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Crunching the numbers: Graph theory: Enhance your game with the power of math

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Crunching the numbers: Graph theory: Enhance your game with the power of math

In a city called Königsberg, in a section of the Pregel River, there are two islands. Between the two islands and the mainland, there were seven bridges. There is a historic puzzle relating to these bridges: see if you can find a way to cross each bridge only once.

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This is a great article. You introduce something interesting about mathematics and apply it to game design.
 
What's funny is that when I first read that puzzle with the bridges, it was worded as that you can't go over the same path twice, so I thought it was funny when people said it was impossible because surely you'd be able to go over the bridge again on the other side. It took literally YEARS to find that it was supposed to be that you couldn't go over the same BRIDGE twice.
 
My brain hurt after the first few paragraphs. @A@; Too much maths hurt my brain, and complicated charts and explanations don't help! OTL
 
I will admit I am sick of graph theory after taking a module in decision maths, BUT this is awesome! xD
 
Wow, I really liked this, I'm itching to try it out! Yet more proof that Pokémon can be educational (as well as fun).
 
Even aimlessly sliding on ice has Maths to do with it. This only proves that YOU NEED MATH TO SURVIVE!
 
I want more puzzles like this in Pokemon games! I can still remember trying to figure out that big ice puzzle in the Ice Path in 2000 (the one [and the one before] with the rocks you have to push down from the floor above)
 
Wow, I really liked this, I'm itching to try it out! Yet more proof that Pokémon can be educational (as well as fun).
Only if your math teacher uses Pokemon as an example, otherwise, we're just doing the unconsciously.
 
Pokemon. Shallow enough on the outside for small children, deep game mechanics complicated enough to make me lose sleep over where to EV train my Riolu.

The only problem I have with this is that I could have figured it out by sliding in random directions by the time I had worked it out with graph theory...
 
I never really needed complex math in order to solve these kinds of puzzles because I am pretty good at planning out a path of travel. However, I was stumped for about 5 minutes on the last ice puzzle that you had to go over when heading towards the leader of Sootopolis gym.
 
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