Breath of Fresh Air! Gen 6 OU RMT

Wiilio

Neighborhood fatman
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Hello again, BMG.

It's been awhile! My search for a shiny Scatterbug brought me back to these forums, and I decided to see what the Battle Center was like these days. Glad to see that the mods are still keeping the place clean!

Anyway, I decided I would post my current Gen 6 OU team. Despite the fact that I don't really play OU anymore (I just use Nintendo's banlist, as the metagame has become much more balanced), my team still meets with OU rules. So, without further ado, the team!

**QUICK NOTE: I am leaving out EV spreads to prevent people from copying my team. I have made custom spreads and the team is much better off for it.

Rotom_forma_lavado_XY.png
Rotom-W - Danby
Ability: Levitate
Nature: Modest
Item: Chesto Berry
~ Thunderbolt
~ Hydro Pump
~ Will-o-Wisp
~ Rest

Here's the 'mon that usually starts the show, and one of my answers to bulky Water-types. There isn't too much that's an immediate threat to Rotom-W right now, and it's a great lead in the current metagame. I prefer Thunderbolt to Volt Switch so I can stay in and deal continuous (and accurate, *cough*HYDROPUMP*cough*) damage. Will-o-Wisp is mainly for enemy Garchomp and Mamoswine, which otherwise would give the team trouble.

Tyranitar_XY.png
Tyranitar - Queen T
Ability: Sand Stream
Nature: Careful
Item: Assault Vest
~ Stone Edge
~ Crunch
~ Pursuit
~ Earthquake

My sand setter and special tank. This thing can take special hits like you wouldn't believe. Not much else to say about her, really. She does her job insanely well. If this thing had recovery (hurpadurp vest), it'd be one of the most annoying - and terrifying - Pokemon in OU.

Skarmory_XY.png
Skarmory - Gale
Ability: Sturdy
Nature: Impish
Item: Leftovers - soon to be switched to Lum Berry (Item Clause woo!)
~ Brave Bird
~ Spikes
~ Whirlwind
~ Roost

My phazer, Spikes layer, and my main physically defensive 'mon. Honestly, this thing will most likely get replaced (will go into detail below), but it has served well thus far. After it gets Spikes up, I usually don't need it anymore. Sometimes I don't even get Spikes up and it's not really an issue. However, 25% on non-Ground-immune Pokemon is always welcome.

Ferrothorn_XY.png
Ferrothorn - Peabody
Ability: Iron Barbs
Nature: Relaxed
Item: Leftovers
~ Power Whip
~ Leech Seed
~ Stealth Rock
~ Protect

My MOST ANNOYING Pokemon, SR layer, and other answer to bulky Water-types. Here's the scenario:

You have your bulky Water-type out against, say, Tyranitar. I switch in Ferrothorn in on the whatever-you-want-to-use-because-it-won't-do-much. You can't do anything, so you switch out. Bring in your answer to Ferrothorn. 25% from Spikes, and Stealth Rock damage. Right off the bat. Then, Ferrothorn hits you with a Leech Seed. There's more damage at the end of the turn. Uh-oh, sand is still there! More residual damage.

And Ferrothorn hasn't even attacked yet.

Nor will it. Not next turn anyway. Just Protect to see what you'll do next. More Leech Seed, more sand. Next turn, I can make the appropriate switch, and your Ferrothorn switch-in has taken a significant amount of damage.

The above scenario is VERY common, and is the main reason why I love Ferrothorn. It's really fun to switch her in on Mega Kangaskhan Return, as well, to get two hits of Iron Barbs. Power-up Punch does... I think around half? So I'll usually stay in, get Leech Seed off, etc etc.

Yes, I know, too much rambling about Ferrothorn. Let's move onto the next one.

Tentacruel_XY.png
Tentacruel - Man 'o War
Ability: Liquid Ooze
Nature: Bold
Item: Black Sludge
~ Scald
~ Sludge Bomb
~ Rapid Spin
~ Haze

My spinner and hazer. This thing puts in work. I think many people underestimate just how good it is at being a utility 'mon. Haze is insanely helpful for Mega Blaziken and Aegislash that wants to be greedy. I can bring Tentacruel in on either of them, and unless Mega Blaziken is running Thunder Punch or Earthquake (uncommon, since Swords Dance/Protect + 2 STABs is the most prominent set), neither is going to OHKO the next turn. I can then Haze and proceed to Scald until I get the KO (for Blaziken), burn (Aegislash), or they switch (which sometimes gets me another welcomed burn).

I have issues with Trevenant, which is why I'm running Liquid Ooze (Horn Leech? Leech Seed? Have fun with that). I will also most likely switch Sludge Bomb to Ice Beam for the same reason.

And finally, the man of the hour:

(Also, needs more 6 image limit, not 5)
[video=youtube;a5k1iZmfo2w]http://www.youtube.com/watch?v=a5k1iZmfo2w[/video]

Mega Garchomp - Mako
Ability: Sand Veil (sue me) --> Sand Force
Nature: Naughty
Item: Garchompnite
~ Draco Meteor
~ Earthquake
~ Stone Edge
~ Fire Blast

Two words:
Complete annihilation.

I'm so glad that my favorite Pokemon went from powerful Speed demon to late-game powerhouse. Once all of the faster threats are removed from my opponent's team, nothing is standing in Garchomp's way. In my battle against the team with Trevenant, Sand Force Stone Edge OHKOd said Trevenant no problem. It's also pretty bulky, so it can take a hit or two if it's required. However, I am VERY hesitant to bring this bad boy out until I'm sure it can do its job.

The mixed factor is unexpected, and I have been able to get off quite a few surprise kills because of it. This thing is not to be trifled with.

----------------------------------------

So, the main change I am thinking about making is switching Skarmory to Mandibuzz. I feel that some Knock Off utility would be nice to have, plus having a pseudo-spinner never hurt anyone either (as long as I get rid of their hazards with it BEFORE setting up my own). It'd just be a matter of whether I would want to run Stealth Rock OR Spikes at that point (on Ferrothorn), or I could use Leftovers on Tyranitar and let her run Stealth Rock (although not having that Assault Vest on would make me PRETTY SAD).

----------------------------------------

So yeah, that's the team! Tear it apart at your leisure.
 
Such a beautiful team :3
Well, I could suggest lefties on mandibuzz and a rocky helmet on ferro. That would be lovely. So much damage done by just sitting there.

Is mega chomp a solid mega Y counter? Your team doesn't seem to like it very much.

Other than those feeble points, I have nothing to improve :3

Nice job!
 
All looks good but who stops +2 mega blaziken? Or ifs its OU not wifi who stops a baton pass to the ever common mega lucario? You need to keep skarm for the above.
 
focus58: I've considered Rocky Helmet on Ferro, but the added recovery is really valued.

Also, Tyranitar can handle Megazard Y. Best it can do is Focus Blast, which isn't even a 2HKO (from Timid, anyway).

Codface: Tentacruel resists both of their STABs. I've never seen a SB Blaziken running anything except Protect and Swords Dance, and Mega Lucario would have to run Crunch if it even wanted to hit Tentacruel neutrally (or Earthquake, but that's not a good choice over Crunch or Ice Punch). Haze would eliminate their boosts. Skarmory couldn't handle Blaziken, but it would be an answer for Lucario.
 
focus58: I've considered Rocky Helmet on Ferro, but the added recovery is really valued.

Also, Tyranitar can handle Megazard Y. Best it can do is Focus Blast, which isn't even a 2HKO (from Timid, anyway).

Codface: Tentacruel resists both of their STABs. I've never seen a SB Blaziken running anything except Protect and Swords Dance, and Mega Lucario would have to run Crunch if it even wanted to hit Tentacruel neutrally (or Earthquake, but that's not a good choice over Crunch or Ice Punch). Haze would eliminate their boosts. Skarmory couldn't handle Blaziken, but it would be an answer for Lucario.

252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252+ SpD Assault Vest Tyranitar: 292-348 (72.2 - 86.1%) -- guaranteed OHKO after Stealth Rock and 2 layers of Spikes

Are you high? If they get Megazard Y in on your Ttar, it will vaporize if it has had any prior damage at all - 23.9% is nothing, whatever damage that Ttar took switching in is probably enough.
 
First of all, this is the damage calc I'm concerned with.
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252 SpD Assault Vest Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
I was wrong about not 2HKOing, but eh.

Second, if I see Megazard Y on the team, I'm going to keep Tyranitar safe and not let it take any prior damage if I have to.

Third, I'm going to switch Tyranitar INTO Megazard Y on a Fire-move if I can help it. You can run a damage calc on that if you want. It's pitiful. Trust me.

Fourth, in order for the Megazard Y to have sun, he has to switch into Tyranitar. What Megazard Y in their right mind would switch in on Tyranitar? Crunch alone does MINIMUM 50%. Rock Slide could only, you know, KO it... twice.

And finally, Tentacruel resists everything Megazard Y usually carries except for Air Slash. I'm comfortable whittling away at it to get it in Rotom-W's KO range (who isn't OHKOd by Timid Megazard Y Solar Beam).
 
First of all, this is the damage calc I'm concerned with.
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252 SpD Assault Vest Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
I was wrong about not 2HKOing, but eh.

Second, if I see Megazard Y on the team, I'm going to keep Tyranitar safe and not let it take any prior damage if I have to.

Third, I'm going to switch Tyranitar INTO Megazard Y on a Fire-move if I can help it. You can run a damage calc on that if you want. It's pitiful. Trust me.

Fourth, in order for the Megazard Y to have sun, he has to switch into Tyranitar. What Megazard Y in their right mind would switch in on Tyranitar? Crunch alone does MINIMUM 50%. Rock Slide could only, you know, KO it... twice.

And finally, Tentacruel resists everything Megazard Y usually carries except for Air Slash. I'm comfortable whittling away at it to get it in Rotom-W's KO range (who isn't OHKOd by Timid Megazard Y Solar Beam).

Volt Switch, U-Turn , or revenge kills all bring CharY in safely so he can kill. Especially U-Turn, as it'll likely do enough to guarantee the Focus Blast OHKO
 
First of all, this is the damage calc I'm concerned with.
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252 SpD Assault Vest Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
I was wrong about not 2HKOing, but eh.

Second, if I see Megazard Y on the team, I'm going to keep Tyranitar safe and not let it take any prior damage if I have to.

Third, I'm going to switch Tyranitar INTO Megazard Y on a Fire-move if I can help it. You can run a damage calc on that if you want. It's pitiful. Trust me.

Fourth, in order for the Megazard Y to have sun, he has to switch into Tyranitar. What Megazard Y in their right mind would switch in on Tyranitar? Crunch alone does MINIMUM 50%. Rock Slide could only, you know, KO it... twice.

And finally, Tentacruel resists everything Megazard Y usually carries except for Air Slash. I'm comfortable whittling away at it to get it in Rotom-W's KO range (who isn't OHKOd by Timid Megazard Y Solar Beam).

Volt Switch, U-Turn , or revenge kills all bring CharY in safely so he can kill. Especially U-Turn, as it'll likely do enough to guarantee the Focus Blast OHKO

Who in their right mind would switch a CharY into a Mega Tar though? That's just dumb.
 
It's a regular Tyranitar. But the point still stands. No one is going to switch a Charizard in on a Tyranitar unless they have no other option. And if they have no other option, I can easily just predict and use Rock Slide (if I'm not using it already).

Also, after further testing, I have realized Skarmory is crucial to my team for Flying coverage. So for now, it stays as-is.
 
First of all, this is the damage calc I'm concerned with.
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252 SpD Assault Vest Tyranitar in Sand: 216-256 (53.4 - 63.3%) -- guaranteed 2HKO
I was wrong about not 2HKOing, but eh.

Second, if I see Megazard Y on the team, I'm going to keep Tyranitar safe and not let it take any prior damage if I have to.

Third, I'm going to switch Tyranitar INTO Megazard Y on a Fire-move if I can help it. You can run a damage calc on that if you want. It's pitiful. Trust me.

Fourth, in order for the Megazard Y to have sun, he has to switch into Tyranitar. What Megazard Y in their right mind would switch in on Tyranitar? Crunch alone does MINIMUM 50%. Rock Slide could only, you know, KO it... twice.

And finally, Tentacruel resists everything Megazard Y usually carries except for Air Slash. I'm comfortable whittling away at it to get it in Rotom-W's KO range (who isn't OHKOd by Timid Megazard Y Solar Beam).

Volt Switch, U-Turn , or revenge kills all bring CharY in safely so he can kill. Especially U-Turn, as it'll likely do enough to guarantee the Focus Blast OHKO

Who in their right mind would switch a CharY into a Mega Tar though? That's just dumb.

Anybody who needed it killed and had the option? I mean, it both gets rid of sand and has Focus Blast to do ~80% damage, and of course it outspeeds. If I had the opportunity to bring MCharY in on a TTar, I'd do so happily unless I also had like a Conkeldurr or Breloom on the same team.
 
Okay.

Let's review.

Megazard Y, as previously stated, takes 50% from Crunch alone. Minimum. And it's 50.9%

Stealth Rock also does 50%.

So using either of my two strongest moves, which I'd most likely be doing anyway, would ensure that Megazard Y dies (as long as rocks are up).

If Megazard Y is the only answer to Tyranitar a team has, then I highly suggest the player re-thinks their team. There are less risky, and more rewarding, ways of dealing with it.
 
Okay.

Let's review.

Megazard Y, as previously stated, takes 50% from Crunch alone. Minimum. And it's 50.9%

Stealth Rock also does 50%.

So using either of my two strongest moves, which I'd most likely be doing anyway, would ensure that Megazard Y dies (as long as rocks are up).

If Megazard Y is the only answer to Tyranitar a team has, then I highly suggest the player re-thinks their team. There are less risky, and more rewarding, ways of dealing with it.

Your team is perfectly fine. If its for WiFi and you want to change your Garchomp to Rough Skin I could send you one of my leftovers.
 
Okay.

Let's review.

Megazard Y, as previously stated, takes 50% from Crunch alone. Minimum. And it's 50.9%

Stealth Rock also does 50%.

So using either of my two strongest moves, which I'd most likely be doing anyway, would ensure that Megazard Y dies (as long as rocks are up).

If Megazard Y is the only answer to Tyranitar a team has, then I highly suggest the player re-thinks their team. There are less risky, and more rewarding, ways of dealing with it.

You wouldn't take a Crunch. I literally just said you'd bring it in with U-Turn or after a death. Then you both get rid of Sand and kill the TTar. If you had to switch in, you'd bring in a Fighter or Steel. The whole reason we were talking about MCharY is that it can sweep your whole team if it comes in on TTar so Sand can't be put up. We're not saying that CharY is a good TTar counter, we're saying that if it is brought in on Tyranitar it has a 70% chance to sweep your whole team assuming MChomp and Tenta have taken a little prior damage, as it does ~75% to Naive MChomp and 3HKOes Tentacruel who only 3HKOes in return. Your entire team could be dismantled by Excadrill + MCharY.
 
Okay.

Let's review.

Megazard Y, as previously stated, takes 50% from Crunch alone. Minimum. And it's 50.9%

Stealth Rock also does 50%.

So using either of my two strongest moves, which I'd most likely be doing anyway, would ensure that Megazard Y dies (as long as rocks are up).

If Megazard Y is the only answer to Tyranitar a team has, then I highly suggest the player re-thinks their team. There are less risky, and more rewarding, ways of dealing with it.

You wouldn't take a Crunch. I literally just said you'd bring it in with U-Turn or after a death. Then you both get rid of Sand and kill the TTar. If you had to switch in, you'd bring in a Fighter or Steel. The whole reason we were talking about MCharY is that it can sweep your whole team if it comes in on TTar so Sand can't be put up. We're not saying that CharY is a good TTar counter, we're saying that if it is brought in on Tyranitar it has a 70% chance to sweep your whole team assuming MChomp and Tenta have taken a little prior damage, as it does ~75% to Naive MChomp and 3HKOes Tentacruel who only 3HKOes in return. Your entire team could be dismantled by Excadrill + MCharY.

You're assuming that hit Rotom-W, which should honestly be Scarfed, is gone.
 
Okay.

Let's review.

Megazard Y, as previously stated, takes 50% from Crunch alone. Minimum. And it's 50.9%

Stealth Rock also does 50%.

So using either of my two strongest moves, which I'd most likely be doing anyway, would ensure that Megazard Y dies (as long as rocks are up).

If Megazard Y is the only answer to Tyranitar a team has, then I highly suggest the player re-thinks their team. There are less risky, and more rewarding, ways of dealing with it.

You wouldn't take a Crunch. I literally just said you'd bring it in with U-Turn or after a death. Then you both get rid of Sand and kill the TTar. If you had to switch in, you'd bring in a Fighter or Steel. The whole reason we were talking about MCharY is that it can sweep your whole team if it comes in on TTar so Sand can't be put up. We're not saying that CharY is a good TTar counter, we're saying that if it is brought in on Tyranitar it has a 70% chance to sweep your whole team assuming MChomp and Tenta have taken a little prior damage, as it does ~75% to Naive MChomp and 3HKOes Tentacruel who only 3HKOes in return. Your entire team could be dismantled by Excadrill + MCharY.

You're assuming that hit Rotom-W, which should honestly be Scarfed, is gone.

No, I'm not. Solar Beam.
 
No, I'm not. Solar Beam.

Scarf Rotom-W not only outspeeds Mega ZardY but OHKOs with either Volt Switch or Hydro Pump after Rocks.

252 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD Mega Charizard Y: 176-210 (59 - 70.4%) -- guaranteed OHKO after Stealth Rock

252 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 134-162 (44.9 - 54.3%) -- 50% chance to OHKO after Stealth Rock

Scarf Rotom-W decimates MegaZardY after Rocks, even in Sun.
 
No, I'm not. Solar Beam.

Scarf Rotom-W not only outspeeds Mega ZardY but OHKOs with either Volt Switch or Hydro Pump after Rocks.

252 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD Mega Charizard Y: 176-210 (59 - 70.4%) -- guaranteed OHKO after Stealth Rock

252 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 134-162 (44.9 - 54.3%) -- 50% chance to OHKO after Stealth Rock

Scarf Rotom-W decimates MegaZardY after Rocks, even in Sun.

His Rotom is Chesto-Resto, can you read? xD
 
No, I'm not. Solar Beam.

Scarf Rotom-W not only outspeeds Mega ZardY but OHKOs with either Volt Switch or Hydro Pump after Rocks.

252 SpA Rotom-W Volt Switch vs. 4 HP / 0 SpD Mega Charizard Y: 176-210 (59 - 70.4%) -- guaranteed OHKO after Stealth Rock

252 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 134-162 (44.9 - 54.3%) -- 50% chance to OHKO after Stealth Rock

Scarf Rotom-W decimates MegaZardY after Rocks, even in Sun.

His Rotom is Chesto-Resto, can you read? xD

Which is why I told him to change it to Scarf Rotom.
 
Chesto-Resto Rotom is good in general and supports his team with Will-O-Wisp and a slow Volt Switch, allowing him to bring in Pokémon like Garchomp safely without them taking a hit. Also, it's rather clear that he prefers stall/bulky offense from his team makeup, so why force him to switch to an arguably inferior set that doesn't fit his style?
 
Chesto-Resto Rotom is good in general and supports his team with Will-O-Wisp and a slow Volt Switch, allowing him to bring in Pokémon like Garchomp safely without them taking a hit. Also, it's rather clear that he prefers stall/bulky offense from his team makeup, so why force him to switch to an arguably inferior set that doesn't fit his style?

Scarf Rotom breaks the two Pokemon you claim his team will fall to.
 
Please note: The thread is from 12 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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