Dusknoir/Spiritomb idea.

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smokinquincy

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Im just wondering if this is at all plausible.

Dusknoir/Spiritomb @ Leftovers
Pressure
*Defensive EV spread and Nature*
0 IV in speed.

Taunt
Torment
Rest/Will-o-Wisp/Pain Split
Shadow Sneak/Pursuit/Payback

Taunt against walls and set-ups, Torment to prevent super-effective hits twice in a row and prevent set-ups (Hopefully, these two in conjunction will force a switch/struggle). Will-o-Wisp for the switch-in, Rest and Pain Split for recovery, and of course Shadow Sneak/Pursuit/Payback for the potential switch.
This Dusknoir/Spiritomb, i hope, will stall the way down home.

Of course, there are other Taunt+Torment pokemon, but somehow, this seems more appealing as they both have pressure and (although may not be significant) will induce struggle quicker. Dusknoir has greater Defences than Spiritomb, however, Spiritomb has less weaknesses.

Anyway, this is just an idea and, as again, would like some feedback as to whether it is a good idea or not, or else, any flaws that can be seen should be pointed out if seen.
 
Why do you have 0 Speed IVs? Dusknoir is WAY too slow to even make use of Taunt, a Lucario could just come in on you. Swords Dance, then you Taunt, and it just OHKOs you with Crunch. ._. If you do try this strategy, use something that is at least quicker so the opponent can't set up on you.
 
I like the idea, but I guess Swords Dance/Bullet Punch Scizor would like to say hello =/
 
as well as dragon dance pursuit/crunch tyranitar

i have a lovely image of lucario scizor and tyranitar all waving saying
helloooooo im going to kooo yoouuuu :D

llol
 
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