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Entralink Renewable Pass Power Information

AlexielSolarin

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Hello everyone, just thought I'd post some information here that I'd discovered a while back but no one seemed to be discussing on the internet yet! By utilizing the Entralink in Black and White, one is able to legitimately use two DS systems and two copies of Black and White to give oneself renewable, constant Pass Power Maxes for Experience and Hatching, greatly reducing the amount of time needed to breed and hatch new Pokemon and level said Pokemon up to acceptable levels. The original post is located here on The Pokedex Project. For your consideration:

The first thing you have to know is that you need hardware. You need steady access to at least two Nintendo DS systems, and at least two copies of Black/White. This reason alone is why I am guessing that this exploit hasn’t been widely broadcasted over the internet as of yet. Once you have both DS’ and both copies of the game, you need to have gotten to Nimbasa City in the version you wish to get the renewable hour-long Pass Powers in, and at least have obtained the C-Gear in the other version. As far as I am aware, you also have to have a fully-maxed Entree in the version you wish to use the Entralink Exploit on, so that you may get the Pass Power Maxes (Max is the suffix used to denote a Pass Power lasts one hour). Having a copy of White and one of Black to help speed that process up works wonders.

Now, once you have both copies of the game, you have determined which version you wish to exploit the Pass Powers on, and you have gotten them far enough along that you can enter the Entralink of the version to exploit with, you begin doing the Entree missions. For me, I used Black as the version to exploit with, and White to do the missions on Black. I would use my version of White, connect to my copy of Black, and walk to Black’s Entree and select a mission, complete it, and repeat the process until I had completed five of the six missions. I then saved the game on Black after the completion of the 5th mission. This is VERY important to do. If you’ve been guessing it, you’re right: the top two pips of the Entree Hexagon are the pips to select the “given” Pass Power Max missions, and they are randomly generated pending the completion of a “mission cycle”. The reason you save the game after the completion of the 5th mission is to enable yourself to soft-reset the soon-to-be-exploiter version.

Now then, once I saved Black after the successful completion of the 5th mission, I went back in with White, walked to the Black Entree, completed the final mission, and was put back in White’s Entralink, just like always. I then re-entered Black’s Entralink with White, checked the Black Entree, and found that the new “mission cycle” was up, and that the top two powers were “Exp Point Power Max” and “Befriending Power Max”, which were both different from the last mission cycle, and not unexpected. Well, those were the two powers I did not want, so I soft-resetted Black, re-did the 6th mission on it, and re-entered the Black Entralink with White to once again examine the Black Entree. This time, the two Pass Power Maxes were Befriending Max and Prize Money Max, again, not what I needed. So, I soft-resetted again and the cycle continued.

I kept this up until I obtained the Holy Grail of Pass Power Maxes on Black, Hatching Power Max and Exp Point Power Max. These Powers allowed me to give my Black version the power of increased egg hatching rates and increased experience point gains from battle for one hour each, an absolute blessing for the Pokemon Breeder in us all. Afterwards, I saved the Black game and restarted it, and re-checked with White to see what I suspected: I had kept those options for missions to complete in Black. Therefore, by using the White game as the initiator and redoing the missions to give Hatching and Exp Point Max, I could give my copy of Black an infinite amount of Hatching Power Max and Exp Point Power Max, at any time I so desired, VASTLY reducing the amount of time and Pass Orbs spent hatching eggs and raising newly-trained Pokemon.

Keep in mind, though, that the method to getting these ideal Pass Powers was by random chance; it took me six straight hours of play to get the two “perfect” powers. You also have to remember that to utilize them to the fullest, a second DS and a second copy of the game is necessary in order to both give yourself the power and to give it to yourself on a basis that is convenient to you. While it is a time-consuming process, the amount of time you save in hatching eggs and leveling your Pokemon MORE than makes up for it, and greatly reduces the stress of breeding.

Some last notes that should be mentioned: as you know, there is a time limit on the missions, despite the fact that they are re-takeable. If you fail a mission to give yourself a Pass Power, the mission WILL change, and you will be randomly given another Pass Power mission. If that is the case, DO NOT PANIC. You can simply soft-reset and the game will treat the change as if it never happened. Also, once you have your ideal Pass Powers, do NOT allow others to complete your mission cycle on your cart. Even though you can perpetually give yourself those Pass Power missions, if you complete the hexagon set, all the missions will again randomly generate. Just be careful, and if you have the time, money and resources, you can give yourself the greatest breeding tool of all time.

We completely give permission for one to copy and repost the information of the original post, again, located here, just so long as you abide by the notice at the forefront, crediting The Pokedex Project and its discoverer. ^^ Have fun.
 
This ability is truly amazing, and people who don't know about it need to. It REALLY makes training legitimate Pokemon for competitive battling that much more feasible. :3
 
So, if I'm understanding this simply...

1. Get a Mission in one game that grants a Pass Power MAX.

2. Save the game before accepting this mission.

3. Use this mission to grant the Pass Power MAX.

4. Never ever complete the set of 6 again, lest you lose the desired Pass Power?

Seems... kinda long winded for something that could be said so simply. And yeah, it's not something you think about everyday, but it seems obvious after you understand it. Also, couldn't you send this Pass Power back to the other version via the Sharing function? IE, Tap that person's icon on the C-Gear's list of nearby trainers, and it should let you activate their active Pass Powers for free.
 
So, if I'm understanding this simply...

1. Get a Mission in one game that grants a Pass Power MAX.

2. Save the game before accepting this mission.

3. Use this mission to grant the Pass Power MAX.

4. Never ever complete the set of 6 again, lest you lose the desired Pass Power?

Seems... kinda long winded for something that could be said so simply. And yeah, it's not something you think about everyday, but it seems obvious after you understand it. Also, couldn't you send this Pass Power back to the other version via the Sharing function? IE, Tap that person's icon on the C-Gear's list of nearby trainers, and it should let you activate their active Pass Powers for free.

I don't know if I'd boil it down quite that much, Purim. Most people (myself included) need to first get their heads around the idea that the game that you want these renewable pass powers to work in is NOT the game they're going to be doing most of the active work in. For instance, I wanted the pass powers working in White. So, using Black to go into the Entralink, this is what needs to happen. (Substitute Black for White or the other way around if you are not trying to get the pass powers working in White.)

1. Complete 5 of the 6 missions.
2. Save in White.
3. Prepare to begin soft-resetting for AGES.
4. Soft Reset White.
5. Check the top left and top right pips of the Missions Hexagon
6. If these are not the two pass powers you want, go back to step 4.
7. Upon getting the two pass powers you want, save in White.
8. Upon getting the two pass powers you want, NEVER complete the full set of 6, or you'll be doing the whole thing over.

While what was said above may seem a bit wordy, I appreciated all of the information. Whenever I'm doing something with a game that I'm not 100% sure on, I prefer to have too much information than too little. ^.^; The way I've outlined it here is about as boiled down as I can make it.
 
So, if I'm understanding this simply...

1. Get a Mission in one game that grants a Pass Power MAX.

2. Save the game before accepting this mission.

3. Use this mission to grant the Pass Power MAX.

4. Never ever complete the set of 6 again, lest you lose the desired Pass Power?

Seems... kinda long winded for something that could be said so simply. And yeah, it's not something you think about everyday, but it seems obvious after you understand it. Also, couldn't you send this Pass Power back to the other version via the Sharing function? IE, Tap that person's icon on the C-Gear's list of nearby trainers, and it should let you activate their active Pass Powers for free.

The "simply" of it doesn't apply, because the process to initiate it is not simple. By reading the information thoroughly, you should understand that the entire point of completing 5/6 missions in the Entree of the game you want to get these Special Pass Powers in and saving before completing the last mission is so that, once you finish the last mission and a new mission cycle in the Entree starts (all missions determined at random), you can soft-reset the game and do the last mission over and over again until the two "Support" missions end up being the Special Pass Power missions you want, ideally Exp Point and Hatching, as you can get the most value from them for the time they last, and then you or someone else can give you that power at any time, which is the point of using this exploit.

Also, the problem you run into with trying to "share" a Special Pass Power, like the Exp Point Pass Power Max, is that you have to do an Entralink mission in the first place in order to activate it, give it to another person, which is the entire point of the methodology of this exploit. You can't select the Exp Point Pass Power Max (which lasts for one hour, as opposed to the registerable Exp Point Power that lasts for 3 *minutes*) from your own Entree and spend the Pass Orbs to give it to other people, and from everything I've read, you can't share a Power to someone else "for free" - someone has to pay for it or do a mission for it first. The Sharing part of it works well for multiple players in an area, but you're likely not going to be using this exploit for groups of people at a time, more likely between two DS' and carts, it will be more for use in your own time to make hatching and training easier.
 
Please note: The thread is from 13 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
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