• Our spoiler embargo for the non-DLC content for Pokémon Legends: Z-A is now lifted! Feel free to discuss the game freely across the site without the need of spoiler tabs, and use content from the game within your profiles!

Favorite Abilities

Joined
May 14, 2010
Messages
29,599
Reaction score
2,873
Pronouns
  1. Refer To Profile
Pokemon have all had abilities since Generation 3 where they were introduced. These abilities often have either effects in battle and some outside of battle. Sometimes they can be very useful to a certain Pokemon both in game and in competitive battling.What are your favorite ones and why do you like them?
 
Trace, because it lets me know what ability the other Pokemon has and whether it would be useful... I also really like Flame Body and Natural Cure, since they're also helpful.
 
Magic Guard: Protects you from so much stuff it's insane. Free life orb, status immunity by poisoning/burning yourself, fear no entry hazards, immune to leech seed and working perfectly in sandstorm or hail. The possibilities are huge and makes Reuniclus a tanky beast or a nightmarish sweeper with trick room and life orb.

Flame body: Think twice about touching my Volcarona and it helps hatch eggs.

Technician: Makes Scizor the badass it is today.

Water Absorb: heal from the most common moves of the most common types? Yes please.

Poison Heal: Makes spore puncher Breloom a riot to use.

Natural cure: Screws with t-waves and toxic spikes.

Levitate: Extra immunities are helpful especially if it's to moves as common as earthquake.
 
Flame Body: Always helpful in inflicting burns on opponents without relying on Will-O-Wisp, and useful for hatching eggs quickly.

Moxie: Attack boost after fainting an opponent? YES PLEASE. Krookodile is a monster when this is activated.

Natural Cure: I've loved this ability ever since it was introduced. No status ailments after the battle is great, plus it reduces the need to use healing items like full heal.
 
Flame Body: Helps with eggs (same with Magma Armor)
Natural Cure: Saved my butt many times, especially against Champion Iris.
Regenerator: I really appreciate the ability to gain HP when I switch out. Helps in tough times when I'm not near a Pokemon Center.
Magic Guard: I love this on Sigilyph
Magic Bounce: DW Espeon!
 
Levitate: makes pokemon immune to ground-type attacks.
Flame Body: helps eggs hatch faster.
Synchronize: helps you catch pokemon of the nature you want.
Drought: because Vulpix has it.
 
  • Levitate. Protection against Earthquakes and whatnot.
  • Moxie because it's ridiculously effective, especially if you get an easy KO when you switch in.
  • Own Tempo, because being confused sucks.
  • Prankster, because it's awesome being able to use Leech Seed or other status moves without having to worry about being faster than the opponent.
  • Technician. I like this ability a lot, especially on my Scyther.
  • Sheer Force. Really useful and applies to a whole truckload of moves.

I like a bunch of other abilities too, like Intimidate, Skill Link and Guts just to name a few, but those would prolly be my favorites. I have a bit of a love-hate relationship with Static because while it's really nice to have it and paralyze the opponent, nothing is more annoying than being up against it yourself.
 
Syncronize and Defiant, off the top of my head.

Syncronize because it's helpful for natures and is good in battle, and Defiant because it's awesome getting a boost when you should't.
 
Any ability that nulls a certain type of damage (Flash Fire, Volt Absorb) and any ability that causes a status ailment upon taking physical damage (Static, Effect Spore). Also Trace and Super Luck.
 
Flame Body- very useful for egg hatching
Moxie- pretty good for battles
Speed Boost-really helps some Pokemon outspeed others in battle. Great for Sharpedo.
Prankster- pretty good for Pokemon with status moves, works well for Sableye
Sychronize- nice when you want to find a Pokemon of a certain nature.
 
Let's see...

Trace: Copies the foe's ability, sometimes granting special protections (i.e. Sand Veil during a Sandstorm, Ice Body during Hail, etc...), plus it helps me find certain Pokemon with certain abilities with ease
Poison Heal: Turns moves like Toxic into continuous healing instead of strength drainers
Natural Cure: Instant status ailment fix during and after battles, saves a fortune on Full Heals
Pickup: I love treasure hunting, and this makes it more fun
Flame Body: Chance of burning a foe, plus great for egg hatching
Synchronize: Helps find certain natures much easier
Own Tempo: Confusion really bites, combined with Petal Dance and your a one Mon wrecking team
Levitate: Great for the commonplace Ground-type move like Earthquake
Rough Skin: Makes foes think twice about using physical attacks, can stack with multi-hit moves
Sheer Force: Brutal power boost for many useful moves
Guts: Turns a bad situation into a good one, plus makes Burn's Attack reduction moot

There are probably others, but this is what I can think of off the top of my head.
 
Moxie- An ability that raises attack on every KO? OH YES. It's even on rediculously powerful sweepers like Salamence, Gyarados, Krookodile, Sta and Scrafty

Levitate- An extra immunity to Earthquake is always great, plus this ability gives Gengar THREE immunities! Too bad it's useless on Rotom-F.

Intimidate- Good for crippling physical sweepers. Also good for giving Staraptor more of a chance of living.

Technician- Makes Scizor a beast. A set of Bug Bite, Bullet Punch, Aerial Ace and Superpower with Techician is just overkill.
 
Levitate, forever and always, because Earthquake hits me right where it hurts.
Overcoat has been so useful to me in competitive battling that if I have the option, I go for it
Pressure has been great against my opponents' low PP moves. In general, it's not great, but hit 'em where it hurts, right?
Sheer Force. Of course.
Rock Head, for those bulky guys where recoil would almost hurt more than the hit itself.
 
-Intimidate: useful when dealing with Pokemon with high Attack.

-Mold Breaker: good for nullifying certain abilities.

-Any ability that gives your Pokemon an immunity (Levitate, Water Absorb, etc).
 
  • Regnerator - Free health just for switching out...this ability is amazing
  • Synchronize - Imprinting your nature onto wild Pokemon saves so much time. The ability itself isn't half bad either.
  • Serence Grace - Can you say "flich hax?" No you can't, you were too busy flinching.
  • Dry Skin - Two abilities for the price of one! If you can put up with the minor drawback that is.
  • Torrent - Using an Swords Dance Samurott with Aqua Jet has led me to appreciate this oft-overlooked ability.
 
Serene Grace, because spamming Air Slash with Togekiss is fun.
Mold Breaker, because it lets my Haxorus screw all of those Rock-types with Sturdy and Steel-types with Levitate.
Sniper, not because of its ingame effect, but because the idea of octopi and seahorses sniping like gunmen is cool.
Compoundeyes, because it lets Butterfree and Galvantula use accurate powder moves and Thunder respectively.
Mummy, because it has a wonderful name C:
 
Serene grace for the flinch hax with togekiss :3
Magic guard because of the immunity to entry hazards and recoil from life orb.
 
Flame Body-causes burn to any non-fire type pokemon and useful in hatching eggs.
Wonder Guard-awesome if sableye or spiritomb can have it!
Drizzle/Drought-definitely saves one turn for using rain dance/drought.
 
Truant amuses me because Slaking can learn Solarbeam. So it just sucks in sunlight, then slacks off, then sucks in sunlight, then slacks off. I imagine him forming this ball of light energy and then just swallowing it instead of using it to attack!
 
Please note: The thread is from 13 years ago.
Please take the age of this thread into consideration in writing your reply. Depending on what exactly you wanted to say, you may want to consider if it would be better to post a new thread instead.
Back
Top Bottom