So, what I wanted to do was to build a team with Pokémon that I liked, but also ones that meshed well together and could work as a cohesive unit. The first thing I started with was my favorite Pokémon, Kingdra. I went through a few of Kingdra's sets on Smogon, and I came to the Rain Dance set, and I thought of how fun it would be to be able to revolve a team around Rain Dance, a move I laughed at when playing Platinum. So here's my team, ending thoughts/known weaknesses are listed after.
Lead
Jirachi @ Damp Rock
Ability: Serene Grace
EVs: 252 HP/56 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- U-turn
- Thunder
- Stealth Rock
Pretty simple. Lead with Rain Dance, U-Turn out. If it's to my advantage, I'll use Thunder (now with 100% accuracy). If I see a Ninjask or Aerodactyl lead opposite me, I assume that they'll Taunt (they also have the speed advantage) so I Thunder immediately. Stealth Rock is there for support if I suspect a switch-out. Can come back in later for Thunder support and/or U-Turn.
Rain Dance Support
Scizor (F) @ Damp Rock
Ability: Technician
EVs: 104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Rain Dance
- U-turn
- Counter
Much like Jirachi, once the fire types are out, Scizor comes in relatively untouched. Rain Dance with Damp Rock plus STAB U-Turn and STAB Bullet Punch (plus the added Technician bonus) gives me a little flexibility with Scizor. I can never quite find the right time to use Counter though. I'm looking for something else to replace it with.
Special Sweeper Uno
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Rain Dance
- Surf
- Dragon Pulse
- Signal Beam
If Rain Dance is up, Kingdra sweeps easy. If not, a little turbulence is encountered. STAB Surf and STAB Dragon Pulse are the core of the moveset. A powerful Signal Beam is also there for the stray Azelf, etc. If things aren't going well, Kingdra can Rain Dance out into another sweeper or Jirachi with his Thunder.
Special Sweeper Dos
Ludicolo (F) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Rain Dance
- Energy Ball
Very similar to Kingdra, barring certain specialties. Ludicolo gets two STAB moves as well, and the universal Ice Beam, good for Salamence/Flygon if Kingdra's put away early, as well as potential Flying nightmares like Zapdos.
Physical Sweeper
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Poison Jab
- Waterfall
- Explosion
- Rain Dance
Pretty much the Physical version of Kingdra and Ludicolo. Two STAB moves plus Rain Dance. Good for special walls I can't bust. Not bad for a RestTalking Snorlax or anybody big with a lot of HP, just Explode them away.
Wild Card
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Stealth Rock
- Waterfall
- Earthquake
Can switch in on Heatran and get up a Stealth Rock, as well as set up Rain Dance. Waterfall and Earthquake help give me a second physical sweeper if necessary, or just buy me some time whenever. I've been thinking about changing what Swampert's hold item is though, the Leftovers can be crucial, but if Swampert had a Damp Rock, there would've been quite a few Kingdra/Ludicolo sweeps that wouldn't have been stalled midway thought due to the rain stopping.
------
Known counters
Vaporeon - Water Absorb plus the most common set of Wish/Protect/Surf/Toxic kills me. If I don't have Jirachi's Thunder or Ludicolo's Energy Ball left, I'm screwed unless I can somehow Poison Jab or Dragon Pulse him to death.
Heatran - Heatran causes chaos for Jirachi and Scizor, but if I can get a Surf or Earthquake on him, I'm good.
Rotom-H (Shoddy only) - Ditto for Heatran, though I need the Surf to be boosted by Rain Dance in order to OHKO him.
Magnezone - Magnezone with HP Fire owns my two steel types. Surf can and will get him though.
Gyarados - If I don't have Jirachi in there for Thunder or Stealth Rock up to create havoc for him, Gyarados can be a nightmare for me. If he baits me into a Thunder only to switch in Electivire, that doesn't help either.
Tentacruel - Tentacruel can wall me with his resistance to Water, Poison and Grass attacks. Thunder or Earthquake are my counters.
Tyranitar - Sand Stream could very quickly end my sweep, as well as deal residual damage. However, with Tyranitar weak to Water, Grass, Steel, Ground, and Bug, he can usually be taken care of pretty quickly, usually a change to Scizor, Bullet Punch, and then Rain Dance.
Hippowdon - Similarly, Hippowdon can do the same thing. However, I can Rain Dance back up the next turn and take out Hippowdon the next or take out the switch-in.
Walrein - Stallrein can wall me forever and ever. Though, working diligently, using his Protect against him, I can outmaneuver him while setting up for my own team (Stealth Rock/Rain Dance)
Electivire - Electivire can cause problems, especially if I allow him to get Motor Drive going (see Gyarados above). Swampert can help take him out, but a nice boosted Surf works well, too.
Final Thoughts
When I battle using this team, I usually win either 1 or 2 out of every three games, so, not bad, thought I wouldn't mind it getting better. I've been thinking about dropping one of the special sweepers, but if I drop Kingdra, it leaves me open to Salamence/Flygon sweeps if I can't get Ice Beam going for Ludicolo. If I drop Ludicolo, I lose a counter for one of my team's prime weaknesses: Vaporeon.
I have been thinking of running Salamence with Aerial Ace/Roost/Thunder Fang/Rain Dance for support, probably taking Swampert's place. However, I lose valuable Earthquake support for Electivire/Magnezone/Metagross. I could go Earthquake for either Aerial Ace or Roost though.
So there's my team, any suggestions would be greatly appreciated.
Lead
Jirachi @ Damp Rock
Ability: Serene Grace
EVs: 252 HP/56 Spd/200 SAtk
Timid nature (+Spd, -Atk)
- Rain Dance
- U-turn
- Thunder
- Stealth Rock
Pretty simple. Lead with Rain Dance, U-Turn out. If it's to my advantage, I'll use Thunder (now with 100% accuracy). If I see a Ninjask or Aerodactyl lead opposite me, I assume that they'll Taunt (they also have the speed advantage) so I Thunder immediately. Stealth Rock is there for support if I suspect a switch-out. Can come back in later for Thunder support and/or U-Turn.
Rain Dance Support
Scizor (F) @ Damp Rock
Ability: Technician
EVs: 104 HP/252 Atk/152 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Rain Dance
- U-turn
- Counter
Much like Jirachi, once the fire types are out, Scizor comes in relatively untouched. Rain Dance with Damp Rock plus STAB U-Turn and STAB Bullet Punch (plus the added Technician bonus) gives me a little flexibility with Scizor. I can never quite find the right time to use Counter though. I'm looking for something else to replace it with.
Special Sweeper Uno
Kingdra (F) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Lonely nature (+Atk, -Def)
- Rain Dance
- Surf
- Dragon Pulse
- Signal Beam
If Rain Dance is up, Kingdra sweeps easy. If not, a little turbulence is encountered. STAB Surf and STAB Dragon Pulse are the core of the moveset. A powerful Signal Beam is also there for the stray Azelf, etc. If things aren't going well, Kingdra can Rain Dance out into another sweeper or Jirachi with his Thunder.
Special Sweeper Dos
Ludicolo (F) @ Life Orb
Ability: Swift Swim
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Rain Dance
- Energy Ball
Very similar to Kingdra, barring certain specialties. Ludicolo gets two STAB moves as well, and the universal Ice Beam, good for Salamence/Flygon if Kingdra's put away early, as well as potential Flying nightmares like Zapdos.
Physical Sweeper
Qwilfish (F) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Poison Jab
- Waterfall
- Explosion
- Rain Dance
Pretty much the Physical version of Kingdra and Ludicolo. Two STAB moves plus Rain Dance. Good for special walls I can't bust. Not bad for a RestTalking Snorlax or anybody big with a lot of HP, just Explode them away.
Wild Card
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Rain Dance
- Stealth Rock
- Waterfall
- Earthquake
Can switch in on Heatran and get up a Stealth Rock, as well as set up Rain Dance. Waterfall and Earthquake help give me a second physical sweeper if necessary, or just buy me some time whenever. I've been thinking about changing what Swampert's hold item is though, the Leftovers can be crucial, but if Swampert had a Damp Rock, there would've been quite a few Kingdra/Ludicolo sweeps that wouldn't have been stalled midway thought due to the rain stopping.
------
Known counters
Vaporeon - Water Absorb plus the most common set of Wish/Protect/Surf/Toxic kills me. If I don't have Jirachi's Thunder or Ludicolo's Energy Ball left, I'm screwed unless I can somehow Poison Jab or Dragon Pulse him to death.
Heatran - Heatran causes chaos for Jirachi and Scizor, but if I can get a Surf or Earthquake on him, I'm good.
Rotom-H (Shoddy only) - Ditto for Heatran, though I need the Surf to be boosted by Rain Dance in order to OHKO him.
Magnezone - Magnezone with HP Fire owns my two steel types. Surf can and will get him though.
Gyarados - If I don't have Jirachi in there for Thunder or Stealth Rock up to create havoc for him, Gyarados can be a nightmare for me. If he baits me into a Thunder only to switch in Electivire, that doesn't help either.
Tentacruel - Tentacruel can wall me with his resistance to Water, Poison and Grass attacks. Thunder or Earthquake are my counters.
Tyranitar - Sand Stream could very quickly end my sweep, as well as deal residual damage. However, with Tyranitar weak to Water, Grass, Steel, Ground, and Bug, he can usually be taken care of pretty quickly, usually a change to Scizor, Bullet Punch, and then Rain Dance.
Hippowdon - Similarly, Hippowdon can do the same thing. However, I can Rain Dance back up the next turn and take out Hippowdon the next or take out the switch-in.
Walrein - Stallrein can wall me forever and ever. Though, working diligently, using his Protect against him, I can outmaneuver him while setting up for my own team (Stealth Rock/Rain Dance)
Electivire - Electivire can cause problems, especially if I allow him to get Motor Drive going (see Gyarados above). Swampert can help take him out, but a nice boosted Surf works well, too.
Final Thoughts
When I battle using this team, I usually win either 1 or 2 out of every three games, so, not bad, thought I wouldn't mind it getting better. I've been thinking about dropping one of the special sweepers, but if I drop Kingdra, it leaves me open to Salamence/Flygon sweeps if I can't get Ice Beam going for Ludicolo. If I drop Ludicolo, I lose a counter for one of my team's prime weaknesses: Vaporeon.
I have been thinking of running Salamence with Aerial Ace/Roost/Thunder Fang/Rain Dance for support, probably taking Swampert's place. However, I lose valuable Earthquake support for Electivire/Magnezone/Metagross. I could go Earthquake for either Aerial Ace or Roost though.
So there's my team, any suggestions would be greatly appreciated.
Last edited: