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Avatar: Wrath of the Spirits [Sign-Up]

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Renewal

Falling, but Rising Again
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So, I decided to throw together another RP. What do you think?

Avatar: Wrath of the Spirits

Introduction:
A golden age has settled upon the world. The creation and spread of the four bending arts has encouraged a renaissance of sorts: the mastery of the elements by mankind has led to an unprecedented era of cooperation and discovery. Towns grow larger by the day, becoming cities before the eyes of their inhabitants. The hunters of the Water Tribes sail forth from their bastion in the south, opening transoceanic trade and communications. The mountain-city of Omashu, the greatest city in the world, is already home to nearly fifty thousand people. The Sun Warrior tribes have forged a lasting peace, establishing the nascent Nation of the Sun, under the auspices of the Dragons themselves. And the Sky People, herders of the sky bison, are a common sight around the globe, carrying news as they wander the world.

Yet for all of mankind’s triumphs, the world is not in balance. Humanity reaches too far, too quickly, self-assured in their power over nature. Their actions have begun to distort the link between the real world and the Spirit World. For instance, the Senlin Forest, home to the peaceful nature spirit Hei Bai, has been devastated by intense logging; though lasting damage has yet to be done, Hei Bai has lashed out at nearby communities, its wrath aroused by the disrespect and damage to its home. Worst of all, the last Great Sage has died, alone and without a successor—knowledge of the art of Energybending has disappeared from the world.

The world is on the edge of a great revolution. These first benders have the potential to forever shape the world for good or ill. And so the spirits have begun taking their own actions to decide the fate of the world, binding themselves to humans and creating avatars of their own. But for all their power, these avatars are still limited, still just mortal men and women. What will it take to achieve balance once and for all?

Gameplay:
This RP, if you couldn’t tell from the introduction, is set in the era before the Avatar, just after the creation of the four bending arts. You’ll all play as lesser avatars—note the lack of a capital letter—humans who have had lesser spirits bound to them.

Lesser avatars can be benders or non-benders. All avatars can communicate psychically with the spirit bound to them, for advice or simple conversation; moreover, they can use the spirit bond to travel to the Spirit World, much like the Avatar. Additional powers depend on the kind of spirit bound to the avatar:

  • Mortal Spirits are exactly that: the ghosts of deceased mortals of exceptional will, who have maintained an active presence in the Spirit World instead of choosing to rest peacefully in the afterlife. Avatars of a mortal spirit simply gain a part of the wisdom, knowledge, and experience of the spirit, enhancing their own abilities. The Avatar Spirit is the perfection of this kind of bond, as it is bound to the mortal spirits of every past Avatar—that is part of what makes the Avatar State so unbelievably powerful, as it draws on the knowledge of thousands of past Avatars.

  • Wild Spirits are creatures purely of the Spirit World, ranging from simple things like immense spirit wolves to more bizarre monsters. Wild spirits can range from dumb beasts to creatures of human intelligence. They are essentially the normal inhabitants of the Spirit World, without exceptionally powerful abilities. Avatars of wild spirits can transform into the form of their spirit partner while in the real world, gaining all their physical abilities. However, because wild spirits are fundamentally different from humans, the two cannot instantly share information and experience like avatars of a mortal spirit, and must directly communicate information.

  • Nature Spirits are similar to wild spirits in that they are ‘regular’ inhabitants of the Spirit World. What distinguishes a nature spirit is that it is also bound to a specific part of the real world; Hei Bai is a nature spirit, for example. Because nature spirits are tied to a specific aspect of nature, they are more powerful than wild spirits, and can exert some level of control over their aspect of nature (though nowhere near as efficiently as bending); avatars of nature spirits can both transform into the form of the spirit partner and access some of their power over nature, with the same limitations as avatars of wild spirits. The greatest strength and weakness of nature spirits and their avatars is their tie to nature: though they are empowered by nature, should their aspect be damaged in some way (as the Senlin Forest was for Hei Bai), they will suffer accordingly.

  • Deep Spirits are incarnations of abstract concepts like fear and love, brought into being by the collective power of humanity. Koh the Face-Stealer is a deep spirit, as an incarnation of fear, nightmares, and uncontrolled passion; Wan Shi Tong is another. Deep spirits are immeasurably ancient; in some sense, they have existed since the dawn of humanity itself, as immutable parts of the human psyche. The few avatars of deep spirits have some degree of power over their spirit’s concept; a theoretical avatar of Koh could cause an enemy to be overwhelmed with uncontrolled emotion, or even steal the emotions of that enemy, much as Koh would steal faces. Because deep spirits are so powerful, a bond with one is essentially a bargain against one’s soul and life force: calling upon the spirit’s power burns away the avatar’s life. Fully unleashing their partner’s power will certainly kill the avatar.

  • Primal Spirits are the most powerful of all spirits, and are very similar to both nature and deep spirits. Essentially, primal spirits represent the greatest forces of nature: Tui and La, the Moon and Ocean Spirits, are both primal spirits. Unlike nature spirits, who are merely associated with aspects of nature, primal spirits are their aspect of nature, completely incarnate. Thus, while you may have nature spirits associated with specific seas, La is the ultimate incarnation of the sea, and has supreme power over it. Killing a primal spirit will cause their aspect of nature to vanish from the world, sooner or later. The Avatar Spirit is also the most powerful example of a primal spirit, as it is the Spirit of the Planet itself. There are no avatars of primal spirits, as no primal spirit would ever deign to bond with an insignificant human being.

Rules:
  • Follow all BMGf rules. This includes the obvious ones: be respectful, no spamming, etc.
  • Be descriptive. Short posts make for a boring RP. Aim for at least three sentences, maybe even a paragraph.
  • Keep OOC to a minimum. Any major discussion should be here, in the sign-up thread. Any OOC in the start-up should be game-oriented.
  • No god-modding. Defeating everything effortlessly and solving every problem instantly makes for a very boring RP.
  • Don’t control other players’ characters. This is simply proper procedure in any RP.
  • Listen to the GM. I’m here to keep gameplay going and ensure things don’t go out of control.
  • Read the rules and background information. They’re here for a reason. Reading the entire first post makes gameplay much smoother.


Sign-Up Form:
You’ll be creating both a human character and a spirit partner. You can create a normal human or spirit, of course, but they’ll be at a disadvantage compared to everyone else.

Name:
Age:
Gender:
Occupation: Whatever your character does for a living: hunter, artist, warlord, king, etc.
Element: Water, Earth, Fire, or Air
Bender?: Yes or no.
Background: Detail please.
You can also include any of the following, but this is optional:
Hometown: Describe the place where your character grew up.
Culture: Describe what kind of society your character belongs to. This does NOT have to be one of the four mentioned above (Water Tribe, Earth Kingdom, Sun Warrior, or Sky People). The Avatar world as we know it is still developing, and it’s fine to have original societies. Just try to stay true to the nature of the setting (no high technology!).
Personality: Detail again.
Appearance: Try to stick to the cultural norms of the established races (i.e., green eyes and clothes for Earth Kingdom, blue for Water Tribe, etc.)
Equipment: Whatever weapons and gear your character carries. Again, no high technology (e.g., tanks).
Other: Anything that doesn’t fit the above categories?

Spirit Partner:
Type: Mortal, wild, nature, or deep (but not primal)
Aspect: For nature and deep spirits only: whatever your spirit represents (a forest, an emotion, etc.). A good rule of thumb for nature spirits is that they aren’t universal—they represent specific places in nature, not general features.
Appearance: Detail, especially for nonhuman ones.
History: The story of your spirit. Doesn’t need to be so detailed, as your spirit may have forgotten it.
Personality: As always, detail.
Other: Anything that doesn’t fit the above?

Characters:

Any questions or clarification needed? Just ask Renewal!
 
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omg omg omg!!!! i love avatar :DDD anyways reserve me a spot for a bender.... not sure what kind yet but probably gonna be air... also i gots a quetion... when traveling to the spirit world, do we travel as our selves or in the form of the spirit?
 
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OOC:Leave it to Renewal to come up with such a complicated but awesome RP. Hopefully this one actually starts.

Name:Shayu
Age: 16
Gender: Male
Occupation: Hunter
Element: Water
Bender?: Yes
Background: Born in the Northern Water as son of the Chief, Shayu was raised as a warrior. He spent most of his childhood training day in and day out. He hated the pressure and the constant practice. As he grew up he became more defiant blowing off his training when he cold get away with it. He became much of a loner, but at the same time felt the need to be with others. At the age of 13, so he could escape the life he hated, he took a small ship and sailed to the Original Southern Water Tribe. An precursor to the the Tribe that would be formed again in the far future. He passed through the other nations, never spending much more than a day in a single area. His journey made him realize how sheltered his life had been in his old home. He saw crimes, pain, suffering, and disease. He had never known how much plagued the world. After two years he had finally arrived. The Southern Tribe was while very similar to him home it was also very different. Rights were equal, the people were much more free, and of course he wasn't required to train on a daily basis. He took the tribe as his home and was instantly accepted considering the many customs the Southern Tribe shared with the Northern. He took their style of fighting and weaponry, preferring it much more. He made a living as a hunter, selling his catch to the citizens.

Personality: Shayu is in the most basic sense, a loner. He prefers to fight for himself rarely accepting help from anyone else. He feels as though needing assistance is a sign of weakness. He often will go off by himself, separating himself from others for days on end. On top of that, his temper is incredibly short. With any reason to be angry he can just completely lose it snapping into a fit of rage. His antisocial attitude tends to lead him to just responding to others with a grunt or a growl.Despite his personality that greatly argues otherwise, he does appreciate friends, just not those who feel the need to help him.

Appearance: Shayu's appearance fits the norm for people of the Water Tribes. His skin his is fairly tanned, slightly more so from his time in the Fire and Earth Nations. His eyes are darker than most of the Tribe's being a dark royal blue color. He has short dark brown hair pulled back in a warrior's wolf tail, common in the Southern Tribe. He stands at 6'2" with a muscular build. He wears a dark blue suit of leather armor with the ends trimmed with white fur. On top of it he wears a short cloak with a crescent moon shape on the shoulders.

Equipment: A scimitar like weapon carved from a whale's jaw. Two shark tooth daggers.


Spirit Partner:
Type: Wild
Appearance: A large arctic wolf with snow white fur. Its eyes glow with a shine similar to moonlight. On its head is dark grey, sideways, crescent. Its tail is abnormally curled and extremely bushy. The wolf's paws are quite large with very sharp claws extending out of them. Its teeth are very longs, the incisors sticking outside of its mouth.
History: Just the average inhabitant of the Spirit World. Originally lived as a rare Arctic Wolf near the North Pole. After death it transferred into the Spirit World, often mistaken as an embodiment of moonlight.
Personality: The wolf personality is much like that of the human it formed its bond with. A lone wolf during his life, he is just as antisocial as Shayu if not more. Always on the look out for a threat, the wolf never lets his guard down. He will sometimes attack if even the slightest bit provoked. He tends to hold grudges, deciding that once someone has wronged him the are officially an enemy.
 
Not sure if this is okay… Let me know if I need to change anything.

Name: Joseph and Joshua “The Clones” Antonimous

Age: 16

Gender: Male

Occupation: Fishermen

Element: Water

Bender?: Yes

Appearance:

clonesbanner.png


Joe and Josh stand tall for their age, at six foot two, and have a pale complexion. They both have messy black hair (though Joshes is approximately an inch longer) and bright, turquoise eyes. They both also have a thin, four-inch long scar on the side of their face (right for Joe, left for Josh) because they were born Siamese.

They usually wear black, sometimes “mixing-it-up” with blue’s, green’s and pinks. They’re never seen without a pair of fingerless gloves (style may vary). They each also have a silver chain around their neck. that has a small, glass phial on it, containing water with mystical properties from Oasis Island. (See Background) They wear them for good luck.

Personality:
Joe and Josh can be described as nothing more than quirky. Being sarcastic at times, happy-go-lucky at others, and downright insane normally on a rare occasion, people generally don’t know what they’re thinking. They differ in several ways, however; Josh is the more protective and dominant, sticking up for Joe and anyone else whom he admires. He is also more brutal, retorting to violence quicker than Joe would. Joe, on the other hand, may appear harmless, but watch out; this rose has thorns. If something really gets on his nerves, even Josh, his temper will gain control and he will lash out.

Background:
Joe and Josh were born and raised in a small ocean village, in the distant waters surrounding the Northern Water Tribe. Their Village literally floated on the ocean’s surface, anchored to the sea bed below, and was named LaParadicia, after the Ocean Spirit.

The residents of LaParadicia held regular rituals and ceremonies in honour of the Ocean Spirit, as well as her sister, Tui. As a result, the waters surrounding LaParadicia are calm and tranquil, only bothered by storms twice a year, during Lunar Eclipses. At these times, the village’s mightiest Water Benders take control and guide the Village to a new spot, where it is anchored once more.

For as long as they can remember, Joe and Josh has trained under the Village’s Elder, Mighty Sensei Unda. They are his personal apprentices, and near the skill of most of the Village’s top Benders.

However many times the Village is moved, however, it is always within sailing distance of Oasis Island. This spiritual island is where Joe and Josh visit each day, where the spirits claimed them as their own.

Oasis Island is little more than a mile long in any direction. It’s perfectly circular, with a large oasis of water in the middle, and a smaller island within that. The island is ripe with wildlife and plantation. Joe and Josh love to spend days here at a time, eating the island’s tropical fruit and drinking the fresh, pure, blessed water in the Oasis.

In the centre of the island is a cave, a direct passage to the Spirit World, where Joe and Josh were bonded to their spirit partners.

Spiritual Partners: Lacus and Terrae
Type: Nature
Aspect: Oasis Island, water and land respectively.
Appearance: Lacus takes the form of a great killer whale. Her scales are in different shades of blue, and her eyes are completely black, as if her pupils had completely dilated and obscured her whole eyes.

Terrae, however, is a large wolf, as big as a horse. His fur is dark brown, almost black, with slight streaks of green, barely viewable. His eyes, too, are completely black.
Personality: Lacus and Terrae are very wise and noble spirits. They have a defined sence of right and wrong, and can detect trouble very easily. They're also very loyal to Joe and Josh, as the twins are to them. All four of them make a pretty good family, together.
History: Lacus and Terrae came into existence when their island was formed. Most places are formed by natural occurrences, but Oasis Island came into being when a might bender forced the land to raise. Water was trapped on the islands centre, so he created channels to link it back to the ocean.

But the water was dirty. The bender poured his life essence into the Oasis, giving everything that he was to purify the water as it flowed through the channels. He gave his life, to create this island. As a cave rose from the island’s centre and he crossed over into the spirit world, he said only one word.

“Mina…”
 
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Sorry for taking so long to get back to all of you; I seem to never have any free time anymore.

@fundamental: Glad to see you're so excited :-D. Reserved. As for your question, your character will travel as himself or herself, with their partner spirit accompanying them. The two are only bound together, and are not the same being.

@Majin Mew: I'm hoping so XD. I really want a chance to see how far this RP can go, because I'm leaving it very freeform and player-driven. Really, I just want all of us to end up exploring the world of Avatar. I love that show so much. Anyway, approved.

@The Anonymous: I love how you're always able to give a new spin on the Clones. Very well done; the names are a bit incongruous, but that's rather unimportant. Approved.
 
FFFFFFFFFFFFFF- reserve me a spot, PLEASE!!

Also, I coulda' thrown together a banner for you xDD
 
@Oerba: Of course :-D. Reserved. And you're free to make a banner if you've got the time; I would much appreciate it!
 
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