Create your own gym layout

Radiuh

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What would be a cool, innovative puzzling gym blueprint for a new Pokemon quest?

If you were the gym leader how would your gym be set up?

Creativity is key!
 
Since I made my own Dark type Gym leader, I want a dark gym. The gym would only be found through a secret passage, and once you enter it's pitch black. The easiest way to navigate would to use flash, but I had an idea were one of the leader's pokemon could guide you through the gym if you didn't use flash. Of course, there will be annoying trainers throughout the gym, but that's why they're there, to annoy you! I was also thinking that you had to go through some agility obsticals, but i's just an idea.
 
My gym would of course be Water type!
The gym would be placed in a big city. in the city there is a little lake with the gym placed in the middle of the lake! U must Use Surf to get to the Island! Within the gym U have to use surf(but is's like in the anime, u create a wave and surf ) to 4 different double battles! and than U have to battle the gym leader with 6 pokes in 3 double battle rounds!
 
My gym would be like Blue's gym in Gen II. No trainers or puzzles, just the gym leader. Oh, and the gym leader doesn't use a specific type. He/She uses a competitive team.
 
Dark Gym - Highly Elevated Town - Astrological Observatory - Connect Constalations to reach the gym leader (sort of like a Final Fantasy XIII-2 Paradox) - Astra - Star Badge
 
Type: Water
Set at a naval base, it takes place on piers above the water. Nearby warships fire water cannons at you (like the Jungle Relic's Water Challenge in Pokemon Ranger) to knock you into onto a lower catwalk, where the Gym Trainers lurk. The player must make their way through the crossfire to reach an aircraft carrier docked at the end of the pier, where the Gym Leader is waiting.
 
I have made many different Gyms for my own Gym Leaders, and this is one of my fave and most unique Gym:

Valmio_Gym_3th_by_Pokemon_Diamond.png


The Gym leader is Jason, a Flying-type leader. The puzzle in the Gym is that you will have to go through some different elevators and battle trainers :D

Its an old one, so its outdated XD
 
I couldn't think of a way to discribe this so I put it in the form of a second-person narrative (a story)

You enter the large building, your loyal water type at your side. The sign post by the door said this was a rock type gym. The automatic doors let you in and close behind you. There is no turning back now. A framilliar face comes to greet you. It's the man that greets you at every pokemon gym (how he stands in 8 locations at once You still dont know) he hands you a pokeball and says, "it's dangerous to go alone, take this."
You chuckle slightly decause of the zelda referance as he explains that the pokemon he gave you, Golem, must be used to reach the gym leader. Within the gym there are 3 trials; a rollout trial where you must guide your rolling golem through obsticles while canstantly gaining speed, a heavy slam challange where the golem uses a see-saw to catapult you towards a platform on which you must land (Note: there have been only a few injuries rusulting from this challange and even fewer fatalities), and finally protect challange golem curls into a ball and sits in the middle of a circular stadium, during this time Dwebble stationed around the circumfrence of the stadium will fire rocks in your direction in groups of 1-5 (rock blast) you need to use the golem in the middle to protect youself from getting hit by the rocks, after 2 minutes the dwebble cease fire and a crustle will fire a large bouder in your direction, by ether sidestepping or reflecting the attack off of golem you must hit all of the dwebble around the arena. (Note: Once a trial is complete I does not have to be repeated if you lose to Rick)
once this is done you may battle the gym leader, Rick.

Rick's Pokemon: Crustle, Shuckle, Rhyperior, Carracosta, Gigalith (star pokemon) and Tyranitar

I may add more info (including pictures and stats at a later time)
 
Dark Type gym, obviously.
Layout? Well, it would be utterly dark, so you would only see a little area around you as you walk around...except the candles, who make their own light. The inside is more like a mansion. As you fight each trainer, they give you clues as to where the door is to get to the gym leader, who's hidden underground. You can fight up to 5 trainers, who's clues put together will definitely give you the area and certain location of where the bunny hole is hidden. [Could be in a bush, wall, behind a person, on a tree, etc.]
 
Sand dunes that cave in for a Ground Gym. The Leader would be at the very bottom an you have to be careful where you thread, or you fall into a pit of trainers
 
Type: Bug
Trainers and their Pokémon are separated by a thick, soundproof glass wall. Beyond this wall lies the dojo, where the Pokémon must fight in a room covered in spiderwebs, beehives and the like. Because trainers can't give commands, this challenge is all about trust in your Pokémon.

Type: Dragon
The gym looks like an old castle. You need to raise the bridge to get to the Gym Leader. Their are several statues with switches in them. By turning the switches of some statues on or off, you open the bridge. There are some very though trainers who can tell you the needed state of the closest swtich. But entering the gym resets the switches and generates another code, so you'll need to battle the trainers over and over until you manage to beat all trainers and the gym leader without healing at the Pokémon Center. Or you'll need to get lucky and try all possible combinations (with 8 switches, their would be 256 combinations...).

Type: Flying
The Gym is based in a canyon. You start at the top and need to slide down. Each slide has a trainer you battle. The trainer needs to be defeated before you reach the end of the slide, because otherwise you have no time to land safely on the platform beneath (don't worry if you fall, the trainers are glad to catch any unfortunate soul who falls of). So basicly, each slide has it's own lenght. By choosing a slide, you determine the maximum number of turns your enxt battle will have. A long slide equals a long battle.

Type: Mixed
The gym is split in two; a light and a dark side. In the dark side you only see the trainers, not the obstacles. In the light side, you only see the obstacles and not the trainers. The path you take determines the Gym Leader you'll face (there are two of them).
Light side: uses stat boosts to gain the upper hand.
Dark side: uses raw power and speed.
 
Type:Mixed...

A giant printing press and typewriter are in the first room:By stomping(Via pushing down on the 3DS's Slide Pad) on the giant typewriter keys, you can answer a trivia question! But in order to face the 1st triple tag battle w/your rival and Dew(a prototype android Trainer, who joins you when you need your first partner)(you can make friends with other potential partners later), you need to answer 5 questions correctly in a row: Then you face the Leaders' bodyguards:West, South and North, then if you win, your party is healed, and moves on to room 2.

Room 2 has a harder puzzle...This time you have a series of seemingly endless battles with random trainers(after each, you are healed), until the screen turns solid black...then the Gym Coven of Ebonheart City:Lori, Selene, and Mina, descend from the sky, and reveal they are the leaders, in addition to being Pokémon Witches(but are of the good persuasion). They will then battle you with Misdreavus(Lori), Zorua(Selene), and Natu(Mina):Defeat them in alphabetical order in the Triple Tag Battle to win! They then teach you
Later, the Gym Coven need to be battled at their OTHER, unofficial Gym, 6 gyms later(which has Dark Pulses, Shadow Balls, and Psyshocks being fired at you until you cross each of these moves' respectful paths, which are littered with trainers, Pokémon, and the occasional undead Trainer(who apparently got in via a weak point in the ShadowShield), in Oilbloodville *where they were born and indoctrinated as Pokémon Witches) to progress the story, as they teach the trainers how to use Webspin Wickburn(a spell which sticks opponents in a burning web for the whole battle) and Pokémon in your party how to use Dark Pulse, Shadow Ball, and Psyshock! (Which advance the plot in my Pokémon:The Coven game)
 
Type: Psychic

It would be a bit like the Hearthome Gym with the pressure pads however the gym leader's platform would move and attach to other platforms so you'd have to catch it quick.
 
My Gyms would be based not on Types but on weather Conditions...

Each room you face a Trainer, in a different stadium, that triggers the "pernement" weather by Itself, without the need for the Move or for the ability to trigger it. The gym is built on the remains of the weather insitute in Hoenn.

scaled.php


There is a way to avoid face the trainers however. In each room, there are three statues. Two pokemon that work well in that area, but one which will work best, due to haveing an Ability linked to it. For example. The The Rain Room, There is a Satue of Garados, Ludicolo and Milotic. Presing the botton on Ludicolo will allow you to progess un hindered, but pressing the other bottons will start the Rain, and a person (Hidden in a puddle) will be revealed and challange you.


Room 1: Rain

Polywrath
Seasmi Toad
Toxicroak
Castform

Room 2: Sunshine

Cherrim
Victribell
Arcanine
Castform

Room 3: Hail

Vanilluxe
Glaceon
Beartic
Castform

Room 4 :Sandstorm

Exadrill
Gilscor
Gigalith
Castform

Room 5 (Gym Leader) Trick Room

Shuckle
Slowking
Snorlax
Druddigon (I Leave Haxorus/Hydreigon for the Dragon Gyms)
 
Gym Leaders
Ground - F - Tilly - Farmer - Soil Badge - Farm
Bug - F - Aphidora - Ant Collector - Exo Badge - Excavation Site
Steel - M - Oralie - Bank Owner - Coin Badge - Bank
Dark - F - Astra - Astronomer - Star Badge - Planitarium
Poison - M - Oielander - Venom Badge - Laboratory
Various - F - Journey - Spectrum Badge - Bio Dome

Water - F - Marina - Forewomen - Hydro Badge - Dam
Electric - F - Jupiter - Scientist - Battary Badge - Power Plant
Fire - F - Sera - Young Girl - Flame Badge - Lumber Yard
Ice - M - Wynter - Meteorologist - Snowflake Badge - Weather Observatory
Psychic - M - Morpheus - Magician - Mana Badge - House of Mirrors
Fighting - F - Batilda - Blacksmith - Muscle Badge - Dojo
Ghost - M - Avalon - Undertaker - Tomb Badge - Crypt
Dragon - M - Draco - Night - Hydra Badge - Dungeon

Elite Four
Normal - Guy - M - House
Rock - Petra - F - Climbing Wall
Grass - Forbes - M - Greenhouse
Flying - Gale - F - Outside

Champion
Terran / Terra
 
I've always wanted to design a gym...
I would design a Normal Type Gym.

There are 8 rooms you have to get through in order to face the Gym Leader who is located in the 9th room at the end. Each room contains a trainer which holds only one Normal type pokemon. You are forced to choose only one pokemon to fight with. If you lose a fight your pokemon is automatically healed and you are forced to go back one room and fight the previous trainer over again. If you lose in room 1 you just have to fight him again until you can advance to room 2. Your Pokemon are also healed whenever you win, the animation for healing is a Chansey comes out and heals your pokemon. When you get to the last room it's just a normal pokemon battle against the gym leader (which is me with my Normal type team that you can see listed in my signature. :D).
Also I have sort of a rich upper class design for my gym, so all my gym trainers are the rich boy and rich girl sprites. All the rooms look well furnished with a nice fire place and a crystal chandelier. All the pokemon will be between level 50-60.
Also, in the one on one battles, if both pokemon die at the same time, it's considered a victory for the opponent. (Suddenly Wigglytuff's "Perish Song" is a lot scarier. :p )

These are the 9 pokemon you will have to fight one on one against in order to get to the Gym Leader at the end.

Room 1.

#352 Kecleon
Ability:Color Change
Item: Shell Bell
Nature: No Benefit
Level: 50

Move Set:
Fake Out
Shadow Sneak
Metronome
Recover

Room 2.

#206 Dunsparce
Ability: Serene Grace
Item: Quick Claw
Nature: No Benefit
Level: 50

Move Set:
Glare
Headbutt
Zen Headbutt
Roost

Room 3.

#235 Smeargle
Ability: Moody
Item: Life Orb
Nature: Brave
Level: 55

Move Set:
Fake Out
Extreme Speed
Psycho Boost
Explosion

Room 4.

#335 Zangoose
Ability: Toxic Boost
Item: Toxic Orb
Nature: No Benefit
Level: 55


Move Set:
Quick Attack
Flail
Close Combat
Aerial Ace

Room 5.

#40 Wigglytuff
Ability: Cute Charm
Item: Focus Sash
Nature: Modest
Level: 58

Move Set:
Perish Song
Hyper Voice
Psychic
Protect

Room 6.

#143 Snorlax
Ability: Thick Fat
Item: Leftovers
Nature: No Benefit
Level: 55


Move Set:
Metronome
Chip Away
Sleep Talk
Rest

Room 7.

#242 Blissey
Ability: Serene Grace
Item: Rocky Helmet
Nature: No Benefit
Level: 55


Move Set:
Soft Boiled
Metronome
Seismic Toss
Sweet Kiss

Room 8.

#474 Porygon-Z
Ability: Adaptability
Item: Choice Specs
Nature: Modest
Level: 58

Move Set:
Hyper Beam
Psychic
Ice Beam
Thunder Bolt
 
Last edited:
type:fighting
the gym has 10 floors,each with 2 trainers.i am at the last floor,go through the red gate to challenge me.its like a dojo.
F1-M-braven,M-fearein
F2-M-ardos,M-ardas
F3-M-X,M-darky
F4-F-geesa,F-beany
F5-F-salamantha,M-sam
F6-M-snattle,M-gorigan
F7-F-loverina,M-loverino
F8-M-naps,F-snagel
f9-M-bagger,M-darkios
F10-M-rival,M-giovanni
F10(room 2)-M-gym leader greevil

my badge:roughin badge
 
The trainer has to go through and entire maze with a pogo stick. No trainers, but the walls and floors (except for the path they pogo on) are covered in razor sharp spikes. If they make it to the end, they fight me and my team of 6 level 100 Bidoof.
 
Nothing too complex, but I'd like to see a flying type gym to be, instead of inside a building, to be a small outdoor complex. There'd still be trainers to fight, but you won't go inside a building.
 
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