zOMG
In-depth zOMG
Square's is increasing their commitment to Nintendo it looks like. Perhaps they've recognized that future PS3 marketshare probably won't reach the marketshare of the PS2? Marketshare could probably be the primary grievance. The PSP probably would be a perfect target for a Dragon Quest game since it has larger storage medium than the Nintendo DS (1.8 GB versus 128 MB) and it's as powerful as a PS2. Alas, we're seeing DQIX being announced for the DS. That correlates very well with the PSP not doing so well.
But let's shift the focus from marketshare to simple design and production paradigms. When building an RPG, it's probably not going to be computationally complex as say a modern first person shooter since the code could probably do without things such as classical physics calculations, complex shader algorithms, and advanced artificial intelligence subroutines (Unless you're making a more action oriented RPG like Mass Effect, Oblivion, or Kingdom Hearts). Could it be that the PS3 could be simply too powerful for RPGs? Do you really need a multi-threading processor and a powerful GPU loaded with a kajillion shaders to make your RPG? I don't think it's financially efficient to hire a developer who can code parallel processing algorithms for your game that's inherently more story oriented and is primarily based on statistics and probability.
And why not Wii I wonder? Wii will have the greatest market penetration out of all the three consoles. Is Square-Enix afraid that the controller will produce expectations demanding them to use it, even though their games primarily don't necessitate the use of pointing devices?
Though, I would like to see more RPGs that resemble their PC counterparts; pointing the cursor at an enemy to order a party member to attack in lieu of cycling through a list of enemies.
EDIT: Oops. Did not realize that there was another DQ thread posted regarding this news.
In-depth zOMG
Square's is increasing their commitment to Nintendo it looks like. Perhaps they've recognized that future PS3 marketshare probably won't reach the marketshare of the PS2? Marketshare could probably be the primary grievance. The PSP probably would be a perfect target for a Dragon Quest game since it has larger storage medium than the Nintendo DS (1.8 GB versus 128 MB) and it's as powerful as a PS2. Alas, we're seeing DQIX being announced for the DS. That correlates very well with the PSP not doing so well.
But let's shift the focus from marketshare to simple design and production paradigms. When building an RPG, it's probably not going to be computationally complex as say a modern first person shooter since the code could probably do without things such as classical physics calculations, complex shader algorithms, and advanced artificial intelligence subroutines (Unless you're making a more action oriented RPG like Mass Effect, Oblivion, or Kingdom Hearts). Could it be that the PS3 could be simply too powerful for RPGs? Do you really need a multi-threading processor and a powerful GPU loaded with a kajillion shaders to make your RPG? I don't think it's financially efficient to hire a developer who can code parallel processing algorithms for your game that's inherently more story oriented and is primarily based on statistics and probability.
And why not Wii I wonder? Wii will have the greatest market penetration out of all the three consoles. Is Square-Enix afraid that the controller will produce expectations demanding them to use it, even though their games primarily don't necessitate the use of pointing devices?
Though, I would like to see more RPGs that resemble their PC counterparts; pointing the cursor at an enemy to order a party member to attack in lieu of cycling through a list of enemies.
EDIT: Oops. Did not realize that there was another DQ thread posted regarding this news.
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