Hello again, BMG.
It's been awhile! My search for a shiny Scatterbug brought me back to these forums, and I decided to see what the Battle Center was like these days. Glad to see that the mods are still keeping the place clean!
Anyway, I decided I would post my current Gen 6 OU team. Despite the fact that I don't really play OU anymore (I just use Nintendo's banlist, as the metagame has become much more balanced), my team still meets with OU rules. So, without further ado, the team!
**QUICK NOTE: I am leaving out EV spreads to prevent people from copying my team. I have made custom spreads and the team is much better off for it.
Rotom-W - Danby
Ability: Levitate
Nature: Modest
Item: Chesto Berry
~ Thunderbolt
~ Hydro Pump
~ Will-o-Wisp
~ Rest
Here's the 'mon that usually starts the show, and one of my answers to bulky Water-types. There isn't too much that's an immediate threat to Rotom-W right now, and it's a great lead in the current metagame. I prefer Thunderbolt to Volt Switch so I can stay in and deal continuous (and accurate, *cough*HYDROPUMP*cough*) damage. Will-o-Wisp is mainly for enemy Garchomp and Mamoswine, which otherwise would give the team trouble.
Tyranitar - Queen T
Ability: Sand Stream
Nature: Careful
Item: Assault Vest
~ Stone Edge
~ Crunch
~ Pursuit
~ Earthquake
My sand setter and special tank. This thing can take special hits like you wouldn't believe. Not much else to say about her, really. She does her job insanely well. If this thing had recovery (hurpadurp vest), it'd be one of the most annoying - and terrifying - Pokemon in OU.
Skarmory - Gale
Ability: Sturdy
Nature: Impish
Item: Leftovers - soon to be switched to Lum Berry (Item Clause woo!)
~ Brave Bird
~ Spikes
~ Whirlwind
~ Roost
My phazer, Spikes layer, and my main physically defensive 'mon. Honestly, this thing will most likely get replaced (will go into detail below), but it has served well thus far. After it gets Spikes up, I usually don't need it anymore. Sometimes I don't even get Spikes up and it's not really an issue. However, 25% on non-Ground-immune Pokemon is always welcome.
Ferrothorn - Peabody
Ability: Iron Barbs
Nature: Relaxed
Item: Leftovers
~ Power Whip
~ Leech Seed
~ Stealth Rock
~ Protect
My MOST ANNOYING Pokemon, SR layer, and other answer to bulky Water-types. Here's the scenario:
You have your bulky Water-type out against, say, Tyranitar. I switch in Ferrothorn in on the whatever-you-want-to-use-because-it-won't-do-much. You can't do anything, so you switch out. Bring in your answer to Ferrothorn. 25% from Spikes, and Stealth Rock damage. Right off the bat. Then, Ferrothorn hits you with a Leech Seed. There's more damage at the end of the turn. Uh-oh, sand is still there! More residual damage.
And Ferrothorn hasn't even attacked yet.
Nor will it. Not next turn anyway. Just Protect to see what you'll do next. More Leech Seed, more sand. Next turn, I can make the appropriate switch, and your Ferrothorn switch-in has taken a significant amount of damage.
The above scenario is VERY common, and is the main reason why I love Ferrothorn. It's really fun to switch her in on Mega Kangaskhan Return, as well, to get two hits of Iron Barbs. Power-up Punch does... I think around half? So I'll usually stay in, get Leech Seed off, etc etc.
Yes, I know, too much rambling about Ferrothorn. Let's move onto the next one.
Tentacruel - Man 'o War
Ability: Liquid Ooze
Nature: Bold
Item: Black Sludge
~ Scald
~ Sludge Bomb
~ Rapid Spin
~ Haze
My spinner and hazer. This thing puts in work. I think many people underestimate just how good it is at being a utility 'mon. Haze is insanely helpful for Mega Blaziken and Aegislash that wants to be greedy. I can bring Tentacruel in on either of them, and unless Mega Blaziken is running Thunder Punch or Earthquake (uncommon, since Swords Dance/Protect + 2 STABs is the most prominent set), neither is going to OHKO the next turn. I can then Haze and proceed to Scald until I get the KO (for Blaziken), burn (Aegislash), or they switch (which sometimes gets me another welcomed burn).
I have issues with Trevenant, which is why I'm running Liquid Ooze (Horn Leech? Leech Seed? Have fun with that). I will also most likely switch Sludge Bomb to Ice Beam for the same reason.
And finally, the man of the hour:
(Also, needs more 6 image limit, not 5)
[video=youtube;a5k1iZmfo2w]http://www.youtube.com/watch?v=a5k1iZmfo2w[/video]
Mega Garchomp - Mako
Ability: Sand Veil (sue me) --> Sand Force
Nature: Naughty
Item: Garchompnite
~ Draco Meteor
~ Earthquake
~ Stone Edge
~ Fire Blast
Two words:
Complete annihilation.
I'm so glad that my favorite Pokemon went from powerful Speed demon to late-game powerhouse. Once all of the faster threats are removed from my opponent's team, nothing is standing in Garchomp's way. In my battle against the team with Trevenant, Sand Force Stone Edge OHKOd said Trevenant no problem. It's also pretty bulky, so it can take a hit or two if it's required. However, I am VERY hesitant to bring this bad boy out until I'm sure it can do its job.
The mixed factor is unexpected, and I have been able to get off quite a few surprise kills because of it. This thing is not to be trifled with.
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So, the main change I am thinking about making is switching Skarmory to Mandibuzz. I feel that some Knock Off utility would be nice to have, plus having a pseudo-spinner never hurt anyone either (as long as I get rid of their hazards with it BEFORE setting up my own). It'd just be a matter of whether I would want to run Stealth Rock OR Spikes at that point (on Ferrothorn), or I could use Leftovers on Tyranitar and let her run Stealth Rock (although not having that Assault Vest on would make me PRETTY SAD).
----------------------------------------
So yeah, that's the team! Tear it apart at your leisure.
It's been awhile! My search for a shiny Scatterbug brought me back to these forums, and I decided to see what the Battle Center was like these days. Glad to see that the mods are still keeping the place clean!
Anyway, I decided I would post my current Gen 6 OU team. Despite the fact that I don't really play OU anymore (I just use Nintendo's banlist, as the metagame has become much more balanced), my team still meets with OU rules. So, without further ado, the team!
**QUICK NOTE: I am leaving out EV spreads to prevent people from copying my team. I have made custom spreads and the team is much better off for it.
Rotom-W - Danby
Ability: Levitate
Nature: Modest
Item: Chesto Berry
~ Thunderbolt
~ Hydro Pump
~ Will-o-Wisp
~ Rest
Here's the 'mon that usually starts the show, and one of my answers to bulky Water-types. There isn't too much that's an immediate threat to Rotom-W right now, and it's a great lead in the current metagame. I prefer Thunderbolt to Volt Switch so I can stay in and deal continuous (and accurate, *cough*HYDROPUMP*cough*) damage. Will-o-Wisp is mainly for enemy Garchomp and Mamoswine, which otherwise would give the team trouble.
Tyranitar - Queen T
Ability: Sand Stream
Nature: Careful
Item: Assault Vest
~ Stone Edge
~ Crunch
~ Pursuit
~ Earthquake
My sand setter and special tank. This thing can take special hits like you wouldn't believe. Not much else to say about her, really. She does her job insanely well. If this thing had recovery (hurpadurp vest), it'd be one of the most annoying - and terrifying - Pokemon in OU.
Skarmory - Gale
Ability: Sturdy
Nature: Impish
Item: Leftovers - soon to be switched to Lum Berry (Item Clause woo!)
~ Brave Bird
~ Spikes
~ Whirlwind
~ Roost
My phazer, Spikes layer, and my main physically defensive 'mon. Honestly, this thing will most likely get replaced (will go into detail below), but it has served well thus far. After it gets Spikes up, I usually don't need it anymore. Sometimes I don't even get Spikes up and it's not really an issue. However, 25% on non-Ground-immune Pokemon is always welcome.
Ferrothorn - Peabody
Ability: Iron Barbs
Nature: Relaxed
Item: Leftovers
~ Power Whip
~ Leech Seed
~ Stealth Rock
~ Protect
My MOST ANNOYING Pokemon, SR layer, and other answer to bulky Water-types. Here's the scenario:
You have your bulky Water-type out against, say, Tyranitar. I switch in Ferrothorn in on the whatever-you-want-to-use-because-it-won't-do-much. You can't do anything, so you switch out. Bring in your answer to Ferrothorn. 25% from Spikes, and Stealth Rock damage. Right off the bat. Then, Ferrothorn hits you with a Leech Seed. There's more damage at the end of the turn. Uh-oh, sand is still there! More residual damage.
And Ferrothorn hasn't even attacked yet.
Nor will it. Not next turn anyway. Just Protect to see what you'll do next. More Leech Seed, more sand. Next turn, I can make the appropriate switch, and your Ferrothorn switch-in has taken a significant amount of damage.
The above scenario is VERY common, and is the main reason why I love Ferrothorn. It's really fun to switch her in on Mega Kangaskhan Return, as well, to get two hits of Iron Barbs. Power-up Punch does... I think around half? So I'll usually stay in, get Leech Seed off, etc etc.
Yes, I know, too much rambling about Ferrothorn. Let's move onto the next one.
Tentacruel - Man 'o War
Ability: Liquid Ooze
Nature: Bold
Item: Black Sludge
~ Scald
~ Sludge Bomb
~ Rapid Spin
~ Haze
My spinner and hazer. This thing puts in work. I think many people underestimate just how good it is at being a utility 'mon. Haze is insanely helpful for Mega Blaziken and Aegislash that wants to be greedy. I can bring Tentacruel in on either of them, and unless Mega Blaziken is running Thunder Punch or Earthquake (uncommon, since Swords Dance/Protect + 2 STABs is the most prominent set), neither is going to OHKO the next turn. I can then Haze and proceed to Scald until I get the KO (for Blaziken), burn (Aegislash), or they switch (which sometimes gets me another welcomed burn).
I have issues with Trevenant, which is why I'm running Liquid Ooze (Horn Leech? Leech Seed? Have fun with that). I will also most likely switch Sludge Bomb to Ice Beam for the same reason.
And finally, the man of the hour:
(Also, needs more 6 image limit, not 5)
[video=youtube;a5k1iZmfo2w]http://www.youtube.com/watch?v=a5k1iZmfo2w[/video]
Mega Garchomp - Mako
Ability: Sand Veil (sue me) --> Sand Force
Nature: Naughty
Item: Garchompnite
~ Draco Meteor
~ Earthquake
~ Stone Edge
~ Fire Blast
Two words:
Complete annihilation.
I'm so glad that my favorite Pokemon went from powerful Speed demon to late-game powerhouse. Once all of the faster threats are removed from my opponent's team, nothing is standing in Garchomp's way. In my battle against the team with Trevenant, Sand Force Stone Edge OHKOd said Trevenant no problem. It's also pretty bulky, so it can take a hit or two if it's required. However, I am VERY hesitant to bring this bad boy out until I'm sure it can do its job.
The mixed factor is unexpected, and I have been able to get off quite a few surprise kills because of it. This thing is not to be trifled with.
----------------------------------------
So, the main change I am thinking about making is switching Skarmory to Mandibuzz. I feel that some Knock Off utility would be nice to have, plus having a pseudo-spinner never hurt anyone either (as long as I get rid of their hazards with it BEFORE setting up my own). It'd just be a matter of whether I would want to run Stealth Rock OR Spikes at that point (on Ferrothorn), or I could use Leftovers on Tyranitar and let her run Stealth Rock (although not having that Assault Vest on would make me PRETTY SAD).
----------------------------------------
So yeah, that's the team! Tear it apart at your leisure.