'Kay. Been working on this for a while and the amount of times I've lost with this team I can count on my left hand. But I've lost with it. Don't give a damn if it's because of hax, a loss is a loss. And when you lose, that means there's something to fix. Gonna be rather short on the descriptions also, btw. Basically, it relies on paralysis and confusion from Machamp. So here's my team.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/8 Atk/216 Def/32 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Stealth Rock
- Body Slam
- Wish
Pretty straightforward. Body Slam to get a paralysis in. Iron Head to flinch once Paralysis is in. Stealth Rock is pretty obvious too.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/32 Spd/6 SDef
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Ice]
- Recover
- Thunder Wave
Again, just as obvious as Jirachi. Grass Knot and HP Ice to kill stuff and Breloom. Recover to heal and Thunder Wave to get some more paralysis going.
Big Momma (Tyranitar) (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Standard CBTar. Nothing really to say here except that it helps with some weakness/kills stuff. Also, I do quite love Sandstorm. :3
Banana (Gyarados) (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP/176 Atk/60 Def/22 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Rest
- Sleep Talk
- Waterfall
Love. This. Gyara. Pretty bulky and powerful. RestTalking for obvious survivability and DD for added power. Waterfall for my stab move.
Dat Ass (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/82 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Softboiled
- Thunder Wave
- Grass Knot
Calm nature and all the SpD EVs to act as a sponge, and Softboiled to ring her out. Flamethrower to kill Scizor (after paralysis) and Forretress and other steel/grass types, Grass Knot for bulky waters who expect to set up/whatever against me, Thunder Wave to paralyze.
Greg (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/220 Atk/36 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk
Hah. This guy kill stuff. KILLS. STUFF. BIG. TIME. DynamicPunch for Confusion and ending teams, pretty much. Ice Punch for Flygon, Salamence, and Celebi.
Anyway... there's my team. Rate however you like it. Chances are I probably won't change much unless it's something HUGE that needs to change... I'm probably just going to be making a new team.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/8 Atk/216 Def/32 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Stealth Rock
- Body Slam
- Wish
Pretty straightforward. Body Slam to get a paralysis in. Iron Head to flinch once Paralysis is in. Stealth Rock is pretty obvious too.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/32 Spd/6 SDef
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Ice]
- Recover
- Thunder Wave
Again, just as obvious as Jirachi. Grass Knot and HP Ice to kill stuff and Breloom. Recover to heal and Thunder Wave to get some more paralysis going.
Big Momma (Tyranitar) (F) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/252 Atk/6 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Standard CBTar. Nothing really to say here except that it helps with some weakness/kills stuff. Also, I do quite love Sandstorm. :3
Banana (Gyarados) (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP/176 Atk/60 Def/22 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Rest
- Sleep Talk
- Waterfall
Love. This. Gyara. Pretty bulky and powerful. RestTalking for obvious survivability and DD for added power. Waterfall for my stab move.
Dat Ass (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/82 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Flamethrower
- Softboiled
- Thunder Wave
- Grass Knot
Calm nature and all the SpD EVs to act as a sponge, and Softboiled to ring her out. Flamethrower to kill Scizor (after paralysis) and Forretress and other steel/grass types, Grass Knot for bulky waters who expect to set up/whatever against me, Thunder Wave to paralyze.
Greg (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/220 Atk/36 Def
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Rest
- Sleep Talk
Hah. This guy kill stuff. KILLS. STUFF. BIG. TIME. DynamicPunch for Confusion and ending teams, pretty much. Ice Punch for Flygon, Salamence, and Celebi.
Anyway... there's my team. Rate however you like it. Chances are I probably won't change much unless it's something HUGE that needs to change... I'm probably just going to be making a new team.