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Battle Hall help

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dukeburger

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I hope that it's okay to post this as a new thread. If not, I can move this to simple questions, but I thought it may be a good idea for others to also come here and get help or post "teams" or advice.

While others seem to be saying that the Battle Hall is easy... it seems difficult enough if you get a poor match up for the first battle with Argenta, and I can't imagine how difficult it must be to get to her the second time, at 170 battles. So what would be a good Pokemon to use?

I originally went in with this:

Spr_4d_230.png


Kingdra
Naure: Timid
EVs: 6 HP, 252 Sp Atk, 252 Spd
Item: Haban berry

- Dragon Pulse
- Ice Beam
- Signal Beam
- Suf

The idea was that its only weakness is 2x to dragon, so that would be its main worry. Dragon Pulse because Draco Meteor can't afford to miss, and Ice Beam for extra insurance against Salamences or Garchomps that may be faster. However, I think this is total garbage due to the fact that it loses to Shedinja, and I can't think of anything that would hit it barring some kind of super effective hidden power.

So I'm thinking:

482.png


Azelf
Nature: Timid
EVs: 6 HP, 252 Sp Atk, 252 Spd
Item: Choice specs

- Psychic
- Shadow Ball
- Flame Thrower
- Energy Ball

No 4x weaknesses, and only weak to Dark and Ghost, which can both be handled by Shadow Ball... however, Weavile will outspeed it, and I don't think I like that. I feel like Azelf is too fragile to survive, including in other situations aside from Weavile, should it not get to go first and land a OHKO. This set also doesn't ever want to face a Blissey. So I'd like some advice before I set out to SR for a good timid Azelf on Platinum (I have one on Pearl, but its IVs are terrible).

I'm open to any advice on completely different Pokemon, if someone has already found something that they think works well.
 
Right now I'm 30 wins in with my Infernape, and that is actually working pretty well. I know that he has a lot of weaknesses, but I go for one shot kills alot.

Here he is:

Infernape
Item: Focus Sash (because I can kill most things in two shots, if not one)

Flare Blitz
Blast Burn
Close Combat
Earthquake
 
The Battle Hall is probably the hardest thing to ever be put in one of these games. Because it's impossible to get 'perfect' coverage out of any set, the only decent tip I can give you is to run something with something resembling BoltBeam (any decent combination of an Electric move and Ice move works) plus Earthquake; a mixed Electivire set running Thunderbolt with Ice Punch, Earthquake and Focus Blast/Brick Break/Cross Chop is probably a good example.
 
@ Aura Sphere: Hmm, Infernape doesn't sound bad, but why Flare Blitz and Blast Burn on the same set? I think he may do better with Flamethrower for accuracy... Flare Blitz has too much recoil, and isn't Blast Burn one of the hyper beam moves? In any case, what nature/EVs are you running on him?

@ Zero Chiaki: Yeah, I agree that this seems ridiculously hard, especially because if you lose, you have to start all over, and it takes a long, long time... and it's annoying because you know you can get through the early levels no problem, but you still have to spend the time doing it. I was also thinking a boltbeam combo would be a good idea. I like the "mixed" set for Electivire, but I'd be worried that he's not fast enough without activating Motor Drive (which most likely would not happen in the Battle Hall), and that he's walled too easily.

Maybe a somewhat bulky Latias with choice scarf could work? It could pull off a set with good coverage, and be able to survive an attack if it has to. I suppose it could also go the choice specs route. The only problem with that would be getting one that is actually usable... and it will still get walled by things like Blissey. :/
 
@ Aura Sphere: Hmm, Infernape doesn't sound bad, but why Flare Blitz and Blast Burn on the same set? I think he may do better with Flamethrower for accuracy... Flare Blitz has too much recoil, and isn't Blast Burn one of the hyper beam moves? In any case, what nature/EVs are you running on him?

I'm running standard Mix Ape Ev's. And the reason I have both fire moves on the set is because one is for pokemon with low defense (Flare Blitz) and the other is for Pokemon with low special defenses (Blast Burn)

And I'm not overly worried about the recoil because I knock most things out with one shot (well at least what I've faced so far). And the same thing with Blast Burn, making the rest turn meaningless. I'm assuming that I am going to loose somewhere down the line, and this is just a first draft
 
I've managed up to 60 wins (facing Argenta) with:

Gallade

Psycho Cut
Night Slash
Close Combat
Swords Dance

Didn't beat her, though (fucking Raikou >_>)

Although most can out run him, he has been able to hold his own against the likes of, say, Murkrow, who is faster and can use flying moves to damage him a lot.

He can tackle all types in existence and has survivable stats.


Not that I'm good with movesets, but go with types that you know you can trounce first, and stick with them for a while, at least until you get a Silver Print (assuming that you don't have one yet). For Gallade's example, it'd be Ghost, Dark, Fighting, Poison and Steel.

Gallade helps me a ton, and I'd recommend this moveset to a lot of Gallade trainers out there.
 
Yeah, my Infernape with Fire Blast/Close Combat/Grass Knot/HP Ice is going great. The Azelf set doesn't have GREAT coverage, but it's powerful enough that it probably won't matter.
 
@ Aura Sphere: Hmm, Infernape doesn't sound bad, but why Flare Blitz and Blast Burn on the same set? I think he may do better with Flamethrower for accuracy... Flare Blitz has too much recoil, and isn't Blast Burn one of the hyper beam moves? In any case, what nature/EVs are you running on him?

Well, its only a one Pokemon battle, and if you can kill them with that one hit, then sure why not? I mean I'm planning to use Giga Impact on Slaking--though we all know that in the Battle Frontier, a 90% accuracy really means 30%, and losing those two turns is just :/
 
Actually, up to 50 battles, Infernape's Fire Blast (80 accuracy) only missed once... then again, my Platinum file seems to love Infernapes for some reason (My in-game Infernape never once hit itself in confusion and when I was up against Flint's Infernape the attack I threw up against it missed 3 times) so I dunno!
 
Update: Infernape died to a Pelilipper (probs spelled that wrong) :(

Even with the amount of power, I got walled buy the stupid pelican. I think I'm going to need to put thunder punch on him in place of one of the two fire moves...
 
Well, Thunderpunch is an egg move so good luck with that.

For my last... 120... battles, I think I'll use Electivire instead. That'll hold up to her Raikou better most likely.
 
Riiiiiiight right... well since your moveset for Infernape is weird in the first place you might as well teach Tpunch over Blast Burn.
 
Well, Thunderpunch is an egg move so good luck with that.

For my last... 120... battles, I think I'll use Electivire instead. That'll hold up to her Raikou better most likely.

Don't you have to use the same Pokemon through the whole playthrough?

(also is it just same species, or the exact same Pokemon)
 
Wow, lots of stuff to say... I feel like I'll lose track if I try actually quoting, so I'll just list:

@ Jnoo: Wouldn't it be better to just do choice band on him rather than Swords Dance? In the two turns it would take you to use Swords Dance and then an attacking move, you could probably 2HKO something anyway, should you survive. Choiceband would give you more insurance for a 1HKO.

@ Pretty much everyone who is convincing me of Infernape's awesomeness... yeah, I see all the points you're making. Maybe I'll give the mixape EV spread a shot. Yeah, I think Thunder Punch would be a really good idea on him... you could also go with Grass Knot, but I don't know how much that helps against Pelipper.

@ Outrage: Well, my main concern is that there are quite a few Pokemon that seem to have focus sash, and of course you never know which ones those are. That would suck to use Blast Burn on the wrong one.

@ Wiil: Argenta's Pokemon is random, so don't assume that you'll be facing a Raikou. I also doubt that it's really all that random... I wouldn't be surprised if the computer picked something that can either easily KO you or wall you. And yes, Outrage is right... you must use the same Pokemon for the whole streak. I don't know if it's just the same species or if it has to be the same specific Pokemon, however.
 
Well as long as its not Focus Sash counter :p (and we all know it always is)

Gawd the ridiculousness that has Focus Sash. Its like they're expecting their tanky Metagross to die in one hit -_-

Also Grass Knot won't do much on Peliper.
 
@ Jnoo: Wouldn't it be better to just do choice band on him rather than Swords Dance? In the two turns it would take you to use Swords Dance and then an attacking move, you could probably 2HKO something anyway, should you survive. Choiceband would give you more insurance for a 1HKO.

Truth be told....I never actually use Swords Dance. =P

I have Scope Lens on him as well, since pretty much all of his attacking moves have a heightened chance for Crits anyhow, so Scope Lens kind of gets it 1/4. He has OHKO'd a number of times.

Haven't tried Choice Band Gallade before. Bit hesitant to use them since my days in the Battle Arena in Emerald (Earthquake to KO + flying type next round = WTF?!)

I guess since the circumstances don't seem to be as heavy as they used to be, I guess I could try it. I just need the BP for it. xD
 
Well as long as its not Focus Sash counter :p (and we all know it always is)

Gawd the ridiculousness that has Focus Sash. Its like they're expecting their tanky Metagross to die in one hit -_-

Also Grass Knot won't do much on Peliper.

Yeah, that's what I was getting at - the Focus Sash/Counter combo that happens a lot with the computer. Of course Fire Blast can't be countered anyway... but ugh, what a cheap way to die if you used a physical move (or if they used Mirror Coat, but that seems to be less common).

You mean, the computer puts focus sash on stuff like that, or people doing that in real life?

Okay, didn't know how much he "weighed," but I doubted it was anything near Gyarados anyway. :p Thunder Punch is probably a better option for stuff like Starmie. Infernape is going to struggle in the higher water and psychic tiers most I think... bulky waters that he can't 2HKO or faster psychics (though they usually tend to be defensively fragile).

Truth be told....I never actually use Swords Dance. =P

I have Scope Lens on him as well, since pretty much all of his attacking moves have a heightened chance for Crits anyhow, so Scope Lens kind of gets it 1/4. He has OHKO'd a number of times.

Haven't tried Choice Band Gallade before. Bit hesitant to use them since my days in the Battle Arena in Emerald (Earthquake to KO + flying type next round = WTF?!)

I guess since the circumstances don't seem to be as heavy as they used to be, I guess I could try it. I just need the BP for it. xD

Well, in this case, choice band Earthquake is just fine, because you don't have to worry about anything else coming in after you KO the opponent. That's what makes choice band/specs/scarf hard to pass up here, although I do think that either focus sash or one of the super-effective reducing berries is a good idea.
 
I got to 108 with a focus sash Staraptor, and I highly recommend it. Fighting, flying, and normal moves give great type coverage, and focus sash all but ensures getting a second attack off, making it better than choice band for anything which goes down often in one hit.
 
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