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Battle Spot (Rated) Singles Discussion

Zeb

what is your spaghetti policy here?
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Battle Spot Singles is basically bring six Pokemon and then pick three during the Team Preview screen. It lowers your Pokemon to level 50. It's a lot faster paced than 6vs6 metagames and also has some huge differences. For one, entry hazards are pretty much never seen. Meaning things with a Stealth Rock weakness are easier to use and you don't have to bring Defog/Rapid Spin. Another difference is that only having three Pokemon, and not six, means that if you choose one of your three "wrong" compared to your opponent's choices, you're pretty much down from the beginning of the battle and it can be hard to bring it back. I find it really fun and a cool change from 6vs6.

This thread is mostly for Rated, since the Unrated ladder is just a crappy legendary fest.

Here's a Pokemon that I love using in Battle Spot Singles: Focus Sash Mamoswine.

473.png

Mamoswine @Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Sp.Atk / 252 Speed
Nature: Naive
- Earthquake
- Icicle Crash
- Freeze-Dry
- Ice Shard

Mamoswine is so unbelievably good in Battle Spot Singles. I tried Choice Band but after battling with it a few times I realised that Focus Sash would be a million times better and I wasn't wrong. It can go 1vs1 with so many things and then it has Ice Shard for priority to clean up. It scares out so much with its lovely dual STAB and I originally bred this one to try out Freeze-Dry and even though it isn't all that useful, it can be a nasty surprise at times. Freeze-Dry doesn't 2HKO Rotom-Wash (it needs a different nature and loads of Sp.Atk EVs when I checked), so don't leave it in and attempt it because I've tried. You could drop Freeze-Dry and go Jolly with something like Stone Edge or Superpower too. Freeze-Dry doesn't one-hit Swampert or Mantine either when I've faced those, but it can still get off some decent damage (it did like 90% to the Swampert iirc and Mantine was hit harder by Icicle Crash).

Here's two battles showing examples of when it's been useful. The first one in particular has Mamo save the game for me. (I don't intend for these to be seen as perfect replays or anything, since they are obviously not and I'm not the greatest battler.)

X5AW-WWWW-WWW7-W4C4
339G-WWWW-WWW7-EAMK

I might post about Mega Banette (and maybe Wigglytuff!!) at another point because it's incredibly fun to use and I've had some good success with it. (Here's a quick video that shows Banette messing up 2/3 of the opponent's team: XRBG-WWWW-WWW7-EBXJ and no the Mamo flinch didn't matter as I still had Sucker Punch Honckrow in the back :p)

Have people been battling on the Rated ladder? Anyone have any Pokemon/sets or replays they'd like to share?
 
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I like to play a very weird Talonflame, it has trolled many people
talonflame_zpse7ae4544.gif

Talonflame @Sharp Beak
Jolly
Gale Wings
252 Atk and Spd, 4Def
Aerial Ace
Bulk Up
Roost
U-Turn
AA gets them every time.
 
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I like to play a very weird Talonflame, it has trolled many people
talonflame_zpse7ae4544.gif

Talonflame @Sharp Beak
Jolly
252 Atk and Spd, 4Def
Aerial Ace
Bulk Up
Roost
U-Turn
AA gets them every time.

How come you use Aerial Ace and not Brave Bird? I know the recoil is annoying but Brave Bird is twice as strong and with that priority Roost (you're using Gale Wings, right?) you can keep yourself healthy. You could even try using a Careful nature and some Sp.Def so it can take hits reasonably well from both sides after a Bulk Up. U-turn is cool though because there's no Stealth Rock around.
 
I like to play a very weird Talonflame, it has trolled many people
talonflame_zpse7ae4544.gif

Talonflame @Sharp Beak
Jolly
252 Atk and Spd, 4Def
Aerial Ace
Bulk Up
Roost
U-Turn
AA gets them every time.

How come you use Aerial Ace and not Brave Bird? I know the recoil is annoying but Brave Bird is twice as strong and with that priority Roost (you're using Gale Wings, right?) you can keep yourself healthy. You could even try using a Careful nature and some Sp.Def so it can take hits reasonably well from both sides after a Bulk Up. U-turn is cool though because there's no Stealth Rock around.
My Tal has AA for the best part of the hole game, abnormal sets and unexpectedness. Plus I don't like Recoil.
 
I said I'd post again with more stuff, so here I am :p

wigglytuff.gif

Wigglytuff @Assault Vest
Ability: Competitive
EVs: 4 HP / 252 Sp.Atk / 252 Sp.Def
Nature: Modest
- Hyper Voice
- Dazzling Gleam
- Fire Blast
- Psychic / Shadow Ball / Ice Beam / Thunderbolt / Focus Blast / Grass Knot

People will probably laugh and think this is a joke, but Wigglytuff puts in good work whenever I use it. It eats Ferrothorn for breakfast. I'm not sure if they expect me to switch, or if they think I'm locked in with Choice Specs, but they always leave it in to take a Fire Blast. I find the first few moves to be non-negotiable (though I guess you could replace Hyper Voice with another coverage move if you want). It will die to pretty much any physical attack though, so make sure you have something in the back to deal with them (I usually use Banette, below, to burn whatever needs to be, if I can). This would probably better in doubles with Intimidate activating Competitive and Hyper Voice being a spread move (idk though, I don't play doubles), but it does a good job in 3vs3 and it's Wigglytuff, so it's pretty fun to use ^_^

Also can we appreciate the image of a Wigglytuff wearing an Assault Vest (
Bag_Assault_Vest_Sprite.png
) and slaughtering Ferrothorn. I should nickname mine Rambo or something.

banette-mega.gif

Banette @Banettite
Ability: Frisk
EVs: 252 HP / 36 Def / 220 Sp.Def
Nature: Careful
- Shadow Sneak
- Knock Off
- Destiny Bond
- Will-o-Wisp

I love Mega Banette. I know that it's considered very niche, predictable and its stat spread makes it pretty hard to use, but I just love it. It can usually mess up 2/3 of the opponent's team. You need to Mega Evolve as soon as possible to take advantage of Prankster when you need it. Frisk before evolving is cool, though, helps with seeing what you're up against (especially things like Heracross that doesn't always use its Mega Stone). Physical attacker don't want to take a Wisp, Knock Off + Shadow Sneak kills things like Latios who think they can Draco Meteor me to death. Mega Kangaskhan can't deal once I'm evolved with it as it hates a burn, Destiny Bond basically says no to set-up sweepers. Sandstorm and Leech Seed are ways I've seen people avoid the D-Bond, but a lot of others just have to take it once it's time to go down. I often have to preserve Banette since it can often be the way I win by crippling everything. I did have Thunder Wave over Shadow Sneak, but I didn't find myself in need of it much tbh, but that's another Prankster option, as is things like Taunt, Substitute, Disable, Pain Split, maybe even things like Spite, Grudge (though D-Bond is better) or Infestation if you want to try out some other stuff. Basically you can make Banette fit whatever you want. I just wish they'd given it a bit more defences than they did otherwise it'd be nigh on perfect to me :/

hawlucha.gif

Hawlucha @Power Herb
Ability: Unburden
EVs: 4 HP/ 252 Atk / 252 Speed
Nature: Adamant
- Sky Attack
- High Jump Kick
- Acrobatics
- Swords Dance

My favourite Pokemon ^_^ Probably its most standard set until we get Flying Gem (Z pls pls). It hates Aegislash and Talonflame, but they aren't overly common from my experience so far. If a Ferrothorn is in when you bring Hawlucha in, expect a Protect and use it to get a free Swords Dance. Japanese players especially love to bait the High Jump Kick onto Ferrothorn but don't fall for it. I have some really awesome replays of Hawlucha doing amazing job shredding teams or cleaning up. Sometimes you have to take risk predicting because they have to try and play around it once you get the Swords Dance or Unburden boost (prior to the former it doesn't hit that hard and prior to the latter it can be outsped by quite a bit). It's honestly amazing once it gets going and it's not hard to do it either if you can play it right. Hates Aegislash and Talonflame though, so if I see either of those in Team Preview I am either very reluctant to bring it or don't bring it all. Considered using a Focus Sash set for Talonflame but that means I don't decide when it gets the speed boost from Unburden or when I can use Acrobatics at full power, so right now I prefer this set. As for Aegislash, well, let's just hope Z gives it Knock Off...


I'll edit this post with replays later when I can use my DS it's currently charging and I don't like disturbing it. ^_^
 
Personally, I go with a more bulky Mamoswine.

Mamoswine@ Assault Vest

HP/252 Attack/252 4/SpD
Adamant
-Ice Shard
-Avalanche
-Earthquake
-Rock Slide

This set takes the Char-Y Fire Blast I see so often like a champ.
I go with Avalanch because whether it's a CharX or CharY Avalanche brings it down to Ice Shard KO range.
Rock Slide for Talonflame, and Earthquake just for power and less bulky pokes.
 
I said I'd post again with more stuff, so here I am :p
hawlucha.gif

Hawlucha @Power Herb
Ability: Unburden
EVs: 4 HP/ 252 Atk / 252 Speed
Nature: Adamant
- Sky Attack
- High Jump Kick
- Acrobatics
- Swords Dance

My favourite Pokemon ^_^ Probably its most standard set until we get Flying Gem (Z pls pls). It hates Aegislash and Talonflame, but they aren't overly common from my experience so far. If a Ferrothorn is in when you bring Hawlucha in, expect a Protect and use it to get a free Swords Dance. Japanese players especially love to bait the High Jump Kick onto Ferrothorn but don't fall for it. I have some really awesome replays of Hawlucha doing amazing job shredding teams or cleaning up. Sometimes you have to take risk predicting because they have to try and play around it once you get the Swords Dance or Unburden boost (prior to the former it doesn't hit that hard and prior to the latter it can be outsped by quite a bit). It's honestly amazing once it gets going and it's not hard to do it either if you can play it right. Hates Aegislash and Talonflame though, so if I see either of those in Team Preview I am either very reluctant to bring it or don't bring it all. Considered using a Focus Sash set for Talonflame but that means I don't decide when it gets the speed boost from Unburden or when I can use Acrobatics at full power, so right now I prefer this set. As for Aegislash, well, let's just hope Z gives it Knock Off...


I'll edit this post with replays later when I can use my DS it's currently charging and I don't like disturbing it. ^_^

Honestly I'd switch the Swords Dance for Hone Claws. I've had too many of my Hawluchas kill themselves from being unable to hit a SLEEPING TARGET.
 
My main mega for my teams are Mawile and Pinsir.

Mawile@Mawilite
Adamant
252/Attack 252/HP

Sucker Punch
Play Rough
Swords Dance
Iron Head

Usually if you send this out on a fighting type, they'll switch into a poké that resists Play Rough. Set up Swords, and Iron Head will usually KO. The HP EV's let it take Earthquake, so it will usually get a boost up. Boosted Sucker Punch OHKOs most Psychic and Ghosts.
It can't take a fire move though. Usually if the enemy sends out a Fire type I'll just Sucker Punch to nearly OHKO and finish with Ice Shard from Mamoswine. Honestly I think M-Mawile is kinda op.
 
I said I'd post again with more stuff, so here I am :p
hawlucha.gif

Hawlucha @Power Herb
Ability: Unburden
EVs: 4 HP/ 252 Atk / 252 Speed
Nature: Adamant
- Sky Attack
- High Jump Kick
- Acrobatics
- Swords Dance

My favourite Pokemon ^_^ Probably its most standard set until we get Flying Gem (Z pls pls). It hates Aegislash and Talonflame, but they aren't overly common from my experience so far. If a Ferrothorn is in when you bring Hawlucha in, expect a Protect and use it to get a free Swords Dance. Japanese players especially love to bait the High Jump Kick onto Ferrothorn but don't fall for it. I have some really awesome replays of Hawlucha doing amazing job shredding teams or cleaning up. Sometimes you have to take risk predicting because they have to try and play around it once you get the Swords Dance or Unburden boost (prior to the former it doesn't hit that hard and prior to the latter it can be outsped by quite a bit). It's honestly amazing once it gets going and it's not hard to do it either if you can play it right. Hates Aegislash and Talonflame though, so if I see either of those in Team Preview I am either very reluctant to bring it or don't bring it all. Considered using a Focus Sash set for Talonflame but that means I don't decide when it gets the speed boost from Unburden or when I can use Acrobatics at full power, so right now I prefer this set. As for Aegislash, well, let's just hope Z gives it Knock Off...


I'll edit this post with replays later when I can use my DS it's currently charging and I don't like disturbing it. ^_^

Honestly I'd switch the Swords Dance for Hone Claws. I've had too many of my Hawluchas kill themselves from being unable to hit a SLEEPING TARGET.

It isn't worth it. The only inaccurate move is High Jump Kick, which is only 90 accuracy. Hawlucha needs the +2 to sweep, and it often isn't going to be given multiple turns to set up Hone Claws to become threatening.
 
Mega-Manectric is just so good in Battle spot singles, the Intimidate+Volt Switch combo is just really useful and it cleans up weakened teams like nobody's business. Hidden Power Ice is non-negotiable so you'll have to take the time to breed for that (it's not overly difficult if you have access to N's Zorua though).

If you pair it with a scarf Staraptor or Landorus-T it can form a Volt-Turn core that can keep the opposing team suppressed at -1 Attack pretty much the entire time, giving a third setup sweeper literally bucket-loads of setup opportunities. Specially bulky sweepers like Gyarados and Gallade are a particularly good fit. Just be prepared with a back-up plan if you spy a Bisharp in team preview.
 
I said I'd post again with more stuff, so here I am :p
hawlucha.gif

Hawlucha @Power Herb
Ability: Unburden
EVs: 4 HP/ 252 Atk / 252 Speed
Nature: Adamant
- Sky Attack
- High Jump Kick
- Acrobatics
- Swords Dance

My favourite Pokemon ^_^ Probably its most standard set until we get Flying Gem (Z pls pls). It hates Aegislash and Talonflame, but they aren't overly common from my experience so far. If a Ferrothorn is in when you bring Hawlucha in, expect a Protect and use it to get a free Swords Dance. Japanese players especially love to bait the High Jump Kick onto Ferrothorn but don't fall for it. I have some really awesome replays of Hawlucha doing amazing job shredding teams or cleaning up. Sometimes you have to take risk predicting because they have to try and play around it once you get the Swords Dance or Unburden boost (prior to the former it doesn't hit that hard and prior to the latter it can be outsped by quite a bit). It's honestly amazing once it gets going and it's not hard to do it either if you can play it right. Hates Aegislash and Talonflame though, so if I see either of those in Team Preview I am either very reluctant to bring it or don't bring it all. Considered using a Focus Sash set for Talonflame but that means I don't decide when it gets the speed boost from Unburden or when I can use Acrobatics at full power, so right now I prefer this set. As for Aegislash, well, let's just hope Z gives it Knock Off...


I'll edit this post with replays later when I can use my DS it's currently charging and I don't like disturbing it. ^_^

Honestly I'd switch the Swords Dance for Hone Claws. I've had too many of my Hawluchas kill themselves from being unable to hit a SLEEPING TARGET.

It isn't worth it. The only inaccurate move is High Jump Kick, which is only 90 accuracy. Hawlucha needs the +2 to sweep, and it often isn't going to be given multiple turns to set up Hone Claws to become threatening.

You'd be surprised how inaccurate Sky Attack is...
 
You'd be surprised how inaccurate Sky Attack is...

The fact that I thought Sky Attack was 100% accuracy and not 90% should be enough to say that I've never had problems with its accuracy. Hone Claws really isn't worth it.
 
I wanted to make a new threat, but after digging a bit I found that this one was already here. Is it ok if I necro this? If not, please tell me and I'll make a new one.

Introduction
After playing battlespot for a bit, I found I keep running into the same stuff. Some may be the same bombs as in OU, some may not. However, I find it more difficult to counter them in 3v3. I wanted to discuss teambuilding in battlespot. I am by no means an expert, so please correct and add wherever needed.
Because (as stated in opening post) entry hazards are very uncommon, it is not needed to bring a spinner/defogger. This also makes the item focus sash and the abillity sturdy much more effective. I mostly decide not to bring hazards of my own either, since the battles are so much faster paced and switching is less common than 6v6, I find Im mostly better of just attacking directly. Another thing I notice is that I personally find Stall much harder to pull off. Because you can only bring 3 pokemon, it is very difficult to bring the right counters, and becomes pretty much rock-paper-scizzors in predicting what your opponent will bring. If anyone is succesfull with stall in Battlespot, I would be very interested in your teambuilding and strategy! Another thing is Smogon Bans don't apply for Battle Spot, resulting in Mega-Kanga, Mega-Gengar, Mega-Blaziken and Swagkey running rampant, creating a very different metagame than 6v6 OU.

Teambuilding in Battlespot
In the 3v3 meta, teambuilding is a bit different. There is no need for all your 6 pokemon to work together, as you will never bring all of them anyways. The ideal situation would be 6 pokemon in which each individual pokemon works well with any 1-2 other individual pokemon from your team, but this is very hard. The first step in teambuilding is deciding on a team strategy. Are you for all-out offense? Or do you prefer stall? Maybe you'd like the Baton-Pass strategy, as this is not banned in battlespot? You can even decide on building a team around a move like rain dance or trick room, as the faster pace of 3v3 makes it easier to keep these moves up for the entire battle. I myself like to create two pokemon that are able to fullfill the same role, and then pick the one that is best suited agains the opponents team. For example, I have both Focush Sash Breloom and Life Orb Mamoswine as leads. If I see a Talonflame (which I see a lot of people lead with) or no grass/overcoat pokemon, Breloom is my lead. If I see a Garchomp or any Breloom counters, Mamoswine is my lead as he work well against a lot of pokemon people tend to lead with (running Freeze-Dry to even surprise Rotom-W's). Then I pick a sweeper, either Mega-Pinsir or Mega-Gyarados depending on the situation, etc. When building a team, I try to keep in mind the most used threats and find counters to the ones that give me trouble. What are your ideas and tips on teambuilding in battlespot?

Battlespot Threats
Garchomp.
This is the most-used pokemon in battlespot. Most used item is focus sash. I believe he runs focush sash so much in this metagame, people choose to run Icicle Spear over Icicle Crash on their Mamoswine. Another item that makes Garchomp hard to stop is Focus Sash.
Checks and Counters I can think off: Once he is locked into outrage, faeries can take advantage of this and set up in his face during the free turn in which he will hit them with an outrage which they are immune to. Sitrus Berry Belly DrumAzumarill particulary likes this, but it is unwise to belly drum in front of a full health garchomp, as your Aqua Yet will leave him on Focus Sash and he will K.O. you with a poison jab. Aforementioned Mamoswine also stops Chomp in his tracks, especially with Icicle Spear neglecting Focus Sash. Anything Else?

Talonflame
Every competitive battler knows this guy. Very fast, quite strong and a priority 120 BP attack make him very annoying. Recoil doesn't matter as much in 3v3 as in 6v6 too, so one could say Talon is even better here. Checks and Counters: Physically Defensive Rotom W stops Talonflame pretty much. Resisting both of it's stabs, having the bulk to take them too and able to retaliate with supereffective Volt Switch, Thunderbolt or Hydro-Pump, Talonflame pretty much has to U-turn out or die. Rotom can safely switch in and take everything Talonflame can throw at him. Other counters are strong defensive Walls with Rocky Helmet, as the recoil+rocky helmet damage will rack up on his HP. I found Physically Defensive Rough Skin Garchomp holding Rocky Helmet to be a nice suprise counter to Talonflame. Focus Sash Breloom also works as a check agains Talonflame, surviving the Brave Bird thanks to sash, then OHKO with technician Rock Tomb.

Mega-Kangaskhan
Everybody knows the power of megamom. Priority in Sucker Punch and fake out, a Swords Dance that deals damage, Seismic Toss that deals 200 dmg to everything not ghost, acces to earthquake, return, double-edge coupled with that nasty ability make her an extremely powerfull pokemon. In Battlespot, I find that you have to either run her yourself or run a counter. Her abillity also allows her to hit through focus sash, sturdy and substitute as the first hit will break it, and the second hit will kill or at least hit you. Checks and Counters: The best and only counter I know is physically defensive Sableye. He is able to switch in on her STAB and Powerup-Punch, criplle the Khan with priority Will-o-Whisp and destory her with stab Foul Play. Other things that give her trouble are once again physically defensive Rocky Helmet users, as she gets hit twice with each move. For the same reason, rough skin or iron barb users work, even better when holding Rocky Helmet (Ferrothorn comes to mind, though he does not appreciate Power-Up Punch).

Klefki
Oh dear, the pokemon that personally infuriates me the most still runs strong on battlespot. Nothing is wrong with Klefki per se, but when he runs Swagger, things are about to get ugly. Most Klefki's I encounter on Battlespot use Swagger/Thunder Wave/Substitute/Foul Play. When paralyzed and swaggered, the odds of you landing an attack are minimal. If you do hit one, you might break his substitute and he will just sub up again, gaining the HP he lost back with his leftovers. Basically, once he is set up you have to hit twice in a row, which is hard. Even harder because he will raise your attack with swagger and then nuke you with Foul Play. Checks and Counters: Not much that I know off. A fast Prankster taunt user (Thunderus does this well) will work, as will Lum Berry Infiltrator Chandelure (but why would you use that?). Magic Bounce Espeon can bounce Thunder Wave and Swagger, but is weak to Foul Play. I can't think of anything else that can safely switch into this. As for checks, anything really strong that will not give Klefki the chance to sub. He will still thunderwave/swagger you though, so if you have bad luck this still won't work. If anyone knows anything better, please help me out here.

Mega-Venussaur
After mega-evolving, Venussaur loses it's weaknesses to Fire and Ice, making it able to wall very effectively, being weak only to Poison and Psychic. Though he does not have access to leftovers, with moves like Leech Seed, Giga Drain and Synthesis he has no trouble keeping his health high. Sleep Powder makes him even more annoying. The added stab attack of Sludge Bomb or the stally toxic usually complete his moveset, though there is the occasional Earthquake (for Heatran) or Hidden Power Fire (for Ferrothorn). Be careful if using Mega-Venussaur though, as you can't switch him in easily before mega evolving, normal Venussaur having no thick fat and lesser defenses. Checks and Counters Ferrothorn does a pretty good job, as he is immone to sludge bomb and toxic and 4x resists giga drain. Also, as a grass type he cannot be leech seeded or sleep powdered. The only thing you'd have to watch out for is HP Fire. Talonflame has to be careful switching in, for if the Venussaur user predicts the switch and sleep powders you are in trouble. However, a stab Bravebird from Talonflame is likely to OHKO Mega Venussaur. Fast psychic users like Alakazam can outspeed and K.O. him, while Alakazam's Magic Guard makes him able to switch in on a predicted Leech Seed or Toxic.

Mega-Lucario
Mega-Luke is a powerhouse. His attacks are high on both the physical and the special side, and has a good movepool for both. Also, he has acces to multiple priority moves to boot (Vauum Wave, Mach Punch, Bullet Punch, Exterme Speed and even Quick Attack and Feint). Furthermore, he can set up with either Swords Dance and Nasty Plot, making him even more terrifying. Checks and Counters It's hard to bring a counter to Mega-Luke as he can be both physical and special. Mega-Lucario, though being fast, can be outsped and because he is very frail, scarf-users or very fast pokemon can K.O. him. Talonflame does this very well, as a supereffective Brave Bird will easily OHKO Lucario. Don't let him set up though, for if he raised his attack enough he will outprioritize and K.O. with Extreme Speed.

Mega-Gengar
Mega Gengar is a problem. He can run so many sets, and he will more often then not take 2 of your pokemon, which hurts very hard in battlespot. Mega-Gengar has huge Speed and Special Attack, and the sick abillity Shadow Tag, trapping anything he wants and revenge killing them afterwards. With acces to Destiny Bond, Gengar can come in and trap something it can handle, then after he K.O.'d it is likely to outspeed and destiny bond to take the next pokemon down with him. If that isn't enough, he can also run a Perish-trap set which is extremely annoying. Did I mention yet that his secondary stab Sludge Bomb got better with the introduction of Fairies? Mega-Gengar is a beast, and you'd better be prepared for it or you will lose to it. Checks and Counters: I really dont know many. Ghost Pokemon can't be trapped, so they can at least escape the perish trap. Sadly, Ghost Pokemon are like to be outsped by Gengar and KO'd with supereffective STAB Shadow Ball, so they can't do anything to Gengar but escape. Aegislash being the exception, as he can live one shadow ball and then K.O. Mega-Gengar with a Shadow Ball of his own. You'd better watch out for destiny bond though.Chansey/Blissey can wall Mega-Gengar's attacks, but are helpless against a perish-trap set. Also, destiny bond can be a pain here. Other checks/counters are more than welcome.

If you want to discuss other threats you encounter in battlespot, feel free to give suggestions which I should add. This is just my input, which I hope you find useful. Looking forward for tips, criticism and additions!

Sincerely,

Ryme
 
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