Hey guys. I've been working on this trick room team for some time now and I'd really like some feedback on it.
Primary Trick Room Set-up/Beefy Special Sweeper
Reuniclus
Item: Life Orb
Nature: Quiet
Ability: Magic Guard
EV's: 252 HP / 4 DEF / 252 Sp. ATK
Moves:
Psychic
Shadow Ball
Trick Room
Recover
I think the choice of Reuniclus to lead the trick room team is a fairly obvious one. Huge Sp. ATK, huge bulk, super low speed, access to easy recovery and an awesome ability. She's really what keeps this team going. I went with the obvious choice for STAB, and chose psychic over psyshock because I've got a lot more going for me in this team for ATK over Sp. ATK as you'll notice. I had originally gone with focus blast as his secondary attack but switched it to thunder due to the prominence of rain and because I've got fighting pretty well covered elsewhere.
Phys wall/Hazard Set-up
Ferrothorn
Item: Rocky Helmet
Nature: Relaxed
Ability: Iron Barbs
EV's: 252 HP / 252 DEF / 4 Sp. DEF
Moves:
Iron Defense
Power Whip
Stealth Rock
Explosion
OR
Mixed Wall/Hazard Set-up
Ferrothorn
Item: Occa Berry
Nature: Impish
Ability: Iron Barbs
EV's: 252 HP / 128 DEF / 128 Sp. DEF
Moves:
Leech Seed
Power Whip
Spikes
Ingrain
Yeah, I've got two lvl 100 Ferrothorns. *sigh* I've got a lot of time on my hands. The thing is, I can't really decide which one to use. I've been using the first one mostly and she's been working well. Really punishes physical attackers well and takes those hits like nobody's business. Then once a flamethrower comes out it's time to explode. The second one is able to take a bigger variety of hits for longer though, and has different kind of hazards. I'm also thinking he could drop ingrain for stealth rock so he would be able to do both kinds of hazards. So advice on picking between these two would be awesome.
Beefy Sweeper
Katherine (Escavalier)
Item: Shell Bell
Nature: Brave
Ability: Shell Armor
EV's: 252 HP / 252 ATK / 4 DEF
Moves:
Iron Head
Megahorn
Pursuit
Swords Dance
Escavalier is hands down, my favorite Pokemon. Look at that design! Cavalry snail? UH-mazing. Katherine here can really take the hits and dish them right back out. That immense 405 ATK stat only gets more ridiculous after a swords dance. After that, a STAB megahorn will bring down a lot. and she's pretty tough to get away from with pursuit. All in all, it's a pretty straightforward set-up here, not much deviation to be had on this poke.
Choice Sweeper
Machamp
Item: Choice Band
Nature: Brave
Ability: No Guard
EV's: 252 HP / 252 ATK / 4 Sp. DEF
Moves:
Dynamic Punch
Stone Edge
Ice Punch
Fire Punch
I've always been a fan of this four-armed BAMF. I really like his movepool and for this particular set, that movepool really helps fill in some gaps with ice punch and stone edge. The main reason I chose machamp over something like conkledurr though, is the dynamic punch that can't miss. I like that 100% chance to confuse an awful lot.
Secondary Trick Room Set-up/Special Sweeper
Slowking
Item: Leftovers
Nature: Quiet
Ability: Regenerator
EV's: 252 HP / 4 DEF / 252 Sp. ATK
Moves:
Scald
Flamethrower
Nasty Plot
Trick Room
Slowking is here to fill in should Reuniclus go down. Her job is strikingly similar to that of Reuniclus but I wanted to focus a little more on power here. Hence nasty plot. I chose to forgo the secondary STAB attack in lieu of having another option for fire attacks on my team.
Mixed (but mostly special) Wall
Scrafty
Item: Sitrus Berry
Nature: Sassy
Ability: Intimidate
EV's: 252 HP / 4 ATK / 252 Sp. DEF
Moves:
Drain Punch
Crunch
Fake Out
Bulk Up
Well, I gave in and went with a Scrafty here. I really don't like the design but it fits my team so well. It virtually garentees my trick room set-up if I'm playing doubles because of fake-out and with its defenses being what they are, it can really have a lot of staying power from abusing drain punch. I took crunch over detect for the awesome dark/fighting coverage and bulk up so that it can tank physical hits as well as special without the EV investment.
Well, there you have it, the result of over 250 hours of gameplay. I'm not exactly planning on winning any huge OU tournaments with this (not that I wouldn't be willing to participate). I'm more interested in being able to wallop my friends and do well on random wifi matchups. I would greatly appreciate any feedback/constructive criticism you can offer me.
I also have a Paraflincher togekiss I was originally going to fill scrafty's spot with, but ultimately I think scrafty is a better fit since he can work well in and out of trick room and togekiss is more of a panic button for when I run out of trick rooms but if you guys think that would work better, please speak up.
Thanks in advance for your feedback! I look forward to hearing from the community!
Primary Trick Room Set-up/Beefy Special Sweeper
Reuniclus
Item: Life Orb
Nature: Quiet
Ability: Magic Guard
EV's: 252 HP / 4 DEF / 252 Sp. ATK
Moves:
Psychic
Shadow Ball
Trick Room
Recover
I think the choice of Reuniclus to lead the trick room team is a fairly obvious one. Huge Sp. ATK, huge bulk, super low speed, access to easy recovery and an awesome ability. She's really what keeps this team going. I went with the obvious choice for STAB, and chose psychic over psyshock because I've got a lot more going for me in this team for ATK over Sp. ATK as you'll notice. I had originally gone with focus blast as his secondary attack but switched it to thunder due to the prominence of rain and because I've got fighting pretty well covered elsewhere.
Phys wall/Hazard Set-up
Ferrothorn
Item: Rocky Helmet
Nature: Relaxed
Ability: Iron Barbs
EV's: 252 HP / 252 DEF / 4 Sp. DEF
Moves:
Iron Defense
Power Whip
Stealth Rock
Explosion
OR
Mixed Wall/Hazard Set-up
Ferrothorn
Item: Occa Berry
Nature: Impish
Ability: Iron Barbs
EV's: 252 HP / 128 DEF / 128 Sp. DEF
Moves:
Leech Seed
Power Whip
Spikes
Ingrain
Yeah, I've got two lvl 100 Ferrothorns. *sigh* I've got a lot of time on my hands. The thing is, I can't really decide which one to use. I've been using the first one mostly and she's been working well. Really punishes physical attackers well and takes those hits like nobody's business. Then once a flamethrower comes out it's time to explode. The second one is able to take a bigger variety of hits for longer though, and has different kind of hazards. I'm also thinking he could drop ingrain for stealth rock so he would be able to do both kinds of hazards. So advice on picking between these two would be awesome.
Beefy Sweeper
Katherine (Escavalier)
Item: Shell Bell
Nature: Brave
Ability: Shell Armor
EV's: 252 HP / 252 ATK / 4 DEF
Moves:
Iron Head
Megahorn
Pursuit
Swords Dance
Escavalier is hands down, my favorite Pokemon. Look at that design! Cavalry snail? UH-mazing. Katherine here can really take the hits and dish them right back out. That immense 405 ATK stat only gets more ridiculous after a swords dance. After that, a STAB megahorn will bring down a lot. and she's pretty tough to get away from with pursuit. All in all, it's a pretty straightforward set-up here, not much deviation to be had on this poke.
Choice Sweeper
Machamp
Item: Choice Band
Nature: Brave
Ability: No Guard
EV's: 252 HP / 252 ATK / 4 Sp. DEF
Moves:
Dynamic Punch
Stone Edge
Ice Punch
Fire Punch
I've always been a fan of this four-armed BAMF. I really like his movepool and for this particular set, that movepool really helps fill in some gaps with ice punch and stone edge. The main reason I chose machamp over something like conkledurr though, is the dynamic punch that can't miss. I like that 100% chance to confuse an awful lot.
Secondary Trick Room Set-up/Special Sweeper
Slowking
Item: Leftovers
Nature: Quiet
Ability: Regenerator
EV's: 252 HP / 4 DEF / 252 Sp. ATK
Moves:
Scald
Flamethrower
Nasty Plot
Trick Room
Slowking is here to fill in should Reuniclus go down. Her job is strikingly similar to that of Reuniclus but I wanted to focus a little more on power here. Hence nasty plot. I chose to forgo the secondary STAB attack in lieu of having another option for fire attacks on my team.
Mixed (but mostly special) Wall
Scrafty
Item: Sitrus Berry
Nature: Sassy
Ability: Intimidate
EV's: 252 HP / 4 ATK / 252 Sp. DEF
Moves:
Drain Punch
Crunch
Fake Out
Bulk Up
Well, I gave in and went with a Scrafty here. I really don't like the design but it fits my team so well. It virtually garentees my trick room set-up if I'm playing doubles because of fake-out and with its defenses being what they are, it can really have a lot of staying power from abusing drain punch. I took crunch over detect for the awesome dark/fighting coverage and bulk up so that it can tank physical hits as well as special without the EV investment.
Well, there you have it, the result of over 250 hours of gameplay. I'm not exactly planning on winning any huge OU tournaments with this (not that I wouldn't be willing to participate). I'm more interested in being able to wallop my friends and do well on random wifi matchups. I would greatly appreciate any feedback/constructive criticism you can offer me.
I also have a Paraflincher togekiss I was originally going to fill scrafty's spot with, but ultimately I think scrafty is a better fit since he can work well in and out of trick room and togekiss is more of a panic button for when I run out of trick rooms but if you guys think that would work better, please speak up.
Thanks in advance for your feedback! I look forward to hearing from the community!
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