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eh, shinies don't need entirely separate models, just texture swaps. model dumps of scarvio (use the size dropdown to see individual file breakdowns for the zips) only use the one set of polygons. it's JUST retextures for shinies.Hmmmm.. maybe during the days of sprites which can be adjusted at the switch of a palette, I could've easilly seen it and it'd be fun to see, but as stuff like shinird are individual models now, I worry about further colors just being a bit more extra work. Perhaps for select few if they have a little time in development for nothing bigger, but it seems it'd be a bit of an arbitrary resource to prioritize for every Pokémon.
Okay that's fair. But i still feel like retexturing would take a little more than classic palette swapping for sprites. Though maybe GameFreak/Creatures found an easy process with it for shinies that they could use for recolorseh, shinies don't need entirely separate models, just texture swaps. model dumps of scarvio (use the size dropdown to see individual file breakdowns for the zips) only use the one set of polygons. it's JUST retextures for shinies.
not necessarily; in a case like this you can just copy the necessary lineart and arrange your colors n plop that over it. or, if you actually want to be really economical, there's a technique they don't use here called colorsets. if you've modded final fantasy xiv before, you know what these are; this is how they get such a wide range of colors on hair and clothes. (they use the same technique on skin colors but because there's actually color baked into the model's diffuse that affects how it renders in some interesting ways.)Okay that's fair. But i still feel like retexturing would take a little more than classic palette swapping. Though maybe GameFreak/Creatures found an easy process with it for shinies
I totally agreeyeah but imo it'd work best for pokémon based on animals/objects where the real life inspiration has different colors, y'know?
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