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Avatar: The King of Spirits

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Naoto

The Killy Killy Joker
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80 years after the defeat of the Equalists, Korra died of illness. A strange occurence had Before the next Avatar was born, the spirits began to grow restless. Something was wrong, 5 had passed and something strange occured. Air Benders were being born into family's of Non-Benders. After 5 years had passed, the Air Bender Population has reached half of the population before the Air Nomad Genocide and a girl was born into the Earth Kingdom. Her name was Haruhi Kiriyu. She was discovered by Order of the White Lotus to be the Avatar, a bender who could bend all four elements, and immediately started her training of Fire Bending under the tutelage of Korra's husband, Mako. While training, the spirits continued to grow more restless. Having just master fire bending, Haruhi had to master the elements of Air and Water. Now based in Republic City while she the White Lotus searches for a Water Bending Master while she is taught Air Bending by Kaname Nakamura. Little did the Avatar or the Order of the White Lotus know, an organization known as Nox Lyrba is working underground to control the spirit world and bring the world back to its ancient roots.
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Plot:
You are a young bender who joins Team Avatar in aiding Avatar Haruhi in defeating Nox Lyrba and prevent them from taking over the Spirit World, you are either a friend and or a tutor of Haruhi, helping her master the elements. The Spirit World is played upon heavily in this RP, involving original spirits like Koh the Face Stealer, The Painted Lady, and Hai-Bah. Along with some original Spirits. Much like Legends of Korra, it takes place mostly in New Republic City and is fairly Steam Punk.

Elements
Air: The Element of Freedom, Air Bending is usually associated with the Air Nomads, but do to the erratic births of Air Bender into Non-Bender Families, not all of them go with the tradiional teachings of pacifism. Air Bender can create strong gusts wind to deflect projectiles, increase their agility, or blast gusts at their foes. The typical idea of Air Bending is to be like a leaf in the wind, being able to gracefully dodge and deflect their opponents offense and then attack. Their capable of a lot of attack power, but most don't use Air Bending in a violent manner because of the Air Nomad ideals of pacifism.

Water: Water Bending is the Element of change, to water bend, you must be as fluid and flexible as water. Water Bending is typically associated with the Water Tribes on the Polar Ice Caps and the Foggy Swamp Tribes scattered through out the swamps in the Earth Kingdom. They manipulate water to stream and move water around them. Water Benders can pull water out of streams to bend, manipulate plants and even pull water out of them, and even pull small amounts of water out of thin air. The primary idea of Water Bending is to turn your defense into offense, to turn your opponents power against them. Water Benders can also affect water temperature to turn it into ice or steam, Water Benders can also bend other liquids. Water Benders can also use Water Bending to heal others, by soothing pain and healing wounds, but their are limits. Water Benders are stronger at night, being at their strongest during the Full Moon.

Earth: Earth Bending is the element of substance, Earth Benders need to have an unyielding will in order to bend the earth, they manipulate stones and minerals to do their bidding and smash them with their mere fists. Earth Benders can also bend the minerals in mettle to manipulate that as well, but pure metals such as Platinum can be used by Earth Benders, Earth Bender also can't bend wood. They can also sense vibrations in the earth to act as sort of a sonar, but shoes muffle this effect and sand makes the Seismic Sense "Fuzzy". Seismic Sense is also useless on non-earth substances such as Ice. Earth Bending is more rigid then most elements, the key to earth bending is to endure your opponents attacks then counter, to listen and and wait for the right time to strike.

Fire: Fire Bending is the element of Power, Fire Benders can generate Fire to manipulate and control as they see fit, they grow stronger in the day, being at their strongest at noon, when the sun is at its highest. However they grow completely powerless durring a Solar Eclipse. Fire Benders are also able to generate Lightning, but Inner Peace is needed to perform this feet. Those who suffer from internal conflict are unable to generate lightning. Fire Benders can also redirect lighting to send it back at their foe, but this technique is very dangerous. If the lightning passes through their heart, they are very likely to die. Fire Benders attack with relentless force and drive to attack their foes, if a Fire Bender has no drive or nothing to fight for, their bending becomes weak to non existant.

Character Slots: (Note: Only 2 people for each element)
Air:
1. Kaname Nakamura (Wild Candy)
2.

Water:
1.
2.

Earth
1. Haruhi Kiriyu (Wild Candy)
2.

Fire
1.
2.


Rules: Please Read!!!!!!
1. All Bulba Garden Forum Rules Apply

2. What I say is law

3. Romance and Violence is aloud, but keep it PG-13 please.

4. Going to be gone for more then 2 days, let me know. Other wise the RP will move on without you.

5. You may have up to 2 Characters.

6. Have Fun

7. If you have read the rules, put Spirit in your sign up.

Sign Ups:
Name: (First and Last)
Gender: ( Male or Female)
Age: (12-17)

Appearance: (Picture or Disscription is fine)

Personality: (What does your character act? Be Detailed!!!)

History: (Your Characters back story, BE DETAILED PLEASE!!!!)

Element: (Is your character a Fire Bender, Earth Bender, Water Bender, or Air Bender?)

Weapons: (Does your character use a weapon? Does it aid them in bending? Detail appearance and capabilities)

Abilities/Skills: (Does your Character have any special talents or skills?)

Other: (What ever doesn't go anywhere else)

My Sign Up/Examples
Name: Harhui Kiriyu
Gender: Female
Age: 14

Appearance: Haruhi stands at 5,3 and weighs 105 Lbs. She has pale skin with emerald green eyes and straight black hair comes down to the back of her shoulders. She is very slim and she is fairly flat chested for a girl. She wears a simple white one piece dress with strapss over her shoulder and skirt that comes down to her mid thigh, she swears a stone bracelet on her wrist which she uses in case of emergengy and she typically walks around bare foot in order use Seismic Sense.

Personality: Haruhi is a down to earth girl, she never really cares about external factors and only judges people based on actions and intentions, she's kind hearted and fairly charismatic. Haruhi is very loyal to her allies and has a hard time trust or forgiving those who hurt her or her friends, she never dances around the details very much, and gets right to the point. Haruhi can be a little blunt to point of being rude, but she never means any harm. Haruhi also has a soft spot for cute animals.

History: Haruhi was from a rather wealthy family from Ba Sing Se (The Earth Kingdom Capital), her father was over protective of her, and very rarely let her into the outside world and one day, when the Order of the White Lotus came to Ba Sing Se, they visited her family, inquiring on where they might find the next Avatar when she was at the age of 8. The leader of The Order, saw something in her and when he brought a lit candle by her, the flame blew out. When he brought a small pin wheel by her, the pinwheel began to spin, when he brought a cup of water by her, it bagan to steam. Convinced that Haruhi was the Avatar, they brought her to New Republic City against her father's wishes where she was taught Fire and Earth Bending to start with by the Brothers Mako and Bolin. Now having mastered Earth Bending but still struggling with Fire Bending, she is currently working on Air Bending with Kaname

Element: Avatar, (Originated as an Earth Bender)

Weapons: N/A

Abilities/Skills: Haruhi is a skilled Earthbender but she still strugles with Fire Bending because of her gentle nature. She's having an easier time with Air Bending though, and has a firm grasp on it. She also has a good grasp on the spiritual side of being the Avatar.

Other: Spirit


Name: Kaname Nakamura
Gender: Male
Age: 12

Appearance: Kaname stands at 5,0 and weighs 95 lbs. He is very slim and has very pale skin with grey eyes. He has straight black hair and long bangs that come down just below his eye brows. Kaname wears a black blazer with a pair of black trouser shorts and black knee socks with a pair of black shoes with a pronounced wooden heel. He also wears a black cape with a red trim and a red ribbon tied into bow under his shirts coller. He also wears a top hat with a red ribbon tied into bow on the brim and he carries a black umbrella with red trim.

Personality: Kaname carries himself with class and elegance and speaks in such a manner, but he is condescending and arrogant, often looking down others. He also posses a wit and wisdom beyond his young age, being very sophisticated. He actually deeply cares for his Allies, but refuses to show it. Making him mean on the outside but nice on the inside. He also bears a very strong burden of loneliness because of the death of his parents, because of this, he rarely shows joy. None the less, he does take his time and relaxes by sipping tea and reading, he enjoys candy and finely made cakes and fruit tarts.

History: Kaname was once a carefree individual from a wealthy family. He was an Air Bender born to Non-Bender Parents, He loved his parents, life, and everything, but at the tender age of eight. His home was burned down by a mysterious man and he was the only survivor, that very day, he vowed that the person responsible will pay. He would make them feel the same pain he did and would avenge his parents deaths. From that day on, he perfected his Air Bending until he was a self taught. It was when his skills was noticed, he became one of the youngest Master Air Benders, and he became Haruhi's teacher in Air bending.

Element: Air

Weapons: He uses his black umbrella to shield his pale skin from sunlight and he uses it to aid him in air bending. The Umbrella handle can split into to form a Paraglider. By using Air Bending to manipulate Air currents, he can use the Para Glider to fly.

Abilities/Skills: He's a master Air Bender and a great stratigist, he's also wise beyond years.

Other: Spirit
 
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