After a hardcore reading session on Smogon, I decided to try and design my own team for battling. I've never done real competitive battling before, so I have zero experience. This is pretty much totally from in-game experience and whatever Smogon told me.
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Dragonite
Nature: Quiet
Ability: Inner Focus
EVs: 252 Atk, 128 SpA, 128 Spe
Item: Life Orb
~ Draco Meteor
~ Fire Blast
~ ExtremeSpeed
~ Roost
Smogon described Dragonite as an "anti-lead" so I thought I'd go with it. Basically meant to hit hard, with a variety of attack types to try and cover all my bases. I was hoping to fit Thunder in there somewhere, but I'm really not sure which move I should switch out for it or if I should switch any of them out for it at all.
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Torterra
Nature: Impish
Ability: Overgrow
EVs: 170 HP, 170 Def, 170 SpD
Item: Leftovers
~ Earthquake
~ Wood Hammer
~ Leech Seed
~ Crunch
Basically a tank. The idea was that he could sit there and take minimal damage while hitting with some powerful moves over a variety of types, as well as laying down a Leech Seed if needed.
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Bronzong
Nature: Sassy
Ability: Levitate
EVs: 252 HP, 86 Atk, 80 Def, 92 SpD
Item: Leftovers
~ Stealth Rock
~ Gyro Ball
~ Hypnosis
~ Explosion
Bronzong is intended to serve three purposes. Firstly, he puts down Stealth Rock. Then, if needed, he can switch in (high Def and SpD
) and use Hypnosis if needed. If the opponent has a really tough Pokémon, I can use Explosion as a last resort.
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Weezing
Nature: Bold
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SpA
Item: Leftovers
~ Flamethrower
~ Thunderbolt
~ Will-O-Wisp
~ Poison Gas
The idea for Weezing here is for him to use Will-O-Wisp and Poison Gas to inflict Status Ailments, and act as a tank in place of Torterra or Bronzong if need be. Really nothing more to him.
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Absol
Nature: Jolly
Ability: Super Luck
EVs: 4 HP, 252 Atk, 252 Spe
Item: Life Orb
~ Swords Dance
~ Sucker Punch
~ Superpower
~ Psycho Cut
A hard hitter for one thing, and a Dark-type to cover up Psychic and Ghost for another. High Atk and Speed, plus Swords Dance and the priority Sucker Punch is all meant to hit hard and fast. I wasn't sure whether to do Absol or Honchkrow, but figured Absol would do better. Opinions, por favore?
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Cloyster
Nature: Bold
Ability: Shell Armor
EVs: 252 HP, 4 SpA, 252 SpD
Item: Leftovers
~ Rest
~ Sleep Talk
~ Spikes
~ Ice Beam
Honestly, with Cloyster, I got the other five down and thought "okay, who else should I put in here? I know! I need a Water-type." and that was that. The Ice Beam and Spikes are nice bonuses that, in all honesty, SHOULD have been the original reason I picked out Cloyster. Oh well. I'm definitely open to any better ideas for this last one.
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Please be gentle
I am a total noob
EDIT: Oh, and another thing. Every single one of these has either Leftovers or Life Orb for an item. Please suggest any items you think would fit better.
+---------------------+
Dragonite
Nature: Quiet
Ability: Inner Focus
EVs: 252 Atk, 128 SpA, 128 Spe
Item: Life Orb
~ Draco Meteor
~ Fire Blast
~ ExtremeSpeed
~ Roost
Smogon described Dragonite as an "anti-lead" so I thought I'd go with it. Basically meant to hit hard, with a variety of attack types to try and cover all my bases. I was hoping to fit Thunder in there somewhere, but I'm really not sure which move I should switch out for it or if I should switch any of them out for it at all.
+---------------------+
Torterra
Nature: Impish
Ability: Overgrow
EVs: 170 HP, 170 Def, 170 SpD
Item: Leftovers
~ Earthquake
~ Wood Hammer
~ Leech Seed
~ Crunch
Basically a tank. The idea was that he could sit there and take minimal damage while hitting with some powerful moves over a variety of types, as well as laying down a Leech Seed if needed.
+---------------------+
Bronzong
Nature: Sassy
Ability: Levitate
EVs: 252 HP, 86 Atk, 80 Def, 92 SpD
Item: Leftovers
~ Stealth Rock
~ Gyro Ball
~ Hypnosis
~ Explosion
Bronzong is intended to serve three purposes. Firstly, he puts down Stealth Rock. Then, if needed, he can switch in (high Def and SpD
+---------------------+
Weezing
Nature: Bold
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SpA
Item: Leftovers
~ Flamethrower
~ Thunderbolt
~ Will-O-Wisp
~ Poison Gas
The idea for Weezing here is for him to use Will-O-Wisp and Poison Gas to inflict Status Ailments, and act as a tank in place of Torterra or Bronzong if need be. Really nothing more to him.
+---------------------+
Absol
Nature: Jolly
Ability: Super Luck
EVs: 4 HP, 252 Atk, 252 Spe
Item: Life Orb
~ Swords Dance
~ Sucker Punch
~ Superpower
~ Psycho Cut
A hard hitter for one thing, and a Dark-type to cover up Psychic and Ghost for another. High Atk and Speed, plus Swords Dance and the priority Sucker Punch is all meant to hit hard and fast. I wasn't sure whether to do Absol or Honchkrow, but figured Absol would do better. Opinions, por favore?
+---------------------+
Cloyster
Nature: Bold
Ability: Shell Armor
EVs: 252 HP, 4 SpA, 252 SpD
Item: Leftovers
~ Rest
~ Sleep Talk
~ Spikes
~ Ice Beam
Honestly, with Cloyster, I got the other five down and thought "okay, who else should I put in here? I know! I need a Water-type." and that was that. The Ice Beam and Spikes are nice bonuses that, in all honesty, SHOULD have been the original reason I picked out Cloyster. Oh well. I'm definitely open to any better ideas for this last one.
+---------------------+
Please be gentle
EDIT: Oh, and another thing. Every single one of these has either Leftovers or Life Orb for an item. Please suggest any items you think would fit better.