Yeah, another RMT from me, but is for the Battle Frontier. =D
I use this for all the battle facilities other than Battle Hall (which is shown below this). Although, this doesn't work as effective with both the Castle and Arcade taking away my items (except the Battle Castle allows me to buy my Lum and Sitrus Berry, but not Choice Scarf). Might consider making a team for those facilities, but just for that is a waste of time having to breed them and such. >_>
Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
- Thunderbolt
- Surf
- Trick
- Ice Beam
Comments: Trick my Scarf on something then go from there (it locks the opponent into one move while raising his Speed). Usually just switch to Scizor or Garchomp instead. Thunderbolt and Surf is for coverage (Surf is for STAB), and Power Gem is ONLY for Shedinja, which I have no moves what-so-ever that can hurt it, and if I did come across one without Power Gem, I am doomed. =P
Garchomp @ Lum Berry
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Outrage
- Substitute
- Earthquake
Comments: Yay! SD Chomp! Tears things to shreads! I mainly switch Garchomp into status moves, where Lum Berry heals the status, then set up a Sub, making it fail countless times allowing me to set up 3 Swords Dances. I also switch Garchomp in on Electric-type moves. ;D Earthquake for Steel-types that resist Outrage, and Outrage is for [massive destruction lol] STAB (same goes for Earthquake).
Scizor @ Sitrus Berry
Ability: Technician
Nature: Adamant
EVs: 84 HP / 252 Atk / 172 Spe
- Swords Dance
- Bullet Punch
- Substitute
- Superpower
Comments: Credit to Jumpman16 from Smogon for making the EV spread (and also the item idea). ;D Scizor comes in on most attacks that are aimed at Starmie with his massive resistant list (Shadow Ball, Dark Pulse, etc.). Sets up Swords Dance easily 3 times, and just Bullet Punch away. Superpower is for sturdy Steels, and coverage (after 3 SDs, I usually just spam Bullet Punches XD). Sitrus Berry allows me to take at least two more resisted hits, and lets me get one more Sub up.
This section is for how this works... Like what I will switch in against a certain attack.
- Electric-type attacks aimed at Starmie go to Garchomp
- Status moves go to Garchomp, then heals away with Lum Berry, and sets up a Sub (he can sometimes get a Swagger, and acts as a free SD)
- Most moves that are SE to Starmie go to Scizor, and resists them
- Ice/Dragon attacks aiming for Garchomp go to Scizor, but only switch if Garchomp doesn't have a Sub up to block Ice Shard
- Fire attacks directing at Scizor immediately go to Garchomp, only if I don't have a Sub up, or doubt I will outrun the foe
- I try to save Starmie for revenge killing
I have so far been successful with this team, getting ~80 streak (still counting, just been to busy to play it lately).
Garchomp @ Focus Sash
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Fire Fang
- Outrage
- Earthquake
Comments: Dragon/Ground/Fire gives perfect coverage. Everyone uses this apparently, so it is kind of self explanatory. =P Focus Sash allows me to survive a OHKO hit, and helps me get a Swords Dance in. STAB Outrage and Earthquake is for just OHKOing stuff. Fire Fang is only used for Bronzong/Bronzor actually. And, I usually just Outrage without setting up a SD if the opponent is something that learns Ice Shard. The only "real" counter is Cloyster. EX:
Round 1
Cloyster used Ice Shard
Garchomp lost 99% health (I held onto Sash)
Garchomp used Outrage
Cloyster lost ~70% health (it did around that much most of the time)
Round 2
Cloyster used Ice Shard
Garchomp fainted
Although, most Cloyster I found didn't even have Ice Shard, they used Avalanche. =P I could pack a Stone Edge though. But, so far I have been VERY successful with this monster, and I have gotten ~80 streak (already defeating the Ice, Dark, Ground, and Dragon ranks) and still going.
Main Battle Frontier Team
I use this for all the battle facilities other than Battle Hall (which is shown below this). Although, this doesn't work as effective with both the Castle and Arcade taking away my items (except the Battle Castle allows me to buy my Lum and Sitrus Berry, but not Choice Scarf). Might consider making a team for those facilities, but just for that is a waste of time having to breed them and such. >_>
Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
- Thunderbolt
- Surf
- Trick
- Ice Beam
Comments: Trick my Scarf on something then go from there (it locks the opponent into one move while raising his Speed). Usually just switch to Scizor or Garchomp instead. Thunderbolt and Surf is for coverage (Surf is for STAB), and Power Gem is ONLY for Shedinja, which I have no moves what-so-ever that can hurt it, and if I did come across one without Power Gem, I am doomed. =P
Garchomp @ Lum Berry
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Outrage
- Substitute
- Earthquake
Comments: Yay! SD Chomp! Tears things to shreads! I mainly switch Garchomp into status moves, where Lum Berry heals the status, then set up a Sub, making it fail countless times allowing me to set up 3 Swords Dances. I also switch Garchomp in on Electric-type moves. ;D Earthquake for Steel-types that resist Outrage, and Outrage is for [massive destruction lol] STAB (same goes for Earthquake).
Scizor @ Sitrus Berry
Ability: Technician
Nature: Adamant
EVs: 84 HP / 252 Atk / 172 Spe
- Swords Dance
- Bullet Punch
- Substitute
- Superpower
Comments: Credit to Jumpman16 from Smogon for making the EV spread (and also the item idea). ;D Scizor comes in on most attacks that are aimed at Starmie with his massive resistant list (Shadow Ball, Dark Pulse, etc.). Sets up Swords Dance easily 3 times, and just Bullet Punch away. Superpower is for sturdy Steels, and coverage (after 3 SDs, I usually just spam Bullet Punches XD). Sitrus Berry allows me to take at least two more resisted hits, and lets me get one more Sub up.
Strategy
This section is for how this works... Like what I will switch in against a certain attack.
- Electric-type attacks aimed at Starmie go to Garchomp
- Status moves go to Garchomp, then heals away with Lum Berry, and sets up a Sub (he can sometimes get a Swagger, and acts as a free SD)
- Most moves that are SE to Starmie go to Scizor, and resists them
- Ice/Dragon attacks aiming for Garchomp go to Scizor, but only switch if Garchomp doesn't have a Sub up to block Ice Shard
- Fire attacks directing at Scizor immediately go to Garchomp, only if I don't have a Sub up, or doubt I will outrun the foe
- I try to save Starmie for revenge killing
I have so far been successful with this team, getting ~80 streak (still counting, just been to busy to play it lately).
Battle Hall Team
Garchomp @ Focus Sash
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Fire Fang
- Outrage
- Earthquake
Comments: Dragon/Ground/Fire gives perfect coverage. Everyone uses this apparently, so it is kind of self explanatory. =P Focus Sash allows me to survive a OHKO hit, and helps me get a Swords Dance in. STAB Outrage and Earthquake is for just OHKOing stuff. Fire Fang is only used for Bronzong/Bronzor actually. And, I usually just Outrage without setting up a SD if the opponent is something that learns Ice Shard. The only "real" counter is Cloyster. EX:
Round 1
Cloyster used Ice Shard
Garchomp lost 99% health (I held onto Sash)
Garchomp used Outrage
Cloyster lost ~70% health (it did around that much most of the time)
Round 2
Cloyster used Ice Shard
Garchomp fainted
Although, most Cloyster I found didn't even have Ice Shard, they used Avalanche. =P I could pack a Stone Edge though. But, so far I have been VERY successful with this monster, and I have gotten ~80 streak (already defeating the Ice, Dark, Ground, and Dragon ranks) and still going.
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