Battle Frontier Gang [RMT]

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Yeah, another RMT from me, but is for the Battle Frontier. =D

Main Battle Frontier Team

I use this for all the battle facilities other than Battle Hall (which is shown below this). Although, this doesn't work as effective with both the Castle and Arcade taking away my items (except the Battle Castle allows me to buy my Lum and Sitrus Berry, but not Choice Scarf). Might consider making a team for those facilities, but just for that is a waste of time having to breed them and such. >_>

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Starmie @ Choice Scarf
Ability: Natural Cure
Nature: Modest
EVs: 4 HP / 252 SpA / 252 Spe
- Thunderbolt
- Surf
- Trick
- Ice Beam

Comments: Trick my Scarf on something then go from there (it locks the opponent into one move while raising his Speed). Usually just switch to Scizor or Garchomp instead. Thunderbolt and Surf is for coverage (Surf is for STAB), and Power Gem is ONLY for Shedinja, which I have no moves what-so-ever that can hurt it, and if I did come across one without Power Gem, I am doomed. =P

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Garchomp @ Lum Berry
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Outrage
- Substitute
- Earthquake

Comments: Yay! SD Chomp! Tears things to shreads! I mainly switch Garchomp into status moves, where Lum Berry heals the status, then set up a Sub, making it fail countless times allowing me to set up 3 Swords Dances. I also switch Garchomp in on Electric-type moves. ;D Earthquake for Steel-types that resist Outrage, and Outrage is for [massive destruction lol] STAB (same goes for Earthquake).

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Scizor @ Sitrus Berry
Ability: Technician
Nature: Adamant
EVs: 84 HP / 252 Atk / 172 Spe
- Swords Dance
- Bullet Punch
- Substitute
- Superpower

Comments: Credit to Jumpman16 from Smogon for making the EV spread (and also the item idea). ;D Scizor comes in on most attacks that are aimed at Starmie with his massive resistant list (Shadow Ball, Dark Pulse, etc.). Sets up Swords Dance easily 3 times, and just Bullet Punch away. Superpower is for sturdy Steels, and coverage (after 3 SDs, I usually just spam Bullet Punches XD). Sitrus Berry allows me to take at least two more resisted hits, and lets me get one more Sub up.

Strategy

This section is for how this works... Like what I will switch in against a certain attack.

- Electric-type attacks aimed at Starmie go to Garchomp
- Status moves go to Garchomp, then heals away with Lum Berry, and sets up a Sub (he can sometimes get a Swagger, and acts as a free SD)
- Most moves that are SE to Starmie go to Scizor, and resists them
- Ice/Dragon attacks aiming for Garchomp go to Scizor, but only switch if Garchomp doesn't have a Sub up to block Ice Shard
- Fire attacks directing at Scizor immediately go to Garchomp, only if I don't have a Sub up, or doubt I will outrun the foe
- I try to save Starmie for revenge killing

I have so far been successful with this team, getting ~80 streak (still counting, just been to busy to play it lately).

Battle Hall Team

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Garchomp @ Focus Sash
Ability: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
- Swords Dance
- Fire Fang
- Outrage
- Earthquake

Comments: Dragon/Ground/Fire gives perfect coverage. Everyone uses this apparently, so it is kind of self explanatory. =P Focus Sash allows me to survive a OHKO hit, and helps me get a Swords Dance in. STAB Outrage and Earthquake is for just OHKOing stuff. Fire Fang is only used for Bronzong/Bronzor actually. And, I usually just Outrage without setting up a SD if the opponent is something that learns Ice Shard. The only "real" counter is Cloyster. EX:

Round 1

Cloyster used Ice Shard
Garchomp lost 99% health (I held onto Sash)
Garchomp used Outrage
Cloyster lost ~70% health (it did around that much most of the time)

Round 2

Cloyster used Ice Shard
Garchomp fainted

Although, most Cloyster I found didn't even have Ice Shard, they used Avalanche. =P I could pack a Stone Edge though. But, so far I have been VERY successful with this monster, and I have gotten ~80 streak (already defeating the Ice, Dark, Ground, and Dragon ranks) and still going.
 
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Kind of a late rate, but should prove useful.

"and Power Gem is ONLY for Shedinja"

Uh, say what? D: You don't see Shedinja past battle twenty -- it's a tier one Pocket Monster with only one set -- why are you so afraid of it? If you're that intimidated by its presence, use another team through the first three rounds of whatever facility you're in and then have some fun with your squad. I've had numerous teams (thanks to using that very Garchomp & Scizor combination) that can't touch Shedinja, and I'm not alarmed by it at all. If I find it that early, I'll just try and stall it or retire and start over, because it's so early that it doesn't really matter to me, at least.

This way, you're not wasting a slot on Starmie; Ice Beam, maybe a support move -- say flash or thunder wave -- or something to replace Power Gem.
 
well i've never actually done the battle frontier but...this is what i think haha

mmm..i'd have to disasgree with you there, the idea of starting over just because of encountering a pokemon that you cant do a thing to, when you could have planned for it, seems a bit stupid :p

but i'm not sure about powergem :/ ice beam is so useful on starmie for dragons.
i dunno if this would work, but how about putting sandstorm on garchomp instead of substitute? takes care of shedinja, up's your evasivness which gives you a chance to swords dance, and also gives you a free slot on starmie :)
 
Kind of a late rate, but should prove useful.

"and Power Gem is ONLY for Shedinja"

Uh, say what? D: You don't see Shedinja past battle twenty -- it's a tier one Pocket Monster with only one set -- why are you so afraid of it? If you're that intimidated by its presence, use another team through the first three rounds of whatever facility you're in and then have some fun with your squad. I've had numerous teams (thanks to using that very Garchomp & Scizor combination) that can't touch Shedinja, and I'm not alarmed by it at all. If I find it that early, I'll just try and stall it or retire and start over, because it's so early that it doesn't really matter to me, at least.

This way, you're not wasting a slot on Starmie; Ice Beam, maybe a support move -- say flash or thunder wave -- or something to replace Power Gem.
Eh, I will replace it with Ice Beam, thanks for telling me.
well i've never actually done the battle frontier but...this is what i think haha

mmm..i'd have to disasgree with you there, the idea of starting over just because of encountering a pokemon that you cant do a thing to, when you could have planned for it, seems a bit stupid :p

but i'm not sure about powergem :/ ice beam is so useful on starmie for dragons.
i dunno if this would work, but how about putting sandstorm on garchomp instead of substitute? takes care of shedinja, up's your evasivness which gives you a chance to swords dance, and also gives you a free slot on starmie :)
Substitute helps with stat lowering moves from lowering my stats even more. It protects against status also so it won't result in a hax. It also protects me from a KO like Ice Shard. Where Sandstorm only raises my evasion by 20%, and damages Starmie. Substitute I find more useful giving me another life.

Thanks for the comments~
 
I need to like, log in here more than once a week. >_>;

mmm..i'd have to disasgree with you there, the idea of starting over just because of encountering a pokemon that you cant do a thing to, when you could have planned for it, seems a bit stupid :p
In another Pocket Monster's situation, maybe, but this is Shedinja, a Pocket Monster you don't even encounter in the higher, much more important rounds we're talking about here. When it can be entirely avoidable by simply using a team that can hit it, that's planning enough.

Degrading Starmie's moveset (or by your suggestion, Garchomp's) for a tier one Pocket Monster (Meaning lil' guys like Larvitar, Aipom, etc in his similar pool) -- that, gee, you might not even encounter most likely -- isn't the route to higher, more successful streaks when you can (plain and simple) breeze past the first three rounds with something else. It's a solid team that really has the potential for enormous success, ripping some of said potential seems more like a waste when the entire situation can be avoided as I suggested earlier in this thread.

Also, just because someone might retire early to maintain the more superior sets (that deal with higher rounds) isn't stupid whatsoever, what time is wasted, less than 30 minutes? As I said, it's not that long nor hard to breeze past Palmer battle one again. So chopping Power Gem off and taking the far better option, or maintaining the definite success sets of Chomp and Scizor, isn't that bad of an idea. It's simply taking more of a long-term approach than short-term for something you're not guaranteed to even see. When you'll definitely see Dragon-types of all sorts in the uppers tiers past Battle 49, so Starmie would love that Ice Beam if Garchomp can't finish the job or gets a rude surprise with a sub not up.

He's got Ice Beam now, with a streak of 156 still going, would he be there with Power Gem? Or even losing the impressive protection Substitute offers? I honestly wouldn't think so.

I realize you said you're not involved with the Frontier, that's okay, any suggestions or comments at all further reinforce and promote valuable discussion, but I on the other hand am completely opposite and have my share of experience, so I apologize if I came off a bit rough on you. XD; I'm just so absorbed in it I get a bit carried away, lol. Your point for encountering & preparation so you can deal with something for other Pocket Monsters is certainly valid in other situations, but for Shedinja? Nah~

---

Anyway, congrats on your latest streak Wolf, I kinda doubt any further improvements can be made since you're thriving thus far. :D Good luck.
 
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Oh, thanks for putting this up. This will really help.
 
I need to like, log in here more than once a week. >_>;

In another Pocket Monster's situation, maybe, but this is Shedinja, a Pocket Monster you don't even encounter in the higher, much more important rounds we're talking about here. When it can be entirely avoidable by simply using a team that can hit it, that's planning enough.

Degrading Starmie's moveset (or by your suggestion, Garchomp's) for a tier one Pocket Monster (Meaning lil' guys like Larvitar, Aipom, etc in his similar pool) -- that, gee, you might not even encounter most likely -- isn't the route to higher, more successful streaks when you can (plain and simple) breeze past the first three rounds with something else. It's a solid team that really has the potential for enormous success, ripping some of said potential seems more like a waste when the entire situation can be avoided as I suggested earlier in this thread.

Also, just because someone might retire early to maintain the more superior sets (that deal with higher rounds) isn't stupid whatsoever, what time is wasted, less than 30 minutes? As I said, it's not that long nor hard to breeze past Palmer battle one again. So chopping Power Gem off and taking the far better option, or maintaining the definite success sets of Chomp and Scizor, isn't that bad of an idea. It's simply taking more of a long-term approach than short-term for something you're not guaranteed to even see. When you'll definitely see Dragon-types of all sorts in the uppers tiers past Battle 49, so Starmie would love that Ice Beam if Garchomp can't finish the job or gets a rude surprise with a sub not up.

He's got Ice Beam now, with a streak of 156 still going, would he be there with Power Gem? Or even losing the impressive protection Substitute offers? I honestly wouldn't think so.

I realize you said you're not involved with the Frontier, that's okay, any suggestions or comments at all further reinforce and promote valuable discussion, but I on the other hand am completely opposite and have my share of experience, so I apologize if I came off a bit rough on you. XD; I'm just so absorbed in it I get a bit carried away, lol. Your point for encountering & preparation so you can deal with something for other Pocket Monsters is certainly valid in other situations, but for Shedinja? Nah~

---

Anyway, congrats on your latest streak Wolf, I kinda doubt any further improvements can be made since you're thriving thus far. :D Good luck.
Thanks for putting your essay about Shedinja in my thread! XD Thanksies, I kind of took a small break from it for a while. XP
 
hmm. When you're going to do the battle frontier the number one goal is Attacking. So if I were you I wouldn't use trick and substitute. Most pokemon in the frontier are dead in a neutral 80-base power hit(at least they were in emerald)

main point: don't use trick at all, and don't use substitute either
 
hmm. When you're going to do the battle frontier the number one goal is Attacking. So if I were you I wouldn't use trick and substitute. Most pokemon in the frontier are dead in a neutral 80-base power hit(at least they were in emerald)

main point: don't use trick at all, and don't use substitute either
Do you know what Choice Scarf and Trick does. =\ Did you read my post on the synergy of this team? =| You call Draco Meteor, Fire Blast, Focus Blast, etc a 80 base power? Lol... If you are talking about the Pokemon that show up the first 1-21 rounds, then that involves no strategy at all, and if you are expecting to see only those, then you have not been battling in the Battle Tower. I will explain the strategy again:

- Trick my Scarf on the opponent.

- Opponent gets locked into a move (if it involves status, go to Chomp to heal it away with Lum Berry, then set up a Sub, and I have NO status at all while having +6 Atk, most resisted hits go to Scizor)

- After that, I attack, after a +6, even a Charizard with max HP / max Def gets OHKOed by Scizor's BP. Outrage OHKOs everything, even Skarmory.

- Starmie is usually saved for revenge killing if Chomp/Scizor died.

Sub is incredibly useful in BT as it protects me from status, stat lowering moves, OHKOs, etc. Just attacking compared to having a Garchomp with +6 Atk and a Sub up to protect against faster threats and Ice Shard, is a lot more deadly, while having the opponent using Thunder Wave (fails every time with Sub up). =\
 
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you know thunder wave doesn't work on garchomp in the first place because it's ground? and I have read you're whole strategy. But the strategy I most use is having a lot of type coverage (by making all four moves attacking moves) so that fast pokémon can usually ohko most opposing pokemon.
 
But the strategy I most use is having a lot of type coverage (by making all four moves attacking moves) so that fast pokémon can usually ohko most opposing pokemon.

Yes, but that's your strategy. If somebody wants to use a different strategy, they can use one. Doesn't hurt to have originality, either (since I know I use the "all-attacking moves" strategy and I feel really unoriginal using it).
 
you know thunder wave doesn't work on garchomp in the first place because it's ground? and I have read you're whole strategy. But the strategy I most use is having a lot of type coverage (by making all four moves attacking moves) so that fast pokémon can usually ohko most opposing pokemon.
That was just an example, say the opposing Pokemon used Sleep Powder instead?

Yes, but two moves is all I need to run efficient in the Battle Frontier. Because, I don't even need Earthquake (it is mainly for STAB and something to use without being locked into Outrage if I already used my Lum Berry) seeing as Garchomp already OHKOs/2HKOs max HP / max Def Skarmory, seeing as Skarmory is one of the most defensive of Steel-types. Scizor already has enough type coverage as Superpower already hits everything that resists BP, and even then, BP does massive damage to Pokemon that is very fragile. But, I always thought a +6 Atk Garchomp with a Sub up (mainly having two lives) is better than having a Garchomp with 4 moves. I do see what you mean, but I found this is a lot better than just attacking, plus having the opponent being locked in one move while I set up everything. =D I have found this with success seeing as I have reached 164 in Battle Tower with it (lost to a BrightPowder Infernape (Surf missed >.<)).
 
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