home about. X and Y was also interesting, but it felt incomplete. You can tell they may had some ideas they would have loved to impliment but, probably due to time constraints (and you can tell, what with them rushing these games), they weren't able to do that. I'm still wondering what's the deal with that ghost girl in that one room in Lumiose City. I also want to know what happened to Looker during the events of ORAS. Hopefully with more time on their hands, they can give a decent postgame with the next main title. Hopefully.
 
Not at all. One of the biggest things that's missing is new areas that unlock in post game, I think if XY and ORAS had that much I'd at least be satisfied with their content even if it wouldn't be an ideal amount. Beyond that, they're also a little lacking on extra features.

No it doesn't. All it has is the PWT for post-game. I'm talking about actual exploration and plot. All B2W2 has for post-game is "Hey, go battle N in the ruins of his castle!"
Southeastern Unova is reserved for B2W2's post-game, as are Icirrus City, Twist Mountain, Moor of Icirrus and Clay Tunnel. I'd say that's more content than DPPt's Battle Zone and Route 224, but it suffers from the repetition factor (which is arguably worse in Platinum's case). I found all of these "quests" pretty tame.

Not to mention Rt. 15 and Black City/White Forest. BW2 is fine on post game areas, it's XY and ORAS that are lacking.

None of that interests me. It's the same basic "Hey, you finished exploring everything and moved the plot as much as possible, now go battle needlessly!" stuff we had in Black and White, X and Y and now Omega Ruby and Alpha Sapphire.

At least Platinum and the Battle Zone had the Cresselia plot, the Heatran plot, the Marley subplot and enough ground to retread to keep me satisfied. Every game post HG/SS was shelved the second I hit Champion, 'cause it held no more value except to migrate Pokémon.
 
None of that interests me. It's the same basic "Hey, you finished exploring everything and moved the plot as much as possible, now go battle needlessly!" stuff we had in Black and White, X and Y and now Omega Ruby and Alpha Sapphire.

At least Platinum and the Battle Zone had the Cresselia plot, the Heatran plot, the Marley subplot and enough ground to retread to keep me satisfied. Every game post HG/SS was shelved the second I hit Champion, 'cause it held no more value except to migrate Pokémon.

IDK what you expect, most of the post games are like that. It's even more confusing that you think BW1, XY, and ORAS are examples of games where you "battle needlessly" when those are the games that have the most story in post game, Platinum had a few subplots but they were shorter and didn't really go anywhere (also, I wouldn't count Marley as a subplot, since there's no real story until you activate the Shaymin event).
 
Platinum was my idea of great postgame.

An entire new island to explore with four separate destinations and genuinely challenging routes connecting them. Pokemon could be found there that weren't in the mainland of the region, and trainers were plentiful, high-levelled, and able to be re-battles using the VS seeker. There were move tutors, frontier, ribbons to buy, and an entire sidequest up a volcano to get a legendary.

Not to mention the gym leader cafe, and the gift that keeps on giving - the Sinnoh underground. Damn, that was some good post game.

Honorary mention to Unova, which allowed you to finish exploring the region post game, and had the wonderul sports arenas where you could rebattle many high levelled trainers every single day who would gift you good items for defeating them.

That's the kind of postgame I want to see in future. Things that keep on giving on a daily basis, and plenty of them. ORAS made a half-hearted attempt, but that island just did not cut it. I also love having new areas to explore post game - but again, not just a tiny little route or island - I want something that'll at least take me a couple of days to fully explore and complete.

I know I'm in the minority, but I'm not really interested in 'story' post game content. I've never even done the Looker one in X and Y...it just bores me a little. For me Pokemon has always been at its best when it stops waving the story in your face, telling you where to go and what to do, and just leaves you free to wonder the vast and exciting region on your own terms with your Pokemon at your side.
 
Platinum was my idea of great postgame.

An entire new island to explore with four separate destinations and genuinely challenging routes connecting them. Pokemon could be found there that weren't in the mainland of the region, and trainers were plentiful, high-levelled, and able to be re-battles using the VS seeker. There were move tutors, frontier, ribbons to buy, and an entire sidequest up a volcano to get a legendary.

Not to mention the gym leader cafe, and the gift that keeps on giving - the Sinnoh underground. Damn, that was some good post game.

Honorary mention to Unova, which allowed you to finish exploring the region post game, and had the wonderul sports arenas where you could rebattle many high levelled trainers every single day who would gift you good items for defeating them.

That's the kind of postgame I want to see in future. Things that keep on giving on a daily basis, and plenty of them. ORAS made a half-hearted attempt, but that island just did not cut it. I also love having new areas to explore post game - but again, not just a tiny little route or island - I want something that'll at least take me a couple of days to fully explore and complete.

I know I'm in the minority, but I'm not really interested in 'story' post game content. I've never even done the Looker one in X and Y...it just bores me a little. For me Pokemon has always been at its best when it stops waving the story in your face, telling you where to go and what to do, and just leaves you free to wonder the vast and exciting region on your own terms with your Pokemon at your side.

All of this^

I just want to keep on exploring with my main game Pokémon team and battle new people and neither X/Y or OR/AS give you this opportunity. The Delta Episode was boring as hell imo, you just visit places you've already been before and just to listen to someone talk, the whole thing was more mashing the A button than actually doing anything. And the rest of the post game content's only interesting if you like doing contests or battling competitely or if you want to complete the Pokédex. Ah yes and you can battle trainers you've already fought, over and over again. Yay.

Super Secret Bases and the Food Court are the only content worth mentioning, though both are only fun for so long imo.
 
Platinum was my idea of great postgame.

An entire new island to explore with four separate destinations and genuinely challenging routes connecting them. Pokemon could be found there that weren't in the mainland of the region, and trainers were plentiful, high-levelled, and able to be re-battles using the VS seeker. There were move tutors, frontier, ribbons to buy, and an entire sidequest up a volcano to get a legendary.

Not to mention the gym leader cafe, and the gift that keeps on giving - the Sinnoh underground. Damn, that was some good post game.

Honorary mention to Unova, which allowed you to finish exploring the region post game, and had the wonderul sports arenas where you could rebattle many high levelled trainers every single day who would gift you good items for defeating them.

That's the kind of postgame I want to see in future. Things that keep on giving on a daily basis, and plenty of them. ORAS made a half-hearted attempt, but that island just did not cut it. I also love having new areas to explore post game - but again, not just a tiny little route or island - I want something that'll at least take me a couple of days to fully explore and complete.

I know I'm in the minority, but I'm not really interested in 'story' post game content. I've never even done the Looker one in X and Y...it just bores me a little. For me Pokemon has always been at its best when it stops waving the story in your face, telling you where to go and what to do, and just leaves you free to wonder the vast and exciting region on your own terms with your Pokemon at your side.

I completely agree with you here! Postgame story is nice, but it is just an extra story that also ends, and is eventually not replayable. Just like you, I care for the proper end-game content, the stuff you can do on a Daily Basis: rebattling, reexploring, etc.

However, about ORAS, I don´t agree with you. ORAS does have plenty of Daily Basis cool stuff to do. But it is just harder to... obtain. That´s why I mentioned earlier, that some people don´t know how to fully get everything ORAS has to offer.

For example, on a Daily Basis you have:

- Trainer Rematches: You have around 65 traners waiting to be rematched on a daily basis all around the region. With increasingly better teams. Also, the Food Court, which is pretty cool and offers different kinds of battles.

- Pokemon League rematches: Full 6 pokemon teams with one Mega for each of the members, and higher level Pokemon. I am especially pleased with that, because in XY they only had 4 Pokemon andno megas except the Champion, even in the postgame.

- Mirage Spots: new mini places to exploere every day, as they change daily.

- Contest Spectaculars: personally, I like those much more than any previous contests/super contests/ Pokeathlon/Movie making. Also you have a brand new storyline there. And what´s the best, you can have rematches with Lisia, Chaz in the postgame... and also with Wallace. This was a big surprise, as I was ranting how Gym Leaders rematches were not available, and then I learned Wallace, the strongest of gym Leaders, is available for rematches, contest wise. A very nice surprise.

-Battle Resort: an enhanced version of the Kalos Maison, as you can team up with Wally, May... but also with Archie/Maxie and Steven Stone, the former Champ! That addition really makes the Resort cool for me. You can also rematch 5 type specialists (essentialy like Gym Leaders) on the island, again, on a daily basis. Also Wally.

- Super Secret Bases: that´s my favourite part probably. Being able to make your own Gym, with the Gym theme sounding when you enter, with tricks, the flag game, and have your own trainer team, like the rel Gyms... That I find really awesome.

Also, the fact that you can,by streetpass, fill ALL SECRET BASES with gyms, and trainers to rematch on a daily basis, really extends the Postgame content vastly. But you have to "put" that in the game yourself, by streetpassing. That´s why I said it´s hard to squeeze everything ORAS has, but it has a lot more postgame than when superficially looking at it.

Finally, about more areas to explore, apart from the Battle Resort and mirage islands, remember that this is the first and only game, where you can explore the land, the water surfice, the bottom of the ocean, and the sky. And you even get to go to... SPACE! I think this is the most explorable and re-explorable game made to date!
 
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None of that interests me. It's the same basic "Hey, you finished exploring everything and moved the plot as much as possible, now go battle needlessly!" stuff we had in Black and White, X and Y and now Omega Ruby and Alpha Sapphire.

At least Platinum and the Battle Zone had the Cresselia plot, the Heatran plot, the Marley subplot and enough ground to retread to keep me satisfied. Every game post HG/SS was shelved the second I hit Champion, 'cause it held no more value except to migrate Pokémon.

IDK what you expect, most of the post games are like that. It's even more confusing that you think BW1, XY, and ORAS are examples of games where you "battle needlessly" when those are the games that have the most story in post game, Platinum had a few subplots but they were shorter and didn't really go anywhere (also, I wouldn't count Marley as a subplot, since there's no real story until you activate the Shaymin event).

Whatever, the title's name is "are YOU satisfied with the current amount of postgame content in Pokémon games", not "how will you defend your opinions of postgame content in Pokémon games".

And by the way, a few more towns and having to hunt down some old men for one-line proverbs is hardly "more story". Especially when you don't even arrest them, Looker does.

I'll definitely say the Looker Chronicles was the kind of stuff I enjoy but there wasn't enough of it for me to be satisfied.
 
@meta boss Your post just made me think about how much more could'be been done underwater with these games. The graphics were so damn beautiful down there! I would've loved some kind of under water battle arena post-game, like Unova's sports arena. Maybe even an underwater gym in future games? :3

I know Hoenn region as a whole had 'nature' as its theme, so it makes sense we got, as you say, the land, sky, sea, and even space. It's a very unique and beautiful region for those reasons, and I think we could use future regions with as much to offer both graphically and game-wise. Kalos, I feel, was more the 'pretty' region (understandable, it was GF's first jump to 3D and they wanted to focus on making it look aesthetically pleasing) whilst ORAS definitely has the looks and the content. I just wish they'd turned that island into something a little closer to Platinum's...it would've turned ORAS from an awesome game into a pretty much perfect game!
 
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