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Difficulty

Our Wasted Years

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What if Pokemon games had difficulty options like: Easy, Medium, Hard, and Expert?

How do you think that would make the games different and which difficulty would you play under?





I think we can all agree that we'd all play on Expert. :shy:
 
I'm not exactly sure what to think of it... to me, in terms of the main handheld series, I don't think there should be a difficulty level option. They're meant to have challenges in those already (hence why you raise your Pokes alot to beat the Gyms, League, and Battle Frontier).

Actually, now that I think on it, there is an option similar to this on the VS. Mode of Colosseum, where you choose the difficulty levels of battles you have against the NPC's on there. I think a game in similar fashion to that would work better with having to choose which difficulty levels you want.

As far as choosing which difficulty? If it were a game like the main handheld series, I'd probably pick either Medium or Hard. For a VS Mode type of game, it wouldn't really matter to me to be honest.
 
I'd like the AI's between trainers classes to be much, much, better and obvious. A cool trainer isn't going to fight like a bug catcher. Trainers should use much more tactics in the games.

Maybe they could have trainers who can be re-battled (like Pearl in DPPt) have growing AIs, that become better and adapt to your strategies between battles.
 
If that sort of thing happened, I want to see different skill levels between the trainers in the game, like them using moves depending on the situation.

Some trainer-owned Pokemon with 2 abilities have only one (like Stunky with Stench rather than Aftermath). I'd like to see variations in ability.
 
Nope.

Maybe if the games had multiple save files or something, but what if you got really far on your easy game and got too bored because it was too easy? Or what if you found a shiny Pokemon, or have event Pokemon? You would have to erase your game to make a medium or hard mode game.

It wouldn't work.
 
It could be fun, I'd defiantly play on one of the highest difficulty settings... xD
 
The game is actually too easy, exception for the Battle Frontier.. So I would like to play Normal or Hard if it exist.. :) Though I doubt they will make this..
 
Technically, there is a "difficulty" setting that depends upon which starter you choose and the gyms you face... In theory. This gets less noticable as more Pokémon become available through the course of the game.

But what way can you make an RPG like Pokémon harder? have higher-leveled Pokémon earlier? Especially ones that can one-shot your Pokémon? Have the RNG tweaked in the computer's favour, thus making it more unfair to the player? Don't have the ability to use Pokémon Centers and have to rely on a limited number of healing items? Only have Pokémon with IVs of 0 in every stat? Have them only evolve at later levels if at all?

There isn't really an easy way to introduce a difficulty setting in an RPG that would make it tough and fair to players.
 
I actually have a specific way I've been playing the Games. I'm going to make a thread for HGSS, and see if anyone wants to join me in playing it. It's pretty much just adding restrictions (like using set instead of shift).

Pokemon will never really be hard, just tedious. As for the main story line anyway. It's meant to be simple since they still do include Young Children in their Target.
 
If you want to make it harder, you can always self impose challenges; like, complete the game with only one Pokémon, or avoid levelling up as much as possible before fighting the gym leaders and elite four. Trade ver a level 1 Magikarp with just Splash from a different game, release your starter and complete the game without letting Magikarp evolve or catching anything else.
 
If you want to make it harder, you can always self impose challenges; like, complete the game with only one Pokémon, or avoid levelling up as much as possible before fighting the gym leaders and elite four. Trade ver a level 1 Magikarp with just Splash from a different game, release your starter and complete the game without letting Magikarp evolve or catching anything else.

That's what I call boring. Using up splash PP, then beating trainers using struggle and millions of potions.
 
That would defeat the whole purpose of the game: to teach people that to succeed in life, we have to work hard and level our skills to, metaphorically, rise in life!
 
Be interesting. But I think Expert would be like BF style. I'm not playing a whole game like that.
 
Hmmm, that is a good question.

I enjoy difficult battles, but only in short spurts. If the whole game were like Gym Leaders, then I would not enjoy the game very much.

However, I love a challenge, and that is why I always take on the Elite 4 with underleveled pokes.
 
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