• The forums' spoiler embargo for all content from Pokémon Legends: Z-A's Mega Dimension DLC has been lifted! Feel free to talk about the new content from the expansion across the forums without the need of spoiler tabs!

    Please note that this lifted embargo only applies for the forums, and may still be in effect on other Bulbagarden sites.

Create your own move/ability/item/Pokémon

Flaming Charizard

Blazing Heart
Joined
Jun 2, 2008
Messages
50
Reaction score
0
I saw a thread like this in another website, it was very popular and many of the suggestions were actually pretty good, although some were ridiculous and bad as well =/

Anyways, the point of this thread is to create something for a Pokémon game, be it a new move, ability, item, Pokémon, anything but let's please be sensible and not add anything implausible, ridiculous or just down right nasty here (yeah, I've seen some pretty bad suggestions in that other thread).


Chaos Flame
Type: Dark / Special
Damage: 95
Effect: If Sunny Day is in effect, this move's type is Fire.
Description: Fires a strong flame corrupted by darkness.
Pokémon that can learn this move: Houndoom.

Eclipse
Type: Dark
Effect: Dark and Ghost-type moves will have their base power increased by 25%; Psychic-type moves will have their base accuracy reduced by 25%; The move Moonlight will fully recover the user's max HP; The moves Synthesis, Morning Sun and Solarbeam will not work under the effect of Eclipse.
Description: Summons an eclipse that boosts the power of Dark-type moves.
Pokémon that can learn this move: Umbreon, Honchkrow, Darkrai, Dusknoir, etc.
 
Last edited:
I have about 50 seperate Fakemon designs (counting each individual Pokemon in each evolution line) all with "official" dispcriptions, for my Fake region, Matrough. Here are a few:

Name: Moorpuh.
Type: Ground/Water.
Ability: Swift Swim.
Class: Wild Axolotl Pokemon.
Evolution: Split Whooper evolution. Evolves from Whooper with a Dawn Stone.

Appearance: Moorpuh is a blue creature about the size of Quagsire. It's head is rather snake-like. However, what first appear to be ears on the side of it's head are really floatation devices, as seen when it is in the water.

Moorpuh has a long, gracefull tail that flutters when it swims. While it's body and head are snake-like, Moorpuh does have limbs.

It's front limbs have very sharp claws on each toe, while it's back limbs are fin-shaped: perfect for the high-speed swimming it is known for. Moorpuh spends most of it's time in the water.

Starter Ideas:

Grass:

Name: Chirseed
Type: Grass
Class: Seed bear pokemon
Appearance: Chirseed resembles a young bear or a teddy bear. It is white with two green stripes running down it's back, giving it a onion-like appearance. It has a clover sprouting from it's head that will multiply upon evolution. It stand on all fours, but can also rear up on it's hind legs like real bears. Unlike real bears, it's ears a rather cat-like.

Evloves: Level 18 into Chirsprout.

Name: Chirsprout
Type: Grass/Dark
Class: Clover bear pokemon
Appearance: A bigger, bulkier version of Chirseed. The clover on it's head has become a small bush of clovers, giving it an afro-look. It also has three stripes running down it's back instead of just two. The white on it's body is tinted slightly brown. The ears are still cat-like. It is also more aggresive then the peacefull Chirseed. Unlike Chirseed, Chirsprout enjoys getting around by walking on it's hind legs. However, it still walks on all fours occasionally.

Evolves: Level 32 into Chirover.

Name: Chirover
Type: Grass/Dark
Class: clover blanket pokemon
Appearance: An upright bear pokemon that stands solidly on two legs. It walks hunched over, however. It has four green stripes running across it's belly and brown fur. On it's back, running down from it's head, is a giant bushel of clovers that resebles an indian chief's headress. It has giant claws on it's hand-paws, that developed after it learned to stand upright all the time. It can have a violent temeperment if angerd, thus it's Grass/Dark typing.

The Fire staters:

Name: Flamiten
Type: Fire.
Class: Char kitten pokemon.
Appearance: Flamiten is a small, blue kitten pokemon with a tan belly. It has huge ears with flames burning at the tips, and the flaming tail standerd of fire starters. It has enormas green eyes resembling the huge eyes of real kittens. Old wise tales say that if you look into a Flamiten's eyes, it learns all your secrets.



Evolves: Level 16 into Flamline.

Name: Flameline
Type: Fire/Phsychic
Class: Hypnotic cat pokemon.
Appearance: Flameline walks on four feet. It's ankles burn with intense fire that makes it's scratching moves more efective, as they also burn the foe. Flameline also has the same tail as it's pre-evo, of course. Flameline spend their time honeing their Phsychic and Fire abilities on mountain tops alone. If you look at it's eyes for too long, you become hypnotized.

Evolves: Level 36 into Figer.

Name: Figer
Type: Fire/Phsychic
Class: Psi cat pokemon
Appearance: Figer is a huge, blue, tiger-like pokemon with fire burning on it's ears, tail, and ankles. Like Flameline, it has hypnotizing eyes that it uses to catch prey. It's powers are fully devoloped at this point, allowing it to use full-blown phsychic attacks such as Extrasensory and Phsychic, along with it's fire moves. It has a bloody looking scar over one eye.

The Water starters:

Name: Fangish.
Type: Water.
Class: Trainee Leech pokemon.
Appearance: Fangish has a blue, slug-like body and a mouth with two, giant Leech-like fangs. It resebles several species of sea-slug. It has red dots decorating its back, stalk-eyes, and pointed ears. (Yes, it has ears). They often use their fangs like swords in compations that apperantly decide who's in charge. Despite it's docile and even some-what goofy apperance, it won't hesistate to take a bite out of anything that moves.


Evolves: Level sixteen into Leechfish.

Name: Leechfish.
Type: Water/Fighting.
Class: Fist Leech Pokemon.
Appearance: Leechfish, while not swimming, stands on it's
tail fins, shaped and positioned like a Swimmer's diving fins. It now has a blue, fish-like body and wears boxing gloves on it's hand-fins. It has fins on either sides of it's head and a snout with three Leech-fangs. It has a fluffy blue tail that is water proof, allowing Leechfish to swim at great speeds without the tail causing resistence.

Evolves: Level 36 into Leechight.

Name: Leechight.
Type: Water/Fighting.
Class: Brawl Leech Pokemon.
Appearance: Leechight appears similar to Leechfish, abiet larger. It has four fangs in it's snout, as upossed to Leechfish's three and Fangish's two. It also has a single, large, dark-blue spike-fin running down it's back, with darker coloration then the rest of it's body. Like Leechfish, it wears boxing gloves on it's hands, except Leechight's gloves are the same navy blue as it's
it's back spike, where as Leechfish's gloves are red. Leechight also wears a black head band.
 
GSC, great description, I evisioned several of them and how they would look like, especially the new evolution to Whooper. Giving the learnable moves through levelling up or their base stats wouldn't hurt either ;)

Type: Wind
Super effective damage against (x2): Flying, Grass and Ground.
Not very effective damage against (/2): Dragon, Rock and Steel.
Normal damage against any other type that is not listed above.
Resists (/2): Grass and Ground.
Weakened (x2): Dragon.
Immune: None.
Normal damage suffered by any other type that is not listed above.

Type: Flying (Changes)
Normal damage against: Electric.

The Wind-type would replace many Pokémon with the Flying/Normal type combination with Flying/Wind type combination. It would also replace some moves that were Flying-type, namely Gust and Whirlwind for example.
 
GSC, great description, I evisioned several of them and how they would look like, especially the new evolution to Whooper. Giving the learnable moves through levelling up or their base stats wouldn't hurt either ;)

Heh, sorry. I would have done that, but I'm not very good with those things.
 
Stat Swap
Type: Physcic
Damage: N/A
PP: 1/1
Effect: Swaps all stats , Attack, Sp Attack, Speed, Sp Defense, Defense with foe, can only be used once.

Description: Swaps All stats except HP with foe.
Pokémon that can learn this move: Medicham and Alakazam

Sleep Trick
Type: Physcic
Damage: N/A
PP: 5/5
Effect: Random effects are used and removed from foe while user is asleep. If the foe was burned, on next turn that could be removed and poisoned would be added. Only works while user is asleep.

Description: While asleep, user randomly adds and removes status problems on foe.
Pokémon that can learn this move: Medicham, Alakazam, Drowzee/Hypno

Static Wind
Type: Electric
Damage: 1/6 of HP is lost on every pokemon for 5 turns
PP: 5/5
Effect: May paralyze all pokemon in battle and does not effect pokemon that are electric or do not get effected by eletric attacks and lightningrod ability gets supressed when this is used.

Description: A feirce electrostatic wind blows to hurt all pokemon except user.
Pokémon that can learn this move: Drifblim, Electabuzz/Elecrrivive/Zapdos, Magneton/Magnezone
 
Last edited:
I've also made 100+ ideas for Pokemon too. Also with corresponding moves. I'll show a sample.

Psionic Link
Type: Psychic
PP: 5/5
Damage: 120 power
Accuracy: 70
Effect: The foe receives a high amount of initial damage then gets damaged a bit for five more turns.
Description: The user links with the foe's mind to inflict damage. The foe is hurt every turn for five turns.
Pokemon that can learn this move: Miragis (signature)

Miragis
Steel/Psychic
Illusion Mirror Pokemon
Legendary
Miragis resembles a living mirror. It is silver in color and is able to reflect a bit of damage from special attacks due to its ability, Reflector
 
Last edited:
Keep 'em coming people! :-D

Here's some more moves...


Water Rocket
Type: Water / Special
Damage: 100
Accuracy: 85
PP: 10
Effect: If Rain Dance is in effect, this move cannot miss; 15% critical hit chance.
Description: Shoots a powerful water stream at the foe.
Pokémon that can learn this move: Blastoise, Octillery, Kingdra and Omastar.

Leaf Shuriken
Type: Grass / Special
Damage: 25 (up to 5 hits)
Accuracy: 90
PP: 25
Effect: Critical hit % chance of this move for each hit is 20% of the user's max Speed.
Description: Shoots sharp leaves at the foe.
Pokémon that can learn this move: Sceptile, Victreebel, Shiftry and Roserade.
 
Last edited:
Oh! I'm excited for this thread!

New species:

Drapillar
Type: grass/dragon
Class: moss dragon Pokemon
Description: small, lizard like Pokemon with a stubby snout and a long body. No wings yet, but its back is covered in moss. Its small horns are also green and jagged looking but actually is covered in moss also.
Colors: Green and dark green?

Evolves into Drafly/ Drabeech/ Drafern (i'm not sure what to call it) at level 25

Its next evolution is still Dragon/Grass type
Description:
Overall dragon looking, but its front limbs have become wings. The wings look butterfly-like but are made up of two huge and broad leaves. The tail ends in a large leaf, too.
Green and orange colored.

Evolves into Serpretree at level 55.

Sepretree is a Grass Dragon, of course, and looks like a asian dragon, with tree branches for horns, and its wings are on its back now. The wings are entirely coverd by leaves. The end of its tail is a small bush.

This should be a fire type move:

Rising Sun
Damage: Automatic K-O, like Sheer Cold or Fissure.
Acuracy: 80
Type: Special
Accuracy is better if weather is sunny.
 
new attacks:

Name: Belch
Base power: ???
Accuracy: 95
Type: Normal
Classification: Special
Ingame Description: The user belches, unleashing its Stockpiled power. The effects differ based on the Stockpiled power.
Effect: If the user stockpiled 1, base power is 50, 50% chance of poison. If the user stockpiled 2, base power of 100, 100% chance of poison. If the user stockpiled 3, base power of 150, 100% chance of Toxic poison.

Name: Plague
Base power: N/A
Accuracy: 50
Type: Dark
Classification: Other
Ingame Description: The user casts a terrible plague upon the opponent, inflicting all manner of status.
Effect: The foe is inflicted with Leech Seed, Toxic, Ghost-curse, Perish Song, and is confused.

Name: Fart
Base power: 75
Accuracy: 95
Type: Poison
Classification: Special
Ingame Description: The user farts out unbearable gas, attacking all other Pokémon on the field. May poison.
Effect: Affects all Pokémon except the user. 40% chance of poison.

Name: Data Beam
Base power: 100
Accuracy: 100
Type: Normal
Classification: Special
Ingame Description: The user downloads data on the foe, then launches a modified beam for maximum impact.
Effect: The type changes to one that is super-effective, always for the best (vs. Gyarados, will always be electric, unless foe has Lightningrod partner or Mud Sport in effect). Changes to ??? type if the foe has no weakness.

Name: Visual Focus
Base power: N/A
Accuracy: N/A
Type: Bug
Classification: Other
Ingame Description: The user focuses to enhance its eyesight and sharply increase its accuracy.
Effect: Ups accuracy by 2 stages.
 
Name: Thin Ice
Base power: OHKO
Accuracy: 20
Does not affect: Ice, Flying and levitate pokemon
Type: Ice
PP:5/5
Effect: On first move a thick floor of ice is put under foe. Weakens fires power and ups Ice atttacks. On next move, floor cracks and foe may fall and get frozen over, OHKO'd.

Description: Puts a thick sheet of ice under foe. This may crack and foe falls into ice and is frozen.

Pokémon that can learn this move: Walrein, Froslass, Glalie, Dewgong, Abombnasnow


Name: Corruption
Base power: 150
Accuracy: 15
Type: Dark/Special
PP: 5/5
Effect: Cuts all foes stats by 2/3 and doubly maximises attack and sp attack to twice maximum they can be and confuses foe.

Description: Cuts foes stats and maximises attack and sp attack to twice their maximised power and strongly confuses foe.

Pokémon that can learn this move: Darkrai at lv100 (Signature move)

Name: Insanity
Base power: N/A
Accuracy: 60
Type: Dark/Special
PP: 5/5
Effect: For 5 turns, the foe may be able to attack with normal moves. if not, instead of using a move, it will use either use Perish Song, Curse (Ghost version of move), Toxic, Will-o-Wisp or Toxic Spikes on itself.

Description: May cause foe to use random moves on itself rather than move it wants to use.

Pokémon that can learn this move: Absol, Dusclops, Hondoom, Gengar, Shuppet, Banette, Dusknoir, Gardivoir, Hypno, Mismaegus


Name: Cocoon
Base power: N/A
Accuracy: 60
Type: Bug/Dark
PP: 5/5
Effect: On first move the foe is wrapped in a dark cocoon. When cocoon hatches 2 turns later, foe may hatch as any pokemon with any moveset for 4 turns and will stay same level as it was. (no legendaries)

Description: Wraps foe in a evil cocoon that will for a while, turn pokemon into another random pokemon with random movesets for that pokemon.

Pokémon that can learn this move: Dustox, Beauitifly, Leadian, Spinark and Absol


Name: Helping Wish
Base power: N/A
Accuracy: N/A
Type: Normal
PP: 1/1
Effect: Pokemon faints itself to fully resotre all pokemon and their move PP in the trainers party. This pokemon then cannot be revived unless taken to a pokemon center

Description: Pokemon makes itself fait to fully restore HP and PP of all pokemon in party.

Pokémon that can learn this move: Jirichi, Blissy, Clefable, Togekiss
 
Last edited:
Implosion
Type: Normal / Physical
Damage: 150
Accuracy: 100
Target: One
PP: 5
Effect: Raises all of the target's stats by 1 level.
Description: Concentrates a huge amount of energy into the foe to cause damage.
Pokémon that can learn this move: Metagross, Registeel, Magnezone, Medicham, etc.

Magnum Slash
Type: Ground / Physical
Damage: 75
Accuracy: 100
Target: One
PP: 20
Effect: Targets that are Flying-type, under the effect of Levitate or Magnet Rise are not immune to this move, the effect of all of them are ignored when calculating damage; 30% critical hit chance.
Description: A slash imbued with the power of the earth. Has a high critical-hit ratio.
Pokémon that can learn this move: Sandslash, Dugtrio, Gliscor, Nidoking, etc.
 
Last edited:
Had a good idea for one move again and a few items

Name: Cave-In
Base power: N/A
Accuracy: N/A
Type: ???
PP: 10/10
Effect: Like Curse, this move works differently if used by an ice pokemon or rock type. A rock type creates a wall of rock that falls in front of foes. For 2 moves when foes attack, their attack is used to destroy wall, not damage pokemon. If an ice type uses this, it creates a wall of icicles that fall and do same thing. No physical, does not damage foes.

Description: Either a wall of rocks or icicles is thrown in front of foes. Their attacks now go towards hitting the wall and destroying it.

Pokémon that can learn this move: All rock types and Zangoose, Zubat/Golbat/Crobat and torterra. Exceptions of omynite, kabuto and geodude. All ice types can use this move.

Items:

Name: Status Plate
Used: Once Only
Description: If foe hits whith a physcial attack and does not have a status problem, the plate is stuck on foe to give it a random stat problem, if sleeping, foe cannot wake up for 6 turns.
Message when used: "[foe pokemon name] has been [status problem]"


Name: Grepine Berry (Takes 66 hours to grow, 22 hours per stage, max 6 berries can be obtained)
Used: Once Only
Description: A berry with magical properties to temporally raise users to 2 levels higher than it is (also works on lv100 pokemon).
Message when used: "[pokemon name] became super buffed"


Name: Helmel Berry (Hell+Melon) (Takes 14 hours to grow)
Size: 5" 6
Firmness: Hard
Used: Once only (If users HP is really low and facing a ghost type)
Description: When used, user becomes immune to a ghost type using any attack for 5 turns.
Message when used: "[pokemon name] cannot be seen by ghost pokemon!"
Message after 5 turns: "[pokemon name] returned to normal"
 
corinthiavi2.png


Corinthia
Mystery Pokémon
Type: Psychic
Ability: Levitate
Base Stats: 95HP/95Atk./95Def./105Sp.Atk./105Sp.Def/105Spd.
Height: 1'00"
Weight: 10.0 lbs.
Pokédex Entry: CORINTHIA is said to have formed from the tremendous energy created when UXIE, MESPRIT, and AZELF used their powers to form the human spirit. CORINTHIA uses its psychic powers for absolutely everything; it doesn't even have any arms or legs.
Level-Up Moves:
1-Trick
1-Confusion
1-Confuse Ray
1-Growl
1-Psywave
10-Psybeam
19-Confuse Ray
19-Will-O-Wisp
28-Psychic
37-Calm Mind
37-Nasty Plot
37-Amnesia
46-Flash Cannon
55-Counter
55-Mirror Coat
64-Ultra Shield
Note: Ultra Shield is Corinthia's signature move. It halves the damage from all attacks done to your team for 5 turns.
TM/HM Moves:
Water Pulse
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Giga Drain
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Reflect
Shock Wave
Flamethrower
Sandstorm
Fire Blast
Torment
Facade
Secret Power
Rest
Thief
Skill Swap
Snatch
Focus Blast
Energy Ball
Charge Beam
Endure
Will-O-Wisp
Embargo
Explosion
Payback
Recycle
Giga Impact
Flash
Thunder Wave
Gyro Ball
Stealth Rock
Psych Up
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Grass Knot
Swagger
U-turn
Substitute
Flash Cannon
Trick Room
 
((Sorry if this sounds to much like a Cheri berry, but the effects are different. Anyway, this is a berry from my fake region, the same one with the above posted Fakemon))

Name: Sarry Berry (Sour+Cherry)
Firm: Hard
Used: Poffin ingredient. Makes the user immune to water type moves for three turns, but confuses Pokemon who don't like the sour flavor.

Descpition:

Granite:

This Berry is so sour and acidic that only small bites can be taken at a time, or it will rupture the mouth.

Coral:

Most can't eat it due to it's extremly sour flavor, however, a select few enjoy the rich juices.
 
Flame Spiral
Type: Fire / Special / Field
Power: 50
Accuracy: 90
Target: Foe's field
PP: 10
Effect: The effect of this move lasts for 4-8 turns; Multiple spirals can be set, the effect of each stacks (up to x3); 25% of causing a burn upon hit, to foes switching in and every turn this move's effect lasts; Foes switching in and every turn this move's effect lasts take damage of 35 base power and Fire-type.
Description: Engulfs the foe in a searing flame.
Pokémon that can learn this move: Ninetales, Moltres, Magcargo, Ho-oh, Camerupt, Torkoal and Heatran.
 
Merghastia
-Mermaid Pokemon-

Type: Water/Ghost
Gender ratio: 100% female
Ability: Abyss* [exclusive to Merghastia]
Base stats: 60 hp/50 atk/65 def/130 sp.atk/100 sp.def/90 spd
Pokedex entry: It is said that Merghastia has no soul. To compensate, it feeds itself by stealing the souls of children who hear their dreadful cries at night.

*Activates when user is hit by a damaging ghost-type move. Once activated, user’s ghost-type moves deal 1.5 times damage. While this ability is in effect, this Pokemon is immune to damage from ghost-type attacks and ghost-type Hidden Power. (basically, it's a ghost version of flash fire)

--

Bloody Shriek
Type: Ghost/Special
PP: 5/5
Damage: 150
Accuracy: 60
Effect: Has a 15% chance of sharply raising special attack stat; wakes up sleeping Pokemon and does additional damage
Description: The user emits a blood-curdling shriek to deal damage. It may up the user's special attack stat. More damage is done if the target is asleep.
Pokemon that can learn this move: Merghastia, Misdreavus
 
Kung Fu Madness

Type: Fighting

Power: 90

Accuracy: 90

Description: User uses cool Kung Fu powers to hit the opponent. Might raise attack and defense
 
Name: Snowl (Snow + Owl)

Type(s): Flying/Ice

Ability: Snow Cloak, Keen Eye

Type of Character: Snow Shoe Owl

Color: White and Gray

Evolution Chain: Evolves from Hoothoot when holding Old Feather when leveling in a cold area.
 
Name: Poision Stench
Base power: N/A
Accuracy: 90
Type: Poison/Special
PP: 8/8
Effect: If used in battle, autonatically poisons all pokemon in battle (unless unaffected my poision moves) and lowers their accrucy for 3 turns. Outside of battle if used like sweet scent, repels wild pokemon for 100 steps but increases chances of finding shiny grumer, muk, koffing, weezing, stunky, skuntank etc... (in area with any)

Description: A polluting gas cloud is spread in air poisoning everything in its path. May lower pokemons accuracy for 3 turns.

Pokémon that can learn this move: Grimer/Muk, Stunky/Skuntank, Koffing Weezing, Toxicroak. By Breeding: Gastrodoon, Vileplume, Shroomish, Bellsprout, Ghastly, Drapion and Budew

Name: Revert
Base power: N/A
Accuracy: N/A
Type: Normal/Special
PP: 1/1
Effect: If used, reverts user to its status 2 turns ago, e.g. pokemon may have low HP and burned now, but two turns ago it may have had full HP and no burn and it will gain that. Can be good or bad, depending on how user was two turns ago.

Description: Turns back time for itself to two turns previous to change its status to what it used to have. May fail if user has not been in battle two turns. May fail if used more than once.

Pokémon that can learn this move: Togekiss, Blissy. By Breeding: Clefa, Munchlax, Jigglypuff, Glameaow


Pokemon:

Flarow: Evolves from an egg spearow at level 21 that was created from a Female Fearow holding a flame orb and a male moltres. Looks like fearow with flames like moltres and can learn these moves that fearow cant:

Fire Spin (lv 35)
Fire Wing (lv 31)
Fissure (lv 55)
Arial Ace (lv 30)
FireBird (Brave bird with x1.5 fire damage added) (lv 45)
Overheat (lv 61)


Name: Slice Up
Base power: 160
Accuracy: 50
Type: Normal
PP: 10/10
Effect: Highly damaging move that slices up foes skin to cause HP to be lost continually in battle until they faint. Foes lose 1/3 HP every turn, foes that have rough skin ability or sturdy only use 1/6 HP per turn, Acid Armor and Fire types: slugma and magcargo, magby, magmar and moltres don't get affacted by move. Steel types don't get affected by move either. Grass types can become healed from damage from this move if sunny day is used in battle.

Description: User slices up foes skin with sharp fangs claws etc. Has a hight damage ratio

Pokémon that can learn this move: All that can learn crunch, Glallade, Pinsir, Purugly, Zangoose, Seviper, Arbok, Crobat, Onix/Steelix (all pokemon that have blades or claws.)
 
Last edited:
Hellfire Strike
Type: Fire
Power:200
Accuracy: 75%
Hellfire Strike does damage, and has a 50% chance of burning the target. Hellfire Strike may only be used in a double battle, and both of the User's Pokemon must be Fire-types. Otherwise, the move will fail. The one using Hellfire Strike must attack first, and both Pokemon use the attack. One turn of recharge is required from both Pokemon after the move is used. This move affects both enemies in a double battle. It cannot be used in contests for obvious reasons.
PP: 10
Max PP: 13
Learned: Move Tutor for Fire Pokemon of Level 85 or Higher with maxed-out happiness.
 
Please note: The thread is from 16 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom