ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
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Yup, that's right. Theory teams. As in, teams I do plan on making eventually (aka as soon as I can get my WiFi going, which isn't going to be for another month at the absolute soonest). So please bear with me, I'll probably be posting a lot of different teams in this thread, but I figured it was better than making a new thread every time I came up with a new idea for a team.
All right, first up's the Hail team I posted on the RMT thread a while ago. I've made some changes, so I hope it works out better now!
Abomasnow@Leftovers
Quiet/Brave
EV: 6HP / 252Atk / 128Def / 124SpDef OR 6HP / 252SpA / 128Def / 124SpDef
-- Substitute/???
-- Leech Seed
-- Blizzard
-- Grass Knot/Focus Punch
My attempt at making Abomisnow my Blissy/Snorlax counter by giving it Focus Punch. However, because of his pretty mediocre defenses, I only want to use it if I decide to go with Substitute on this guy. In general, I dislike recoil moves on something that isn't a tank, so that's open for another possible move. The -Speed nature is for weather priority, and because of it he gets the added bonus of being able to absorb Thunder Wave (since he's not going to be very fast anyway). The EV spread depends on which nature I choose, and the defensive EVs are there to help him take more of a hit.
Weavile@Expert Belt
Jolly
EV: 4HP/252Atk/252Spe
-- Pursuit
-- Ice Punch
-- Brick Break
-- Aerial Ace
Same as before...a physical sweeper. If someone could check my math on the EVs, that would be great, but I think maxing out speed with a Jolly nature will let me outspeed Scarf Heracross or Infernape.
Walrein@Leftovers
Relaxed
Ice Body
EV: 220 HP / 252 Def / 32SpDef / 6SpA
-- Protect
-- Substitute
-- Toxic
-- Waterfall/Blizzard
Now running a Relaxed nature because, as a wall, it can afford to go last, and this won't deduct from either attack stat. Waterfall let's me run off Walrein's higher Attack, even though I won't get the flinch. Thanks to Coontank for this spread suggestion.
Mamoswine@Icy Rock
Naughty
Snow Cloak
EV: 252 Atk / 20 SpA / 236 Spe
-- Earthquake
-- Ice Shard
-- Stone Edge
-- Hail
Part mixed attacker, part secondary Hail support. Still, I'm willing to scrap him if I need to (Swinub just will not swarm for me!)
Lapras@Wise Glasses/Quick Claw
Modest
Water Absorb
EV: 120 HP / 252 SpA / 136 Spe
-- Ice Beam
-- Thunderbolt
-- Surf
-- Psychic
Still love this guy ^^
Now, this team has some serious issues: Stealth Rock, Weezing, Infernape, bulky waters, and Steels come to mind first. Also, I don't have any main supporting pokemon -- a wall, yes, but he doesn't do much in the way of team support -- and I have no Rapid Spinner to deal with my Stealth Rock weakness. So for the last slot, I'm considering:
Gliscor@Yache Berry
Hyper Cutter
Naughty
EVs: ??? (max speed, definately, but the rest I'm not sure)
-- Stone Edge
-- Areial Ace
-- Night Slash
-- Roost
Basically, something to cover the asses of the rest of my team and do something in the way of support via Stealth Rock.
Garchomp@???
Jolly
Sand Veil (still goes to waste, but eh, what can you do?)
-- Crunch
-- Dragon Claw
-- Stone Edge/Earthquake
-- Flamethrower/Earthquake
Again, something to cover the asses of the rest of my team. The fire-type move is desperately needed, and despite Earthquake's power, I think Stone Edge will be needed more in the long run. Dragon Claw's for STAB and neutral damage to just about everything.
Then, of course, there's the possible
Blissey@Leftovers
Bold
Natural Cure
EV: ???
-- Sing
-- Flamethrower
-- Aromatherapy
-- Thunder Wave
Flamethrower takes care of Steels which I have otherwise no way of touching, and the rest is general status/support.
So...opinions and feedback, please!
All right, first up's the Hail team I posted on the RMT thread a while ago. I've made some changes, so I hope it works out better now!
Abomasnow@Leftovers
Quiet/Brave
EV: 6HP / 252Atk / 128Def / 124SpDef OR 6HP / 252SpA / 128Def / 124SpDef
-- Substitute/???
-- Leech Seed
-- Blizzard
-- Grass Knot/Focus Punch
My attempt at making Abomisnow my Blissy/Snorlax counter by giving it Focus Punch. However, because of his pretty mediocre defenses, I only want to use it if I decide to go with Substitute on this guy. In general, I dislike recoil moves on something that isn't a tank, so that's open for another possible move. The -Speed nature is for weather priority, and because of it he gets the added bonus of being able to absorb Thunder Wave (since he's not going to be very fast anyway). The EV spread depends on which nature I choose, and the defensive EVs are there to help him take more of a hit.
Weavile@Expert Belt
Jolly
EV: 4HP/252Atk/252Spe
-- Pursuit
-- Ice Punch
-- Brick Break
-- Aerial Ace
Same as before...a physical sweeper. If someone could check my math on the EVs, that would be great, but I think maxing out speed with a Jolly nature will let me outspeed Scarf Heracross or Infernape.
Walrein@Leftovers
Relaxed
Ice Body
EV: 220 HP / 252 Def / 32SpDef / 6SpA
-- Protect
-- Substitute
-- Toxic
-- Waterfall/Blizzard
Now running a Relaxed nature because, as a wall, it can afford to go last, and this won't deduct from either attack stat. Waterfall let's me run off Walrein's higher Attack, even though I won't get the flinch. Thanks to Coontank for this spread suggestion.
Mamoswine@Icy Rock
Naughty
Snow Cloak
EV: 252 Atk / 20 SpA / 236 Spe
-- Earthquake
-- Ice Shard
-- Stone Edge
-- Hail
Part mixed attacker, part secondary Hail support. Still, I'm willing to scrap him if I need to (Swinub just will not swarm for me!)
Lapras@Wise Glasses/Quick Claw
Modest
Water Absorb
EV: 120 HP / 252 SpA / 136 Spe
-- Ice Beam
-- Thunderbolt
-- Surf
-- Psychic
Still love this guy ^^
Now, this team has some serious issues: Stealth Rock, Weezing, Infernape, bulky waters, and Steels come to mind first. Also, I don't have any main supporting pokemon -- a wall, yes, but he doesn't do much in the way of team support -- and I have no Rapid Spinner to deal with my Stealth Rock weakness. So for the last slot, I'm considering:
Gliscor@Yache Berry
Hyper Cutter
Naughty
EVs: ??? (max speed, definately, but the rest I'm not sure)
-- Stone Edge
-- Areial Ace
-- Night Slash
-- Roost
Basically, something to cover the asses of the rest of my team and do something in the way of support via Stealth Rock.
Garchomp@???
Jolly
Sand Veil (still goes to waste, but eh, what can you do?)
-- Crunch
-- Dragon Claw
-- Stone Edge/Earthquake
-- Flamethrower/Earthquake
Again, something to cover the asses of the rest of my team. The fire-type move is desperately needed, and despite Earthquake's power, I think Stone Edge will be needed more in the long run. Dragon Claw's for STAB and neutral damage to just about everything.
Then, of course, there's the possible
Blissey@Leftovers
Bold
Natural Cure
EV: ???
-- Sing
-- Flamethrower
-- Aromatherapy
-- Thunder Wave
Flamethrower takes care of Steels which I have otherwise no way of touching, and the rest is general status/support.
So...opinions and feedback, please!