Hello, I'm new to this forum and I haven't done any posting up to this point. I've been surfing around (with my trustworthy Carracosta no less) and learning what I can from the site. I've been writing for a long while now. This however is my first fan fiction of any kind because I generally work with my own fantasy and sci-fi ideas. I've started working on a little fan-fic because I'm searching for some inspiration as well as something to hone my writing skills because practice makes perfect.
I've included here is an appendix for my fan fic work titled Cycles of Life. It's a more adult, mature version of Pokemon, based more on the anime world with cameos from some characters like Ash and Brock but now much older. When I say mature though, I don't necessarily mean darker or more violent, though I intend for some intense scenes, as much as I mean as themes like death, life, love, loss, aging, and other things that I believe will occur in a world of Pokemon when trainers go beyond the young adventures of Ash and his friends.
So I bring you the journey of Michael Hawkins, an older, retired Pokemon Master, one of the best to have ever stood in the arena, as he deals with the ever changing world of Pokemon trainers and what happens when the only thing that can't be trained or battled against begins to effect a trainer and his pokemon. Time.
Most of this appendix deals with my setup for my pokemon league and how it works. This is because it forms a major framework for my world and plot to some degree and because it's sort complicated and doesn't follow the games a whole lot and the anime doesn't give a lot of information of how it works, I feel the need to include the information. I hope this helps your understanding of certain things in my story. Also included is a little of my philosophy on pokemon and the mechanics of world like breeding and move learning. There is also a character bio for Michael Hawkins and I may add more character bios as I see fit.
Appendix for Cycles of Life: A Pokemon Fan fiction
Pokemon Battling Confederation:
The Pokemon Battling Confederation (PBC) is the worldwide overseeing organization of all official competitive Pokemon Tournaments, including the World Championship Tournament, the World Junior Cup, all Conference Champion and Junior League Tournaments, and Pokemon contests.
All five major regions of the Pokemon world each hosts their own Champion Leagues with their corresponding Junior Leagues. They are the Kanto, Johto, Hoenn, Sinnoh, and Unova Pokemon Conferences abbreviated as the KPC, JPC, HPC, SPC, and UPC respectively.
The Junior Conference Leagues:
All Junior Conferences are set up the same. The earliest entry age for the Junior League is the age of fourteen, oldest age for Junior League Competition is twenty-four. At the age of twenty five, trainers still engaging in professional battling may submit for membership in the Champion's League. All Junior Trainers have nine months (Apr.-Dec) to obtain at least 8 official conference Gym Badges. Some conferences have more than eight official gyms but no bonus or reward is given for arriving with more than eight badges.
Gyms are headed by Gym Leaders, well established and seasoned trainers, appointed by the region's PBC board. They are to be masters of a single type but there is no standard for stadiums, battlefields, numbers of pokemon, or battle format. Each challenger entering a gym will place their pokedex into a registration box which will download the information on pokemon captured, pokemon strength, and number of gyms defeated. Using this information and one battle test using one of the Gym's many interns, a Gym Leader will formulate a proper battling strategy that will be a difficult, but not unconquerable, challenge for the trainer. Gym leaders can be removed or step down from their positions.
Before the end of the nine month period all trainers who have earned their eight gym badges must arrive at the various annual locations for the Pokemon League championships. All Tournaments engage in massive single elimination tournaments beginning with 3v3s until the final 16 where the trainers engage in full 6v6 battles. The Champion is crowned and given an automatic bid to join the corresponding Champion's League. Also with their victory they are given the oppurtunity to kick off the Champion's League by initiating a direct challenge to the Master of their respective conference.
In the 55 year history of the PBC and 275 different matches, no Junior champion has ever won and only two have beaten more than two of a Master's pokemon.
It is possible for one trainer to win more than one Junior Championship, but in order to do so they must repeat the entire process, registering for the tournament with only one original pokemon that is a three stage pokemon still in its lowest form. Only pokemon caught in the region may be used, and no older pokemon maybe accessed by a trainer for official battle purposes. Any use will result in automatic disqualification. This rule allows for competitive parity. After the Master's Challenge, the trainer is allowed access to all previously restricted pokemon.
Pokemon Champion's League:
At the official end of a region's Junior League, the champion of the Junior League is allowed a direct challenge to the Champion's League Master. After this battle, the Champion's League begins. The Champion's league is divided into three Tiers, the first two tiers is divided into fifty-one trainers each. The third tier, known as Pro (or Ace) tier, is the lowest and contains all trainers, including the Junior League Champion. These Trainers will have fifty different battles with matchups decided by the PBC as is considered balanced. In the upper two tiers, known as the Veteran and Champion tier respectively, also have 50 full 6v6 matches, one against every trainer in the tier. The Master Champion, however, does not engage in any battles during this time At the end of the matches in the Champion Tier, the top 16 engage in a single elimination tournament. The final four battle until they are settled in rank.
In the lower tiers a shift occurs at the end of the tournament season. The top fifteen in the Pro tier move up replacing the bottom fifteen of the Veteran tier. In the Veteran tier, the top ten move up to replace the bottom ten of the Champion's tier.
Champion's League Matches occur in official pokemon stadiums in almost every major city and a few in other outlying towns and cities. Most matches are televised as well.
After ranking is settled, the lowest of the four is the first to challenge the Master. If the battle is won then the challenger is crowned Master and the Master becomes the first of the Elite Four. After the first battle, the third ranked challenger will battle the new master and depending on the outcome the loser will become the next member of the Elite Four or the new champion. This format continues until all challenges have occurred and the result is a single Master, that year's crowned Master of the Champion's League. The four other trainers then switch from the Master's challengers to the Master's defenders, known as the Elite Four and the Challenger's phase of the Champion's League tournament.
During the next five months, a challenge season commences. During this period any trainer in the Champion's League tiers may challenge the Elite Four of their respective Leagues. If they initiate the challenge they have a week to defeat the entire Elite Four without losing and the Master. If they should succeed then the Master must step down from their position and is not allowed to compete in anymore official tournaments until the next tournament season begins. Elite Fours do not step down if defeated. In the event a new Master is crowned, the new Master continues in the same vein as the old Master and challenges continue as usual. The final challenge of the Champion's League is initiated by the winner of that year's Junior League tournament. Afterward the Elite Four is disbanded and the Tournament phase of the Champion's League renews.
Master's World Cup:
Every four years the Pokemon Battling Confederation holds the Master's World Cup. Every Elite Four and League Master is invited to the World Cup. Along with them, seven of the top gym leaders across the PBC are specially invited. These 32 trainers are divided into four groups of eight by random draw. These groups engage in a round robin tournament against one another. The top four from each pool are then entered into a single elimination full battle tournament. The winner is crowned the World Cup winner. This is an unchallengeable title and outcomes from the tournament do not affect the rankings of the Elite Fours and the Masters. This Tournament takes place during the challenge season, and eclipses the first four months. The remaining two months are fought as usual.
Junior World Cup:
Following concurrently with the Master's World Cup is the Junior World Cup, also hosted by the PBC. This event is by invitation only and only allowed between junior trainers. 64 specially invited trainers from all five regions, selected by the PCB board from each based on performance in their respective tournaments. These 64 engage in full battles in a single elimination tournament. The champion is announced as the Junior World Cup Champion and is rewarded an automatic berth in the region's Champion's League of their choice and a battle with that region's Master.
Battle Frontier:
The Battle Frontier is non-regularized battling challenge that is governed by the PBC but not considered a part of the Junior or Champion's League systems. The Battle Frontier consists of seven battle challenges of various names, skills, and degrees of difficulty. Trainers are specially selected by either the PBC or the King of the Battle Pyramid. The King of the Battle Pyramid is allowed to choose his own successor on his or her stepping down.
Challengers must defeat the first six Frontier Brains and collect their symbols as well as a clue used for triangulating the Battle Pyramid, a moveable battle fortress where the King of the Battle Pyramid and the final battle symbol awaits. Unlike Gym Leaders, Frontier Brains are not limited to a single type, battle format, or any other limitation. They are also not expected to set-up a winnable challenge. A Frontier Brain has the right to hold a challenger at bay as long as they wish as a Challenger has an unlimited number of rematches at their disposal.
A victor of the Battle Frontier is not given any official award toward the Junior or Champion's League. There is also no requirements in challenging the Frontier besides an official Pokedex. Any Champion's or Junior League member may challenge as well. However, while holding a Frontier Brain position, as well as a Gym, prohibits the holder from competing in the Junior or Champion's League.
Pokemon Mechanics:
Nature of Pokemon:
In Cycles of Life, pokemon are viewed, both by human beings, and generally in the storytelling as animals of higher consciousness. Even the least advanced pokemon is considered to rival a dog or cat in awareness and behavior, with emotions, intelligence, and the ability for bonding with a human being. Higher pokemon would be considered on the level with things like dolphins, elephants, or other higher animals. This does not include the legendaries on the degree with ones like Arceus or its brethern. Some, like the legendary birds, golems, beasts, and the weather trio, are more considered highly powerful, advanced, and rare species of pokemon, meaning that there are multiple of a species and they have breeding populations, small that they may be.
There are different views of pokemon. There is the PETP (People for the Ethical Treatment of Pokemon) which views all pokemon as beings with human rights and should not be captured or trained for use in battle. There are also militant organizations like Team Rocket that view Pokemon as tools and weapons.
The life cycles of Pokemon are also reflected in the idea of animals. Some pokemon can live many decades while some only live a handful of years. Higher staged and captured pokemon live longer, healthier lives than their wild counterparts. Deaths, while rare, can occur during competitive combat between trainers or in attempts to capture wild pokemon.
Breeding:
Breeding only occurs between pokemon of the same species. There is no cross species breeding, even with Ditto. Also, only the highest stage of a pokemon species may breed. Charmander and Charmeleon may not breed as they are immature species. Only Charizard may breed. This is to explain the prevalence of lower staged pokemon in the wild as well as the fact that pokemon that evolve at earlier levels are far more prevalent than pokemon that evolve at later stages. The only pokemon where exceptions are made are for those pokemon that breed by stones, as evolution is rare by those means, but also explains some of the more bizarre evolutions that can occur in species that evolve by stones, including branched evolutions like Eevee and Poliwhirl.
Move Learning:
Moves are divided by two groups. Genetic moves are moves that are ingrained in a Pokemon's DNA and are learned simply by growing and cannot be altered in any form. HM moves have either been replaced by practical moves, like Cut for Slash or Scratch, considered basic skills, like Fly and Dive, or are simply learned moves like Waterfall, Surf, and Strength.
Specialty or learned moves are any moves that are not known by a pokemon genetically and must be taught. TM and breeding moves are techniques that are taught by the trainer. These can be taught in any number of ways. Some are learned from a pokemon that has learned that move naturally. For example, Dragon Claw is learned naturally by Fraxure and by learning from example, can be taught to a pokemon like Aerodactyl. Others are taught by simple repetitious practice with primary focus on some technique or another, like Ash's Pikachu learning Iron Tail. Others arise because of a genetic disposition for the move, passed down from a pokemon's parents.
The ability to teach and retain moves is based on the skill of both Pokemon and Trainer. New trainers and their pokemon would be lucky to learn any learned move, which is why many new pokemon only know genetic moves. New moves, like Shade's Shadow Storm, which may also arise, are also based on training, ingenuity, and the battling prowess of a Pokemon.
Battling:
Pokemon battles follow a more anime style of battling. HP, while considered important, and certainly existent, are not solid statistical points. It would be better to describe hit points as constitution or resilience. A pokemon that is more defensive and tougher will certainly absorb more hits than a smaller or more fragile counterpart. A pokemon is knocked out much like a boxer, instead of an exact number of punches, a KO appears when too many punches overwhelm a pokemon's ability to continue. This allows a pokemon that is over matched in type or power to overcome a pokemon by sheer will or resilience. This is not a suggested strategy to be relied upon. Training helps in resilience, as well as attack power and speed.
World:
The world is based on the five known regions of the Pokemon world. The five regions each form their own countries with their capitals as such Saffron City (Kanto), Goldenrod City (Johto), Lilycove City (Hoenn), Jubilife City (Sinnoh), and Castelia City (Unova). At this time in history, all these countries exist in a harmonious relationship with each other.
Characters:
I feel the best way to get to know any character is via reading the story, mainly because if I can't show you who a character is than I have failed as my job as a writer and you shouldn't be wasting your time reading my stuff. However, I will include a few brief character snapshots for reference.
Michael Hawkins: Main Protagonist
Age: 38
Family: Holly Hawkins – wife, 35, married 9 years
Jimmy Hawkins – son, 7
Rachel Hawkins – daughter, 5
Gloria Hawkins – daughter, 2
Home: A large ranch outside Mistralton City
Occupation: Pokemon breeder, training tutor, and color commentator for the Pokemon
Championship League Network, the foremost broadcasting network for the PBC.
History: Michael began his pokemon journey in Unova at the age of fourteen. He selected a Snivy as his first pokemon. He continued in his journey, failing to proceed through even the first round of the Unova League in his first year. He then traveled to Sinnoh, Hoenn, and Kanto, competing in both their league as well. He finished top 8 in Kanto and returned to Unova again the following year because of an illness in his family. That year he competed again the Unova League, where at eighteen he won the Junior League title. In his battle against Alder, he defeated only Accelgor.
For the next five years Michael fought in the Champion's League, in a meteoric rise through into the Elite Four when he was twenty-two. The next year he won the Champion's League season and dethroned Cheren as Master of the Unova League. At twenty-five, Michael won the Master's World Cup and repeated the feat four years later becoming the first Master to ever repeat a title defense in the World Cup. Micheal would continue his title defense for four more years, though in his third World Cup he failed to reach the single elimination round. In his last year, he barely managed to maintain his Master's rank defense and then decided to retire at the end of the challenge season. Michael cited family time and fatigue in both his pokemon and himself as reasons for retiring, however it was rumored that some training or battling tragedy had occurred as well near the end of his career and was responsible in the difference of his battle performance.
Michael, now is a full time pokemon breeder and training tutor, as well as part time work broadcasting. He is a calm, serious fellow, who is rarely found doing things that are extremely spontaneous or emotional. He enjoys time with his pokemon, especially those at his old battle companions, like Shade the Mightyena. He still engages in pokemon training and capturing from time to time, but has not competed in a single official pokemon battle since he's retired.
Please if you have any questions or feedback feel free to post. I've been writing for awhile so I'm used to feedback, especially negative because that's how you learn. So don't feel afraid to give concerns or questions. Thank you for your time if you've decided to read this far! The first few chapters will be posted shortly I hope.
I've included here is an appendix for my fan fic work titled Cycles of Life. It's a more adult, mature version of Pokemon, based more on the anime world with cameos from some characters like Ash and Brock but now much older. When I say mature though, I don't necessarily mean darker or more violent, though I intend for some intense scenes, as much as I mean as themes like death, life, love, loss, aging, and other things that I believe will occur in a world of Pokemon when trainers go beyond the young adventures of Ash and his friends.
So I bring you the journey of Michael Hawkins, an older, retired Pokemon Master, one of the best to have ever stood in the arena, as he deals with the ever changing world of Pokemon trainers and what happens when the only thing that can't be trained or battled against begins to effect a trainer and his pokemon. Time.
Most of this appendix deals with my setup for my pokemon league and how it works. This is because it forms a major framework for my world and plot to some degree and because it's sort complicated and doesn't follow the games a whole lot and the anime doesn't give a lot of information of how it works, I feel the need to include the information. I hope this helps your understanding of certain things in my story. Also included is a little of my philosophy on pokemon and the mechanics of world like breeding and move learning. There is also a character bio for Michael Hawkins and I may add more character bios as I see fit.
Appendix for Cycles of Life: A Pokemon Fan fiction
Pokemon Battling Confederation:
The Pokemon Battling Confederation (PBC) is the worldwide overseeing organization of all official competitive Pokemon Tournaments, including the World Championship Tournament, the World Junior Cup, all Conference Champion and Junior League Tournaments, and Pokemon contests.
All five major regions of the Pokemon world each hosts their own Champion Leagues with their corresponding Junior Leagues. They are the Kanto, Johto, Hoenn, Sinnoh, and Unova Pokemon Conferences abbreviated as the KPC, JPC, HPC, SPC, and UPC respectively.
The Junior Conference Leagues:
All Junior Conferences are set up the same. The earliest entry age for the Junior League is the age of fourteen, oldest age for Junior League Competition is twenty-four. At the age of twenty five, trainers still engaging in professional battling may submit for membership in the Champion's League. All Junior Trainers have nine months (Apr.-Dec) to obtain at least 8 official conference Gym Badges. Some conferences have more than eight official gyms but no bonus or reward is given for arriving with more than eight badges.
Gyms are headed by Gym Leaders, well established and seasoned trainers, appointed by the region's PBC board. They are to be masters of a single type but there is no standard for stadiums, battlefields, numbers of pokemon, or battle format. Each challenger entering a gym will place their pokedex into a registration box which will download the information on pokemon captured, pokemon strength, and number of gyms defeated. Using this information and one battle test using one of the Gym's many interns, a Gym Leader will formulate a proper battling strategy that will be a difficult, but not unconquerable, challenge for the trainer. Gym leaders can be removed or step down from their positions.
Before the end of the nine month period all trainers who have earned their eight gym badges must arrive at the various annual locations for the Pokemon League championships. All Tournaments engage in massive single elimination tournaments beginning with 3v3s until the final 16 where the trainers engage in full 6v6 battles. The Champion is crowned and given an automatic bid to join the corresponding Champion's League. Also with their victory they are given the oppurtunity to kick off the Champion's League by initiating a direct challenge to the Master of their respective conference.
In the 55 year history of the PBC and 275 different matches, no Junior champion has ever won and only two have beaten more than two of a Master's pokemon.
It is possible for one trainer to win more than one Junior Championship, but in order to do so they must repeat the entire process, registering for the tournament with only one original pokemon that is a three stage pokemon still in its lowest form. Only pokemon caught in the region may be used, and no older pokemon maybe accessed by a trainer for official battle purposes. Any use will result in automatic disqualification. This rule allows for competitive parity. After the Master's Challenge, the trainer is allowed access to all previously restricted pokemon.
Pokemon Champion's League:
At the official end of a region's Junior League, the champion of the Junior League is allowed a direct challenge to the Champion's League Master. After this battle, the Champion's League begins. The Champion's league is divided into three Tiers, the first two tiers is divided into fifty-one trainers each. The third tier, known as Pro (or Ace) tier, is the lowest and contains all trainers, including the Junior League Champion. These Trainers will have fifty different battles with matchups decided by the PBC as is considered balanced. In the upper two tiers, known as the Veteran and Champion tier respectively, also have 50 full 6v6 matches, one against every trainer in the tier. The Master Champion, however, does not engage in any battles during this time At the end of the matches in the Champion Tier, the top 16 engage in a single elimination tournament. The final four battle until they are settled in rank.
In the lower tiers a shift occurs at the end of the tournament season. The top fifteen in the Pro tier move up replacing the bottom fifteen of the Veteran tier. In the Veteran tier, the top ten move up to replace the bottom ten of the Champion's tier.
Champion's League Matches occur in official pokemon stadiums in almost every major city and a few in other outlying towns and cities. Most matches are televised as well.
After ranking is settled, the lowest of the four is the first to challenge the Master. If the battle is won then the challenger is crowned Master and the Master becomes the first of the Elite Four. After the first battle, the third ranked challenger will battle the new master and depending on the outcome the loser will become the next member of the Elite Four or the new champion. This format continues until all challenges have occurred and the result is a single Master, that year's crowned Master of the Champion's League. The four other trainers then switch from the Master's challengers to the Master's defenders, known as the Elite Four and the Challenger's phase of the Champion's League tournament.
During the next five months, a challenge season commences. During this period any trainer in the Champion's League tiers may challenge the Elite Four of their respective Leagues. If they initiate the challenge they have a week to defeat the entire Elite Four without losing and the Master. If they should succeed then the Master must step down from their position and is not allowed to compete in anymore official tournaments until the next tournament season begins. Elite Fours do not step down if defeated. In the event a new Master is crowned, the new Master continues in the same vein as the old Master and challenges continue as usual. The final challenge of the Champion's League is initiated by the winner of that year's Junior League tournament. Afterward the Elite Four is disbanded and the Tournament phase of the Champion's League renews.
Master's World Cup:
Every four years the Pokemon Battling Confederation holds the Master's World Cup. Every Elite Four and League Master is invited to the World Cup. Along with them, seven of the top gym leaders across the PBC are specially invited. These 32 trainers are divided into four groups of eight by random draw. These groups engage in a round robin tournament against one another. The top four from each pool are then entered into a single elimination full battle tournament. The winner is crowned the World Cup winner. This is an unchallengeable title and outcomes from the tournament do not affect the rankings of the Elite Fours and the Masters. This Tournament takes place during the challenge season, and eclipses the first four months. The remaining two months are fought as usual.
Junior World Cup:
Following concurrently with the Master's World Cup is the Junior World Cup, also hosted by the PBC. This event is by invitation only and only allowed between junior trainers. 64 specially invited trainers from all five regions, selected by the PCB board from each based on performance in their respective tournaments. These 64 engage in full battles in a single elimination tournament. The champion is announced as the Junior World Cup Champion and is rewarded an automatic berth in the region's Champion's League of their choice and a battle with that region's Master.
Battle Frontier:
The Battle Frontier is non-regularized battling challenge that is governed by the PBC but not considered a part of the Junior or Champion's League systems. The Battle Frontier consists of seven battle challenges of various names, skills, and degrees of difficulty. Trainers are specially selected by either the PBC or the King of the Battle Pyramid. The King of the Battle Pyramid is allowed to choose his own successor on his or her stepping down.
Challengers must defeat the first six Frontier Brains and collect their symbols as well as a clue used for triangulating the Battle Pyramid, a moveable battle fortress where the King of the Battle Pyramid and the final battle symbol awaits. Unlike Gym Leaders, Frontier Brains are not limited to a single type, battle format, or any other limitation. They are also not expected to set-up a winnable challenge. A Frontier Brain has the right to hold a challenger at bay as long as they wish as a Challenger has an unlimited number of rematches at their disposal.
A victor of the Battle Frontier is not given any official award toward the Junior or Champion's League. There is also no requirements in challenging the Frontier besides an official Pokedex. Any Champion's or Junior League member may challenge as well. However, while holding a Frontier Brain position, as well as a Gym, prohibits the holder from competing in the Junior or Champion's League.
Pokemon Mechanics:
Nature of Pokemon:
In Cycles of Life, pokemon are viewed, both by human beings, and generally in the storytelling as animals of higher consciousness. Even the least advanced pokemon is considered to rival a dog or cat in awareness and behavior, with emotions, intelligence, and the ability for bonding with a human being. Higher pokemon would be considered on the level with things like dolphins, elephants, or other higher animals. This does not include the legendaries on the degree with ones like Arceus or its brethern. Some, like the legendary birds, golems, beasts, and the weather trio, are more considered highly powerful, advanced, and rare species of pokemon, meaning that there are multiple of a species and they have breeding populations, small that they may be.
There are different views of pokemon. There is the PETP (People for the Ethical Treatment of Pokemon) which views all pokemon as beings with human rights and should not be captured or trained for use in battle. There are also militant organizations like Team Rocket that view Pokemon as tools and weapons.
The life cycles of Pokemon are also reflected in the idea of animals. Some pokemon can live many decades while some only live a handful of years. Higher staged and captured pokemon live longer, healthier lives than their wild counterparts. Deaths, while rare, can occur during competitive combat between trainers or in attempts to capture wild pokemon.
Breeding:
Breeding only occurs between pokemon of the same species. There is no cross species breeding, even with Ditto. Also, only the highest stage of a pokemon species may breed. Charmander and Charmeleon may not breed as they are immature species. Only Charizard may breed. This is to explain the prevalence of lower staged pokemon in the wild as well as the fact that pokemon that evolve at earlier levels are far more prevalent than pokemon that evolve at later stages. The only pokemon where exceptions are made are for those pokemon that breed by stones, as evolution is rare by those means, but also explains some of the more bizarre evolutions that can occur in species that evolve by stones, including branched evolutions like Eevee and Poliwhirl.
Move Learning:
Moves are divided by two groups. Genetic moves are moves that are ingrained in a Pokemon's DNA and are learned simply by growing and cannot be altered in any form. HM moves have either been replaced by practical moves, like Cut for Slash or Scratch, considered basic skills, like Fly and Dive, or are simply learned moves like Waterfall, Surf, and Strength.
Specialty or learned moves are any moves that are not known by a pokemon genetically and must be taught. TM and breeding moves are techniques that are taught by the trainer. These can be taught in any number of ways. Some are learned from a pokemon that has learned that move naturally. For example, Dragon Claw is learned naturally by Fraxure and by learning from example, can be taught to a pokemon like Aerodactyl. Others are taught by simple repetitious practice with primary focus on some technique or another, like Ash's Pikachu learning Iron Tail. Others arise because of a genetic disposition for the move, passed down from a pokemon's parents.
The ability to teach and retain moves is based on the skill of both Pokemon and Trainer. New trainers and their pokemon would be lucky to learn any learned move, which is why many new pokemon only know genetic moves. New moves, like Shade's Shadow Storm, which may also arise, are also based on training, ingenuity, and the battling prowess of a Pokemon.
Battling:
Pokemon battles follow a more anime style of battling. HP, while considered important, and certainly existent, are not solid statistical points. It would be better to describe hit points as constitution or resilience. A pokemon that is more defensive and tougher will certainly absorb more hits than a smaller or more fragile counterpart. A pokemon is knocked out much like a boxer, instead of an exact number of punches, a KO appears when too many punches overwhelm a pokemon's ability to continue. This allows a pokemon that is over matched in type or power to overcome a pokemon by sheer will or resilience. This is not a suggested strategy to be relied upon. Training helps in resilience, as well as attack power and speed.
World:
The world is based on the five known regions of the Pokemon world. The five regions each form their own countries with their capitals as such Saffron City (Kanto), Goldenrod City (Johto), Lilycove City (Hoenn), Jubilife City (Sinnoh), and Castelia City (Unova). At this time in history, all these countries exist in a harmonious relationship with each other.
Characters:
I feel the best way to get to know any character is via reading the story, mainly because if I can't show you who a character is than I have failed as my job as a writer and you shouldn't be wasting your time reading my stuff. However, I will include a few brief character snapshots for reference.
Michael Hawkins: Main Protagonist
Age: 38
Family: Holly Hawkins – wife, 35, married 9 years
Jimmy Hawkins – son, 7
Rachel Hawkins – daughter, 5
Gloria Hawkins – daughter, 2
Home: A large ranch outside Mistralton City
Occupation: Pokemon breeder, training tutor, and color commentator for the Pokemon
Championship League Network, the foremost broadcasting network for the PBC.
History: Michael began his pokemon journey in Unova at the age of fourteen. He selected a Snivy as his first pokemon. He continued in his journey, failing to proceed through even the first round of the Unova League in his first year. He then traveled to Sinnoh, Hoenn, and Kanto, competing in both their league as well. He finished top 8 in Kanto and returned to Unova again the following year because of an illness in his family. That year he competed again the Unova League, where at eighteen he won the Junior League title. In his battle against Alder, he defeated only Accelgor.
For the next five years Michael fought in the Champion's League, in a meteoric rise through into the Elite Four when he was twenty-two. The next year he won the Champion's League season and dethroned Cheren as Master of the Unova League. At twenty-five, Michael won the Master's World Cup and repeated the feat four years later becoming the first Master to ever repeat a title defense in the World Cup. Micheal would continue his title defense for four more years, though in his third World Cup he failed to reach the single elimination round. In his last year, he barely managed to maintain his Master's rank defense and then decided to retire at the end of the challenge season. Michael cited family time and fatigue in both his pokemon and himself as reasons for retiring, however it was rumored that some training or battling tragedy had occurred as well near the end of his career and was responsible in the difference of his battle performance.
Michael, now is a full time pokemon breeder and training tutor, as well as part time work broadcasting. He is a calm, serious fellow, who is rarely found doing things that are extremely spontaneous or emotional. He enjoys time with his pokemon, especially those at his old battle companions, like Shade the Mightyena. He still engages in pokemon training and capturing from time to time, but has not competed in a single official pokemon battle since he's retired.
Please if you have any questions or feedback feel free to post. I've been writing for awhile so I'm used to feedback, especially negative because that's how you learn. So don't feel afraid to give concerns or questions. Thank you for your time if you've decided to read this far! The first few chapters will be posted shortly I hope.