Magnagarde
Certified Renard fanboy
- Joined
- Feb 14, 2010
- Messages
- 556
- Reaction score
- 2
What I wanted to do was kind of sort of be sort of kind of original. Of course, I take Smogon into consideration, yes, but I tried my best not to copy pasta.
Revised, yet again:
Rapture
EVs: 252 Def / 120 HP / 128 Spd / 8 Spe
Nature: Bold
Holding: Flame Orb
Moveset:
Surf
Dragon Pulse
Recover
Haze
So I need a lot of help with this one. One move I'm certain of keeping is Haze. So I looked on Smog for a little bit, and I noticed that it said (more like implied) that gyaras and Milos have the same base stat in speed. A Gyara with 252 Att/Def and 4 Spe will be outrun, at least on the first turn, by a Milo with 8 spe, assuming both have neutral speed natures.
OK, So after some tests, this set works really good. Mainly what was getting me killed was other water types, of which I could not for any real damage. So with DP, I can hit every single type for at least neutral damage. I would still like to hear opinions.
Magnagarde
EVs: 52 HP / 200 Spa / 252 Spd
Nature: Bold
Holding: Light Clay
Moveset:
Psychic
Calm Mind
Wish
Reflect
So this one has been tested, and quite honestly it works really well. OK, so I've decided to keep Light Clay in favor of lefties, it defines her role as a limited support poke better. Plus, coupled with Marvel Scale Milo, these two become nearly an unbreakable wall. Think about it, a Marvel Scale active Milo with Reflect, plus nature on def, max IVs, and full EVs, will have 564 Def. You got to admit that is pretty impressive.
I'm satisfied with this moveset, and as you can see, I replaced T-Bolt / Shadow Ball with Reflect. It works a lot better. I'm always open to suggestions, however.
Queenston
EVs: 100 Def / 154 Att / 100 Spd / 154 Spe
Nature: Adamant
Holding: Life Orb
Moveset:
Extremespeed
Flare Blitz
Sunny Day
Morning Sun
Oh, Queenston, my problem child. BRB, breeding a level 71 Espeon w/ Queenston.
Powerhaus
EVs: 252 Spe / 128 Att / 128 Def
Nature: Adamant
Holding: Leftovers
Moveset:
Waterfall
Earthquake
Ice Fang
Dragon Dance
Well. The only thing I really need to help with is the Hold item, and whatever flaws you can see with the moveset. Perhaps the stats can be distributed a little differently, because I only plan on bringing Gyara out late in the game, and set up DD to sweep.
Chants
EVs: 252 Spe / 252 Att / 4 HP
Nature: Jolly
Holding: Razor Claw / Scope Lens
Moveset:
Psycho Cut
Sucker Punch
Superpower
Swords Dance
Either this guy or Garde is going to be lead. I have used him as a lead a few times, and it works surprisingly well. Set up one swords dance, and then take out or cripple what you can. He rarely ever comes out alive, but he takes out at least one other poke with him. If you can get the enemy to panic, you can spam Sucker Punches for great justice. Superpower takes out Ttars without having to even set up. Woo.
Shawty
EVs: 252 Att / 252 Spe / 4 HP
Nature: Jolly
Holding: Choice Band
Moveset:
Earthquake
Outrage
Fire Punch
U-Turn
Taking the advice that a choice Flygon needs U-Turn, I would prefer that over Bug Bite, but either's ok. I'm debating Fire Punch or blast, but against a neutral damage target, I'm certain that FP will do almost equal damage, considering nature and EVs. The only thing to be afraid of, however, is Skarms. Also, which would work better, Scarf or Band? I'm leaning towards Band, because not many things can outrun a base 100 speed, but whatever does is certain to kill Shawty.
Also, I realized it was very stupid to give him Bug Bite whilst still having CB. fff.
So I've revise this list quite a bit in the last couple of weeks, and I finished breeding for moves and Natures. Right now, Magnagarde is all done, EVs and moveset-wise. Right now I'm working on Rapture. So yeah.
Revised, yet again:
Rapture
EVs: 252 Def / 120 HP / 128 Spd / 8 Spe
Nature: Bold
Holding: Flame Orb
Moveset:
Surf
Dragon Pulse
Recover
Haze
So I need a lot of help with this one. One move I'm certain of keeping is Haze. So I looked on Smog for a little bit, and I noticed that it said (more like implied) that gyaras and Milos have the same base stat in speed. A Gyara with 252 Att/Def and 4 Spe will be outrun, at least on the first turn, by a Milo with 8 spe, assuming both have neutral speed natures.
OK, So after some tests, this set works really good. Mainly what was getting me killed was other water types, of which I could not for any real damage. So with DP, I can hit every single type for at least neutral damage. I would still like to hear opinions.
Magnagarde
EVs: 52 HP / 200 Spa / 252 Spd
Nature: Bold
Holding: Light Clay
Moveset:
Psychic
Calm Mind
Wish
Reflect
So this one has been tested, and quite honestly it works really well. OK, so I've decided to keep Light Clay in favor of lefties, it defines her role as a limited support poke better. Plus, coupled with Marvel Scale Milo, these two become nearly an unbreakable wall. Think about it, a Marvel Scale active Milo with Reflect, plus nature on def, max IVs, and full EVs, will have 564 Def. You got to admit that is pretty impressive.
I'm satisfied with this moveset, and as you can see, I replaced T-Bolt / Shadow Ball with Reflect. It works a lot better. I'm always open to suggestions, however.
Queenston
EVs: 100 Def / 154 Att / 100 Spd / 154 Spe
Nature: Adamant
Holding: Life Orb
Moveset:
Extremespeed
Flare Blitz
Sunny Day
Morning Sun
Oh, Queenston, my problem child. BRB, breeding a level 71 Espeon w/ Queenston.
Powerhaus
EVs: 252 Spe / 128 Att / 128 Def
Nature: Adamant
Holding: Leftovers
Moveset:
Waterfall
Earthquake
Ice Fang
Dragon Dance
Well. The only thing I really need to help with is the Hold item, and whatever flaws you can see with the moveset. Perhaps the stats can be distributed a little differently, because I only plan on bringing Gyara out late in the game, and set up DD to sweep.
Chants
EVs: 252 Spe / 252 Att / 4 HP
Nature: Jolly
Holding: Razor Claw / Scope Lens
Moveset:
Psycho Cut
Sucker Punch
Superpower
Swords Dance
Either this guy or Garde is going to be lead. I have used him as a lead a few times, and it works surprisingly well. Set up one swords dance, and then take out or cripple what you can. He rarely ever comes out alive, but he takes out at least one other poke with him. If you can get the enemy to panic, you can spam Sucker Punches for great justice. Superpower takes out Ttars without having to even set up. Woo.
Shawty
EVs: 252 Att / 252 Spe / 4 HP
Nature: Jolly
Holding: Choice Band
Moveset:
Earthquake
Outrage
Fire Punch
U-Turn
Taking the advice that a choice Flygon needs U-Turn, I would prefer that over Bug Bite, but either's ok. I'm debating Fire Punch or blast, but against a neutral damage target, I'm certain that FP will do almost equal damage, considering nature and EVs. The only thing to be afraid of, however, is Skarms. Also, which would work better, Scarf or Band? I'm leaning towards Band, because not many things can outrun a base 100 speed, but whatever does is certain to kill Shawty.
Also, I realized it was very stupid to give him Bug Bite whilst still having CB. fff.
So I've revise this list quite a bit in the last couple of weeks, and I finished breeding for moves and Natures. Right now, Magnagarde is all done, EVs and moveset-wise. Right now I'm working on Rapture. So yeah.
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