Wyrmfemme
Izutsumi . o O (Izutsumi)
- Joined
- Dec 19, 2025
- Messages
- 61
- Reaction score
- 82
- Pronouns
- She/Her
There's been a little bit of, Difficulty Discourse, happening, and it is ultimately a subjective topic, but it got me thinking a bit.
I enjoy being challenged in video games, I like learning and reading up on them as much as I like playing them, I enjoy looking back on things I used to find incredibly difficult and now can do like a breeze, I like when games push back against me because I get to focus in and use what I've learned, either from reading or from the experience I have playing. Its something I've grown and practiced at over the course of my life akin to cooking or drawing for others.
Some recent examples I can think of where I've encountered something difficult and managed to learn and overcome the difficulty:
The Undertale fanmod, Hard Mode Director's Cut: This is a fan project that aims to add a full "Hard Mode" to Undertale, rather than stopping at Toriel. You can only go as far as Papyrus right now, of which, I really enjoyed his fight. Learning/Realizing how to dodge the attacks, remembering which attacks would come next so I could preemptively get a better position on the bullet board, smart use of the healing items available to me, all made it a really enjoyable experience to grind out. Plus, the first time I managed to get to his "Special Attack" which, in the Mod, he now has multiple of, I managed to one-try that entire segment of the fight by the skin of my teeth. My heart was POUNDING I could feel the adrenaline in my veins, it was great, I love that feeling.
Conversely;
The Time Trials in Psueodregalia (and Psuedoregalia in general) are awesome, Psuedoregalia has next to zero "instructions" outside of "Hey you picked up an ability, here's the button to press for it, now get out of this room with it" and they all combine into absurd movement that feels great to get the hang of, and the Time Trials are where you put that movement to the test. Also figuring out a/the route for how to complete them is also part of the fun, a lot of trial and error, it all makes a package that feels really good when you manage to string it all together. I really recommend Psuedoregalia, its like under 10$ USD on Steam, absolute steal.
Not a recent thing but, I used to be absolute GARBAGE at Terraria. For the longest time I thought Queen Bee was Just Too Much, always sitting in my head like a blight on Pre-Hardmode. But she hasn't caused me trouble for like, years. I've put so many hours into Terraria (specifically TModLoader Calamity) and its something I can actively look back on and see how I've improved, simply by just, playing it and growing. Used to think Expert Mode was easier than Normal Mode because Boss Treasure Bags and Expert Exclusive Drops provide a huge advantage, now I think Revengeance Mode is easier than Expert Mode because Rage & Adrenaline let you rip through bosses and end up making them a lot shorter than in Expert or Normal. I always love coming back to Terraria, and I'm really excited for Calamity's Brainstorm update.
Part of why I'm curious how people think/feel about this sort of thing, is because I think challenging oneself, and learning to overcome those challenges, to grow and learn, is something incredibly beneficial to everyone- but, I know that's why some people don't enjoy being challenged in games, because their lives have enough of that already. Additionally, as an example, a lot of people like stuff like Stardew Valley and find it relaxing, but I just get stressed out by it and its time limits.
What someone else finds challenging is likely completely different from what I find challenging, and I want to hear about that.
I enjoy being challenged in video games, I like learning and reading up on them as much as I like playing them, I enjoy looking back on things I used to find incredibly difficult and now can do like a breeze, I like when games push back against me because I get to focus in and use what I've learned, either from reading or from the experience I have playing. Its something I've grown and practiced at over the course of my life akin to cooking or drawing for others.
Some recent examples I can think of where I've encountered something difficult and managed to learn and overcome the difficulty:
The Undertale fanmod, Hard Mode Director's Cut: This is a fan project that aims to add a full "Hard Mode" to Undertale, rather than stopping at Toriel. You can only go as far as Papyrus right now, of which, I really enjoyed his fight. Learning/Realizing how to dodge the attacks, remembering which attacks would come next so I could preemptively get a better position on the bullet board, smart use of the healing items available to me, all made it a really enjoyable experience to grind out. Plus, the first time I managed to get to his "Special Attack" which, in the Mod, he now has multiple of, I managed to one-try that entire segment of the fight by the skin of my teeth. My heart was POUNDING I could feel the adrenaline in my veins, it was great, I love that feeling.
Conversely;
I love the Roaring Knight and her fight, for the exact same reason I outlined above with Hard Mode Papyrus. You don't always have to take advantage of everything in Deltarune's fights, you can usually spare enemies fairly quickly. But not with the Knight. Shuffling my equipment around, defending when I knew an attack I wasn't good at was coming up, finally using the stockpiled ReviveMints. It's all an incredibly memorable fight, and I think part of why that is is its because its the first time Deltarune really pushes back against the player. I had the same feeling of adrenaline in my veins when I realized I reached her final attack, and won the battle.
The Time Trials in Psueodregalia (and Psuedoregalia in general) are awesome, Psuedoregalia has next to zero "instructions" outside of "Hey you picked up an ability, here's the button to press for it, now get out of this room with it" and they all combine into absurd movement that feels great to get the hang of, and the Time Trials are where you put that movement to the test. Also figuring out a/the route for how to complete them is also part of the fun, a lot of trial and error, it all makes a package that feels really good when you manage to string it all together. I really recommend Psuedoregalia, its like under 10$ USD on Steam, absolute steal.
Not a recent thing but, I used to be absolute GARBAGE at Terraria. For the longest time I thought Queen Bee was Just Too Much, always sitting in my head like a blight on Pre-Hardmode. But she hasn't caused me trouble for like, years. I've put so many hours into Terraria (specifically TModLoader Calamity) and its something I can actively look back on and see how I've improved, simply by just, playing it and growing. Used to think Expert Mode was easier than Normal Mode because Boss Treasure Bags and Expert Exclusive Drops provide a huge advantage, now I think Revengeance Mode is easier than Expert Mode because Rage & Adrenaline let you rip through bosses and end up making them a lot shorter than in Expert or Normal. I always love coming back to Terraria, and I'm really excited for Calamity's Brainstorm update.
Part of why I'm curious how people think/feel about this sort of thing, is because I think challenging oneself, and learning to overcome those challenges, to grow and learn, is something incredibly beneficial to everyone- but, I know that's why some people don't enjoy being challenged in games, because their lives have enough of that already. Additionally, as an example, a lot of people like stuff like Stardew Valley and find it relaxing, but I just get stressed out by it and its time limits.
What someone else finds challenging is likely completely different from what I find challenging, and I want to hear about that.
