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Could evolution items become permanent?

Joshawott

The Possibly Fake
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Hey Everynan,

Do you remember how in the run-up to the release of Pokémon Black and White when GameFreak revealed that TMs would no longer disappear after use? If I remember correctly, the decision for that change was because GameFreak noticed how players simply weren't using TMs in case they might need them later.

I have a lot of Pokémon player friends on my social networks and one thing I do see fairly often is people asking around for spare evolution items - be they stones or items for trade evolutions. While some items can be bought (such as Fire/Leaf/Water Stones) and some can be obtained through mini-games (which can be difficult to obtain), in general, these kind of items are one time only things.

But what if that could change?
What if GameFreak made it so the evolution stones were single items that you obtain during your journey that don't disappear after one use and what if the evolution inducing hold items could be re-used and didn't vanish when the Pokémon evolves?

Would you like to see evolution items becoming permanent, or would you prefer them to remain as-is?
 
It depends on how they want to distribute them. We've seen some games where we can get evolutionary items infinitely, such as Department Stores, the Underground, dust clouds, etc. It's the other evolutionary items (Electrizer, Magmarizer, Reaper Cloth, Razor Fang, Razor Claw, etc.) that I'm more worried about because those tend to be harder to come by, but they can probably come up with something for that as well. So they could, but they really don't have to if they're smarter about how you obtain them.
 
The problem with breakable TMs was the unfair distribution. Most games have instaances where you could repurchase Ice Beam or Flamethrower multiple times, but not ones like Roost or Stealth Rock. Fortunately unbreakable ones solves the problem anyway.

As for evo items, well, as long as there is a way to get multiple items it won't matter too much thet they vanish after use.
 
The problem with breakable TMs was the unfair distribution. Most games have instaances where you could repurchase Ice Beam or Flamethrower multiple times, but not ones like Roost or Stealth Rock. Fortunately unbreakable ones solves the problem anyway.

As for evo items, well, as long as there is a way to get multiple items it won't matter too much thet they vanish after use.

I was going to mention this too. The problem with TMs is that the way many of them are typically distributed doesn't lend itself well to infinite distribution, most of them are usually obtained in item balls or as gifts. Also, because there's so many of them, you can't just cram them into a shop or something, they have to be spread out to some degree.
 
I think there should eventually be a way to infinitely be able to use Evolution items. It's always a pain for certain items to keep finding again and using them. Especially when some are so difficult to obtain.
 
It's an interesting idea. I'm not sure how they would implement items that Pokemon need to hold to evolve (e.g. Magmorizer, Razor Fang), assuming they'd be treated similarly to TMs, making them more like Key items. I wouldn't mind keeping them as one-offs though, as long as they don't make it *too* much of a drag to acquire them.
 
As much as I would love this, I think because of the fact it's basically a free evolution with no need to train up, there has to be something you need to do to get each one. I think stones just need to always be available to buy/find another.
 
^^ Yeah. Like the fact that you'd have to buy an evo stone, incense, reaper cloth or whatever means you already had to EARN the money to do so. Meaning that it wouldn't be unfair to find one and rely on buying more.

I'm having a bitch of a time in W1 trying to find more evo stones in dust clouds. Moon/Sun stones aren't so bad since i know they're sometimes held by wild Lunatone/Solrock.
 
Make them permanent, I mean it's already annoying enough that's only one of each per game, plus it'll make filling up Pokedex a MILLION times easier
 
Huh... I think these should be available in the poststory, or after accomplishing certain (difficult) tasks. Infinite evo items sounds a little OP to me, but that said, I suppose infinite Flamethrower or Shadow Claw are a bit OP as well...
 
Huh... I think these should be available in the poststory, or after accomplishing certain (difficult) tasks. Infinite evo items sounds a little OP to me, but that said, I suppose infinite Flamethrower or Shadow Claw are a bit OP as well...

They are. At the Battle Maison.

Some can also be found held by wild pokemon, such as Deep Sea Scale and Tooth, earned by Super Training and the Global Link minigames. The fact that most of them, apart the stones, are used to evolve just one single pokemon makes it fitting that you can only find one by normal gameplay, so you can complete the pokedex, but have an alternative way to get more with a little effort. I think it's fine the way it is, one time use only.
 
I'd be glad if they were infinite use, however I suppose that they are fine the way they are (being purchasable at the Battle Maison).
 
It'd be really cool and definitely needed since most of those items are hard to come by to begin with.
 
I think infinite use evo stones would be a little overpowered. I know they're hard to obtain, but you need to put some elbow grease into it! Finding a few and then buying them in a shop is fine.
 
I'm not a fan of making changes just because the old way "is such a pain". That said, I see no reason why Evolution items should be permanent. Logically, they are consumed upon use. If you want more stones, put some effort into it and find some more. It's not like they're impossible to get more of.
 
I think that the way it is now, buying certain evolution items at the battle maison, is good enough. Maybe it's still a bit hard to obtain but they shouldn't make them permanent. For example, if they would be permanent that would mean that I have the theoratical possibilty to own 200 Gliscors. Why would I need them? You breed/raise a Gligar which has a good nature, stats etc. and then you're done. On the other hand, I could understand why you would want permanent items for the sake of multiple movesets, but that is the only reason I could think off.
 
The stones, yeah, I'd like to have them get the same treatment as TMs did, but only due to how they're used. The other evolution items, like the King's Rock or Up-Grade, should remain as is, since to use them, a Pokemon must hold them, and from what I can gather about them is that when the Pokemon holding them evolves that need that item, the item is somehow incorporated into the evolved form (i.e. a Shellder clamping onto the King's Rock for Slowking, and the data on the Up-Grade being erased from it once Porygon evolves into Porygon2). Now, some of them may not make all that much sense with this theory, like what happens with the King's Rock when Poliwhirl evolves into Politoed, but look at the Pokemon who evolve with an item related to them, and it's obvious that many of them support it in some way.

tl;dr: Make the stones permanent, but not the hold items.
 
I'd like this - but only if you had to earn them! I'd like them to be rewards for proper sidequests. Not just "show me a big Remoraid," something more like the Seafoam Islands. It should feel like archaeology, all tombs and traps, like Indiana Jones. Maybe someone's beaten you there, and you've got to battle against their newly evolved party for the stone? So you've been chasing them with a Togetic, Roselia and Floette, and suddenly they've beaten you to the stone and you're battling their Togekiss, Roserade and Florges.

EDIT: Or, you're not chasing them - you're working together with them! Travelling together, fighting as a team and solving puzzles (so he'll walk off to pull a handle that lowers a bridge for a few seconds, then you have to lower it from the other side)... then, you get to the end, this chamber with its mythical evolutionary stone, and your teammate betrays you, nicks the stone, evolves all his pokémon, and battles you for it.
 
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