This is the team I usually use for WiFi battles and the like. It's a bit of a mix between OU and UU.
All EV totals are speculative, as I wasn't 110% vigilant on keeping track of totals while leveling.
Also, some have less than ideal natures. I'm in the process of re-raising a few, but it's a long process.
Empoleon (Hasaki) @Focus Sash
252 Spd, 252 Sdef, 6 Def
Mild
-Surf
-Ice Beam
-Stealth Rock
-Roar
My lead. Simple enough, drop StealthRock, and use Roar to stack up some initial damage and mess with setup. Take advantage of Pokés forcibly switched with a weakness to either Surf on IceBeam.
Blaziken (Backdraft) @Wide Lens
252 Atk, 252 Spd, 6 Sdef
Adamant
-Blaze Kick
-Brave Bird
-Sky Uppercut
-Thunderpunch
Physical sweeper. Excellent attack and speed combined with surprisingly effective type coverage makes him a demon. Falls to a stiff breeze, though. Wide lens counteracts 90% accuracy on Blaze Kick and Sky Uppercut.
Milotic (Cytheria) @Leftovers
252 Def, 252 Sdef, 6 Spd
Bold
-Surf
-Ice Beam
-Hypnosis
-Recover
Bulky water wall. Pretty standard setup, nothing too groundbreaking here. Put 'em to sleep and Surf/Beam/switch as needed. Recover to stay up.
Staraptor (Hayabusa) @Muscle Band
252 Atk, 252 Spd, 6 Def
Quirky
-Brave Bird
-Aerial Ace
-U-Turn
-Close COmbat
Another physical attacker. Still deciding on moveset, I don't know if I want to keep both BraveBird and AerialAce for the big hitter and the auto-hit, or dump one for better coverage. U-Turn out if opponent swaps into something it can't handle.
Rhyperior (Therion) @Leftovers
252 Def, 252 Sdef, 6 Atk
Careful
-Earthquake
-Hammer Arm
-Rock Wrecker
-Megahorn
General wall, with a bias towards physical. Also works as a physical attacker. Earthquake and Megahorn are for coverage, the other two end up not used as much as they could be. Not totally happy with moveset.
Salamence (Rufus) @Life Orb
252 Atk, 252 Spd, 6 Def
Naughty
-Dragon Claw
-Fly
-Crunch
-Thunder Fang
Yet another Physical attacker. Dragon claw is a general go-to, Fly may end up replaced by AerialAce, but is useful nonetheless, Crunch for those pesky ghosts and psychics. ThunderFang is water coverage.
An obvious main weakness is the lack of a real special sweeper. I haven't decided on what I really want for it, but it'll probably end up as a grass type, due to the lack of them on the team.
As they say, everything looks fine up close. So you guys, tell me what I missed.
All EV totals are speculative, as I wasn't 110% vigilant on keeping track of totals while leveling.
Also, some have less than ideal natures. I'm in the process of re-raising a few, but it's a long process.
Empoleon (Hasaki) @Focus Sash
252 Spd, 252 Sdef, 6 Def
Mild
-Surf
-Ice Beam
-Stealth Rock
-Roar
My lead. Simple enough, drop StealthRock, and use Roar to stack up some initial damage and mess with setup. Take advantage of Pokés forcibly switched with a weakness to either Surf on IceBeam.
Blaziken (Backdraft) @Wide Lens
252 Atk, 252 Spd, 6 Sdef
Adamant
-Blaze Kick
-Brave Bird
-Sky Uppercut
-Thunderpunch
Physical sweeper. Excellent attack and speed combined with surprisingly effective type coverage makes him a demon. Falls to a stiff breeze, though. Wide lens counteracts 90% accuracy on Blaze Kick and Sky Uppercut.
Milotic (Cytheria) @Leftovers
252 Def, 252 Sdef, 6 Spd
Bold
-Surf
-Ice Beam
-Hypnosis
-Recover
Bulky water wall. Pretty standard setup, nothing too groundbreaking here. Put 'em to sleep and Surf/Beam/switch as needed. Recover to stay up.
Staraptor (Hayabusa) @Muscle Band
252 Atk, 252 Spd, 6 Def
Quirky
-Brave Bird
-Aerial Ace
-U-Turn
-Close COmbat
Another physical attacker. Still deciding on moveset, I don't know if I want to keep both BraveBird and AerialAce for the big hitter and the auto-hit, or dump one for better coverage. U-Turn out if opponent swaps into something it can't handle.
Rhyperior (Therion) @Leftovers
252 Def, 252 Sdef, 6 Atk
Careful
-Earthquake
-Hammer Arm
-Rock Wrecker
-Megahorn
General wall, with a bias towards physical. Also works as a physical attacker. Earthquake and Megahorn are for coverage, the other two end up not used as much as they could be. Not totally happy with moveset.
Salamence (Rufus) @Life Orb
252 Atk, 252 Spd, 6 Def
Naughty
-Dragon Claw
-Fly
-Crunch
-Thunder Fang
Yet another Physical attacker. Dragon claw is a general go-to, Fly may end up replaced by AerialAce, but is useful nonetheless, Crunch for those pesky ghosts and psychics. ThunderFang is water coverage.
An obvious main weakness is the lack of a real special sweeper. I haven't decided on what I really want for it, but it'll probably end up as a grass type, due to the lack of them on the team.
As they say, everything looks fine up close. So you guys, tell me what I missed.