Evaluate Ω Phalkon's OU team

RavenKingSage

MY NAME IS GUNDHAM TANAKAAAAAAAAA
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OU Team:

aerodactyl.png

Moveset: Stealth Rock, Earthquake, Rock Slide, Taunt
Ability: Pressure
Item: Focus Sash
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
468_togekiss_1_m.png

Moveset: Thunder Wave, Air Slash, Roost, Aura Sphere
Ability: Serene Grace
Item: Leftovers
Nature: Calm
EVs: 252 HP / 4 Def / 252 Spe
infernape_sprite.png

Moveset: Nasty Plot, Flamethrower, Vacuum Wave, Close Combat
Item: Life Orb
Nature: Naive
EVs: 4 HP / 252 SpA / 252 Spe
330_flygon_1_m.png

Moveset: Earthquake, Outrage, Fire Punch, U-Turn
Item: Choice Scarf
Nature: Jolly / Adamant
EVs: 252 Atk / 252 Spe / 4 HP
metagross.png

Moveset: Meteor Mash, Earthquake, Bullet Punch, Thunderpunch
Item: Life Orb
Nature: Adamant
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
121.png

Moveset: Surf, Psychic, Ice Beam, Thunderbolt
Ability: Natural Cure
Item: Expert Belt
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

Flygon's purpose is similar to that of a Scout, also carrying offensive capabilities. It's also there to cover the team's massive Electric weakness.

Aerodactyl's sole purpose is that of a lead, mainly to set up Stealth Rock.

Togekiss totes a Flinch moveset. Thunder Wave, Air Slash, and Serene Grace come together here to give the foe only a 30% chance of even inflicting damage. Aura Sphere is there to counter, say, an incoming Tyranitar.

Infernape, Metagross, and Starmie are all sweepers.
 
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Re: Evaluate Ω Phalkon's team

If you make a team in under ten minutes, we shouldn't spend ten minutes of our time rating it. Put some effort into and look at it yourself, and TEST it yourself, and see whats wrong yourself. WE are not making the team, you are, so at least put some effort into it.


also, this team could be improved vastly by using Ou alternatives to the sets. Celebi is better than that torterra by a long shot, togekiss does parafuse much better (with sweet kiss) as does lanturn, who is UU.

metagross doesnt need to run screens because most of your team can take a hit. If you want to run screens on metagross, infernape is better than houndoom.


edit: you know, I just jumped over to smogon and looked at the first RMT, and decided I had to point this out. Look at how he adjusted his team so much before finally posting his team. If nothing else the format just makes it look like a good team, combined with comments, which are really lacking here.
 
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Re: Evaluate Ω Phalkon's team

As coolking rightly said, please spend some time actually testing it and figuring some stuff out on your own, we will NOT MAKE YOUR TEAM. We will only improve one. Well since its here I shall rip it.

Lets go
1st) Metagross, Its not a pokémon that you're using to screen. If you still really want to use it as a screener, you'll be better of using 252 HP / 72 Def / 176 SpD / 8 Spe for it. And giving it a Light Clay with a Careful nature.
I'd usually suggest a Metagross to run an AgiliGross or a Choice Band.
You'd like to kick Torterra out of the team, why would you want 2 SR users? Replace it with Jirachi or celebii
 
Re: Evaluate Ω Phalkon's team

What is the purpose of each Pokemon on your team? We need more information.

Next time read the rules -_-;
 
Re: Evaluate Ω Phalkon's team

What is the purpose of each Pokemon on your team? We need more information.

Next time read the rules -_-;

Aerodactyl is primarily an offensive lead.

Froslass is a user of parafusion, with one offensive STAB move as well.

Houndoom is a Special Sweeper.

Starmie is a Special Sweeper, whose Thunderbolt compensates for the lack of an Electric type.

Metagross and Torterra are Tanks, with offensive qualities.

I have done some self-evaluating, and have come to a consensus of flaws:

*Houndoom is far too fragile. It won't be able to use Nasty Plot followed by an attack.
*Froslass shouldn't have a high Special Attack investment if its main purpose is the use of Parafusion.
*Metagross isn't the best choice for screening.
*Torterra shouldn't have Stealth Rock if Aerodactyl already does.
*Why would Aerodactyl, or for that matter, any attacking Pokémon, need Taunt?

Replacements:
Houndoom out. Infernape in.
Torterra out. Celebi in. (if I can get my hands on one without cheating...)
Froslass out. Togekiss in.

So here's how it should look now...

aerodactyl.png

Moveset: Stealth Rock, Earthquake, Rock Slide, (undecided)
Ability: Pressure
Item: Focus Sash
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
468.png

Moveset: Thunder Wave, Air Slash, Roost, Aura Sphere
Ability: Serene Grace
Item: Leftovers
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
392.png

Moveset: U-Turn, Close Combat, Overheat, Stone Edge
Item: Life Orb or White Herb
Nature: Naive
EVs: 252 Atk / 64 SpA / 192 Spe
celebi.png

Moveset: Leech Seed, Grass Knot, Recover, Earth Power
Item: Leftovers
Nature: Bold
EVs: 252 HP / 220 Def / 36 Spe
metagross.png

Moveset: Meteor Mash, Earthquake, Bullet Punch, Thunderpunch
Item: Life Orb
Nature: Adamant
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
121.png

Moveset: Surf, Psychic, Ice Beam, Thunderbolt
Ability: Natural Cure
Item: Expert Belt
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

I don't know how to use Taunt correctly, nor do I understand its purpose, therefore I need a move to put in the last slot for Aerodactyl. But I'm drawing a blank. Suggestions?

Togekiss can't learn Confuse Ray, negating its purpose as a replacement. However, it can serve a better purpose with Serene Grace, Thunder Wave, and Air Slash. The ability and moves combined give the opponent a 30% of attacking, while Togekiss can still do this easily because of its decent Special Defense score.

Infernape is a valuable physical attacker.

Celebi is more on the defensive side, with a combination of Leech Seed and Recover, as well as carrying two decent attacks.

Metagross has become a Physical Attacker, with the useful Bullet Punch. This should stifle a lot of opponents, and Thunderpunch should do well against Pokémon that Metagross would otherwise have a hard time against (aka Skarmory). This is based off the Choice Attacker Metagross, but I absolutely loathe Choice Items.

Starmie is a Special Sweeper with Boltbeam, making Lanturn its only real threat.

This was thrown together in 30-60 minutes, so again, open to suggestions.
 
Re: Evaluate Ω Phalkon's team

The purpose of Taunt is to prevent the opponent from using set-up moves. It's often used on leads to prevent them from getting Stealth Rock up, but it's also useful as the match goes on to prevent things that like to Curse CM, etc. Although, since it seems you haven't used Taunt before and since it's such a widely used, common move, do you plan to use this team in a serious, competitive setting?
 
Re: Evaluate Ω Phalkon's team

The purpose of Taunt is to prevent the opponent from using set-up moves. It's often used on leads to prevent them from getting Stealth Rock up, but it's also useful as the match goes on to prevent things that like to Curse CM, etc. Although, since it seems you haven't used Taunt before and since it's such a widely used, common move,

I see... Seems pretty useful. I'll give it a try.

do you plan to use this team in a serious, competitive setting?

Yes. I haven't used moves like Taunt before because I've been an abuser of brutal offense the whole time I've played the game.
 
Re: Evaluate Ω Phalkon's team

Even for offensive teams, Taunt is rather useful since you don't want things to sit there and set up in your face (i.e. CM Cune, Curselax, anything with Sub etc), or status something so it's always worth having your lead and perhaps another teammate to run it.

I'll help you further if you update the OP with your current team.
 
Re: Evaluate Ω Phalkon's team

first off, togekiss learns lovely kiss, which is close to confuse ray, if you want to use it. Also, you have a big electric weakness, so you should replace starmie with scarf flygon.

Also, with scarf flygon infernape can run grass knot over u-turn, which is the better option now with latias banned
 
Re: Evaluate Ω Phalkon's team

first off, togekiss learns lovely kiss, which is close to confuse ray, if you want to use it. Also, you have a big electric weakness, so you should replace starmie with scarf flygon.

Also, with scarf flygon infernape can run grass knot over u-turn, which is the better option now with latias banned

I think you mean Sweet Kiss. I like Togekiss the way it is.

Since Aerodactlyl already uses Stealth Rock, you can go for another offensive move on Torterra (Stone Edge/Rock Slide or Crunch) Synthesis can go in there as well (provided you're not in a Sandstorm).

As for Starmie, I don't think you'll be needing Psychic since Surf, Thunderbolt and Ice Beam provide good coverage already (unless you somehow run into Lanturn, who walls the Water/Electric/Ice combination with its typing and Volt Absorb). If you'd like, you can replace Psychic with Recover (so Starmie can continue sweeping); if you don't want to, that's fine.
 
Re: Evaluate Ω Phalkon's team

I meant sweet kiss. oops. And I agree togekiss is better w/out it i was just poining it out. He changed the team in a later post, btw.
 
Re: Evaluate Ω Phalkon's team

first off, togekiss learns lovely kiss, which is close to confuse ray, if you want to use it.

Oh. :p Well, I like Togekiss's Flinch moveset better.

Also, you have a big electric weakness, so you should replace starmie with scarf flygon.

Earth Power Celebi says hi. And if I replace Starmie, that leaves only Metagross with an Electric attack (ThunderPunch).

Also, with scarf flygon infernape can run grass knot over u-turn, which is the better option now with latias banned

How, exactly? I'm not sure I follow.
 
Re: Evaluate Ω Phalkon's team

Oh. :p Well, I like Togekiss's Flinch moveset better.



Earth Power Celebi says hi. And if I replace Starmie, that leaves only Metagross with an Electric attack (ThunderPunch).



How, exactly? I'm not sure I follow.

The point of coolking saying that your team has an electric weakness is not for you to have a pokemon with an attack of that type, it is for you to have a pokemon that replaces a pokemon currently on your team and also counters the electric type.


By the second statement, if I am not mistaken, he means that since Latias is now gone from OU and is into Ubers :)yahoo: :cool: :ching: ) You can run an Infernape with Grass Knot which is a TM
 
Re: Evaluate Ω Phalkon's team

U-turn is fine. It's a great scouting move, regardless if Latias is around or not. I would replace Stone Edge with something else though, as the shaky accuracy on something so frail is not good. I don't understand why it's mentioned instead of Thunderpunch (since Gyarados is specifically mentioned) or HP Ice (general coverage against fliers) or the like on the Smogon analysis (maybe because the bulk of it is idealist theorymon anyways).
 
Re: Evaluate Ω Phalkon's team

I would replace Stone Edge with something else though, as the shaky accuracy on something so frail is not good.

Good point.

I don't understand why it's mentioned instead of Thunderpunch (since Gyarados is specifically mentioned) or HP Ice (general coverage against fliers) or the like on the Smogon analysis (maybe because the bulk of it is idealist theorymon anyways).

I don't bother with Hidden Power, because IV breeding = a pain in the ass.

The point of coolking saying that your team has an electric weakness is not for you to have a pokemon with an attack of that type, it is for you to have a pokemon that replaces a pokemon currently on your team and also counters the electric type.

So basically, rather than just sticking in a Celebi with a Ground-type move, I should stick a Pokémon like Torterra back in because of its actual Ground type. Because after all, this could happen:

Electivire used Fire Punch! Celebi fainted!...

...Only leaving Metagross's Earthquake. And then...

Electivire used Earthquake! Metagross fainted!...

Then it's over. All my other Pokémon can be wiped out easily.

By the second statement, if I am not mistaken, he means that since Latias is now gone from OU and is into Ubers ( ) You can run an Infernape with Grass Knot which is a TM

What I was trying to ask is, "How does a Scarf Flygon help Infernape run Grass Knot over U-Turn?"
 
Re: Evaluate Ω Phalkon's team

You could always RNG abuse, which is far easier than most people think if you take it in tiny chunks rather than all at once.
 
Re: Evaluate Ω Phalkon's team

The reason I said replace u turn was because scarfgon usually has u turn, and you usually dont need multiple scouts, I find I need only one when there is a double kill. Also, you got it pretty much. Once celebi dies something like scarf starmie (or spec'd) can sweep your team with thunderbolt.
 
Re: Evaluate Ω Phalkon's team

After remembering that I don't really like Grass types, here's the new team:

aerodactyl.png

Moveset: Stealth Rock, Earthquake, Rock Slide, Taunt
Ability: Pressure
Item: Focus Sash
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
468.png

Moveset: Thunder Wave, Air Slash, Roost, Aura Sphere
Ability: Serene Grace
Item: Leftovers
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
392.png

Moveset: Grass Knot, Close Combat, Overheat, Rock Slide (?)
Item: Life Orb or White Herb
Nature: Naive
EVs: 252 Atk / 64 SpA / 192 Spe
330_flygon_1_m.png

Moveset: Earthquake, Outrage, Fire Blast, U-Turn
Item: Choice Scarf
Nature: Jolly / Adamant
EVs: 252 Atk / 252 Spe / 4 HP
metagross.png

Moveset: Meteor Mash, Earthquake, Bullet Punch, Thunderpunch
Item: Life Orb
Nature: Adamant
EVs: 252 HP / 236 Atk / 12 Def / 8 Spe
121.png

Moveset: Surf, Psychic, Ice Beam, Thunderbolt
Ability: Natural Cure
Item: Expert Belt
Nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

Flygon's purpose is similar to that of a Scout, also carrying offensive capabilities. It's also there to cover the team's massive Electric weakness.
 
Re: Evaluate Ω Phalkon's team

Just a suggestion: you can probably go with Agility over Bullet Punch on Metagross (to let it function as a late-game sweeper). I can see why you put it in there (to pick off weakened opponents). I also think Scizor is a better BP user than Metagross.
 
Re: Evaluate Ω Phalkon's team

Just a suggestion: you can probably go with Agility over Bullet Punch on Metagross (to let it function as a late-game sweeper). I can see why you put it in there (to pick off weakened opponents). I also think Scizor is a better BP user than Metagross.

Yeah... I here people complaining a lot more about Bullet Punch Scizor, not Bullet Punch Metagross. I've been considering replacing Metagross with Scizor from the outset. It's just that Metagross has a lot more sweeping capabilities. I don't know which of the two has the better defense score.
 
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