Attacks you think are pointless or wrongly typed

Pokestar

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Express your opinions...

I think lunar dance is (and healing wish because it is the same think) is pretty pointless because your pokemon faints to heal another one...it would be better if your pokemon fainted and then a fainted pokemon got revived. Also memento is pointless because your pokemon faints just to lower the opponents sp. attack and attack.

Finally I think twister should be a flying type move not a dragon one.
 
I think that Bite should've stayed as a Normal typed move. I don't know why GF made it into a Dark type move in Gen II.

Actually, Memento is pretty useful for weakening threatening sweepers (at the cost of the Pokemon's activity in the battle); for instance, Uxie can set up whatever it needs to set up, then use Memento to seriously lower the damage the opponent does (assuming it doesn't switch).
 
I think Transform and Metronome are wrongly typed. There's nothing "Normal" about being able to completely change one's shape and powers at a whim. As to what type they should be, I don't know. Psychic or Dark maybe?
 
I think Transform and Metronome are wrongly typed. There's nothing "Normal" about being able to completely change one's shape and powers at a whim. As to what type they should be, I don't know. Psychic or Dark maybe?
Those sound like Psychic moves.
 
Express your opinions...

I think lunar dance is (and healing wish because it is the same think) is pretty pointless because your pokemon faints to heal another one...it would be better if your pokemon fainted and then a fainted pokemon got revived. Also memento is pointless because your pokemon faints just to lower the opponents sp. attack and attack.

Finally I think twister should be a flying type move not a dragon one.



Also both Momento and Lunar Dance ARE useful, you just haven't found a strategy useful for them.

Anyways I think Comet, and Mega punch should have been Fighting, same with Mega Kick, Disable should have been a Psychic move and same with Psych Up.

That's all I've got.
 
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inb4 splash :p

moves like Rock Tomb and Icy Wind are sort of useless competitvaly.

Also the OHKO's, (though for legendary weakening by tricking a focus sash to it, they have some use)


Also Counter and Mirror coat taking immunities into account is rather silly, seeing as the moves don't take any other type effectiveness into account.
 
RAZOR WIND. It is both pointless and wrongly-typed. If it were a Flying-type attack and it didn't randomly have to charge, it'd be usable. Instead, it's one of those moves that Gamefreak has just sort of swept under the rug after Generation I.
 
I think lunar dance is (and healing wish because it is the same think) is pretty pointless because your pokemon faints to heal another one...

I actually think Healing Wish is really useful, especially if the Pokemon using it is about to faint anyway.


I've always thought that Protect was a pointless attack. If it gave you two turns of protection, then it would be more useful, but one turn is kind of useless, IMO.
 
I actually think Healing Wish is really useful, especially if the Pokemon using it is about to faint anyway.


I've always thought that Protect was a pointless attack. If it gave you two turns of protection, then it would be more useful, but one turn is kind of useless, IMO.

Stalling is obviously a tactic you aren't familiar with, particularly Stalrein or Breloom. The later really isn't stall, bit it at least lets Poison Heal help Breloom take another hit.
 
I've always thought that Imprison was a kind of pointless move. I mean, I know it stops Pokemon from using moves that the other knows, but there's so little chance...

To me, it's pretty pointless o3o
 
I think that Bite should've stayed as a Normal typed move. I don't know why GF made it into a Dark type move in Gen II.

That is because biting an opponent in battle is a really cheap and a bit of a dirty tactic instead of fighting toe to toe regularly, at least that is what I got out of it.
 
i never find use in anything that changes stats exept accuracy or evasivness, i know alot of people "setup" their mons, but i just see it as a missed turn.

also protect, theres 2 uses for that, a cheap block for moves that charge, and to stall and let badly poisoned buld up, and i still look at it as a missed attack
 
Curse (Ghost-type) is a move that backfires too easily. It costs the user half of its total HP, thus making it easier to get knocked out or knocking itself out if it has already taken damage, and the effect on the foe can easily be cancelled by switching out.
 
EXPLOSION!!!

^What he said. Curse. Not sure why they made that move. Is Pokemon trying to encourage suicide? o_o
 
Curse (Ghost-type) is a move that backfires too easily. It costs the user half of its total HP, thus making it easier to get knocked out or knocking itself out if it has already taken damage, and the effect on the foe can easily be cancelled by switching out.

Switch out problem can be solved by Mean Look, HP problem can be solved by Rest.
 
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