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battle sim: one lv1 vs six lv100s

Pika25

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Criteria: Double battle with no turn limit. Win to clear.

You:
Starly♀ Lv1 no item; Sunny Day, Endeavor, Quick Attack, Wing Attack

Opponent:
Leads:
Scizor♂ Lv100 Choice Scarf; False Swipe
Hippowdon♂ Lv100 Choice Band; Earthquake

Reserve, in this order:
Shuckle♀ Lv100 Leftovers; Attract
Parasect♂ Lv100 Miracle Seed; SolarBeam
Lucario♂ Lv100 Choice Specs; Shadow Ball
Shedinja Lv100 Focus Sash; Shadow Sneak

Solution: Use Sunny Day on turn 1; otherwise Hippowdon's sandstorm will finish you off after Scizor's False Swipe. But Parasect cannot come out too early; otherwise you will have to eat a full-power SolarBeam. Once it does come out, use Endeavor on it, and then Quick Attack it before it gets the chance to fire the SolarBeam. Other than those complications, Starly should be home free, provided you use two Wing Attacks on Shedinja for obvious reasons.

Remember the Battle Sims from Pokémon XD? They inspired me to create a Battle Sim of my own. I could have made this sim a bit more difficult by putting Heat Rock on Starly, making Starly male so that Attract could work, or putting Parasect earlier in the reserve lineup than Shuckle; made it an impossibility by using Rattata and Bite instead, so that Earthquake would KO; giving Parasect Power Herb or Giga Drain, instead of Miracle Seed and SolarBeam, respectively; giving Lucario or Shedinja non-ghost move, like Lucario's Aura Sphere or Shedinja's X Scissor; or using another ghost instead of Shedinja, like Drifloon or Duskull.

As for stats, Shuckle should have max Defense (31 IV, 252 EV, +Nature) which is 614; same for Scizor, which is 328; Hippowdon should have min Attack (0 IV, 0 EV, -Nature) which is 206. Choice Band will put that at 309 though.

I used another such Battle Sim on Smashboards, link here http://www.smashboards.com/showthread.php?t=182884
it involves a Lv1 OHKO'ing a Lv100.
 
This is a silly battle puzzle. Only two of your opponents can take you out, and they won't be out at the same time. Not really all that challenging.

Also, if you're going to use Sheddy as an enemy, you should make it more interesting to take out, like the Sim in XD where you had to Mirror Move Shadow Ball or else you wouldn't be able to take it out, period.
 
Why not just use F.E.A.R? Am I missing something? TBH, this seems like kind of a silly battle simulation...
 
@Cheesus and Politoed:

I could have made this sim a bit more difficult by putting Heat Rock on Starly, making Starly male so that Attract could work, or putting Parasect earlier in the reserve lineup than Shuckle; made it an impossibility by using Rattata and Bite instead, so that Earthquake would KO; giving Parasect Power Herb or Giga Drain, instead of Miracle Seed and SolarBeam, respectively; giving Lucario or Shedinja non-ghost move, like Lucario's Aura Sphere or Shedinja's X Scissor; or using another ghost instead of Shedinja, like Drifloon or Duskull.

I posted these changes to the puzzle (in bold), just to make it more challenging; it seems pretty silly without them, as Earthquake and the Ghost moves do nothing to Starly.
 
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