Now, first things first: this is a gimmick team, mostly meant for having a bit of fun with, though it can be surprisingly effective if people aren't prepared for it.
FETCH is an acronym, standing for Focus Sash Endeavour Trick Room Clefairy Hail, so you can pretty much work out my team! Here it is:
I've made some changes to make a little more competitive.
Bronzong @ Lum Berry
Brave
Heatproof
0 Speed IV
252 HP/152 Attack/8 Defence/ 98 Special Defence
Explosion
Gyro Ball
Trick Room
Earthquake
Bronzong can get in and reliably set up Trick Room. It can then either Explode to get to something else, or stay in and hit with Gyro Ball and Earthquake. It faces some problems when the opponent Taunts or Tricks; Tricking a Choice Item mean I have to switch out, though I get Trick Room set up. Taunting means I have to either try for the kill, or switch to Abomasnow to get the Hail going or Dusknoir.
Dusknoir @ Life Orb
Brave
252 HP/ 252 Atatck/ 6 Defence
Fire Punch
Shadow Sneak
Shadow Punch
Trick Room
Dusknoir is a secondary Trick Roomer. Shadow Sneak is a useful priority move for finishing off anything that's been Endeavoured nearly to death, whilst Shadow Punch hits opposing ghosts harder, and under Trick Room, first anyway.
Abomasnow @ Life Orb
Brave
IVs: 0 Speed
62 HP/252 Attack/196 Special Attack
Blizzard
Earthquake
Ice Shard
Wood Hammer
Abomasnow's main use is its Snow Warning ability. I need reliable hail, and he fits the bill. A priority attack is also very useful for the rest of the team. And he can just kill a number of things.I haven't really put much consideration into the EVs and ability, so there might be better options. I've changed the nature and abilites to work better with Trick Room up.
Cleffa (Level 1) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Safeguard
Toxic
Clefairy (Level 2) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Encore
Flamethrower
Clefable (Level 2) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Aromatherapy
Toxic
You see how it works? If you've never seen this before, the idea is simple. First, set up a damaging weather, like hail. Now, send in Clefairy! Clefairy uses Endeavour. If the opponent attacks, Clefairy is saved by its Focus Sash; your Endeavour then knocks it down to 1 HP, and the hail finishes it off. Clefairy's own Magic Guard protects it from Hail, as well as Stealth Rock, Spikes, Toxic, and so on. Under Trick Room, the fairy trio outspeed nearly everything, since they're so low level; this allows them to kill two things each. And if your opponent ever switches or uses a non damaging move against a fairy, you've basically been given a free kill.
Obvious problems are Pokémon immune to Endeavour or Hail. If immune to Endeavour, Abomasnow or Ditto have to kill it off; if immune to Hail, that's where Smeargle and Abomasnow's priority moves come into play. It really is great gun to use this, though. Expect opponents to either laugh along with you or get really angry!
With the changes, it's easier to get Trick Room set up and easier to kill the opponent's ghosts. Dedicated Sandstorm teams are a problem; you have to make sure Abomasnow survives. He can kill Hippowdon and Tyrannitar, which is good.
Ditto @ Quick Powder
Jolly
252 HP/6 Defence/252 Speed
Transform
Not much to say about Ditto! I wanted to use Ditto because, well, he's really fun; plus I like seeing what my opponent has. HP EVs because they carry over when he transforms, and Speed to get a Transform in before they attack. Testing on Shoddy, you'd be surprised how many people don't know how to deal with Ditto. Sometimes, he'll come in against a Pokémon that can't kill itself; for example, a Forretress with Stealth Rock, Spikes, Toxic Spikes and Rapid Spin. Pretty much a stalemate. A wise opponent would PP stall Ditto but sometimes people don't realise and switch. Sometimes they spend a turn Stealth Rocking or whatever, and Ditto can win the speed tie next turn and OHKO; I've had a Ditto kill three Pokémon before. But, yeah, he's more for fun than anything else.
Smeargle @ Focus Sash
Jolly
Own Tempo
252 HP/6 Defence/252 Speed
Spore
Metronome
Extremespeed
Trick Room
Spore and Trick Room are the main things Smeargle is here for, with another priority attack to be useful. And Metronome just for fun. If he can sleep a Pokémon, great! But hopefully he can set up Trick Room, with a Sash to help. Once he's done so he can make way for the real killers!
FETCH is an acronym, standing for Focus Sash Endeavour Trick Room Clefairy Hail, so you can pretty much work out my team! Here it is:
I've made some changes to make a little more competitive.
Bronzong @ Lum Berry
Brave
Heatproof
0 Speed IV
252 HP/152 Attack/8 Defence/ 98 Special Defence
Explosion
Gyro Ball
Trick Room
Earthquake
Bronzong can get in and reliably set up Trick Room. It can then either Explode to get to something else, or stay in and hit with Gyro Ball and Earthquake. It faces some problems when the opponent Taunts or Tricks; Tricking a Choice Item mean I have to switch out, though I get Trick Room set up. Taunting means I have to either try for the kill, or switch to Abomasnow to get the Hail going or Dusknoir.
Dusknoir @ Life Orb
Brave
252 HP/ 252 Atatck/ 6 Defence
Fire Punch
Shadow Sneak
Shadow Punch
Trick Room
Dusknoir is a secondary Trick Roomer. Shadow Sneak is a useful priority move for finishing off anything that's been Endeavoured nearly to death, whilst Shadow Punch hits opposing ghosts harder, and under Trick Room, first anyway.
Abomasnow @ Life Orb
Brave
IVs: 0 Speed
62 HP/252 Attack/196 Special Attack
Blizzard
Earthquake
Ice Shard
Wood Hammer
Abomasnow's main use is its Snow Warning ability. I need reliable hail, and he fits the bill. A priority attack is also very useful for the rest of the team. And he can just kill a number of things.
Cleffa (Level 1) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Safeguard
Toxic
Clefairy (Level 2) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Encore
Flamethrower
Clefable (Level 2) @ Focus Sash
Magic Guard
Relaxed
IVs: 0 HP/0 Speed
Endeavour
Protect
Aromatherapy
Toxic
You see how it works? If you've never seen this before, the idea is simple. First, set up a damaging weather, like hail. Now, send in Clefairy! Clefairy uses Endeavour. If the opponent attacks, Clefairy is saved by its Focus Sash; your Endeavour then knocks it down to 1 HP, and the hail finishes it off. Clefairy's own Magic Guard protects it from Hail, as well as Stealth Rock, Spikes, Toxic, and so on. Under Trick Room, the fairy trio outspeed nearly everything, since they're so low level; this allows them to kill two things each. And if your opponent ever switches or uses a non damaging move against a fairy, you've basically been given a free kill.
With the changes, it's easier to get Trick Room set up and easier to kill the opponent's ghosts. Dedicated Sandstorm teams are a problem; you have to make sure Abomasnow survives. He can kill Hippowdon and Tyrannitar, which is good.
Ditto @ Quick Powder
Jolly
252 HP/6 Defence/252 Speed
Transform
Not much to say about Ditto! I wanted to use Ditto because, well, he's really fun; plus I like seeing what my opponent has. HP EVs because they carry over when he transforms, and Speed to get a Transform in before they attack. Testing on Shoddy, you'd be surprised how many people don't know how to deal with Ditto. Sometimes, he'll come in against a Pokémon that can't kill itself; for example, a Forretress with Stealth Rock, Spikes, Toxic Spikes and Rapid Spin. Pretty much a stalemate. A wise opponent would PP stall Ditto but sometimes people don't realise and switch. Sometimes they spend a turn Stealth Rocking or whatever, and Ditto can win the speed tie next turn and OHKO; I've had a Ditto kill three Pokémon before. But, yeah, he's more for fun than anything else.
Smeargle @ Focus Sash
Jolly
Own Tempo
252 HP/6 Defence/252 Speed
Spore
Metronome
Extremespeed
Trick Room
Spore and Trick Room are the main things Smeargle is here for, with another priority attack to be useful. And Metronome just for fun. If he can sleep a Pokémon, great! But hopefully he can set up Trick Room, with a Sash to help. Once he's done so he can make way for the real killers!
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