This topic for predicting changes as well as discussing things you'd want to be changed about the metagame.
Personally, I feel that it is inevitable that a new evolution of an existing Pokemon will make it into OU.
Some things I want changed about the metagame:
-Nerf Stealth Rock and Spike. I'm tired of carrying around a Rapid Spinner just to get rid of the effects. Maybe they could limit the turns the Spikes/Stealth Rocks appear to 8 turns or something.
-Nerf sleep status. It seems to be the most commonly used status effect in the metagame. It usually takes about 2 turns or more to wake up. The sleep status used to be offset by moves with low accuracy, but the introduction of Spore and accuracy boost of Hypnosis makes it a lot more viable. Perhaps they need to nerf the accuracies of those moves again.
-Nerf Garchomp. By this I don't mean reduce its base stats or limit its movepool more (otherwise people would just be importing their old Garchomps). They just need to introduce better counters to it.
-Buff dark type moves. Why does the strongest Dark type move only have 80 base power?
-Nerf sweepers in general. The current metagame is fixated on speed demons with choice bands trying to OHKO everything in sight.
-Balance type chart. Steel needs more weaknesses since it resists nearly half of all attacks. With five weaknesses, grass types need more super-effective targets or less weaknesses. Removing the ice weakness would change a lot in the metagame since grass types no longer need to fear the oh-so common water-type carrying an ice type move. Poison types need more super-effective targets. Why did they remove Poison>Bug?
Personally, I feel that it is inevitable that a new evolution of an existing Pokemon will make it into OU.
Some things I want changed about the metagame:
-Nerf Stealth Rock and Spike. I'm tired of carrying around a Rapid Spinner just to get rid of the effects. Maybe they could limit the turns the Spikes/Stealth Rocks appear to 8 turns or something.
-Nerf sleep status. It seems to be the most commonly used status effect in the metagame. It usually takes about 2 turns or more to wake up. The sleep status used to be offset by moves with low accuracy, but the introduction of Spore and accuracy boost of Hypnosis makes it a lot more viable. Perhaps they need to nerf the accuracies of those moves again.
-Nerf Garchomp. By this I don't mean reduce its base stats or limit its movepool more (otherwise people would just be importing their old Garchomps). They just need to introduce better counters to it.
-Buff dark type moves. Why does the strongest Dark type move only have 80 base power?
-Nerf sweepers in general. The current metagame is fixated on speed demons with choice bands trying to OHKO everything in sight.
-Balance type chart. Steel needs more weaknesses since it resists nearly half of all attacks. With five weaknesses, grass types need more super-effective targets or less weaknesses. Removing the ice weakness would change a lot in the metagame since grass types no longer need to fear the oh-so common water-type carrying an ice type move. Poison types need more super-effective targets. Why did they remove Poison>Bug?