ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
- 7,134
- Reaction score
- 48
Wow, it's been a while since I did an RMT, huh? :-/ Anyway, here's what I've got.
Changes in bold, now meant for double battles.
Tyranitar@Focus Sash
Brave nature
EVs: 252 HP / 32 Atk / 224 SpD
-- Stealth Rock
-- Rock Slide
-- Earthquake
-- Avalanche
First of my two leads. Sets up Stealth Rock, then goes to town with Rock Slide.
Jirachi@Leftovers
Naughty nature
EVs: 252 HP / 128 Atk / 128 Def
-- Draco Meteor
-- Wish
-- Iron Head
-- Trick Room
It's supposed to function as a sort of cross between a physical wall and Wish supporter for the rest of the team, now running Trick Room. Dragon and Steel give decent neutral coverage, and Iron Head's 60% flinch rate with Serene Grace is handy as well. U-Turn gets swapped out for Trick Room in order to support the rest of the team.
Dragonite@Leftovers/Yache Berry
Quiet nature
EVs: 4 HP / 252 Atk / 252 Sp. Atk
-- Extremespeed
-- Draco Meteor/Protect
-- Fire Blast
-- Earthquake/Dragon Claw
Same set, but since it's not a lead anymore and this is a sandstorm team now, Life Orb got replaced. I can't decide on Leftovers or a Yache Berry, though. EVs got shifted a little bit -- the 4 that were in speed are now in HP to allow a little more survivability. Thinking about replacing Earthquake, though, since I don't have much immune to it.
Gyarados@Leftovers
Adamant nature
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
-- Aqua Tail
-- Ice Fang
-- Stone Edge
-- Dragon Dance
I've got a bit of a Fire weakness, so Gyarados handles that nicely. Changed to a bulky DD set and replaced Earthquake with Dragon Dance to set up a little bit.
Forretress@Leftovers
Careful nature
EVs: 252 HP / 4 Def / 252 Sp. Def
-- Spikes
-- Toxic Spikes
-- Rapid Spin
-- Payback
Sets up entry hazards, spins the other team's away. Not...much to say here, really.
Rotom-C@Leftovers
Timid nature
EVs: 64 HP / 232 SpA / 212 Spe
-- Charge Beam
-- Substitute
-- Shadow Ball
-- Leaf Storm
I'll have to trade for this guy, but it fills a lot of holes in this team. It may not be as effective at blocking Rapid Spin in doubles as it would be in singles, but it's still a good deterrent. Leaf Storm counters a lot of things that would give this team trouble, as well. Shadow Ball and Charge Beam both give STAB, while the Substitute lets me live a little longer.
Changes in bold, now meant for double battles.
Tyranitar@Focus Sash
Brave nature
EVs: 252 HP / 32 Atk / 224 SpD
-- Stealth Rock
-- Rock Slide
-- Earthquake
-- Avalanche
First of my two leads. Sets up Stealth Rock, then goes to town with Rock Slide.
Jirachi@Leftovers
Naughty nature
EVs: 252 HP / 128 Atk / 128 Def
-- Draco Meteor
-- Wish
-- Iron Head
-- Trick Room
It's supposed to function as a sort of cross between a physical wall and Wish supporter for the rest of the team, now running Trick Room. Dragon and Steel give decent neutral coverage, and Iron Head's 60% flinch rate with Serene Grace is handy as well. U-Turn gets swapped out for Trick Room in order to support the rest of the team.
Dragonite@Leftovers/Yache Berry
Quiet nature
EVs: 4 HP / 252 Atk / 252 Sp. Atk
-- Extremespeed
-- Draco Meteor/Protect
-- Fire Blast
-- Earthquake/Dragon Claw
Same set, but since it's not a lead anymore and this is a sandstorm team now, Life Orb got replaced. I can't decide on Leftovers or a Yache Berry, though. EVs got shifted a little bit -- the 4 that were in speed are now in HP to allow a little more survivability. Thinking about replacing Earthquake, though, since I don't have much immune to it.
Gyarados@Leftovers
Adamant nature
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
-- Aqua Tail
-- Ice Fang
-- Stone Edge
-- Dragon Dance
I've got a bit of a Fire weakness, so Gyarados handles that nicely. Changed to a bulky DD set and replaced Earthquake with Dragon Dance to set up a little bit.
Forretress@Leftovers
Careful nature
EVs: 252 HP / 4 Def / 252 Sp. Def
-- Spikes
-- Toxic Spikes
-- Rapid Spin
-- Payback
Sets up entry hazards, spins the other team's away. Not...much to say here, really.
Rotom-C@Leftovers
Timid nature
EVs: 64 HP / 232 SpA / 212 Spe
-- Charge Beam
-- Substitute
-- Shadow Ball
-- Leaf Storm
I'll have to trade for this guy, but it fills a lot of holes in this team. It may not be as effective at blocking Rapid Spin in doubles as it would be in singles, but it's still a good deterrent. Leaf Storm counters a lot of things that would give this team trouble, as well. Shadow Ball and Charge Beam both give STAB, while the Substitute lets me live a little longer.
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