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Evolution methods you would change

Nicolas721

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Hi guys. This is a topic that has been discussed some times in the fandom, but I haven't seen it on the forums in a while so I might as well create a new one. The explanation is simple, say which evolution methods you'd like to change as well, I think most of us want to get rid of the Trade ones but try to think of an unique and creative replacement that respects the Pokemon' biology. Have fun!
 
All of the trade evolutions that require held items should be changed to work the same way as the Razor Claw and Razor Fang, simply having the Pokemon hold the item when it levels up.

The other trade evolutions should have a different way to evolve them, too. Wouldn't it make sense to evolve Haunter by using a Dusk Stone, or Phantump with a Leaf Stone?
 
Barring the potential for using any stones to evolve certian Trade evolution Pokémon like the Gengar line, I'd do what Legends: Arceus did and have some Link Cables be obtainable and use them like evolution stones. If you want it to be a later game item or something you have think about for a time, maybe only have it available later in the game or price it pretty high at a late game store so it won't be too easy to get a ton of them quickly.
 
Runerigius. Make it level-up the fact they doubled down on the “go under a random bridge/arch/structure” in the DLC for Z-A pissed me off cause that Method is so random, it’s not enjoyable if anything keep the damage make it like how they did white striped basculin in SV
 
Here are my suggestions. Trade ones will be spoiled as I'll get rid of all of them. I also plan to get rid of many evolution items as they occupy space in the bag.
  • Level 40 + Learning Psychic: Alakazam
  • Level 40 + Learning Superpower: Machamp, Conkeldurr
  • Level 40 + Learning Earthquake: Golem
  • Level 40: Gengar
  • King's Rock: Politoed, Slowking, Kingdra, Rhyperior
  • Metal Coat: Steelix, Scizor
  • Learning Sharpen: Porygon2
  • Dubious Disc: Porygon-Z, Electivire, Magmortar
  • Level with Sharpedo in party: Huntail
  • Level with Luvdisc in party: Gorebyss
  • Dusk Stone: Dusknoir
  • Level 40 + Power Gem: Gigalith
  • Defeating a trainer's Shelmet: Escavalier
  • Defeating a trainer's Karrablast: Accelgor
  • Dawn Stone: Aromatisse, Slurpuff
  • Level 36 at night: Trevenant, Gourgeist
  • Level 40 + Electro Ball: Alolan Golem
  • Learning Dragon Hammer: Alolan Exeguttor
  • Learning Heal Pulse: Chansey
  • Learning Waterfall + level 35: Magikarp
  • Learning Aqua Ring + level 35: Milotic
  • Using Fairy Wind 5 times in the same battle: Sylveon
  • Level 36: Meganium, Feraligatr, Torterra, Mienshao, Bisharp, Decidueye, Incineroar, Primarina, Rillaboom, Cinderace, Inteleon
  • Dusk Stone: Gliscor, Weavile, Sneasler, Cursola, Palossand
  • Dawn Stone: Wyrdeer
  • Moon Stone: Ursaluna, Chimecho, Shiinotic
  • Level 35 + Hard Stone: Runerigus
  • Level 40: Braviary, Mandibuzz, Volcarona
  • Defeating any enemy on the first turn: Golisopod
  • Metal Coat + level 50: Melmetal
  • Fire Stone: Daschbun
  • Friendship (Day): Armarouge
  • Friendship (Night): Ceruledge
  • Learning Jet Punch: Palafin
I'd also combine the Shiny and Solar Stones in one.
 
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Oooh good thread topic!

At this point, given the retroactive Ice and Leaf Stone methods for Glaceon and Leafeon respectively with the removal of the location rocks post gen 8, I think all the other post gen 1 Eeveelutions should be naturally fit to evolution stones. I think the stones just naturally fit Eevee in terms of being biologically affected by the stones, plus the friendship method for them can be frustrating and confusing (particularly when a single fairy move will automatically default it fo Sylveon even if you're going for Espeon or Umbreon)

The common sentiment from what ive heard from others and I agree with is something like this:
  • Espeon - Sun Stone
  • Umbreon - Moon Stone
  • Sylveon - Shiny Stone
Espeon and Umbreon's dexes also specficly say they evolve from the respective rays of the sun and moon, so it just fits perfectly.

Now all that leaves is the Dusk and Dawn Stones, so GF better getting working on those new Eeveelutions

Fire Stone: Daschbun
Ooooh I love this one in particular lol. Super clever
 
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Given that Eevee's gimmick was originally that it could evolve into 3 different Pokemon depending on which evolutionary stones were used on it, it still boggles my mind that Eevee can't be evolved into Espeon, Umbreon or Sylveon via evolutionary stones.

Also Ursaring should just evolve into Ursaluna using a Moon Stone instead of requiring a full moon and that Peat Block item that was a pain in the butt to get in LA...

Camille, what about my post is so confusing, exactly?
 
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i'd set the evolution level cut-off to 50. dragonair evolves at 50. pupitar evolves at 50. zweilous evolves at 50. larvesta evolves at 50. drakloak evolves at 50 (and dreepy can evolve at like, 35 or something)

if metagross, garchomp, and kommo-o can come to be in mid-high 40s, then at most, the most difficult evolutions should be capped at 50. going anything past that seems like a grindfest for the sake of, and as much as i don't really mind it since i'm personally used to it, i can see how for other people it'd be really annoying. one could make the argument that maybe this cheapens psuedo-legendaries somewhat, but i'd also make the argument that 50 is probably at the point in pokemon games where you're pretty much either past the 8th gym or around elite four level anyway, so even shaving a few levels off wouldn't be a game-breaking change and it'd be more time-saving than anything else.
 
if its ok to also discuss evolution methods outside of the main series/legends games then id change all the evolution methods in pokemon go which require you to adventure with a pokemon as your buddy in order to evolve it

i wanna walk around with my favourite pokemon! i dont wanna walk 25km with pawmo in order to evolve it into pawmot :tentacruel:

(you have to do this multiple times if you wanna also complete the XXS/XXL/shiny/lucky/shadow/purified/100% dexes)

these evolution methods have basically made me have no desire to complete any pokedex in pokemon go outside the standard one :sadsola:
 
i'd set the evolution level cut-off to 50. dragonair evolves at 50. pupitar evolves at 50. zweilous evolves at 50. larvesta evolves at 50. drakloak evolves at 50 (and dreepy can evolve at like, 35 or something)

if metagross, garchomp, and kommo-o can come to be in mid-high 40s, then at most, the most difficult evolutions should be capped at 50. going anything past that seems like a grindfest for the sake of, and as much as i don't really mind it since i'm personally used to it, i can see how for other people it'd be really annoying. one could make the argument that maybe this cheapens psuedo-legendaries somewhat, but i'd also make the argument that 50 is probably at the point in pokemon games where you're pretty much either past the 8th gym or around elite four level anyway, so even shaving a few levels off wouldn't be a game-breaking change and it'd be more time-saving than anything else.
Sounds totally fair to me. I can't see a benefit to making someone grind Zweilous or Larvesta so that it's overleveled before the Elite 4 just to have it evolve
 
I would make it so every trade evolution that requires an item would work like stone-based evolutions. And for the ones without an item, I would reintroduce the Link Cable from Legends Arceus to do the same thing. The Shellmet and Karrablast evolutions happen one after another automatically once a Link Cable is used on one of them.
 
I would lower certain Unova mons' evolution levels outside gen V. Rufflet, Mienfoo, Litwick, etc are all mid-late game Pokemon in BW/BW2 but there's no reason why they should evolve in the 50s/40s outside those games. They should be 30s evolutions at most in Gen VI and beyond imo.
And also I'd make Duraludon evolve via Metal Coat, introducing all these new items just feels like bloat to me.
 
mmmm i realize a lot of eccentricities of gen 1 evolutions has to do more with the limitations of the system, but i think i'd change the evolution method for slowpoke so you must have a shellder in party to evolve it. and it'd still evolve into slowbro at level 37 and slowking if it was holding a kings rock. i'd also apply this to the galarian versions.

what happens to the shellder you ask? great question well, * rolls out of the thread *
 
Remove. All. Trade. Evolutions.
Legends Arceus did this and gave us the Linking Cord. ZA took this away and I will forever hate it.
Just change held item trade evos to just item usage evolutions. It's that simple.

As to what the new method for trade evolutions are? I dunno. Just make 'em level up ones. Like say... make em evolve at like level 35-40? Actually, Karrablast could evolve by defeating like 5-10 Shelmet. Think of it like taking the shell of the defeated Shelmet in order to make the armor it needs to become Escavalier.

But how would Shelmet evolve? If it could learn Shell Smash, I'd definitely would have it evolve by learning/using that move. Actually, yeah. Let Shelmet learn Shell Smash, it would get it like level... mid 30s... ish? maybe level 40?, and it'll become Accelgor.
 
All trade evos. Just all trade evos. The ones that evolve by trading evolve by level up, and the ones with items, likely their respecive item functions like an evo stone, and maybe specific new evo stones for the ones that evolve with the King’s rock or Metal coat.
 
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