Does the last-gen ports hold back games on current gen?

Yes or no?


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I don't think so. Personally, I think the PS3/X360 versions of WWE 2K15 were much better than the PS4/X-One versions, for example.
 
I just found out that MKX won't be released for 360/PS3. It seems this news was released 3-4 days ago. Aaannnd... my heart sank.

To answer the question, no. The thing that's killing MKX on new-gen is the shitty job the makers did of half-assing the game and then releasing a TON of fixes, patches and in a blatantly money-grabbing move, DLC and micro-transactions. The port was being developed by a different company that... failed, i guess. After 8-9 months of promises and delays it's a serious blow to many of us.

If they had set their release date as late 2015 instead of April, they would have avoided a TON of backlash, had the time to develop a complete finished product, and work on the port. It's not like NRS has a time pressure to deal with (unlike many game dev teams).

Honestly i don't know why it's harder to port backwards than forwards. OK so they have to condense the information and downgrade the graphics and stuff, but it's not like they haven't made games on the older technology.

I'm disappointed and betrayed. I'm going to have a big ol' drink.
 
As in most cases, it depends on how the port is being handled. In cases where the main development studio is handling the port, that of course holds the current gen back due to the fact that development time is being split between the old gen and the new gen. A few examples of this are Madden 07 (split between Xbox / PS2 / Gamecube and Xbox 360 / PS3) and Twilight Princess (split between Gamecube and Wii).

Often times, the developers will bring in other studios to handle ports that go off of the 'main' console. This is more commonly seen in PC gaming. While the upside is that this allows the main studio to focus their development on the game, this also can lead to varying quality in ports (see the Arkham Knight disaster).
 
I really don't think so. As GhostFingers mentioned, I feel it is the game developers themselves who hold things back on current consoles. While I have personally never experienced this, from reading blogs and news articles, I've noticed an awful trend with current console games being released that can be comparable to games still in beta development as if the public paying money are supposed to be free beta testers, while the same game on an older console plays a lot more smoothly.

Not all games managed to garner such negativity. I mean, Twilight Princess played very well on both consoles it was released on. Despite just being mirrored from each other, there wasn't anything game breaking in the Wii version that prevented people from buying it. As a matter of fact, I recall buying both versions and playing both to the end. It really depends on the developers themselves, not the current gen console.
 
I really don't think so. As GhostFingers mentioned, I feel it is the game developers themselves who hold things back on current consoles. While I have personally never experienced this, from reading blogs and news articles, I've noticed an awful trend with current console games being released that can be comparable to games still in beta development as if the public paying money are supposed to be free beta testers, while the same game on an older console plays a lot more smoothly.

Not all games managed to garner such negativity. I mean, Twilight Princess played very well on both consoles it was released on. Despite just being mirrored from each other, there wasn't anything game breaking in the Wii version that prevented people from buying it. As a matter of fact, I recall buying both versions and playing both to the end. It really depends on the developers themselves, not the current gen console.

Well, Twilight Princess was a special case. The hardware in Wii was rather close to the 'Cube and thus they could near-perfectly port TP to it.
 
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