DaggerWolf
TetraPhiliac
- Joined
- May 17, 2008
- Messages
- 339
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Can anyone tell me why in Gen I, the chances of such effects like flinching etc. were commonly just under the full ten percentage whereas it was rounded in Gen II onwards? e.g Low Kick's flinch chance in Gen I was 29.7% whereas in Gen II onwards it was the full 30%.
Is this to with coding problems, problems in the metagame, bugs or something else entirely?
Is this to with coding problems, problems in the metagame, bugs or something else entirely?