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Alola everyone! I haven't seen a thread like this, so I thought it would be fun to create one. This is the design a Totem Battle thread! Totem Battles are some of the most interesting battles introduced in the series yet, with a lot of synergy seen between Totem Pokemon and their allies. Thus, I thought it would be a cool idea to see if anyone else had cool concepts for Totem Battles in Alola!
The only "rule" is that both the Totem Pokemon and Ally Pokemon have to reside on a respective island, naturally (in either SM or USUM). So for example, no having a Jangmo-o in a Totem Battle on Akala Island. That being said, if you want to move the Z-Crystal to an island better suited for what you have in mind, go for it!
Also, though not necessary, try to use Pokemon that haven't already been used! But if you'd like to redesign a Totem Battle already done by Game Freak, because there was a combination you wanted to see instead, then by all means go ahead.
Something I was thinking about was if there was an optional Totem Battle for the Icium Z on Ula'ula Island.
Keep in mind, this battle is optional-so there is a steeper difficulty. Ninetales serves as the leader of this pack, and uses her Snow Warning well through Blizzard and Aurora Veil. The match will be scripted so that Ninetales tries to get Aurora Veil up as quickly as possible. Moonblast is secondary STAB while Water Pulse is to catch Fire types off guard. The Babiri Berry is to help against her crippling weakness to Steel-type moves.
Depending on criteria met, Ninetales will either call Weavile or Clefable for help. Weavile is the more aggressive of the two. Fake Out insures flinching and allows Ninetales to score damage. Weavile will then usually try to follow up with Psych Up, to copy all of Ninetales's Aura boost. Knock Off is STAB that interferes with a Trainer's held item while Icicle Crash is also STAB, with a flinch chance that is complimented by Weavile's high Speed.
Clefable is more supportive. Follow Me allows Clefable to redirect attention away from Ninetales, so Ninetales can attack freely. If Ninetales' health is low, then Heal Pulse is used to get her back up to speed. Psychic and Flamethrower are attacking moves a Trainer may not expect, that target types you may try to super-effectively hit Ninetales (or Clefable) with, such as Poison and Steel respectively. Also, Magic Guard synergizes well as an ability because Clefable won't take Hail damage!
Thoughts on my battles?
And please, share yours!
The only "rule" is that both the Totem Pokemon and Ally Pokemon have to reside on a respective island, naturally (in either SM or USUM). So for example, no having a Jangmo-o in a Totem Battle on Akala Island. That being said, if you want to move the Z-Crystal to an island better suited for what you have in mind, go for it!
Also, though not necessary, try to use Pokemon that haven't already been used! But if you'd like to redesign a Totem Battle already done by Game Freak, because there was a combination you wanted to see instead, then by all means go ahead.
Something I was thinking about was if there was an optional Totem Battle for the Icium Z on Ula'ula Island.
Keep in mind, this battle is optional-so there is a steeper difficulty. Ninetales serves as the leader of this pack, and uses her Snow Warning well through Blizzard and Aurora Veil. The match will be scripted so that Ninetales tries to get Aurora Veil up as quickly as possible. Moonblast is secondary STAB while Water Pulse is to catch Fire types off guard. The Babiri Berry is to help against her crippling weakness to Steel-type moves.
Depending on criteria met, Ninetales will either call Weavile or Clefable for help. Weavile is the more aggressive of the two. Fake Out insures flinching and allows Ninetales to score damage. Weavile will then usually try to follow up with Psych Up, to copy all of Ninetales's Aura boost. Knock Off is STAB that interferes with a Trainer's held item while Icicle Crash is also STAB, with a flinch chance that is complimented by Weavile's high Speed.
Clefable is more supportive. Follow Me allows Clefable to redirect attention away from Ninetales, so Ninetales can attack freely. If Ninetales' health is low, then Heal Pulse is used to get her back up to speed. Psychic and Flamethrower are attacking moves a Trainer may not expect, that target types you may try to super-effectively hit Ninetales (or Clefable) with, such as Poison and Steel respectively. Also, Magic Guard synergizes well as an ability because Clefable won't take Hail damage!
Thoughts on my battles?