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Sign Ups AURA (OOC/Sign-Ups)

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Yun

Our World Is Worth Fighting For
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The RP has begun. This will now be changed to OOC and further Sign-Ups.

VXTom16.png

Welcome to the world of AURA. The story revolves around a collection of individuals who possess the artificial blood of ancient aura-based magic, aptly called Aura. This Aura, given to the those who possess it at birth, grants the user with arcane abilities.

History of Aura, no need to read if you wish; it is simply for further understanding.
Long ago, the Aura was used in mass-production for various armies, giving them the ability to triumph over their enemies with little to no effort. It didn't take long for Aura to be outlawed worldwide, with all users purged of its power and the power disposed of before any more calamity could happen.

Now, with the entirety of the population having moved on from their home planet to live upon the surface of New Earth, conspirators have used the disorganization to their advantage by targeting the various formulas used to replicate Aura. This plan was caught onto by the settlers, with many of the conspirators captured and executed. Hundreds of individuals, working under the banner of the Aura Gatherers, fled to hide their findings. Only a small number of formulas have been solved, spread apart to many of the conspirators which they have passed on to avoid law enforcement on the new planet. Over time, as the ugly sides of the planet began to rear itself, the Gatherers began to shape their ideals; use Aura to combat the forces of New Earth's very violent and caustic natural ecosystem.

Unfortunately, complications arose. The people found that to control Aura, it needed to be cumulative. Empowering people with Aura after their cells had been developed only resulted in total collapse of their bodies followed by death. Scientists under the banner quickly came up with an answer; using unborn children to implant Aura within them. With their bodies growing, they would have the natural affinity required to become a prime Aura user. Over time, the group had become more secretive, with many in the ever-developing societies being under the banner in the shadows. They learned to hide themselves, with their numbers fluctuating wildly. Their ideals have changed over the years, differing from group to group, though the base remains the same: the protection and integration of Aura into society.
You will play as one of the Third Generation of Aura Users. Your character can be anyone from any walk of life, so long as you remain in setting. Learning what that means only takes a sweeping glance at the setting portion of this post. When your character is posted, they will have their Aura evaluated and checked to see if it is too powerful or a duplicate of another person's. A tip: elemental powers are the easiest to get; try to see if that is taken first if you so wish. Beyond this, Aura is very diverse; be creative but please feel free to be slightly broad with your skill.

Setting Information, in bullet points for your convenience.
General Information
  • The planet is called "New Earth".
  • Colonized by the remnants of the human race over three-hundred fifty years prior to the story.
  • Is a large planet, with over 60% of it being dense super-biome: massive deserts, superjungles, extremely dense tundras, etc.
  • Has oxygen and other molecules in the atmosphere, allowing for human population.
  • Only around 1.2 billion humans live on the planet.
Fauna & Flora Information
  • Creatures are very diverse in their attributes.
  • Come in different level classifications: Ranks 1-3, with one being the least dangerous while three is the strongest. These classifications are used only for convenience.
  • Some range from only inches tall to being several hundred feet in height.
  • Plants can be just as dangerous and large.
Civilization & Faction Information
  • Settlements are under a central overhead government that is governed by each settlement, equally. It is a form of oligarchy made to reduce power vacuums.
  • The Aura Gatherers do not work under centralized ideals, though they may co-mingle with one another. There are various laws that govern them, however.
  • Aura Gatherers wear equipment like this.
  • A character can be other or a member of the Aura Gatherers. It matters not, as they will be exposed to the same thing.
Aura Information
  • Give the user the ability to use powers that are dictated by the formulae used to form the Aura serums.
  • Gift the user with noticeable increases in the following: physical strength, speed, reaction time, and durability.

Rules
  • No Godmodding. No solving problems easily, no auto-hitting/auto-winning, etc.
  • No Tennising. Let people catch up with their posts.
  • Respect the GM. If something is asked of you, simply do so without making too much of a fuss.
  • Respect the players. No arguing. Keep things fun. Follow all of the BMGf rules.
  • Don't break the setting. Don't create a character simply for shock or comedic value; fit the tone and the setting.
  • One Aura only. You can have only one single Aura ability.

Sign-Up Form
NOTE: Currently not accepting female characters until the ratio balances a bit. Sorry, but there is a little too much estrogen here.
Name:
Gender:
Age: (Try to make them at least 14 years of age.)
Height/Weight:
Faction: (If you are a child devoted to the cause of the Gatherers, put "Aura Gatherer" here. If not, simply put other.)

Appearance:
Personality:

Additional Information: (If you have any additional information you want to put about your character, do so here. If not, leave blank.)

Aura Ability
(State what your Aura abilities are. Try to explain your aura's in any length of detail you want. Your Aura should not span multiple abilities; it should only be for one single side of the spectrum. Give it a name and put the word "Aura" behind it for extra awesomeness.)

Equipment & Talents
(What equipment and talents might your character have? Every Aura user is targeted, so many have armed themselves to fight assailant.)

My SU
Name: Sera Nolan
Gender: Female
Age: 19
Height/Weight: 5'07" | 130.2 lbs.
Faction: Aura Gatherer

Appearance
Sera is a young man of average height, with a lean but noticeably toned build due to her training. She has olive skin with brown hair cropped to her shoulders with a bang hanging over her face, and emerald green eyes. She is normally seen with an calm look on her face, showing the seriousness in which her carries himself and her upbringing.

Personality
Sera is a very serious person, strict and determined when dealing with a goal of her. She is not at all adverse to social situations, but prefers to operate on her lonesome. She has a very awkward sense of humor, often morbid and generally unnerving at times. She can be generous and sensitive to other's problems, but nice is definitely not a word she would use to describe herself. Due to her sense of duty, as well as her lifetime of training, she takes the Aura Gatherer cause very seriously.

Additional Information
  • Her job as a part of the Eastern Terra Aura Gathimers is that of a "sweeper". She checks the lands for Aura users and brings them in, protecting them from assailants.
  • She has a love of ice cream.
Aura Ability
Storm Aura. Sera is able to conjure and harness the deadly element of electricity, allowing himself to use it for various purposes.
  • Can use electricity for formulated use, including offensive and defensive paradigms.
  • Can use polarity via electrical properties.
  • Can increase her movement speed via the use of electrically charged ions.
  • Can read electrical signatures with her abilities.
Equipment & Talents
Sera's training has given him superb acrobatic skills, espionage, and very above average hand-to-hand combat skills. She combines with a preferred method of using firearms and her Aura powers to make herself the ideal sweeper.

Characters & Auras
Sera Nolan, Yun - Storm Aura (Electricity)
Sabishi, serahthecute - Hidden Aura (Espionage)
Natasha Fowler, Charles Dunois - Hunter's Aura (Fauna Mimicry)
Adèle, Heliolisk - Valkyrie Aura (Wind)
Silver Albarn, Ayato - Sniper Aura (Marksmanship)
Red Jackson, smaug85 - Turtle Aura (Time Perception)
Sword XIV, Heroic Sociopath - Quick Aura (Speed Boost)

For additional information, contact Yun for more information or simply post it within the thread.
 
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Re: AURA

@serahthecute; Do as you wish, but I will still need to evaluate. Reserve kept.
@Charles Dunois; Of course, reserve noted.
 
Re: AURA

I'm gonna join anyway, so reserve, but just a question. How long does it take for an adult implanted with aura die? If long enough, could I control a character who is slowly dying from aura poisoning? If not, that's fine, I can easily alter the character.
 
Re: AURA

@smaug85; Well, the Aura keeps them bedridden until they die, so it's physically impossible for them to move.
@Ayato; Sera and Rachel will be interesting in play, seeing as they seem to be similar in their mannerisms. Accepted, and I love the aura by the way.
 
AURA

Name: Sabishī
Gender: Female
Age: 16
Height/Weight: 5.0, 120 pounds
Faction:

Appearance: She always wears her black cloak with combat boots she never takes them off she never changes, her eyes are blue but she always wears black contacts her hair is red, but she has dyed It black. You never get to see her. She never let's you get close enough to do so.

Personality: Sabishī is a grim unlikeable loner she hardly ever says anything but when she does it always comes out cold, and in no more then twenty words she doesn't do well around people and will even reject help even if she's near death.

Additional Information:
..........

Aura Ability :
Aura of the Hidden, she has the ability to remove light from around her leaving a eight foot balls if darkness were she would be (this however can only be held for periods of about five minutes. She has the ability to summon smoke bombs, flash bangs and grappling hooks at will and is able to see in pure darkness.

Equipment & Talents
Sabishī has the talent to get in people's head and know what they are thinking.
She owns two items a mysterious black rock that seems to return to her wherever she is, and a silenced pistol that never has to be reloaded.
 
Re: AURA

I'm glad you like the sign up, Yun. I actually created Rachel before reading your sign up, so I didn't intend to create someone so similar. Oh well, it will probably be an interesting dynamic to see in play.
 
Re: AURA

Can I reserve a sign-up for an Aura of Air?
 
Re: AURA

@Heliolisk; You have a reserve, but I can't reserve the power. First come, first serve.
@serahthecute; Make sure that you do not tennis, okay? Accepted.
 
Re: AURA

Sorry guys, but...here's another girl!

Name: Natasha Fowler
Gender: Female
Age: 19
Height/Weight: 6’00”, 163lbs
Faction: Other

Appearance: Natasha is relatively dark-skinned with even darker, messy hair that reaches the back of her knees. At approximately 6 feet tall with a rather muscular build and distinctly-yellow eyes, she’s rather imposing, though apart from that, she's actually somewhat pretty. She wears a dark gray vest, khaki shorts, and hiking boots.
Personality: Natasha is arrogant above all else. She stakes all of her pride in her ability as a hunter, and looks down on those she deems unfit. She’s nearly always completely serious, and refuses to focus on anything but the task at hand. This leaves her a bit lacking in social graces.

Additional Information: Natasha speaks in a faint British accent.

Aura Ability
Hunter’s Aura: Natasha is able to alter her physical form as the situation dictates. This can be as simple as a change in eye color to as extreme as becoming a beast unrecognizable as a human being. However, the adaptations must be organic in nature—that is, she can’t turn her skin into rock or melt into a puddle of water. Each reconfiguration requires an extreme amount of energy, and as such, Natasha cannot use this ability very often.

Equipment & Talents
As you might have guessed, Natasha has a love of the hunt and the skills as both a hunter and survivalist to match. She always keeps a knife on her person.
 
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Re: AURA

Name: Adèle
Gender: Female
Age: 14
Height/Weight: 5'2", 119 lbs.
Faction: Other

Appearance: Adele is rather short even for her age, and has long dirty blonde hair that cuts off a little past the shoulders. Adèle has hazel eyes, which lead more towards green. She usually wears a dark maroon tee with torn gray jeans and orange Adidas. Her face is etched with scars, perhaps the most noticeable runs across her eye, down her throat, and stops mid-way down her abdomen.
Personality: Adèle is usually a calm person, but she can also be very nervous and jumpy. Usually around fire is when she becomes visibly scared and downright jittery. She is afraid of fire.

Additional Information: It is hardest for her to defeat heavy, tank-like enemies because they cannot be blown away.

Aura Ability
Valkyrie Aura - an Aura associated with the Air element, it allows Adèle to control the speed of wind. It also greatly improves her jumping ability, which can often go up to fifteen feet high. The downside to this though is that she easily zones out due to the lack of air. When she comes down, this could make capturing her that much easier.

Equipment & Talents
Adèle has a brass chestplate with shoulderplates and arm guards. She has a doublesided Celestial bronze sword, which she can twirl around forcefully to create powerful gusts.
 
Re: AURA

I'll try and create a second male character to help with the gender ratio.

Name: Silver Albarn
Gender: Male
Age: 14
Height/Weight: 5,0 and 110 lbs.
Faction: Aura Gatherers

Appearance: Silver is young, with pale skin and snow white hair with bangs long enough to make it hard to see his eyes which are a pale silvery blue. He is very slender, and lacks overall muscle or tone usually found in an experienced soldier. He's still and decent shape, and he's actually really agile. He usually chooses to wear the Aura Gatherers coat over a long sleeved orange shirt with a dark green cargo shorts with matching combat boots made for running. When fighting, he summons a pair of silver colored pistols that have a muzzle that is 12 inches in length with ebony handles.

Personality: Silver is an introvert, he's new to the Aura gatherers, and has never seen battle before. He was actually average in every ability of being soldier, except for the potential strength of his Aura. He lacks confidence in his abilities, and often holds himself inferior to his teammates. Despite this however, he has an unyielding will who refuses to give up, no matter the cause, and he has an unfettered kindness that is capable of showing anyone kindness no matter their appearance. He's a little naive to the world around him, and he knows it. He mainly joined the Aura gatherers to experience the world to overcome this flaw. He get's flustered easily, but if his friends are at stake, he would even stand up to the devil himself.

Additional Info: Silver's Theme

Aura Ability
Sniper's Aura: Silver's aura takes the form of the two guns he wields in battle which he calls "Fenrir", however, these guns are unique. They don't require to be reloaded, and thanks to Will's Aura abilities, each Bullet has a different property. He currently only knows how to fire bullets imbued with fire lightning, and ice elements along with a bullet that will heal minor wounds of his target. He's capable of fusing the guns into a Machine gun, a Sniper Riffle, and a Rocket Launcher to give his bullet's effects more potent, however, this takes up a lot of energy and he will pass out if he over exerts himself. Each gun can fire about 2 rounds a second, allowing him to effectively mount a relentless offensive from a distance.

However, Silver has some noticeable weaknesses. Silver is mostly dependent on agility and distance to effectively harass his foe without being exposed to harm himself. He has a hard time dealing with close quarter combat. He's also inexperienced when it comes to fighting, so he's more prone to mistakes then others, and if he's ever stripped of his guns for any reason, he's practically useless because he can't mount an offense.


Equipment & Talents
Silver is a talented marksman, handling his guns with immense amount of skill despite his lack of battle experience. Because of need to hit targets from far away, Silver has really good eyes, and can make out very minute details in objects and surroundings that others might miss.
 
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Re: AURA

@Ayato; Thank you so much. Accepted.
 
Re: AURA

@Crimson Impact; Hell yes you can, reserved.

Otherwise, @Ayoto; has taken Rachel out and will be playing Silver. The RP will begin sometime around tomorrow. With that, reservations are closed. If you want to sign up, do so in this thread, as it will be open for a while longer.
 
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Re: AURA

I look forward to it Yun.

EDIT: @Yun; I did some editing to Silver's sign up. I changed his appearance slightly, like changing his hair color to white instead of black, I gave him a theme, and I also added an Ice elemental bullet along with overall proofreading. They aren't huge changes, but I thought you should be made aware of this since your the GM.
 
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Re: AURA

@Ayato; Alright, cool, thanks for the update.
 
Re: AURA

Name: Red Jackson
Gender: Male
Age: 31
Height/Weight: 6'3/187 lbs.
Faction: Aura Gatherer

Appearance: Red is tall and muscular, not because of his Aura but because his devotion to his cause and faction. Despite being only 31, the stress on Red has taken its toll. The skin on Red's face is lined with deep creases and loosely hanging from his muscle. His golden, light brown hair peppered with gray roots, his sideburns a silver. His silver gray eyes flecked with violet specks and rimmed with dark bags due to him getting no more than 6 hours of sleep per day. Red's hands body is covered with scars and callouses from training and skirmishes.

Personality: Despite his hard exterior, Red is warm and fatherly. Red often making dad jokes and kidding with everyone, despite often pulling childish pranks on them, Red really does care for them and would in no time risk personal harm for them, even if it does cause him to be reckless.

Additional Information: He has a dark gray tabby cat named Wrex.

Aura Ability
Name: Turtle Aura
Description: This aura gives Red the ability to slow down his perception of time and speed up his movements, so while not actually changing the whole of space and time, it does cause a slow-mo effect without slowing his actions down. Due to having his powers marginally longer than most other users since he is older and also due to his intense training regiment he is able to move in and out of these states easily and quickly but being in the slowed down state for a long, drawn out time does take its toll on him. Usually lightheadedness, dizziness, and some

Equipment & Talents
Red is skilled in CQB. His normal gear comprises of a folding, spring assisted karambit knife and a Ruger 22/45 Mark III (sometimes with or without a suppressor). Due to his ability to slow his perception of time and speed up his movement he can shoot (close quarters, not mid-long range since that requires a different set of skills.) with near dead-on accuracy, taking on multiple targets in seconds. (Think Splinter Cell's mark and shoot system or Hitman Absolution's point and shoot system.) Red is also trained in multiple hand to hand combat styles, from Ju Jitsu to any number of Martial Arts. He also has memorized every pressure point.
 
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