smokinquincy
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- May 12, 2009
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Im just wondering if this is at all plausible.
Dusknoir/Spiritomb @ Leftovers
Pressure
*Defensive EV spread and Nature*
0 IV in speed.
Taunt
Torment
Rest/Will-o-Wisp/Pain Split
Shadow Sneak/Pursuit/Payback
Taunt against walls and set-ups, Torment to prevent super-effective hits twice in a row and prevent set-ups (Hopefully, these two in conjunction will force a switch/struggle). Will-o-Wisp for the switch-in, Rest and Pain Split for recovery, and of course Shadow Sneak/Pursuit/Payback for the potential switch.
This Dusknoir/Spiritomb, i hope, will stall the way down home.
Of course, there are other Taunt+Torment pokemon, but somehow, this seems more appealing as they both have pressure and (although may not be significant) will induce struggle quicker. Dusknoir has greater Defences than Spiritomb, however, Spiritomb has less weaknesses.
Anyway, this is just an idea and, as again, would like some feedback as to whether it is a good idea or not, or else, any flaws that can be seen should be pointed out if seen.
Dusknoir/Spiritomb @ Leftovers
Pressure
*Defensive EV spread and Nature*
0 IV in speed.
Taunt
Torment
Rest/Will-o-Wisp/Pain Split
Shadow Sneak/Pursuit/Payback
Taunt against walls and set-ups, Torment to prevent super-effective hits twice in a row and prevent set-ups (Hopefully, these two in conjunction will force a switch/struggle). Will-o-Wisp for the switch-in, Rest and Pain Split for recovery, and of course Shadow Sneak/Pursuit/Payback for the potential switch.
This Dusknoir/Spiritomb, i hope, will stall the way down home.
Of course, there are other Taunt+Torment pokemon, but somehow, this seems more appealing as they both have pressure and (although may not be significant) will induce struggle quicker. Dusknoir has greater Defences than Spiritomb, however, Spiritomb has less weaknesses.
Anyway, this is just an idea and, as again, would like some feedback as to whether it is a good idea or not, or else, any flaws that can be seen should be pointed out if seen.