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Dedo's planned mixed tier team(s)

Magnagarde

Certified Renard fanboy
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What I wanted to do was kind of sort of be sort of kind of original. Of course, I take Smogon into consideration, yes, but I tried my best not to copy pasta.
Revised, yet again:

Rapture
350Milotic.png

EVs: 252 Def / 120 HP / 128 Spd / 8 Spe
Nature: Bold
Holding: Flame Orb
Moveset:
Surf
Dragon Pulse
Recover
Haze

So I need a lot of help with this one. One move I'm certain of keeping is Haze. So I looked on Smog for a little bit, and I noticed that it said (more like implied) that gyaras and Milos have the same base stat in speed. A Gyara with 252 Att/Def and 4 Spe will be outrun, at least on the first turn, by a Milo with 8 spe, assuming both have neutral speed natures.

OK, So after some tests, this set works really good. Mainly what was getting me killed was other water types, of which I could not for any real damage. So with DP, I can hit every single type for at least neutral damage. I would still like to hear opinions.

Magnagarde
282Gardevoir.png

EVs: 52 HP / 200 Spa / 252 Spd
Nature: Bold
Holding: Light Clay
Moveset:
Psychic
Calm Mind
Wish
Reflect

So this one has been tested, and quite honestly it works really well. OK, so I've decided to keep Light Clay in favor of lefties, it defines her role as a limited support poke better. Plus, coupled with Marvel Scale Milo, these two become nearly an unbreakable wall. Think about it, a Marvel Scale active Milo with Reflect, plus nature on def, max IVs, and full EVs, will have 564 Def. You got to admit that is pretty impressive.

I'm satisfied with this moveset, and as you can see, I replaced T-Bolt / Shadow Ball with Reflect. It works a lot better. I'm always open to suggestions, however.

Queenston
059Arcanine.png

EVs: 100 Def / 154 Att / 100 Spd / 154 Spe
Nature: Adamant
Holding: Life Orb
Moveset:
Extremespeed
Flare Blitz
Sunny Day
Morning Sun

Oh, Queenston, my problem child. BRB, breeding a level 71 Espeon w/ Queenston.

Powerhaus
130Gyarados.png

EVs: 252 Spe / 128 Att / 128 Def
Nature: Adamant
Holding: Leftovers
Moveset:
Waterfall
Earthquake
Ice Fang
Dragon Dance

Well. The only thing I really need to help with is the Hold item, and whatever flaws you can see with the moveset. Perhaps the stats can be distributed a little differently, because I only plan on bringing Gyara out late in the game, and set up DD to sweep.

Chants
Spr_4p_359.png

EVs: 252 Spe / 252 Att / 4 HP
Nature: Jolly
Holding: Razor Claw / Scope Lens
Moveset:
Psycho Cut
Sucker Punch
Superpower
Swords Dance

Either this guy or Garde is going to be lead. I have used him as a lead a few times, and it works surprisingly well. Set up one swords dance, and then take out or cripple what you can. He rarely ever comes out alive, but he takes out at least one other poke with him. If you can get the enemy to panic, you can spam Sucker Punches for great justice. Superpower takes out Ttars without having to even set up. Woo.

Shawty
330Flygon.png

EVs: 252 Att / 252 Spe / 4 HP
Nature: Jolly
Holding: Choice Band
Moveset:
Earthquake
Outrage
Fire Punch
U-Turn

Taking the advice that a choice Flygon needs U-Turn, I would prefer that over Bug Bite, but either's ok. I'm debating Fire Punch or blast, but against a neutral damage target, I'm certain that FP will do almost equal damage, considering nature and EVs. The only thing to be afraid of, however, is Skarms. Also, which would work better, Scarf or Band? I'm leaning towards Band, because not many things can outrun a base 100 speed, but whatever does is certain to kill Shawty.

Also, I realized it was very stupid to give him Bug Bite whilst still having CB. fff.

So I've revise this list quite a bit in the last couple of weeks, and I finished breeding for moves and Natures. Right now, Magnagarde is all done, EVs and moveset-wise. Right now I'm working on Rapture. So yeah.
 
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So, this is what I PLAN on doing, so if I do something foolish, it can be rectified early. I'll be posting my plans, and I want you to recommend.

Furret @ Choice Band - Keen Eye
252 Att
252 Spe
4 HP
Trick
Sucker Punch
Return
Focus Punch

Mostly an anti lead. When the opponent sends out a stealth rocker, lovely furret will trick a choice band on to them, probably forcing a switch. That's where Focus Punch comes in. And, I try to put them in a damned if you do, damned if you don't kind of position. Return is just there to be a powerful, reliable move.

Flygon @ Choice Band - Levitate
252 Att
252 Spe
4 HP
Earthquake
Outrage
Stone Edge
Fire Blast

(Not satisfied with this one ^) Basic CB.

Umbreon @ Leftovers - Synchronize
252 Def
252 SpD
4 HP
Psychic
Mean Look
Baton Pass
Dark Pulse

(I feel lke I could be doing something differently, like Wish, or something.^)
But I planned on using Umbreon as a Trap Passer, who can still hold her own.

I like everything but these three.

Furret. Most leads now are physical attackers, so tricking a choice band onto them may be a bad idea, as they really won't be useless and may in fact be more useful. Choice Scarf is the more common trick item, and since you have physical moves that makes more sense than Specs.

Choice Band Flygon needs U-Turn, this is a fact. Don't know what to get rid of, somebody else may help you there, but I'm leaning for Stone Edge.

Umbreon with Psychic? :sweat: Replace that with Wish, and you might even want to get rid of the trap/pass combo to turn him into a toxic staller. Normally, the rule is HP before either defense stat, but whatever your preference is.
 
I like everything but these three.

Furret. Most leads now are physical attackers, so tricking a choice band onto them may be a bad idea, as they really won't be useless and may in fact be more useful. Choice Scarf is the more common trick item, and since you have physical moves that makes more sense than Specs.

Choice Band Flygon needs U-Turn, this is a fact. Don't know what to get rid of, somebody else may help you there, but I'm leaning for Stone Edge.

Umbreon with Psychic? :sweat: Replace that with Wish, and you might even want to get rid of the trap/pass combo to turn him into a toxic staller. Normally, the rule is HP before either defense stat, but whatever your preference is.

Ah, thanks man, I appreciate the pointers. Aha, now that you mention it, a choice band IS a bad idea. I'm asking for death.

Stone Edge is a good idea to be rid of. I didn't like it's accuracy anyways. U-turn seems like a good idea, recieve benefits from CB, but not leave yourself exposed.

Umbreon with Psychic is mainly to deal with Fighting. I suppose wish would be better, I like revenge. I used to think about having a curseback Umbreon... but everybody expects that, and Umbreon's attack is nothing special anyways. Thanks for the pointers, mate.
 
The other reason to put a Scarf on Furret is that it will go first. This is good, because a slower Furret will be killed immediately by just about anything out there before it pulls off the Trick.

For Umbreon, it looks as if what you are trying to do is maximize defensive capabilities from both sides. The spread for this would be 252 HP, 240 Def, 16 SpDef with a Calm nature.

For Gyarados, it's a lot more standard to replace Ice Fang with Stone Edge and Bounce with Earthquake/Taunt, but this set looks like it will work fine. Just something to keep in mind if it doesn't do as well as you want in testing.

Also, please list the natures on these things or request suggestions for them. Some of them could use multiple ones and would have to be played accordingly.
 
The other reason to put a Scarf on Furret is that it will go first. This is good, because a slower Furret will be killed immediately by just about anything out there before it pulls off the Trick.

For Umbreon, it looks as if what you are trying to do is maximize defensive capabilities from both sides. The spread for this would be 252 HP, 240 Def, 16 SpDef with a Calm nature.

For Gyarados, it's a lot more standard to replace Ice Fang with Stone Edge and Bounce with Earthquake/Taunt, but this set looks like it will work fine. Just something to keep in mind if it doesn't do as well as you want in testing.

Also, please list the natures on these things or request suggestions for them. Some of them could use multiple ones and would have to be played accordingly.

Yeah, Furrets are kind of speedy but not nearly as fast as others...

I see what you mean with Umbreon. It already has good spd, so EV train it defensively in what it doesn't have.

For Gyarados, I wanted Ice Fang as an anti-Salamence kinda thing. But I'm willing to replace Bounce.

OK, on natures, I would love if someone made suggestions.

EDIT: So would my Absol be considered hax? Not be allowed on standard rules? TIA.
 
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why do you have 10 pokemon? Also, Azelf or uxie does the trick lead much better, with more bulk and similar speed.
 
Dedo said:
For Gyarados, I wanted Ice Fang as an anti-Salamence kinda thing. But I'm willing to replace Bounce.

I don't think you need to worry about a Salamence switching into your Gyarados, and I don't think you should be switching your Gyarados into a Salamence. Both pokemon can OHKO each other (with SR) after a DD, even with Intimidate taken into factor.

I ended up replacing Ice Fang with Earthquake on my DD Gyarados because I hardly ever used it. People will switch straight to their Gyara counter once he comes out, and the only Gyara counter I can think of that will be maimed by Ice Fang is Celebi.
 
I don't see any natures on here...

OK, on natures, I would love if someone made suggestions.
:-/

The reason there are 10 pokemon is because I am going to train my favorites. I don't care if Uxie can do Furrets job better. I'll lose with the pokemon I love.

Also, thanks for all the suggestions all, I'll definitely keep them in mind... I'll need some time to think...
 
:-/

The reason there are 10 pokemon is because I am going to train my favorites. I don't care if Uxie can do Furrets job better. I'll lose with the pokemon I love.

A Pokemon team consists of 6 Pokes at max. Doesn't matter how many you love; you need to drop the count to 6.
 
Also, it doesnt matter what your favorites are, if they are outclassed by other pokemon, people will use them and beat you. If you dont try to win as much as possible, people who have no bias towards a cerain pokemon will beat you. And if you dont mind losing but wont change your team, how can we help you?
 
A Pokemon team consists of 6 Pokes at max. Doesn't matter how many you love; you need to drop the count to 6.

Christ, what's wrong with training the ones I like, and using whatever I'm in the mood for? I do not see any reason for you to not analyze it accordingly. I do not see any reason to comment that I have too many; instead of giving me pointers. You sound like you know what you're doing, so give me advice on my current team, short of replacing pokemon. Everything but the pokemon is fair game.

I battle with passion, not silly ideals like tiers.

Strong Pokemon. Weak Pokemon. etc.

So please, I would appreciate you all helping my selecting some goddamn natures and movesets for the pokemon I chose right now, because they are not going to change. That's how you can help me.

All the Best.
 
I'm just saying that the game itself will only let you use 6 Pokemon at a time. I'm not harping on you about tiers, strong Pokemon, etc. (To be honest, they seem decent.) But one can never bring more than 6 to a single battle. And these threads are mainly for rating 6-Pokemon teams.
 
I'm a little confused as to why you need nature suggestions. It looks like you got most of these sets straight off of Smogon...just use the natures suggested on the sets.

How are we supposed to assess how your team works together when we don't even know which 6 of the 10 are actually on this team?
 
I'm just saying that the game itself will only let you use 6 Pokemon at a time. I'm not harping on you about tiers, strong Pokemon, etc. (To be honest, they seem decent.) But one can never bring more than 6 to a single battle. And these threads are mainly for rating 6-Pokemon teams.

Oh, alright, sorry. You're right. Uh, which 6/10 would you suggest?

I apologize if I came across as an asshole.
 
I'm just going to say this team won't have an easy time facing a competitive team. I understand you want to use what you like but just know what you're getting into before you start spending time breeding and whatnot. gl
 
I'm just going to say this team won't have an easy time facing a competitive team. I understand you want to use what you like but just know what you're getting into before you start spending time breeding and whatnot. gl

Yeah... you're right.

I'll probably use Milotic, Gyarados, Aggron, Gardevoir, Umbreon, and Absol. How would this look?

I'm thinking about replacing Umbreon with Flygon, or Persian.
 
if you are using the team above, you could just replace gyarados with something and play uu tier, making life a holw lot easier for you
 
Ok, I did some thinking and shortened it down...

Revised list on first page...
 
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