Field/Habitat Boost effects

The Outrage

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I brought this up in another thread but it seems to have gotten eaten up. I'm sure we've all seen the new battle screen and how it now takes up the whole screen. Now recall that Pokemon in FrLg were also classed by habitat. We have moves like Secret Power changing effect based on location.

Now what if, depending on what type of field you battle on, your Pokemon gets a 5-15% boost in total across their stats and a 5-15% decrease in others? In a way it can be more dynamic because it can affect more than two stats, along with evasion and accuracy, and perhaps even the power of certain move types. By a 5-15% boost/loss, I mean that overall the boost/loss would amount to 15% (like a 5% increase in attack, 10% in speed). Unlike natures though there wouldn't seem to be an increase and a decrease for the same Pokemon. If they are good in a certain habitat, they just get the increase, if they are bad, they get a decrease.

This would certainly make battles more interesting, and as Gym Leaders customize their gyms, this could be an added level of difficulty. I can also see a Battle Facility taking advantage of this style.

I don't see why this shouldn't be implemented, it adds an extra level of realism and strategy. Of course there would be the default "Stadium" field which has no benefits/costs.
 
I could see this being worked into the games easily, with the same vague half-references that natures and IVs already get.
 
Have weather effects burden the type it super effects (As in, Hail would lower the stats of Grass Types)
 
I could see this being worked into the games easily, with the same vague half-references that natures and IVs already get.

They'd probably state it more clearly if it was implemented. I can imagine some old veteran going "Pay attention to your surroundings, they can make or break a battle"

They probably have something along that comment in past games already >_>

I guess they can make it more obvious with having multiple NPC's making reference to it bringing up funny lines like "My Huntail is fast in shallow waters and even faster in the ocean but has a lot of trouble in rough terrains."
 
Hmm, ties in with my random weather idea.

stack this with weather effects and you can make for some rather unique battles... I like it. After all, what good is a fire type against a water pokemon in its element?
 
The weather effects probably won't have anything to do with it, because it's often vague exactly how some of them should affect certain types. (For example: Sunny Day is Fire-type, but Grass-types usually benefit from it.) But I can definitely see stat bonuses being worked in, whether by species or individual (or both - two possibilities for some species, decided in roughly the same way as abilities).
 
- Boost should be small. Like type-boosting items.

- Boosts should be more clear. Instead of affecting speed, attack, and the like, they should offer boosts towards Types.

- Selective environments. Having them in Gyms is kinda cool. Having a BF dedicated to it would be cool. Having a route with those effects would be cool (like Snowy Sinnoh or Desert Hoenn).

- The idea isn't new, but how it could be adapted has been played with a lot. Some could see the fields as a burden if they was implemented too much.

- Overall, the concept of fairness is what plagues on my mind the most. Should your team suffer because it has a disadvange on the field? Would you appreciate such an effect during training or grinding?
 
It really wouldn't matter much on the field since most people overlevel, but just as there are a lot of types that do neutral to each other, a lot of Pokemon would be neutral to a lot of fields.
 
You know what would be really, really, really, really nice? If, in the bottom corner of the screen, layered over the back of your Pokemon, there was a stack showing the current buffs/debuffs they are under from moves, abilities/weather, or these hypothetical habitat effects.
 
Most people DO over level, you're right. But most people aren't usually caught off-guard by a super-power Tentacool they happen to come across either, which would simply be because its getting boosted thanks to its habitat if I'm understanding correctly. You wouldn't find most Pokemon available outside their habitats after all, right?

Hence why I'm on-board with battlefields in Pokemon (have been for a long time), but they need to be used carefully.
 
They would also need to be tossed up. It would suck posterior on, say, the water routes, if everybody BUT water types got debuffs, meaning that even if you're using a pokemon with a type advantage, you're still using one with a regional disadvantage.
 
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