baton pass jolteon strategy

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Jimiinthesky

The Lark Ascending.
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4 hp, 252 spD, 252 speed,
timid
focus sash
subsitute
magnet rise
agility
baton pass


just give me a chance to explain before you go on about how stupid it is..

i switch in on somthing that's weak to thunderbolt, and they switch, predicting a thunderbolt. on the switch i use agility, and they usually bring out a ground type/somthing that has earthquake, such as electivire. i use magnet rise which makes me miss the earthquake, i then use substitute, just incase the opponant switches or uses a stat boost, then bring on the baton pass.

not everyone realises this, but magnet rise passes, and if the substitute works, and i switch onto lucario, i have a free swords dance, two if they try an earthquake on me.

this leaves me with a levitating lucario, with agility and one or even two swords dances. plus no increased priority move will be able to do much to lucario, exept vacum wave. now that is a force to be reconed with.

i have two psyical sweepers and a special sweeper, all of whom will greatly apprechiate the agility boosts/ substitute from jolteon.

it's the unexpected factor that makes this set work, and focus sash is there for people who just try to attack jolt right from the off

i realise this is a bit of an essay and i am sorry for that, used this on shoddy, works very often, and i have had 3, 6 pokemon sweeps from lucario so far :D
what do you think?
 
Wow, that was really well thought through. I'm not an expert at battles but I have to say that sounds nearly foolproof. Good job!
 
wow thankyou :)
im not expecting everyone else's feedback to be so kind...haha
 
I can't see much being faster than Jolteon... but Taunt stops this completely. It also seems a little easy to take down.. you Sub on the first turn though, right?

It seems like a really long setup.. but the idea's so crazy that it just might work.. in fact it looks like it has for you. o.o

Generally overanalyzing stuff could hurt a perfectly good set. Has it failed yet...?
 
i substitute if i see a taunt coming, the great thing about this set is that because of it's speed i can usually see things coming and do somthing to stop them.
and yes, a hippowdon stone edge'd me and the sandstorm killed me, perhaps like you say i should sub first then magnet rise, just to check they are going to use earthquake.

whats also happened a lot is that people have switched in blissey's, which is a complete blessing because they cant really do anything to stop me setting up :)
 
Yeah as great as this strategy seems....if someone were to send out Dusknoir or a Crobat with meanlook...your plan would go down the drain.
 
Yeah as great as this strategy seems....if someone were to send out Dusknoir or a Crobat with meanlook...your plan would go down the drain.

Uh, Baton Pass isn't affected by Mean Look.. and no smart player would use Mean Look without Baton Pass, since when the user switches out normally Mean Look's affect is gone.
 
Ohhh....I did not know that. In that case I would have to say that you're all good then.


Edit: Oh by the way magnet rise would kind of suck if you were to use it and they had a pokemon that knew Earthquake and a fighting type move. Also if the Focus Sash were to save you, Substitute would not work if you had 1 hp left.
 
well gravity can still wreck this, as can trick room

the main part of this strategy is that noone expects it, if people knew i had this set they'd waste no time in sweeping me to smythereens (cant spell)

oh, and how about a berry that up's attack below 25% health? that would give me an extra boost to baton after a few substitutes
 
they had a pokemon that knew Earthquake and a fighting type move.

...Ground and Fighting gives nearly identical coverage, nobody puts both on the same set.

You probably don't want to try and stuff as much as you can on the set, you want to aim for something that takes little to set up. Although what King of Nidos said is true, Focus Sash and Substitute don't go together.
 
mm..what item would you suggest then? i cant really think of one :/

oh and the ev's on spD are there because i didnt need any on spA obv, so i thought i'd put them there because jolt's spD is actually not bad, base of 95
 
Tina....you just love to prove me wrong on everything. Nah I'm just kidding and I'm not trying to give you so much of a hassle because all in all it is really good but there is always someone out there that is thinking something unexpectable also. So what I'm trying to say is that the only thing that you can ever be sure of is the fact that you are never absolutely sure of anything. So whenever entering a battle always expect the best with this but at the same time always be prepared for the worst. So I'm mainly trying to say that you should always have a backup plan.
 
Just use Leftovers/Lum Berry>>Focus Sash (unless this is a lead) since Sash is useless if SR is set up.
 
thanks wolfare, i'm gonna use leftovers :)


i think it might be a wise idea to have thunderbolt on here somwhere, especially because i jolteon is left alive after the lucario sweep, and if the switched water/flying pokemon is still alive it would be very useful.

question is, instead of magnet rise or sub, the other two moves are pretty much essential.

i'm actually thinking substitute, because otherwise ground types will simply persist with earthquake, and if i baton lucario into an oncoming STAB earthquake, he doesnt stand a chance.
 
thanks wolfare, i'm gonna use leftovers :)


i think it might be a wise idea to have thunderbolt on here somwhere, especially because i jolteon is left alive after the lucario sweep, and if the switched water/flying pokemon is still alive it would be very useful.

question is, instead of magnet rise or sub, the other two moves are pretty much essential.

i'm actually thinking substitute, because otherwise ground types will simply persist with earthquake, and if i baton lucario into an oncoming STAB earthquake, he doesnt stand a chance.
Or, you can use Jolteon as a lead, use something like 252 HP / 24 SpD / 232 Spe w/ Timid, and use Focus Sash. The EVs let him take weak special hits, or at least survive something. Use T-Bolt>>Sub. You can also try Yawn to force switches, and if you have SR down it can rack up damage. Spikes and T-Spikes are even better with it. Wish is another option also. =P I have battled this, and you usually only have time to use Magnet Rise (sometimes gives you a free turn since people would switch to Hippowdon, etc) and an Agility. I think something better than Lucario for the Agility + MR pass would do better, since Lucario doesn't really need the Speed as he already has ExtremeSpeed, but Metagross would greatly benefit from it.
 
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The only thing that I can think of that would totally throttle this thing are Scarf users and, most of all, Aerodactyl. A lead Taunt Aerodactyl will tie in Speed, so if it wins, Taunt will shut it down. Then either you switch or you stay in and it Earthquakes you into oblivion.

I just hate the idea of having something with no attack moves.
 
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