Non-Mafia Codenames: Pokémon Edition - Part 3 (ENDGAME)

How would you like the teams to be made?

  • Random per round (You may not get to be spymaster)

    Votes: 0 0.0%
  • The same for all three rounds (3 players of each team will be spymaster in the game)

    Votes: 5 100.0%
  • Another way? Comment in thread with recommendation!

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .
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Pronouns
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Two rival spymasters know the secret identities of 36 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of their team, whilst avoiding those that belong to the opposing team. And everyone wants to avoid the assassin as that's an instant loss!

Codenames: Win or lose, it's fun to figure out the clues!

Hello everyone, and welcome to my latest non-mafia game. As you can probably tell by the title, this is another version of the codenames games I have ran before on the forum, based on the board game of the same name. This is the fourth edition that I have ran, and the third Pokemon edition I have ran. If you would like an idea of how to play, or are just curious you can check out the older games here:
I II III
The rules are below, if you are not interested in looking at the older games!

Codenames is a fun, yet simple puzzle game where anyone can play! It is quite low maintenance, and can be a fun brain teaser depending on what clues your team-mates give.
Players split into two teams: Team Plasma & Team Neo Plasma. One player of each team is selected as the team's spymaster; the others are field operatives.

36 code name cards, each bearing a word, are laid out in a 6x6 rectangular grid, in random order. A number of these words represent Plasma (or blue) agents, Neo Plasma (or red) agents, one represents The Protagonist, and the others represent innocent bystanders.

The teams' spymasters are given a randomly-dealt map card showing a 6x6 grid of 36 squares of various colours, each corresponding to one of the code name cards on the table. Teams take turns. On each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. Each hint may only consist of one single word and a number. The spymaster gives a hint that is related to as many of the words on his/her own agents' cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, an opposing agent, or the protagonist.

The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time, rhyming words are not allowed.

We are playing this game with one-word clues, no abbreviations and no hyphenates. If you are unsure on if you can use a certain word, take a look at the board, if it isn't on there already, you can most likely use it as a clue. If you are further unsure beyond this point feel free to give me a PM and I can confirm for you :)

The hint's number tells the field operatives how many words in the grid are related to the word of the clue. It also determines the maximum number of guesses the field operatives may make on that turn. They may also end their turn voluntarily at any point thereafter.
For example, lets say two words you're looking for are Stream and River, your hint could be Water + 2, which means you have two guesses to find the words. You may not choose any number more than 5 for your guesses. In another situation, lets say you have been given a clue you do not know the answer too, you can simply pass so you do not potentially hit the assassin / protagonist. Other than clues being given, no more communication between the spymasters and the players can be had.

When a code name card is pointed out, I will highlight the text with the correct colour to symbolise that it has been guessed such as Plasma, Neo Plasma, Bystander.
If the assassin / protagonist is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.
After communicating with your team, (in-thread) you must mention myself, with the guesses you want Bolded aswell as in the order you want them guessed in. The guesses are taken in the order they are provided. This means that if you guess Red, Blue, Green but Red wasn't correct, you would not be able to get Blue and Green as the turn would be over.
Spymasters must also mention myself and their team mates when they post their clue.
Turns will be 48 hours long, but will end earlier if guessed before the 48 hours is up.

There will be a poll attached, please only vote if you are participating in the game.
This poll will allow you guys to choose whether you want fully random teams per round, or if you want static teams. We can start as little as four, though I would prefer six at a minimum if activity allows it.



Please do ask questions if you are unsure about anything! There is easily a possibility where i've missed something or not explained something too well. The game is simple enough and as mentioned you can refer to the past games if necessary to get a quick idea!

As the teams are Plasma and Neo Plasma, you can assume we will be using words up to generation five. However, my list is hand-made and therefore may include words that are from future generations.​
 
Last edited:
Dang, this is the quickest I've ever had a game fill to a playable state.

Thankyou to those who have joined, its the first game I've hosted in a while and it makes me very happy to see people want to play it haha.

Due to us getting 5 votes for one poll option already, regardless of any more votes this means the majority have voted for static teams. Once we get our last player the game will start ASAP!

Last of all, since we have 7/8 players already, I would just like to ask if you guys would rather have 4 rounds of gameplay than 3? This obviously would make the game a bit longer by just one round, but it guarantees all current players, and the last one to join a chance at being spymaster. But of course I wouldn't wanna force you guys to play a longer game if you are fine with three rounds.
 
In please if sign ups are still on. Or sub.
Welcome back :) Thanks for joining!

Teams are being created, the first board will be out at my earliest opportunity, my next post will have the board for the first round, our teams, and the start of round one in general! Due to the quick filling I am just going to go ahead and change to 4 rounds as I think it fits, two of our players have agreed to it and I don't see a downside, and I'd like to think everyone would want a go at being spymaster.

Spymasters will be PMed their board in a private chat, the only discussion spymasters may have outside of providing the clue is within that private chat, which would consist of myself; any MoD, the spymasters themselves per round, and any possible spectators that want in.

Even though its only a lighter game, a huge thankyou to those who have joined, I haven't been able to host any type of game in a while and it's always a pleasure to host for you lot here.
 
ROUND ONE START

A couple things to remember:
Spymasters should mention their team mates only when they have given a clue, with the clue being bolded (+ number of guesses) as described in the rules in the OP. This will ensure players are notified and keep the game moving.
When the other two team mates have guessed they must bold their guesses, and tag myself. As soon as I receive the tag, even if I am not online, your answers will be locked in.
You may not use words that are already on the board, so if Water-Type was a clue, you would not be able to use those words regardless of which clue you are hinting at.
The word list is hand-crafted, in the last game we had about 100 words possible, with this one I have expanded to generation five, there are now 300+ possible words. There should be no repeats as I used data validation on sheets to remove any duplicates, but some may have been missed. There may be words past generation 5 that were either grandfathered in by being on my older list, or ones I just haven't noticed and since can't be bothered going to check for them :p

Please please do let me know if you have any issues, suggestions, concerns or anything about the game. I am all ears in order to make this a good experience for ya.

Anyways enough of my rambling, its now time for everyone's favourite part, finding out their team mates! I ran the numbered slots through Random.ORG three times.

Representing Team Plasma, our Blue Team...

Quasar_Catfish
Divergent
JamieIsBored
Jinjo

Which leaves us the following for Team Neo Plasma, our Red Team...

MegaPod
DawningWinds
Ness
Pika_Pika42

The order the teams are listed are also the order that the Spymasters will be chosen in. This means that Quasar_Catfish and MegaPod will be our spymasters for round one!

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@Quasar_Catfish, you will go first, when you are ready please provide your team with your clue, amount of guesses, as well as tagging them.
 
Bugsy is most likely a lock, I guess
Maybe Battle Armor too since most that have it are Bug type?
 
Bugsy is one of my guess.

My second guess would be castelia city because the gym leader of that city uses bug type pokemon.
 
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